Changes from custom-manipulators branch
Minor changes from custom-manipulators branch, before larger changes are applied.
This commit is contained in:
parent
0feca278a4
commit
d8f931c9b7
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@ -57,6 +57,7 @@ set(SRC_DNA_INC
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${CMAKE_CURRENT_SOURCE_DIR}/makesdna/DNA_layer_types.h
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${CMAKE_CURRENT_SOURCE_DIR}/makesdna/DNA_linestyle_types.h
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${CMAKE_CURRENT_SOURCE_DIR}/makesdna/DNA_listBase.h
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${CMAKE_CURRENT_SOURCE_DIR}/makesdna/DNA_manipulator_types.h
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${CMAKE_CURRENT_SOURCE_DIR}/makesdna/DNA_material_types.h
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${CMAKE_CURRENT_SOURCE_DIR}/makesdna/DNA_mesh_types.h
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${CMAKE_CURRENT_SOURCE_DIR}/makesdna/DNA_meshdata_types.h
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@ -0,0 +1,43 @@
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/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file DNA_manipulator_types.h
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* \ingroup DNA
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*/
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#ifndef __DNA_MANIPULATOR_TYPES_H__
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#define __DNA_MANIPULATOR_TYPES_H__
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typedef struct wmManipulatorGroup {
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struct wmManipulatorGroup *next, *prev;
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struct wmManipulatorGroupType *type;
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ListBase manipulators;
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void *py_instance; /* python stores the class instance here */
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struct ReportList *reports; /* errors and warnings storage */
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void *customdata;
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void (*customdata_free)(void *); /* for freeing customdata from above */
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int flag; /* private */
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int pad;
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} wmManipulatorGroup;
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#endif /* __DNA_MANIPULATOR_TYPES_H__ */
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@ -495,7 +495,8 @@ typedef struct UserDef {
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short tb_leftmouse, tb_rightmouse;
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struct SolidLight light[3];
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short tw_hotspot, tw_flag, tw_handlesize, tw_size;
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short manipulator_scale, pad3[3];
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short manipulator_flag, manipulator_scale;
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int pad3;
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short textimeout, texcollectrate;
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short wmdrawmethod; /* removed wmpad */
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short dragthreshold;
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@ -137,7 +137,7 @@ typedef struct RegionView3D {
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char pad[3];
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float ofs_lock[2]; /* normalized offset for locked view: (-1, -1) bottom left, (1, 1) upper right */
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short twdrawflag;
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short twdrawflag; /* XXX can easily get rid of this (Julian) */
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short rflag;
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@ -392,8 +392,8 @@ enum {
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/* View3d->twflag */
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/* USE = user setting, DRAW = based on selection */
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#define V3D_USE_MANIPULATOR 1
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#define V3D_DRAW_MANIPULATOR 2
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/* #define V3D_CALC_MANIPULATOR 4 */ /*UNUSED*/
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#define V3D_DRAW_MANIPULATOR (1 << 1)
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#define V3D_SHADED_MANIPULATORS (1 << 2)
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/* BGPic->flag */
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/* may want to use 1 for select ? */
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@ -77,6 +77,7 @@ static const char *includefiles[] = {
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"DNA_image_types.h",
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"DNA_texture_types.h",
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"DNA_lamp_types.h",
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"DNA_manipulator_types.h",
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"DNA_material_types.h",
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"DNA_vfont_types.h",
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"DNA_meta_types.h",
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@ -1290,6 +1291,7 @@ int main(int argc, char **argv)
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#include "DNA_image_types.h"
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#include "DNA_texture_types.h"
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#include "DNA_lamp_types.h"
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#include "DNA_manipulator_types.h"
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#include "DNA_material_types.h"
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#include "DNA_vfont_types.h"
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#include "DNA_meta_types.h"
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@ -73,6 +73,13 @@ set(SRC
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manipulators/intern/wm_manipulator.c
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manipulators/intern/wm_manipulatorgroup.c
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manipulators/intern/wm_manipulatormap.c
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manipulators/intern/manipulator_library/arrow_manipulator.c
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manipulators/intern/manipulator_library/arrow2d_manipulator.c
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manipulators/intern/manipulator_library/cage_manipulator.c
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manipulators/intern/manipulator_library/dial_manipulator.c
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manipulators/intern/manipulator_library/primitive_manipulator.c
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manipulators/intern/manipulator_library/geom_arrow_manipulator.c
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manipulators/intern/manipulator_library/geom_cube_manipulator.c
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manipulators/intern/manipulator_library/manipulator_library_utils.c
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WM_api.h
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@ -88,8 +95,10 @@ set(SRC
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wm_window.h
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manipulators/WM_manipulator_api.h
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manipulators/WM_manipulator_types.h
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manipulators/WM_manipulator_library.h
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manipulators/wm_manipulator_wmapi.h
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manipulators/intern/wm_manipulator_intern.h
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manipulators/intern/manipulator_library/manipulator_geometry.h
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manipulators/intern/manipulator_library/manipulator_library_intern.h
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)
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@ -44,6 +44,7 @@
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/* Include external manipulator API's */
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#include "manipulators/WM_manipulator_api.h"
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#include "manipulators/WM_manipulator_library.h"
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#ifdef __cplusplus
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extern "C" {
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@ -36,6 +36,7 @@
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#include <string.h>
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#include "DNA_listBase.h"
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#include "DNA_manipulator_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_windowmanager_types.h"
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@ -176,6 +176,10 @@ void WM_operatortype_append(void (*opfunc)(wmOperatorType *))
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ot->name = N_("Dummy Name");
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}
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if (ot->mgrouptype) {
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ot->mgrouptype->flag |= WM_MANIPULATORGROUPTYPE_OP;
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}
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/* XXX All ops should have a description but for now allow them not to. */
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RNA_def_struct_ui_text(ot->srna, ot->name, ot->description ? ot->description : UNDOCUMENTED_OPERATOR_TIP);
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RNA_def_struct_identifier(ot->srna, ot->idname);
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@ -58,6 +58,9 @@ void WM_manipulator_delete(
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void WM_manipulator_set_property(struct wmManipulator *, int slot, struct PointerRNA *ptr, const char *propname);
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struct PointerRNA *WM_manipulator_set_operator(struct wmManipulator *, const char *opname);
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void WM_manipulator_set_custom_handler(
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struct wmManipulator *manipulator,
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int (*handler)(struct bContext *, const struct wmEvent *, struct wmManipulator *, const int));
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void WM_manipulator_set_func_select(
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struct wmManipulator *manipulator,
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void (*select)(struct bContext *, struct wmManipulator *, const int action)); /* wmManipulatorSelectFunc */
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@ -0,0 +1,128 @@
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/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/windowmanager/manipulators/WM_manipulator_library.h
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* \ingroup wm
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*
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* \name Generic Manipulator Library
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*
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* Only included in WM_api.h and lower level files.
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*/
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#ifndef __WM_MANIPULATOR_LIBRARY_H__
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#define __WM_MANIPULATOR_LIBRARY_H__
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struct wmManipulatorGroup;
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/* -------------------------------------------------------------------- */
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/* 3D Arrow Manipulator */
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enum {
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MANIPULATOR_ARROW_STYLE_NORMAL = 1,
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MANIPULATOR_ARROW_STYLE_NO_AXIS = (1 << 1),
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MANIPULATOR_ARROW_STYLE_CROSS = (1 << 2),
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MANIPULATOR_ARROW_STYLE_INVERTED = (1 << 3), /* inverted offset during interaction - if set it also sets constrained below */
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MANIPULATOR_ARROW_STYLE_CONSTRAINED = (1 << 4), /* clamp arrow interaction to property width */
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MANIPULATOR_ARROW_STYLE_BOX = (1 << 5), /* use a box for the arrowhead */
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MANIPULATOR_ARROW_STYLE_CONE = (1 << 6),
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};
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/* slots for properties */
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enum {
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ARROW_SLOT_OFFSET_WORLD_SPACE = 0
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};
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struct wmManipulator *MANIPULATOR_arrow_new(struct wmManipulatorGroup *mgroup, const char *name, const int style);
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void MANIPULATOR_arrow_set_direction(struct wmManipulator *manipulator, const float direction[3]);
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void MANIPULATOR_arrow_set_up_vector(struct wmManipulator *manipulator, const float direction[3]);
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void MANIPULATOR_arrow_set_line_len(struct wmManipulator *manipulator, const float len);
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void MANIPULATOR_arrow_set_ui_range(struct wmManipulator *manipulator, const float min, const float max);
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void MANIPULATOR_arrow_set_range_fac(struct wmManipulator *manipulator, const float range_fac);
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void MANIPULATOR_arrow_cone_set_aspect(struct wmManipulator *manipulator, const float aspect[2]);
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/* -------------------------------------------------------------------- */
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/* 2D Arrow Manipulator */
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struct wmManipulator *MANIPULATOR_arrow2d_new(struct wmManipulatorGroup *mgroup, const char *name);
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void MANIPULATOR_arrow2d_set_angle(struct wmManipulator *manipulator, const float rot_fac);
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void MANIPULATOR_arrow2d_set_line_len(struct wmManipulator *manipulator, const float len);
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/* -------------------------------------------------------------------- */
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/* Cage Manipulator */
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enum {
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MANIPULATOR_RECT_TRANSFORM_STYLE_TRANSLATE = 1, /* Manipulator translates */
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MANIPULATOR_RECT_TRANSFORM_STYLE_ROTATE = (1 << 1), /* Manipulator rotates */
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MANIPULATOR_RECT_TRANSFORM_STYLE_SCALE = (1 << 2), /* Manipulator scales */
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MANIPULATOR_RECT_TRANSFORM_STYLE_SCALE_UNIFORM = (1 << 3), /* Manipulator scales uniformly */
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};
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enum {
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RECT_TRANSFORM_SLOT_OFFSET = 0,
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RECT_TRANSFORM_SLOT_SCALE = 1
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};
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struct wmManipulator *MANIPULATOR_rect_transform_new(
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struct wmManipulatorGroup *mgroup, const char *name, const int style);
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void MANIPULATOR_rect_transform_set_dimensions(
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struct wmManipulator *manipulator, const float width, const float height);
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/* -------------------------------------------------------------------- */
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/* Dial Manipulator */
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enum {
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MANIPULATOR_DIAL_STYLE_RING = 0,
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MANIPULATOR_DIAL_STYLE_RING_CLIPPED = 1,
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MANIPULATOR_DIAL_STYLE_RING_FILLED = 2,
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};
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struct wmManipulator *MANIPULATOR_dial_new(struct wmManipulatorGroup *mgroup, const char *name, const int style);
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void MANIPULATOR_dial_set_up_vector(struct wmManipulator *manipulator, const float direction[3]);
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/* -------------------------------------------------------------------- */
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/* Facemap Manipulator */
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struct wmManipulator *MANIPULATOR_facemap_new(
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struct wmManipulatorGroup *mgroup, const char *name, const int style,
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struct Object *ob, const int facemap);
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struct bFaceMap *MANIPULATOR_facemap_get_fmap(struct wmManipulator *manipulator);
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/* -------------------------------------------------------------------- */
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/* Primitive Manipulator */
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enum {
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MANIPULATOR_PRIMITIVE_STYLE_PLANE = 0,
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};
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struct wmManipulator *MANIPULATOR_primitive_new(struct wmManipulatorGroup *mgroup, const char *name, const int style);
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void MANIPULATOR_primitive_set_direction(struct wmManipulator *manipulator, const float direction[3]);
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void MANIPULATOR_primitive_set_up_vector(struct wmManipulator *manipulator, const float direction[3]);
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#endif /* __WM_MANIPULATOR_LIBRARY_H__ */
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@ -71,21 +71,6 @@ enum {
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/* -------------------------------------------------------------------- */
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/* wmManipulatorGroup */
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typedef struct wmManipulatorGroup {
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struct wmManipulatorGroup *next, *prev;
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struct wmManipulatorGroupType *type;
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ListBase manipulators;
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void *py_instance; /* python stores the class instance here */
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struct ReportList *reports; /* errors and warnings storage */
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void *customdata;
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void (*customdata_free)(void *); /* for freeing customdata from above */
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int flag; /* private */
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int pad;
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} wmManipulatorGroup;
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/* factory class for a manipulator-group type, gets called every time a new area is spawned */
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typedef struct wmManipulatorGroupType {
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struct wmManipulatorGroupType *next, *prev;
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@ -0,0 +1,221 @@
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/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
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* of the License, or (at your option) any later version.
|
||||
*
|
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2016 Blender Foundation.
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* All rights reserved.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/windowmanager/manipulators/intern/manipulator_library/arrow2d_manipulator.c
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* \ingroup wm
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*
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* \name 2D Arrow Manipulator
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*
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* \brief Simple arrow manipulator which is dragged into a certain direction.
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*/
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#include "BIF_gl.h"
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#include "BKE_context.h"
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#include "BLI_listbase.h"
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#include "BLI_math.h"
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#include "BLI_rect.h"
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#include "DNA_manipulator_types.h"
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#include "DNA_windowmanager_types.h"
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#include "ED_screen.h"
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#include "MEM_guardedalloc.h"
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#include "RNA_access.h"
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#include "WM_types.h"
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/* own includes */
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#include "WM_manipulator_types.h"
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#include "wm_manipulator_wmapi.h"
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#include "WM_manipulator_library.h"
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#include "wm_manipulator_intern.h"
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#include "manipulator_library_intern.h"
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typedef struct ArrowManipulator2D {
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struct wmManipulator manipulator;
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float angle;
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float line_len;
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} ArrowManipulator2D;
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static void arrow2d_draw_geom(ArrowManipulator2D *arrow, const float origin[2])
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{
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const float size = 0.11f;
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const float size_h = size / 2.0f;
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const float len = arrow->line_len;
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const float draw_line_ofs = (arrow->manipulator.line_width * 0.5f) / arrow->manipulator.scale;
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glPushMatrix();
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glTranslatef(UNPACK2(origin), 0.0f);
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glScalef(arrow->manipulator.scale, arrow->manipulator.scale, 0.0f);
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glRotatef(RAD2DEGF(arrow->angle), 0.0f, 0.0f, 1.0f);
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/* local offset */
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glTranslatef(arrow->manipulator.offset[0] + draw_line_ofs, arrow->manipulator.offset[1], 0.0f);
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/* TODO get rid of immediate mode */
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glBegin(GL_LINES);
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glVertex2f(0.0f, 0.0f);
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glVertex2f(0.0f, len);
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glEnd();
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glBegin(GL_TRIANGLES);
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glVertex2f(size_h, len);
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glVertex2f(-size_h, len);
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glVertex2f(0.0f, len + size * 1.7f);
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glEnd();
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glPopMatrix();
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}
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static void manipulator_arrow2d_draw(const bContext *UNUSED(C), struct wmManipulator *manipulator)
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{
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ArrowManipulator2D *arrow = (ArrowManipulator2D *)manipulator;
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float col[4];
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manipulator_color_get(manipulator, manipulator->state & WM_MANIPULATOR_HIGHLIGHT, col);
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glColor4fv(col);
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glLineWidth(manipulator->line_width);
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glEnable(GL_BLEND);
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arrow2d_draw_geom(arrow, manipulator->origin);
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glDisable(GL_BLEND);
|
||||
|
||||
if (arrow->manipulator.interaction_data) {
|
||||
ManipulatorInteraction *inter = arrow->manipulator.interaction_data;
|
||||
|
||||
glColor4f(0.5f, 0.5f, 0.5f, 0.5f);
|
||||
glEnable(GL_BLEND);
|
||||
arrow2d_draw_geom(arrow, inter->init_origin);
|
||||
glDisable(GL_BLEND);
|
||||
}
|
||||
}
|
||||
|
||||
static int manipulator_arrow2d_invoke(bContext *UNUSED(C), const wmEvent *UNUSED(event), struct wmManipulator *manipulator)
|
||||
{
|
||||
ManipulatorInteraction *inter = MEM_callocN(sizeof(ManipulatorInteraction), __func__);
|
||||
|
||||
copy_v2_v2(inter->init_origin, manipulator->origin);
|
||||
manipulator->interaction_data = inter;
|
||||
|
||||
return OPERATOR_RUNNING_MODAL;
|
||||
}
|
||||
|
||||
static int manipulator_arrow2d_intersect(bContext *UNUSED(C), const wmEvent *event, struct wmManipulator *manipulator)
|
||||
{
|
||||
ArrowManipulator2D *arrow = (ArrowManipulator2D *)manipulator;
|
||||
const float mval[2] = {event->mval[0], event->mval[1]};
|
||||
const float line_len = arrow->line_len * manipulator->scale;
|
||||
float mval_local[2];
|
||||
|
||||
copy_v2_v2(mval_local, mval);
|
||||
sub_v2_v2(mval_local, manipulator->origin);
|
||||
|
||||
float line[2][2];
|
||||
line[0][0] = line[0][1] = line[1][0] = 0.0f;
|
||||
line[1][1] = line_len;
|
||||
|
||||
/* rotate only if needed */
|
||||
if (arrow->angle != 0.0f) {
|
||||
float rot_point[2];
|
||||
copy_v2_v2(rot_point, line[1]);
|
||||
rotate_v2_v2fl(line[1], rot_point, arrow->angle);
|
||||
}
|
||||
|
||||
/* arrow line intersection check */
|
||||
float isect_1[2], isect_2[2];
|
||||
const int isect = isect_line_sphere_v2(
|
||||
line[0], line[1], mval_local, MANIPULATOR_HOTSPOT + manipulator->line_width * 0.5f,
|
||||
isect_1, isect_2);
|
||||
|
||||
if (isect > 0) {
|
||||
float line_ext[2][2]; /* extended line for segment check including hotspot */
|
||||
copy_v2_v2(line_ext[0], line[0]);
|
||||
line_ext[1][0] = line[1][0] + MANIPULATOR_HOTSPOT * ((line[1][0] - line[0][0]) / line_len);
|
||||
line_ext[1][1] = line[1][1] + MANIPULATOR_HOTSPOT * ((line[1][1] - line[0][1]) / line_len);
|
||||
|
||||
const float lambda_1 = line_point_factor_v2(isect_1, line_ext[0], line_ext[1]);
|
||||
if (isect == 1) {
|
||||
return IN_RANGE_INCL(lambda_1, 0.0f, 1.0f);
|
||||
}
|
||||
else {
|
||||
BLI_assert(isect == 2);
|
||||
const float lambda_2 = line_point_factor_v2(isect_2, line_ext[0], line_ext[1]);
|
||||
return IN_RANGE_INCL(lambda_1, 0.0f, 1.0f) && IN_RANGE_INCL(lambda_2, 0.0f, 1.0f);
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* -------------------------------------------------------------------- */
|
||||
/** \name 2D Arrow Manipulator API
|
||||
*
|
||||
* \{ */
|
||||
|
||||
struct wmManipulator *MANIPULATOR_arrow2d_new(wmManipulatorGroup *mgroup, const char *name)
|
||||
{
|
||||
ArrowManipulator2D *arrow = MEM_callocN(sizeof(ArrowManipulator2D), __func__);
|
||||
|
||||
arrow->manipulator.draw = manipulator_arrow2d_draw;
|
||||
arrow->manipulator.invoke = manipulator_arrow2d_invoke;
|
||||
// arrow->manipulator.bind_to_prop = manipulator_arrow2d_bind_to_prop;
|
||||
// arrow->manipulator.handler = manipulator_arrow2d_handler;
|
||||
arrow->manipulator.intersect = manipulator_arrow2d_intersect;
|
||||
// arrow->manipulator.exit = manipulator_arrow2d_exit;
|
||||
arrow->manipulator.flag |= WM_MANIPULATOR_DRAW_ACTIVE;
|
||||
|
||||
arrow->line_len = 1.0f;
|
||||
|
||||
wm_manipulator_register(mgroup, &arrow->manipulator, name);
|
||||
|
||||
return (struct wmManipulator *)arrow;
|
||||
}
|
||||
|
||||
void MANIPULATOR_arrow2d_set_angle(struct wmManipulator *manipulator, const float angle)
|
||||
{
|
||||
ArrowManipulator2D *arrow = (ArrowManipulator2D *)manipulator;
|
||||
arrow->angle = angle;
|
||||
}
|
||||
|
||||
void MANIPULATOR_arrow2d_set_line_len(struct wmManipulator *manipulator, const float len)
|
||||
{
|
||||
ArrowManipulator2D *arrow = (ArrowManipulator2D *)manipulator;
|
||||
arrow->line_len = len;
|
||||
}
|
||||
|
||||
/** \} */ /* Arrow Manipulator API */
|
||||
|
||||
|
||||
/* -------------------------------------------------------------------- */
|
||||
|
||||
void fix_linking_manipulator_arrow2d(void)
|
||||
{
|
||||
(void)0;
|
||||
}
|
|
@ -0,0 +1,561 @@
|
|||
/*
|
||||
* ***** BEGIN GPL LICENSE BLOCK *****
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* The Original Code is Copyright (C) 2014 Blender Foundation.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Contributor(s): Blender Foundation
|
||||
*
|
||||
* ***** END GPL LICENSE BLOCK *****
|
||||
*/
|
||||
|
||||
/** \file blender/windowmanager/manipulators/intern/manipulator_library/arrow_manipulator.c
|
||||
* \ingroup wm
|
||||
*
|
||||
* \name Arrow Manipulator
|
||||
*
|
||||
* 3D Manipulator
|
||||
*
|
||||
* \brief Simple arrow manipulator which is dragged into a certain direction.
|
||||
* The arrow head can have varying shapes, e.g. cone, box, etc.
|
||||
*/
|
||||
|
||||
#include "BIF_gl.h"
|
||||
|
||||
#include "BKE_context.h"
|
||||
|
||||
#include "BLI_math.h"
|
||||
|
||||
#include "DNA_manipulator_types.h"
|
||||
#include "DNA_view3d_types.h"
|
||||
|
||||
#include "ED_view3d.h"
|
||||
#include "ED_screen.h"
|
||||
|
||||
#include "GPU_draw.h"
|
||||
#include "GPU_immediate.h"
|
||||
#include "GPU_immediate_util.h"
|
||||
#include "GPU_matrix.h"
|
||||
#include "GPU_select.h"
|
||||
|
||||
#include "MEM_guardedalloc.h"
|
||||
|
||||
#include "RNA_access.h"
|
||||
|
||||
#include "WM_types.h"
|
||||
#include "WM_api.h"
|
||||
|
||||
/* own includes */
|
||||
#include "wm_manipulator_wmapi.h"
|
||||
#include "wm_manipulator_intern.h"
|
||||
#include "manipulator_geometry.h"
|
||||
#include "manipulator_library_intern.h"
|
||||
|
||||
/* to use custom arrows exported to geom_arrow_manipulator.c */
|
||||
//#define USE_MANIPULATOR_CUSTOM_ARROWS
|
||||
|
||||
/* ArrowManipulator->flag */
|
||||
enum {
|
||||
ARROW_UP_VECTOR_SET = (1 << 0),
|
||||
ARROW_CUSTOM_RANGE_SET = (1 << 1),
|
||||
};
|
||||
|
||||
typedef struct ArrowManipulator {
|
||||
wmManipulator manipulator;
|
||||
|
||||
ManipulatorCommonData data;
|
||||
|
||||
int style;
|
||||
int flag;
|
||||
|
||||
float len; /* arrow line length */
|
||||
float direction[3];
|
||||
float up[3];
|
||||
float aspect[2]; /* cone style only */
|
||||
} ArrowManipulator;
|
||||
|
||||
|
||||
/* -------------------------------------------------------------------- */
|
||||
|
||||
static void manipulator_arrow_get_final_pos(wmManipulator *manipulator, float r_pos[3])
|
||||
{
|
||||
ArrowManipulator *arrow = (ArrowManipulator *)manipulator;
|
||||
|
||||
mul_v3_v3fl(r_pos, arrow->direction, arrow->data.offset);
|
||||
add_v3_v3(r_pos, arrow->manipulator.origin);
|
||||
}
|
||||
|
||||
static void arrow_draw_geom(const ArrowManipulator *arrow, const bool select, const float color[4])
|
||||
{
|
||||
/* USE_IMM for other arrow types */
|
||||
glColor4fv(color);
|
||||
|
||||
if (arrow->style & MANIPULATOR_ARROW_STYLE_CROSS) {
|
||||
glPushAttrib(GL_ENABLE_BIT);
|
||||
glDisable(GL_LIGHTING);
|
||||
glBegin(GL_LINES);
|
||||
glVertex2f(-1.0, 0.f);
|
||||
glVertex2f(1.0, 0.f);
|
||||
glVertex2f(0.f, -1.0);
|
||||
glVertex2f(0.f, 1.0);
|
||||
glEnd();
|
||||
|
||||
glPopAttrib();
|
||||
}
|
||||
else if (arrow->style & MANIPULATOR_ARROW_STYLE_CONE) {
|
||||
const float unitx = arrow->aspect[0];
|
||||
const float unity = arrow->aspect[1];
|
||||
const float vec[4][3] = {
|
||||
{-unitx, -unity, 0},
|
||||
{ unitx, -unity, 0},
|
||||
{ unitx, unity, 0},
|
||||
{-unitx, unity, 0},
|
||||
};
|
||||
|
||||
glLineWidth(arrow->manipulator.line_width);
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(3, GL_FLOAT, 0, vec);
|
||||
glDrawArrays(GL_LINE_LOOP, 0, ARRAY_SIZE(vec));
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glLineWidth(1.0);
|
||||
}
|
||||
else {
|
||||
#ifdef USE_MANIPULATOR_CUSTOM_ARROWS
|
||||
wm_manipulator_geometryinfo_draw(&wm_manipulator_geom_data_arrow, select);
|
||||
#else
|
||||
const float vec[2][3] = {
|
||||
{0.0f, 0.0f, 0.0f},
|
||||
{0.0f, 0.0f, arrow->len},
|
||||
};
|
||||
|
||||
glLineWidth(arrow->manipulator.line_width);
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(3, GL_FLOAT, 0, vec);
|
||||
glDrawArrays(GL_LINE_STRIP, 0, ARRAY_SIZE(vec));
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glLineWidth(1.0);
|
||||
|
||||
|
||||
/* *** draw arrow head *** */
|
||||
|
||||
gpuPushMatrix();
|
||||
|
||||
if (arrow->style & MANIPULATOR_ARROW_STYLE_BOX) {
|
||||
const float size = 0.05f;
|
||||
|
||||
/* translate to line end with some extra offset so box starts exactly where line ends */
|
||||
gpuTranslate3f(0.0f, 0.0f, arrow->len + size);
|
||||
/* scale down to box size */
|
||||
gpuScale3f(size, size, size);
|
||||
|
||||
/* draw cube */
|
||||
wm_manipulator_geometryinfo_draw(&wm_manipulator_geom_data_cube, select);
|
||||
}
|
||||
else {
|
||||
const float len = 0.25f;
|
||||
const float width = 0.06f;
|
||||
const bool use_lighting = select == false && ((U.manipulator_flag & V3D_SHADED_MANIPULATORS) != 0);
|
||||
|
||||
/* translate to line end */
|
||||
unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", GL_FLOAT, 3, KEEP_FLOAT);
|
||||
gpuTranslate3f(0.0f, 0.0f, arrow->len);
|
||||
|
||||
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
|
||||
immUniformColor4fv(color);
|
||||
|
||||
if (use_lighting) {
|
||||
glShadeModel(GL_SMOOTH);
|
||||
}
|
||||
|
||||
imm_draw_circle_fill_3d(pos, 0.0, 0.0, width, 8);
|
||||
imm_draw_cylinder_fill_3d(pos, width, 0.0, len, 8, 1);
|
||||
|
||||
immUnbindProgram();
|
||||
|
||||
if (use_lighting) {
|
||||
glShadeModel(GL_FLAT);
|
||||
}
|
||||
}
|
||||
|
||||
gpuPopMatrix();
|
||||
|
||||
#endif /* USE_MANIPULATOR_CUSTOM_ARROWS */
|
||||
}
|
||||
}
|
||||
|
||||
static void arrow_draw_intern(ArrowManipulator *arrow, const bool select, const bool highlight)
|
||||
{
|
||||
const float up[3] = {0.0f, 0.0f, 1.0f};
|
||||
float col[4];
|
||||
float rot[3][3];
|
||||
float mat[4][4];
|
||||
float final_pos[3];
|
||||
|
||||
manipulator_color_get(&arrow->manipulator, highlight, col);
|
||||
manipulator_arrow_get_final_pos(&arrow->manipulator, final_pos);
|
||||
|
||||
if (arrow->flag & ARROW_UP_VECTOR_SET) {
|
||||
copy_v3_v3(rot[2], arrow->direction);
|
||||
copy_v3_v3(rot[1], arrow->up);
|
||||
cross_v3_v3v3(rot[0], arrow->up, arrow->direction);
|
||||
}
|
||||
else {
|
||||
rotation_between_vecs_to_mat3(rot, up, arrow->direction);
|
||||
}
|
||||
copy_m4_m3(mat, rot);
|
||||
copy_v3_v3(mat[3], final_pos);
|
||||
mul_mat3_m4_fl(mat, arrow->manipulator.scale);
|
||||
|
||||
gpuPushMatrix();
|
||||
gpuMultMatrix3D(mat);
|
||||
|
||||
gpuTranslate3fv(arrow->manipulator.offset);
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
arrow_draw_geom(arrow, select, col);
|
||||
glDisable(GL_BLEND);
|
||||
|
||||
gpuPopMatrix();
|
||||
|
||||
if (arrow->manipulator.interaction_data) {
|
||||
ManipulatorInteraction *inter = arrow->manipulator.interaction_data;
|
||||
|
||||
copy_m4_m3(mat, rot);
|
||||
copy_v3_v3(mat[3], inter->init_origin);
|
||||
mul_mat3_m4_fl(mat, inter->init_scale);
|
||||
|
||||
gpuPushMatrix();
|
||||
gpuMultMatrix3D(mat);
|
||||
gpuTranslate3fv(arrow->manipulator.offset);
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
arrow_draw_geom(arrow, select, (const float [4]){0.5f, 0.5f, 0.5f, 0.5f});
|
||||
glDisable(GL_BLEND);
|
||||
|
||||
gpuPopMatrix();
|
||||
}
|
||||
}
|
||||
|
||||
static void manipulator_arrow_render_3d_intersect(
|
||||
const bContext *UNUSED(C), wmManipulator *manipulator,
|
||||
int selectionbase)
|
||||
{
|
||||
GPU_select_load_id(selectionbase);
|
||||
arrow_draw_intern((ArrowManipulator *)manipulator, true, false);
|
||||
}
|
||||
|
||||
static void manipulator_arrow_draw(const bContext *UNUSED(C), wmManipulator *manipulator)
|
||||
{
|
||||
arrow_draw_intern((ArrowManipulator *)manipulator, false, (manipulator->state & WM_MANIPULATOR_HIGHLIGHT) != 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate arrow offset independent from prop min value,
|
||||
* meaning the range will not be offset by min value first.
|
||||
*/
|
||||
#define USE_ABS_HANDLE_RANGE
|
||||
|
||||
static int manipulator_arrow_handler(bContext *C, const wmEvent *event, wmManipulator *manipulator, const int flag)
|
||||
{
|
||||
ArrowManipulator *arrow = (ArrowManipulator *)manipulator;
|
||||
ManipulatorInteraction *inter = manipulator->interaction_data;
|
||||
ARegion *ar = CTX_wm_region(C);
|
||||
RegionView3D *rv3d = ar->regiondata;
|
||||
|
||||
float orig_origin[4];
|
||||
float viewvec[3], tangent[3], plane[3];
|
||||
float offset[4];
|
||||
float m_diff[2];
|
||||
float dir_2d[2], dir2d_final[2];
|
||||
float facdir = 1.0f;
|
||||
bool use_vertical = false;
|
||||
|
||||
|
||||
copy_v3_v3(orig_origin, inter->init_origin);
|
||||
orig_origin[3] = 1.0f;
|
||||
add_v3_v3v3(offset, orig_origin, arrow->direction);
|
||||
offset[3] = 1.0f;
|
||||
|
||||
/* calculate view vector */
|
||||
if (rv3d->is_persp) {
|
||||
sub_v3_v3v3(viewvec, orig_origin, rv3d->viewinv[3]);
|
||||
}
|
||||
else {
|
||||
copy_v3_v3(viewvec, rv3d->viewinv[2]);
|
||||
}
|
||||
normalize_v3(viewvec);
|
||||
|
||||
/* first determine if view vector is really close to the direction. If it is, we use
|
||||
* vertical movement to determine offset, just like transform system does */
|
||||
if (RAD2DEG(acos(dot_v3v3(viewvec, arrow->direction))) > 5.0f) {
|
||||
/* multiply to projection space */
|
||||
mul_m4_v4(rv3d->persmat, orig_origin);
|
||||
mul_v4_fl(orig_origin, 1.0f / orig_origin[3]);
|
||||
mul_m4_v4(rv3d->persmat, offset);
|
||||
mul_v4_fl(offset, 1.0f / offset[3]);
|
||||
|
||||
sub_v2_v2v2(dir_2d, offset, orig_origin);
|
||||
dir_2d[0] *= ar->winx;
|
||||
dir_2d[1] *= ar->winy;
|
||||
normalize_v2(dir_2d);
|
||||
}
|
||||
else {
|
||||
dir_2d[0] = 0.0f;
|
||||
dir_2d[1] = 1.0f;
|
||||
use_vertical = true;
|
||||
}
|
||||
|
||||
/* find mouse difference */
|
||||
m_diff[0] = event->mval[0] - inter->init_mval[0];
|
||||
m_diff[1] = event->mval[1] - inter->init_mval[1];
|
||||
|
||||
/* project the displacement on the screen space arrow direction */
|
||||
project_v2_v2v2(dir2d_final, m_diff, dir_2d);
|
||||
|
||||
float zfac = ED_view3d_calc_zfac(rv3d, orig_origin, NULL);
|
||||
ED_view3d_win_to_delta(ar, dir2d_final, offset, zfac);
|
||||
|
||||
add_v3_v3v3(orig_origin, offset, inter->init_origin);
|
||||
|
||||
/* calculate view vector for the new position */
|
||||
if (rv3d->is_persp) {
|
||||
sub_v3_v3v3(viewvec, orig_origin, rv3d->viewinv[3]);
|
||||
}
|
||||
else {
|
||||
copy_v3_v3(viewvec, rv3d->viewinv[2]);
|
||||
}
|
||||
|
||||
normalize_v3(viewvec);
|
||||
if (!use_vertical) {
|
||||
float fac;
|
||||
/* now find a plane parallel to the view vector so we can intersect with the arrow direction */
|
||||
cross_v3_v3v3(tangent, viewvec, offset);
|
||||
cross_v3_v3v3(plane, tangent, viewvec);
|
||||
fac = dot_v3v3(plane, offset) / dot_v3v3(arrow->direction, plane);
|
||||
|
||||
facdir = (fac < 0.0) ? -1.0 : 1.0;
|
||||
mul_v3_v3fl(offset, arrow->direction, fac);
|
||||
}
|
||||
else {
|
||||
facdir = (m_diff[1] < 0.0) ? -1.0 : 1.0;
|
||||
}
|
||||
|
||||
|
||||
ManipulatorCommonData *data = &arrow->data;
|
||||
const float ofs_new = facdir * len_v3(offset);
|
||||
const int slot = ARROW_SLOT_OFFSET_WORLD_SPACE;
|
||||
|
||||
/* set the property for the operator and call its modal function */
|
||||
if (manipulator->props[slot]) {
|
||||
const bool constrained = arrow->style & MANIPULATOR_ARROW_STYLE_CONSTRAINED;
|
||||
const bool inverted = arrow->style & MANIPULATOR_ARROW_STYLE_INVERTED;
|
||||
const bool use_precision = flag & WM_MANIPULATOR_TWEAK_PRECISE;
|
||||
float value = manipulator_value_from_offset(data, inter, ofs_new, constrained, inverted, use_precision);
|
||||
|
||||
manipulator_property_value_set(C, manipulator, slot, value);
|
||||
/* get clamped value */
|
||||
value = manipulator_property_value_get(manipulator, slot);
|
||||
|
||||
data->offset = manipulator_offset_from_value(data, value, constrained, inverted);
|
||||
}
|
||||
else {
|
||||
data->offset = ofs_new;
|
||||
}
|
||||
|
||||
/* tag the region for redraw */
|
||||
ED_region_tag_redraw(ar);
|
||||
WM_event_add_mousemove(C);
|
||||
|
||||
return OPERATOR_PASS_THROUGH;
|
||||
}
|
||||
|
||||
|
||||
static int manipulator_arrow_invoke(bContext *UNUSED(C), const wmEvent *event, wmManipulator *manipulator)
|
||||
{
|
||||
ArrowManipulator *arrow = (ArrowManipulator *)manipulator;
|
||||
ManipulatorInteraction *inter = MEM_callocN(sizeof(ManipulatorInteraction), __func__);
|
||||
PointerRNA ptr = manipulator->ptr[ARROW_SLOT_OFFSET_WORLD_SPACE];
|
||||
PropertyRNA *prop = manipulator->props[ARROW_SLOT_OFFSET_WORLD_SPACE];
|
||||
|
||||
if (prop) {
|
||||
inter->init_value = RNA_property_float_get(&ptr, prop);
|
||||
}
|
||||
|
||||
inter->init_offset = arrow->data.offset;
|
||||
|
||||
inter->init_mval[0] = event->mval[0];
|
||||
inter->init_mval[1] = event->mval[1];
|
||||
|
||||
inter->init_scale = manipulator->scale;
|
||||
|
||||
manipulator_arrow_get_final_pos(manipulator, inter->init_origin);
|
||||
|
||||
manipulator->interaction_data = inter;
|
||||
|
||||
return OPERATOR_RUNNING_MODAL;
|
||||
}
|
||||
|
||||
static void manipulator_arrow_prop_data_update(wmManipulator *manipulator, const int slot)
|
||||
{
|
||||
ArrowManipulator *arrow = (ArrowManipulator *)manipulator;
|
||||
manipulator_property_data_update(
|
||||
manipulator, &arrow->data, slot,
|
||||
arrow->style & MANIPULATOR_ARROW_STYLE_CONSTRAINED,
|
||||
arrow->style & MANIPULATOR_ARROW_STYLE_INVERTED);
|
||||
}
|
||||
|
||||
static void manipulator_arrow_exit(bContext *C, wmManipulator *manipulator, const bool cancel)
|
||||
{
|
||||
if (!cancel)
|
||||
return;
|
||||
|
||||
ArrowManipulator *arrow = (ArrowManipulator *)manipulator;
|
||||
ManipulatorCommonData *data = &arrow->data;
|
||||
ManipulatorInteraction *inter = manipulator->interaction_data;
|
||||
|
||||
manipulator_property_value_reset(C, manipulator, inter, ARROW_SLOT_OFFSET_WORLD_SPACE);
|
||||
data->offset = inter->init_offset;
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------------------------------- */
|
||||
/** \name Arrow Manipulator API
|
||||
*
|
||||
* \{ */
|
||||
|
||||
wmManipulator *MANIPULATOR_arrow_new(wmManipulatorGroup *mgroup, const char *name, const int style)
|
||||
{
|
||||
int real_style = style;
|
||||
|
||||
/* inverted only makes sense in a constrained arrow */
|
||||
if (real_style & MANIPULATOR_ARROW_STYLE_INVERTED) {
|
||||
real_style |= MANIPULATOR_ARROW_STYLE_CONSTRAINED;
|
||||
}
|
||||
|
||||
|
||||
ArrowManipulator *arrow = MEM_callocN(sizeof(ArrowManipulator), name);
|
||||
const float dir_default[3] = {0.0f, 0.0f, 1.0f};
|
||||
|
||||
arrow->manipulator.draw = manipulator_arrow_draw;
|
||||
arrow->manipulator.get_final_position = manipulator_arrow_get_final_pos;
|
||||
arrow->manipulator.intersect = NULL;
|
||||
arrow->manipulator.handler = manipulator_arrow_handler;
|
||||
arrow->manipulator.invoke = manipulator_arrow_invoke;
|
||||
arrow->manipulator.render_3d_intersection = manipulator_arrow_render_3d_intersect;
|
||||
arrow->manipulator.prop_data_update = manipulator_arrow_prop_data_update;
|
||||
arrow->manipulator.exit = manipulator_arrow_exit;
|
||||
arrow->manipulator.flag |= WM_MANIPULATOR_DRAW_ACTIVE;
|
||||
|
||||
arrow->style = real_style;
|
||||
arrow->len = 1.0f;
|
||||
arrow->data.range_fac = 1.0f;
|
||||
copy_v3_v3(arrow->direction, dir_default);
|
||||
|
||||
wm_manipulator_register(mgroup, &arrow->manipulator, name);
|
||||
|
||||
return (wmManipulator *)arrow;
|
||||
}
|
||||
|
||||
/**
|
||||
* Define direction the arrow will point towards
|
||||
*/
|
||||
void MANIPULATOR_arrow_set_direction(wmManipulator *manipulator, const float direction[3])
|
||||
{
|
||||
ArrowManipulator *arrow = (ArrowManipulator *)manipulator;
|
||||
|
||||
copy_v3_v3(arrow->direction, direction);
|
||||
normalize_v3(arrow->direction);
|
||||
}
|
||||
|
||||
/**
|
||||
* Define up-direction of the arrow manipulator
|
||||
*/
|
||||
void MANIPULATOR_arrow_set_up_vector(wmManipulator *manipulator, const float direction[3])
|
||||
{
|
||||
ArrowManipulator *arrow = (ArrowManipulator *)manipulator;
|
||||
|
||||
if (direction) {
|
||||
copy_v3_v3(arrow->up, direction);
|
||||
normalize_v3(arrow->up);
|
||||
arrow->flag |= ARROW_UP_VECTOR_SET;
|
||||
}
|
||||
else {
|
||||
arrow->flag &= ~ARROW_UP_VECTOR_SET;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Define a custom arrow line length
|
||||
*/
|
||||
void MANIPULATOR_arrow_set_line_len(wmManipulator *manipulator, const float len)
|
||||
{
|
||||
ArrowManipulator *arrow = (ArrowManipulator *)manipulator;
|
||||
arrow->len = len;
|
||||
}
|
||||
|
||||
/**
|
||||
* Define a custom property UI range
|
||||
*
|
||||
* \note Needs to be called before WM_manipulator_set_property!
|
||||
*/
|
||||
void MANIPULATOR_arrow_set_ui_range(wmManipulator *manipulator, const float min, const float max)
|
||||
{
|
||||
ArrowManipulator *arrow = (ArrowManipulator *)manipulator;
|
||||
|
||||
BLI_assert(min < max);
|
||||
BLI_assert(!(arrow->manipulator.props[0] && "Make sure this function "
|
||||
"is called before WM_manipulator_set_property"));
|
||||
|
||||
arrow->data.range = max - min;
|
||||
arrow->data.min = min;
|
||||
arrow->data.flag |= MANIPULATOR_CUSTOM_RANGE_SET;
|
||||
}
|
||||
|
||||
/**
|
||||
* Define a custom factor for arrow min/max distance
|
||||
*
|
||||
* \note Needs to be called before WM_manipulator_set_property!
|
||||
*/
|
||||
void MANIPULATOR_arrow_set_range_fac(wmManipulator *manipulator, const float range_fac)
|
||||
{
|
||||
ArrowManipulator *arrow = (ArrowManipulator *)manipulator;
|
||||
|
||||
BLI_assert(!(arrow->manipulator.props[0] && "Make sure this function "
|
||||
"is called before WM_manipulator_set_property"));
|
||||
|
||||
arrow->data.range_fac = range_fac;
|
||||
}
|
||||
|
||||
/**
|
||||
* Define xy-aspect for arrow cone
|
||||
*/
|
||||
void MANIPULATOR_arrow_cone_set_aspect(wmManipulator *manipulator, const float aspect[2])
|
||||
{
|
||||
ArrowManipulator *arrow = (ArrowManipulator *)manipulator;
|
||||
|
||||
copy_v2_v2(arrow->aspect, aspect);
|
||||
}
|
||||
|
||||
/** \} */ /* Arrow Manipulator API */
|
||||
|
||||
|
||||
/* -------------------------------------------------------------------- */
|
||||
|
||||
void fix_linking_manipulator_arrow(void)
|
||||
{
|
||||
(void)0;
|
||||
}
|
|
@ -0,0 +1,564 @@
|
|||
/*
|
||||
* ***** BEGIN GPL LICENSE BLOCK *****
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* The Original Code is Copyright (C) 2014 Blender Foundation.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Contributor(s): Blender Foundation
|
||||
*
|
||||
* ***** END GPL LICENSE BLOCK *****
|
||||
*/
|
||||
|
||||
/** \file blender/windowmanager/manipulators/intern/manipulator_library/cage_manipulator.c
|
||||
* \ingroup wm
|
||||
*
|
||||
* \name Cage Manipulator
|
||||
*
|
||||
* 2D Manipulator
|
||||
*
|
||||
* \brief Rectangular manipulator acting as a 'cage' around its content.
|
||||
* Interacting scales or translates the manipulator.
|
||||
*/
|
||||
|
||||
#include "BIF_gl.h"
|
||||
|
||||
#include "BKE_context.h"
|
||||
|
||||
#include "BLI_math.h"
|
||||
#include "BLI_rect.h"
|
||||
|
||||
#include "DNA_manipulator_types.h"
|
||||
|
||||
#include "ED_screen.h"
|
||||
|
||||
#include "MEM_guardedalloc.h"
|
||||
|
||||
#include "RNA_access.h"
|
||||
|
||||
#include "WM_api.h"
|
||||
#include "WM_types.h"
|
||||
|
||||
/* own includes */
|
||||
#include "wm_manipulator_wmapi.h"
|
||||
#include "wm_manipulator_intern.h"
|
||||
|
||||
|
||||
/* wmManipulator->highlighted_part */
|
||||
enum {
|
||||
MANIPULATOR_RECT_TRANSFORM_INTERSECT_TRANSLATE = 1,
|
||||
MANIPULATOR_RECT_TRANSFORM_INTERSECT_SCALEX_LEFT = 2,
|
||||
MANIPULATOR_RECT_TRANSFORM_INTERSECT_SCALEX_RIGHT = 3,
|
||||
MANIPULATOR_RECT_TRANSFORM_INTERSECT_SCALEY_UP = 4,
|
||||
MANIPULATOR_RECT_TRANSFORM_INTERSECT_SCALEY_DOWN = 5
|
||||
};
|
||||
|
||||
#define MANIPULATOR_RECT_MIN_WIDTH 15.0f
|
||||
#define MANIPULATOR_RESIZER_WIDTH 20.0f
|
||||
|
||||
typedef struct RectTransformManipulator {
|
||||
wmManipulator manipulator;
|
||||
float w, h; /* dimensions of manipulator */
|
||||
float rotation; /* rotation of the rectangle */
|
||||
float scale[2]; /* scaling for the manipulator for non-destructive editing. */
|
||||
int style;
|
||||
} RectTransformManipulator;
|
||||
|
||||
|
||||
/* -------------------------------------------------------------------- */
|
||||
|
||||
static void rect_transform_draw_corners(rctf *r, const float offsetx, const float offsety)
|
||||
{
|
||||
glBegin(GL_LINES);
|
||||
glVertex2f(r->xmin, r->ymin + offsety);
|
||||
glVertex2f(r->xmin, r->ymin);
|
||||
glVertex2f(r->xmin, r->ymin);
|
||||
glVertex2f(r->xmin + offsetx, r->ymin);
|
||||
|
||||
glVertex2f(r->xmax, r->ymin + offsety);
|
||||
glVertex2f(r->xmax, r->ymin);
|
||||
glVertex2f(r->xmax, r->ymin);
|
||||
glVertex2f(r->xmax - offsetx, r->ymin);
|
||||
|
||||
glVertex2f(r->xmax, r->ymax - offsety);
|
||||
glVertex2f(r->xmax, r->ymax);
|
||||
glVertex2f(r->xmax, r->ymax);
|
||||
glVertex2f(r->xmax - offsetx, r->ymax);
|
||||
|
||||
glVertex2f(r->xmin, r->ymax - offsety);
|
||||
glVertex2f(r->xmin, r->ymax);
|
||||
glVertex2f(r->xmin, r->ymax);
|
||||
glVertex2f(r->xmin + offsetx, r->ymax);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
static void rect_transform_draw_interaction(
|
||||
const float col[4], const int highlighted,
|
||||
const float half_w, const float half_h,
|
||||
const float w, const float h, const float line_width)
|
||||
{
|
||||
float verts[4][2];
|
||||
|
||||
switch (highlighted) {
|
||||
case MANIPULATOR_RECT_TRANSFORM_INTERSECT_SCALEX_LEFT:
|
||||
verts[0][0] = -half_w + w;
|
||||
verts[0][1] = -half_h;
|
||||
verts[1][0] = -half_w;
|
||||
verts[1][1] = -half_h;
|
||||
verts[2][0] = -half_w;
|
||||
verts[2][1] = half_h;
|
||||
verts[3][0] = -half_w + w;
|
||||
verts[3][1] = half_h;
|
||||
break;
|
||||
|
||||
case MANIPULATOR_RECT_TRANSFORM_INTERSECT_SCALEX_RIGHT:
|
||||
verts[0][0] = half_w - w;
|
||||
verts[0][1] = -half_h;
|
||||
verts[1][0] = half_w;
|
||||
verts[1][1] = -half_h;
|
||||
verts[2][0] = half_w;
|
||||
verts[2][1] = half_h;
|
||||
verts[3][0] = half_w - w;
|
||||
verts[3][1] = half_h;
|
||||
break;
|
||||
|
||||
case MANIPULATOR_RECT_TRANSFORM_INTERSECT_SCALEY_DOWN:
|
||||
verts[0][0] = -half_w;
|
||||
verts[0][1] = -half_h + h;
|
||||
verts[1][0] = -half_w;
|
||||
verts[1][1] = -half_h;
|
||||
verts[2][0] = half_w;
|
||||
verts[2][1] = -half_h;
|
||||
verts[3][0] = half_w;
|
||||
verts[3][1] = -half_h + h;
|
||||
break;
|
||||
|
||||
case MANIPULATOR_RECT_TRANSFORM_INTERSECT_SCALEY_UP:
|
||||
verts[0][0] = -half_w;
|
||||
verts[0][1] = half_h - h;
|
||||
verts[1][0] = -half_w;
|
||||
verts[1][1] = half_h;
|
||||
verts[2][0] = half_w;
|
||||
verts[2][1] = half_h;
|
||||
verts[3][0] = half_w;
|
||||
verts[3][1] = half_h - h;
|
||||
break;
|
||||
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, 0, verts);
|
||||
glLineWidth(line_width + 3.0);
|
||||
glColor3f(0.0, 0.0, 0.0);
|
||||
glDrawArrays(GL_LINE_STRIP, 0, 3);
|
||||
glLineWidth(line_width);
|
||||
glColor3fv(col);
|
||||
glDrawArrays(GL_LINE_STRIP, 0, 3);
|
||||
glLineWidth(1.0);
|
||||
}
|
||||
|
||||
static void manipulator_rect_transform_draw(const bContext *UNUSED(C), wmManipulator *manipulator)
|
||||
{
|
||||
RectTransformManipulator *cage = (RectTransformManipulator *)manipulator;
|
||||
rctf r;
|
||||
float w = cage->w;
|
||||
float h = cage->h;
|
||||
float aspx = 1.0f, aspy = 1.0f;
|
||||
const float half_w = w / 2.0f;
|
||||
const float half_h = h / 2.0f;
|
||||
|
||||
r.xmin = -half_w;
|
||||
r.ymin = -half_h;
|
||||
r.xmax = half_w;
|
||||
r.ymax = half_h;
|
||||
|
||||
glPushMatrix();
|
||||
glTranslatef(manipulator->origin[0] + manipulator->offset[0],
|
||||
manipulator->origin[1] + manipulator->offset[1], 0.0f);
|
||||
if (cage->style & MANIPULATOR_RECT_TRANSFORM_STYLE_SCALE_UNIFORM)
|
||||
glScalef(cage->scale[0], cage->scale[0], 1.0);
|
||||
else
|
||||
glScalef(cage->scale[0], cage->scale[1], 1.0);
|
||||
|
||||
if (w > h)
|
||||
aspx = h / w;
|
||||
else
|
||||
aspy = w / h;
|
||||
w = min_ff(aspx * w / MANIPULATOR_RESIZER_WIDTH, MANIPULATOR_RESIZER_WIDTH / cage->scale[0]);
|
||||
h = min_ff(aspy * h / MANIPULATOR_RESIZER_WIDTH, MANIPULATOR_RESIZER_WIDTH /
|
||||
((cage->style & MANIPULATOR_RECT_TRANSFORM_STYLE_SCALE_UNIFORM) ? cage->scale[0] : cage->scale[1]));
|
||||
|
||||
/* corner manipulators */
|
||||
glColor3f(0.0, 0.0, 0.0);
|
||||
glLineWidth(cage->manipulator.line_width + 3.0f);
|
||||
|
||||
rect_transform_draw_corners(&r, w, h);
|
||||
|
||||
/* corner manipulators */
|
||||
glColor3fv(manipulator->col);
|
||||
glLineWidth(cage->manipulator.line_width);
|
||||
rect_transform_draw_corners(&r, w, h);
|
||||
|
||||
rect_transform_draw_interaction(manipulator->col, manipulator->highlighted_part, half_w, half_h,
|
||||
w, h, cage->manipulator.line_width);
|
||||
|
||||
glLineWidth(1.0);
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
static int manipulator_rect_transform_get_cursor(wmManipulator *manipulator)
|
||||
{
|
||||
switch (manipulator->highlighted_part) {
|
||||
case MANIPULATOR_RECT_TRANSFORM_INTERSECT_TRANSLATE:
|
||||
return BC_HANDCURSOR;
|
||||
case MANIPULATOR_RECT_TRANSFORM_INTERSECT_SCALEX_LEFT:
|
||||
case MANIPULATOR_RECT_TRANSFORM_INTERSECT_SCALEX_RIGHT:
|
||||
return CURSOR_X_MOVE;
|
||||
case MANIPULATOR_RECT_TRANSFORM_INTERSECT_SCALEY_DOWN:
|
||||
case MANIPULATOR_RECT_TRANSFORM_INTERSECT_SCALEY_UP:
|
||||
return CURSOR_Y_MOVE;
|
||||
default:
|
||||
return CURSOR_STD;
|
||||
}
|
||||
}
|
||||
|
||||
static int manipulator_rect_transform_intersect(bContext *UNUSED(C), const wmEvent *event, wmManipulator *manipulator)
|
||||
{
|
||||
RectTransformManipulator *cage = (RectTransformManipulator *)manipulator;
|
||||
const float mouse[2] = {event->mval[0], event->mval[1]};
|
||||
//float matrot[2][2];
|
||||
float point_local[2];
|
||||
float w = cage->w;
|
||||
float h = cage->h;
|
||||
float half_w = w / 2.0f;
|
||||
float half_h = h / 2.0f;
|
||||
float aspx = 1.0f, aspy = 1.0f;
|
||||
|
||||
/* rotate mouse in relation to the center and relocate it */
|
||||
sub_v2_v2v2(point_local, mouse, manipulator->origin);
|
||||
point_local[0] -= manipulator->offset[0];
|
||||
point_local[1] -= manipulator->offset[1];
|
||||
//rotate_m2(matrot, -cage->transform.rotation);
|
||||
|
||||
if (cage->style & MANIPULATOR_RECT_TRANSFORM_STYLE_SCALE_UNIFORM)
|
||||
mul_v2_fl(point_local, 1.0f / cage->scale[0]);
|
||||
else {
|
||||
point_local[0] /= cage->scale[0];
|
||||
point_local[1] /= cage->scale[0];
|
||||
}
|
||||
|
||||
if (cage->w > cage->h)
|
||||
aspx = h / w;
|
||||
else
|
||||
aspy = w / h;
|
||||
w = min_ff(aspx * w / MANIPULATOR_RESIZER_WIDTH, MANIPULATOR_RESIZER_WIDTH / cage->scale[0]);
|
||||
h = min_ff(aspy * h / MANIPULATOR_RESIZER_WIDTH, MANIPULATOR_RESIZER_WIDTH /
|
||||
((cage->style & MANIPULATOR_RECT_TRANSFORM_STYLE_SCALE_UNIFORM) ? cage->scale[0] : cage->scale[1]));
|
||||
|
||||
|
||||
rctf r;
|
||||
|
||||
r.xmin = -half_w + w;
|
||||
r.ymin = -half_h + h;
|
||||
r.xmax = half_w - w;
|
||||
r.ymax = half_h - h;
|
||||
|
||||
bool isect = BLI_rctf_isect_pt_v(&r, point_local);
|
||||
|
||||
if (isect)
|
||||
return MANIPULATOR_RECT_TRANSFORM_INTERSECT_TRANSLATE;
|
||||
|
||||
/* if manipulator does not have a scale intersection, don't do it */
|
||||
if (cage->style & (MANIPULATOR_RECT_TRANSFORM_STYLE_SCALE | MANIPULATOR_RECT_TRANSFORM_STYLE_SCALE_UNIFORM)) {
|
||||
r.xmin = -half_w;
|
||||
r.ymin = -half_h;
|
||||
r.xmax = -half_w + w;
|
||||
r.ymax = half_h;
|
||||
|
||||
isect = BLI_rctf_isect_pt_v(&r, point_local);
|
||||
|
||||
if (isect)
|
||||
return MANIPULATOR_RECT_TRANSFORM_INTERSECT_SCALEX_LEFT;
|
||||
|
||||
r.xmin = half_w - w;
|
||||
r.ymin = -half_h;
|
||||
r.xmax = half_w;
|
||||
r.ymax = half_h;
|
||||
|
||||
isect = BLI_rctf_isect_pt_v(&r, point_local);
|
||||
|
||||
if (isect)
|
||||
return MANIPULATOR_RECT_TRANSFORM_INTERSECT_SCALEX_RIGHT;
|
||||
|
||||
r.xmin = -half_w;
|
||||
r.ymin = -half_h;
|
||||
r.xmax = half_w;
|
||||
r.ymax = -half_h + h;
|
||||
|
||||
isect = BLI_rctf_isect_pt_v(&r, point_local);
|
||||
|
||||
if (isect)
|
||||
return MANIPULATOR_RECT_TRANSFORM_INTERSECT_SCALEY_DOWN;
|
||||
|
||||
r.xmin = -half_w;
|
||||
r.ymin = half_h - h;
|
||||
r.xmax = half_w;
|
||||
r.ymax = half_h;
|
||||
|
||||
isect = BLI_rctf_isect_pt_v(&r, point_local);
|
||||
|
||||
if (isect)
|
||||
return MANIPULATOR_RECT_TRANSFORM_INTERSECT_SCALEY_UP;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
typedef struct RectTransformInteraction {
|
||||
float orig_mouse[2];
|
||||
float orig_offset[2];
|
||||
float orig_scale[2];
|
||||
} RectTransformInteraction;
|
||||
|
||||
static bool manipulator_rect_transform_get_prop_value(wmManipulator *manipulator, const int slot, float *value)
|
||||
{
|
||||
PropertyType type = RNA_property_type(manipulator->props[slot]);
|
||||
|
||||
if (type != PROP_FLOAT) {
|
||||
fprintf(stderr, "Rect Transform manipulator can only be bound to float properties");
|
||||
return false;
|
||||
}
|
||||
else {
|
||||
if (slot == RECT_TRANSFORM_SLOT_OFFSET) {
|
||||
if (RNA_property_array_length(&manipulator->ptr[slot], manipulator->props[slot]) != 2) {
|
||||
fprintf(stderr, "Rect Transform manipulator offset not only be bound to array float property");
|
||||
return false;
|
||||
}
|
||||
RNA_property_float_get_array(&manipulator->ptr[slot], manipulator->props[slot], value);
|
||||
}
|
||||
else if (slot == RECT_TRANSFORM_SLOT_SCALE) {
|
||||
RectTransformManipulator *cage = (RectTransformManipulator *)manipulator;
|
||||
if (cage->style & MANIPULATOR_RECT_TRANSFORM_STYLE_SCALE_UNIFORM) {
|
||||
*value = RNA_property_float_get(&manipulator->ptr[slot], manipulator->props[slot]);
|
||||
}
|
||||
else {
|
||||
if (RNA_property_array_length(&manipulator->ptr[slot], manipulator->props[slot]) != 2) {
|
||||
fprintf(stderr, "Rect Transform manipulator scale not only be bound to array float property");
|
||||
return false;
|
||||
}
|
||||
RNA_property_float_get_array(&manipulator->ptr[slot], manipulator->props[slot], value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static int manipulator_rect_transform_invoke(bContext *UNUSED(C), const wmEvent *event, wmManipulator *manipulator)
|
||||
{
|
||||
RectTransformManipulator *cage = (RectTransformManipulator *)manipulator;
|
||||
RectTransformInteraction *data = MEM_callocN(sizeof(RectTransformInteraction), "cage_interaction");
|
||||
|
||||
copy_v2_v2(data->orig_offset, manipulator->offset);
|
||||
copy_v2_v2(data->orig_scale, cage->scale);
|
||||
|
||||
data->orig_mouse[0] = event->mval[0];
|
||||
data->orig_mouse[1] = event->mval[1];
|
||||
|
||||
manipulator->interaction_data = data;
|
||||
|
||||
return OPERATOR_RUNNING_MODAL;
|
||||
}
|
||||
|
||||
static int manipulator_rect_transform_handler(
|
||||
bContext *C, const wmEvent *event, wmManipulator *manipulator,
|
||||
const int UNUSED(flag))
|
||||
{
|
||||
RectTransformManipulator *cage = (RectTransformManipulator *)manipulator;
|
||||
RectTransformInteraction *data = manipulator->interaction_data;
|
||||
/* needed here as well in case clamping occurs */
|
||||
const float orig_ofx = manipulator->offset[0], orig_ofy = manipulator->offset[1];
|
||||
|
||||
const float valuex = (event->mval[0] - data->orig_mouse[0]);
|
||||
const float valuey = (event->mval[1] - data->orig_mouse[1]);
|
||||
|
||||
|
||||
if (manipulator->highlighted_part == MANIPULATOR_RECT_TRANSFORM_INTERSECT_TRANSLATE) {
|
||||
manipulator->offset[0] = data->orig_offset[0] + valuex;
|
||||
manipulator->offset[1] = data->orig_offset[1] + valuey;
|
||||
}
|
||||
else if (manipulator->highlighted_part == MANIPULATOR_RECT_TRANSFORM_INTERSECT_SCALEX_LEFT) {
|
||||
manipulator->offset[0] = data->orig_offset[0] + valuex / 2.0;
|
||||
cage->scale[0] = (cage->w * data->orig_scale[0] - valuex) / cage->w;
|
||||
}
|
||||
else if (manipulator->highlighted_part == MANIPULATOR_RECT_TRANSFORM_INTERSECT_SCALEX_RIGHT) {
|
||||
manipulator->offset[0] = data->orig_offset[0] + valuex / 2.0;
|
||||
cage->scale[0] = (cage->w * data->orig_scale[0] + valuex) / cage->w;
|
||||
}
|
||||
else if (manipulator->highlighted_part == MANIPULATOR_RECT_TRANSFORM_INTERSECT_SCALEY_DOWN) {
|
||||
manipulator->offset[1] = data->orig_offset[1] + valuey / 2.0;
|
||||
|
||||
if (cage->style & MANIPULATOR_RECT_TRANSFORM_STYLE_SCALE_UNIFORM) {
|
||||
cage->scale[0] = (cage->h * data->orig_scale[0] - valuey) / cage->h;
|
||||
}
|
||||
else {
|
||||
cage->scale[1] = (cage->h * data->orig_scale[1] - valuey) / cage->h;
|
||||
}
|
||||
}
|
||||
else if (manipulator->highlighted_part == MANIPULATOR_RECT_TRANSFORM_INTERSECT_SCALEY_UP) {
|
||||
manipulator->offset[1] = data->orig_offset[1] + valuey / 2.0;
|
||||
|
||||
if (cage->style & MANIPULATOR_RECT_TRANSFORM_STYLE_SCALE_UNIFORM) {
|
||||
cage->scale[0] = (cage->h * data->orig_scale[0] + valuey) / cage->h;
|
||||
}
|
||||
else {
|
||||
cage->scale[1] = (cage->h * data->orig_scale[1] + valuey) / cage->h;
|
||||
}
|
||||
}
|
||||
|
||||
/* clamping - make sure manipulator is at least 5 pixels wide */
|
||||
if (cage->style & MANIPULATOR_RECT_TRANSFORM_STYLE_SCALE_UNIFORM) {
|
||||
if (cage->scale[0] < MANIPULATOR_RECT_MIN_WIDTH / cage->h ||
|
||||
cage->scale[0] < MANIPULATOR_RECT_MIN_WIDTH / cage->w)
|
||||
{
|
||||
cage->scale[0] = max_ff(MANIPULATOR_RECT_MIN_WIDTH / cage->h, MANIPULATOR_RECT_MIN_WIDTH / cage->w);
|
||||
manipulator->offset[0] = orig_ofx;
|
||||
manipulator->offset[1] = orig_ofy;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (cage->scale[0] < MANIPULATOR_RECT_MIN_WIDTH / cage->w) {
|
||||
cage->scale[0] = MANIPULATOR_RECT_MIN_WIDTH / cage->w;
|
||||
manipulator->offset[0] = orig_ofx;
|
||||
}
|
||||
if (cage->scale[1] < MANIPULATOR_RECT_MIN_WIDTH / cage->h) {
|
||||
cage->scale[1] = MANIPULATOR_RECT_MIN_WIDTH / cage->h;
|
||||
manipulator->offset[1] = orig_ofy;
|
||||
}
|
||||
}
|
||||
|
||||
if (manipulator->props[RECT_TRANSFORM_SLOT_OFFSET]) {
|
||||
PointerRNA ptr = manipulator->ptr[RECT_TRANSFORM_SLOT_OFFSET];
|
||||
PropertyRNA *prop = manipulator->props[RECT_TRANSFORM_SLOT_OFFSET];
|
||||
|
||||
RNA_property_float_set_array(&ptr, prop, manipulator->offset);
|
||||
RNA_property_update(C, &ptr, prop);
|
||||
}
|
||||
|
||||
if (manipulator->props[RECT_TRANSFORM_SLOT_SCALE]) {
|
||||
PointerRNA ptr = manipulator->ptr[RECT_TRANSFORM_SLOT_SCALE];
|
||||
PropertyRNA *prop = manipulator->props[RECT_TRANSFORM_SLOT_SCALE];
|
||||
|
||||
if (cage->style & MANIPULATOR_RECT_TRANSFORM_STYLE_SCALE_UNIFORM) {
|
||||
RNA_property_float_set(&ptr, prop, cage->scale[0]);
|
||||
}
|
||||
else {
|
||||
RNA_property_float_set_array(&ptr, prop, cage->scale);
|
||||
}
|
||||
RNA_property_update(C, &ptr, prop);
|
||||
}
|
||||
|
||||
/* tag the region for redraw */
|
||||
ED_region_tag_redraw(CTX_wm_region(C));
|
||||
|
||||
return OPERATOR_PASS_THROUGH;
|
||||
}
|
||||
|
||||
static void manipulator_rect_transform_prop_data_update(wmManipulator *manipulator, const int slot)
|
||||
{
|
||||
RectTransformManipulator *cage = (RectTransformManipulator *)manipulator;
|
||||
|
||||
if (slot == RECT_TRANSFORM_SLOT_OFFSET)
|
||||
manipulator_rect_transform_get_prop_value(manipulator, RECT_TRANSFORM_SLOT_OFFSET, manipulator->offset);
|
||||
if (slot == RECT_TRANSFORM_SLOT_SCALE)
|
||||
manipulator_rect_transform_get_prop_value(manipulator, RECT_TRANSFORM_SLOT_SCALE, cage->scale);
|
||||
}
|
||||
|
||||
static void manipulator_rect_transform_exit(bContext *C, wmManipulator *manipulator, const bool cancel)
|
||||
{
|
||||
RectTransformManipulator *cage = (RectTransformManipulator *)manipulator;
|
||||
RectTransformInteraction *data = manipulator->interaction_data;
|
||||
|
||||
if (!cancel)
|
||||
return;
|
||||
|
||||
/* reset properties */
|
||||
if (manipulator->props[RECT_TRANSFORM_SLOT_OFFSET]) {
|
||||
PointerRNA ptr = manipulator->ptr[RECT_TRANSFORM_SLOT_OFFSET];
|
||||
PropertyRNA *prop = manipulator->props[RECT_TRANSFORM_SLOT_OFFSET];
|
||||
|
||||
RNA_property_float_set_array(&ptr, prop, data->orig_offset);
|
||||
RNA_property_update(C, &ptr, prop);
|
||||
}
|
||||
if (manipulator->props[RECT_TRANSFORM_SLOT_SCALE]) {
|
||||
PointerRNA ptr = manipulator->ptr[RECT_TRANSFORM_SLOT_SCALE];
|
||||
PropertyRNA *prop = manipulator->props[RECT_TRANSFORM_SLOT_SCALE];
|
||||
|
||||
if (cage->style & MANIPULATOR_RECT_TRANSFORM_STYLE_SCALE_UNIFORM) {
|
||||
RNA_property_float_set(&ptr, prop, data->orig_scale[0]);
|
||||
}
|
||||
else {
|
||||
RNA_property_float_set_array(&ptr, prop, data->orig_scale);
|
||||
}
|
||||
RNA_property_update(C, &ptr, prop);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------------------------------- */
|
||||
/** \name Cage Manipulator API
|
||||
*
|
||||
* \{ */
|
||||
|
||||
wmManipulator *MANIPULATOR_rect_transform_new(wmManipulatorGroup *mgroup, const char *name, const int style)
|
||||
{
|
||||
RectTransformManipulator *cage = MEM_callocN(sizeof(RectTransformManipulator), name);
|
||||
|
||||
cage->manipulator.draw = manipulator_rect_transform_draw;
|
||||
cage->manipulator.invoke = manipulator_rect_transform_invoke;
|
||||
cage->manipulator.prop_data_update = manipulator_rect_transform_prop_data_update;
|
||||
cage->manipulator.handler = manipulator_rect_transform_handler;
|
||||
cage->manipulator.intersect = manipulator_rect_transform_intersect;
|
||||
cage->manipulator.exit = manipulator_rect_transform_exit;
|
||||
cage->manipulator.get_cursor = manipulator_rect_transform_get_cursor;
|
||||
cage->manipulator.max_prop = 2;
|
||||
cage->manipulator.flag |= WM_MANIPULATOR_DRAW_ACTIVE;
|
||||
cage->scale[0] = cage->scale[1] = 1.0f;
|
||||
cage->style = style;
|
||||
|
||||
wm_manipulator_register(mgroup, &cage->manipulator, name);
|
||||
|
||||
return (wmManipulator *)cage;
|
||||
}
|
||||
|
||||
void MANIPULATOR_rect_transform_set_dimensions(wmManipulator *manipulator, const float width, const float height)
|
||||
{
|
||||
RectTransformManipulator *cage = (RectTransformManipulator *)manipulator;
|
||||
cage->w = width;
|
||||
cage->h = height;
|
||||
}
|
||||
|
||||
/** \} */ // Cage Manipulator API
|
||||
|
||||
|
||||
/* -------------------------------------------------------------------- */
|
||||
|
||||
void fix_linking_manipulator_cage(void)
|
||||
{
|
||||
(void)0;
|
||||
}
|
|
@ -0,0 +1,381 @@
|
|||
/*
|
||||
* ***** BEGIN GPL LICENSE BLOCK *****
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* The Original Code is Copyright (C) 2014 Blender Foundation.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Contributor(s): Blender Foundation
|
||||
*
|
||||
* ***** END GPL LICENSE BLOCK *****
|
||||
*/
|
||||
|
||||
/** \file blender/windowmanager/manipulators/intern/manipulator_library/dial_manipulator.c
|
||||
* \ingroup wm
|
||||
*
|
||||
* \name Dial Manipulator
|
||||
*
|
||||
* 3D Manipulator
|
||||
*
|
||||
* \brief Circle shaped manipulator for circular interaction.
|
||||
* Currently no own handling, use with operator only.
|
||||
*/
|
||||
|
||||
#include "BIF_gl.h"
|
||||
#include "BIF_glutil.h"
|
||||
|
||||
#include "BKE_context.h"
|
||||
|
||||
#include "BLI_math.h"
|
||||
|
||||
#include "DNA_manipulator_types.h"
|
||||
|
||||
#include "ED_screen.h"
|
||||
#include "ED_view3d.h"
|
||||
|
||||
#include "GPU_select.h"
|
||||
|
||||
#include "GPU_matrix.h"
|
||||
|
||||
#include "GPU_immediate.h"
|
||||
#include "GPU_immediate_util.h"
|
||||
|
||||
#include "MEM_guardedalloc.h"
|
||||
|
||||
#include "WM_api.h"
|
||||
#include "WM_types.h"
|
||||
|
||||
/* own includes */
|
||||
#include "WM_manipulator_types.h"
|
||||
#include "WM_manipulator_library.h"
|
||||
#include "wm_manipulator_wmapi.h"
|
||||
#include "wm_manipulator_intern.h"
|
||||
#include "manipulator_geometry.h"
|
||||
#include "manipulator_library_intern.h"
|
||||
|
||||
#define USE_IMM
|
||||
|
||||
#ifndef USE_IMM
|
||||
#include <GL/glu.h>
|
||||
#endif
|
||||
|
||||
/* to use custom dials exported to geom_dial_manipulator.c */
|
||||
// #define USE_MANIPULATOR_CUSTOM_DIAL
|
||||
|
||||
typedef struct DialManipulator {
|
||||
wmManipulator manipulator;
|
||||
int style;
|
||||
float direction[3];
|
||||
} DialManipulator;
|
||||
|
||||
typedef struct DialInteraction {
|
||||
float init_mval[2];
|
||||
|
||||
/* cache the last angle to detect rotations bigger than -/+ PI */
|
||||
float last_angle;
|
||||
/* number of full rotations */
|
||||
int rotations;
|
||||
} DialInteraction;
|
||||
|
||||
#define DIAL_WIDTH 1.0f
|
||||
#define DIAL_RESOLUTION 32
|
||||
|
||||
/* -------------------------------------------------------------------- */
|
||||
|
||||
static void dial_geom_draw(
|
||||
const DialManipulator *dial, const float col[4], const bool select,
|
||||
float axis_modal_mat[4][4], float clip_plane[4])
|
||||
{
|
||||
#ifdef USE_MANIPULATOR_CUSTOM_DIAL
|
||||
UNUSED_VARS(dial, col, axis_modal_mat, clip_plane);
|
||||
wm_manipulator_geometryinfo_draw(&wm_manipulator_geom_data_dial, select);
|
||||
#else
|
||||
const bool filled = (dial->style == MANIPULATOR_DIAL_STYLE_RING_FILLED);
|
||||
|
||||
glLineWidth(dial->manipulator.line_width);
|
||||
|
||||
VertexFormat *format = immVertexFormat();
|
||||
unsigned int pos = VertexFormat_add_attrib(format, "pos", GL_FLOAT, 2, KEEP_FLOAT);
|
||||
|
||||
if (clip_plane) {
|
||||
immBindBuiltinProgram(GPU_SHADER_3D_CLIPPED_UNIFORM_COLOR);
|
||||
float clip_plane_f[4] = {clip_plane[0], clip_plane[1], clip_plane[2], clip_plane[3]};
|
||||
immUniform4fv("ClipPlane", clip_plane_f);
|
||||
immUniformMatrix4fv("ModelMatrix", axis_modal_mat);
|
||||
}
|
||||
else {
|
||||
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
|
||||
}
|
||||
|
||||
immUniformColor4fv(col);
|
||||
|
||||
if (filled) {
|
||||
imm_draw_circle_fill(pos, 0, 0, 1.0, DIAL_RESOLUTION);
|
||||
}
|
||||
else {
|
||||
imm_draw_circle_wire(pos, 0, 0, 1.0, DIAL_RESOLUTION);
|
||||
}
|
||||
|
||||
immUnbindProgram();
|
||||
|
||||
UNUSED_VARS(select);
|
||||
#endif
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws a line from (0, 0, 0) to \a co_outer, at \a angle.
|
||||
*/
|
||||
static void dial_ghostarc_draw_helpline(const float angle, const float co_outer[3], const float col[4])
|
||||
{
|
||||
glLineWidth(1.0f);
|
||||
|
||||
gpuPushMatrix();
|
||||
gpuRotate3f(RAD2DEGF(angle), 0.0f, 0.0f, -1.0f);
|
||||
|
||||
unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", GL_FLOAT, 3, KEEP_FLOAT);
|
||||
|
||||
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
|
||||
|
||||
immUniformColor4fv(col);
|
||||
|
||||
immBegin(PRIM_LINE_STRIP, 2);
|
||||
immVertex3f(pos, 0.0f, 0.0f, 0.0f);
|
||||
immVertex3fv(pos, co_outer);
|
||||
immEnd();
|
||||
|
||||
immUnbindProgram();
|
||||
|
||||
gpuPopMatrix();
|
||||
}
|
||||
|
||||
static void dial_ghostarc_draw(
|
||||
const DialManipulator *dial, const float angle_ofs, const float angle_delta, const float color[4])
|
||||
{
|
||||
const float width_inner = DIAL_WIDTH - dial->manipulator.line_width * 0.5f / U.manipulator_scale;
|
||||
|
||||
VertexFormat *format = immVertexFormat();
|
||||
unsigned int pos = VertexFormat_add_attrib(format, "pos", GL_FLOAT, 2, KEEP_FLOAT);
|
||||
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
|
||||
immUniformColor4fv(color);
|
||||
imm_draw_disk_partial_fill(
|
||||
pos, 0, 0, 0.0, width_inner, DIAL_RESOLUTION, RAD2DEGF(angle_ofs), RAD2DEGF(angle_delta));
|
||||
immUnbindProgram();
|
||||
}
|
||||
|
||||
static void dial_ghostarc_get_angles(
|
||||
const DialManipulator *dial, const wmEvent *event, const ARegion *ar,
|
||||
float mat[4][4], const float co_outer[3],
|
||||
float *r_start, float *r_delta)
|
||||
{
|
||||
DialInteraction *inter = dial->manipulator.interaction_data;
|
||||
const RegionView3D *rv3d = ar->regiondata;
|
||||
const float mval[2] = {event->x - ar->winrct.xmin, event->y - ar->winrct.ymin};
|
||||
bool inv = false;
|
||||
|
||||
/* we might need to invert the direction of the angles */
|
||||
float view_vec[3], axis_vec[3];
|
||||
ED_view3d_global_to_vector(rv3d, rv3d->twmat[3], view_vec);
|
||||
normalize_v3_v3(axis_vec, dial->direction);
|
||||
if (dot_v3v3(view_vec, axis_vec) < 0.0f) {
|
||||
inv = true;
|
||||
}
|
||||
|
||||
float co[3], origin2d[2], co2d[2];
|
||||
mul_v3_project_m4_v3(co, mat, co_outer);
|
||||
/* project 3d coordinats to 2d viewplane */
|
||||
ED_view3d_project_float_global(ar, dial->manipulator.origin, origin2d, V3D_PROJ_TEST_NOP);
|
||||
ED_view3d_project_float_global(ar, co, co2d, V3D_PROJ_TEST_NOP);
|
||||
|
||||
/* convert to manipulator relative space */
|
||||
float rel_initmval[2], rel_mval[2], rel_co[2];
|
||||
sub_v2_v2v2(rel_initmval, inter->init_mval, origin2d);
|
||||
sub_v2_v2v2(rel_mval, mval, origin2d);
|
||||
sub_v2_v2v2(rel_co, co2d, origin2d);
|
||||
|
||||
/* return angles */
|
||||
const float start = angle_signed_v2v2(rel_co, rel_initmval) * (inv ? -1 : 1);
|
||||
const float delta = angle_signed_v2v2(rel_initmval, rel_mval) * (inv ? -1 : 1);
|
||||
|
||||
/* Change of sign, we passed the 180 degree threshold. This means we need to add a turn
|
||||
* to distinguish between transition from 0 to -1 and -PI to +PI, use comparison with PI/2.
|
||||
* Logic taken from BLI_dial_angle */
|
||||
if ((delta * inter->last_angle < 0.0f) &&
|
||||
(fabsf(inter->last_angle) > (float)M_PI_2))
|
||||
{
|
||||
if (inter->last_angle < 0.0f)
|
||||
inter->rotations--;
|
||||
else
|
||||
inter->rotations++;
|
||||
}
|
||||
inter->last_angle = delta;
|
||||
|
||||
*r_start = start;
|
||||
*r_delta = fmod(delta + 2.0f * (float)M_PI * inter->rotations, 2 * (float)M_PI);
|
||||
}
|
||||
|
||||
static void dial_draw_intern(
|
||||
const bContext *C, DialManipulator *dial,
|
||||
const bool select, const bool highlight, float clip_plane[4])
|
||||
{
|
||||
float rot[3][3];
|
||||
float mat[4][4];
|
||||
const float up[3] = {0.0f, 0.0f, 1.0f};
|
||||
float col[4];
|
||||
|
||||
BLI_assert(CTX_wm_area(C)->spacetype == SPACE_VIEW3D);
|
||||
|
||||
manipulator_color_get(&dial->manipulator, highlight, col);
|
||||
|
||||
rotation_between_vecs_to_mat3(rot, up, dial->direction);
|
||||
copy_m4_m3(mat, rot);
|
||||
copy_v3_v3(mat[3], dial->manipulator.origin);
|
||||
mul_mat3_m4_fl(mat, dial->manipulator.scale);
|
||||
|
||||
gpuPushMatrix();
|
||||
gpuMultMatrix3D(mat);
|
||||
gpuTranslate3fv(dial->manipulator.offset);
|
||||
|
||||
/* draw rotation indicator arc first */
|
||||
if ((dial->manipulator.flag & WM_MANIPULATOR_DRAW_VALUE) && (dial->manipulator.state & WM_MANIPULATOR_ACTIVE)) {
|
||||
wmWindow *win = CTX_wm_window(C);
|
||||
const float co_outer[4] = {0.0f, DIAL_WIDTH, 0.0f}; /* coordinate at which the arc drawing will be started */
|
||||
float angle_ofs, angle_delta;
|
||||
|
||||
dial_ghostarc_get_angles(dial, win->eventstate, CTX_wm_region(C), mat, co_outer, &angle_ofs, &angle_delta);
|
||||
/* draw! */
|
||||
dial_ghostarc_draw(dial, angle_ofs, angle_delta, (const float [4]){0.8f, 0.8f, 0.8f, 0.4f});
|
||||
|
||||
dial_ghostarc_draw_helpline(angle_ofs, co_outer, col); /* starting position */
|
||||
dial_ghostarc_draw_helpline(angle_ofs + angle_delta, co_outer, col); /* starting position + current value */
|
||||
}
|
||||
|
||||
/* draw actual dial manipulator */
|
||||
dial_geom_draw(dial, col, select, mat, clip_plane);
|
||||
|
||||
gpuPopMatrix();
|
||||
}
|
||||
|
||||
static void manipulator_dial_render_3d_intersect(const bContext *C, wmManipulator *manipulator, int selectionbase)
|
||||
{
|
||||
DialManipulator *dial = (DialManipulator *)manipulator;
|
||||
float clip_plane_buf[4];
|
||||
float *clip_plane = (dial->style == MANIPULATOR_DIAL_STYLE_RING_CLIPPED) ? clip_plane_buf : NULL;
|
||||
|
||||
/* enable clipping if needed */
|
||||
if (clip_plane) {
|
||||
ARegion *ar = CTX_wm_region(C);
|
||||
RegionView3D *rv3d = ar->regiondata;
|
||||
|
||||
copy_v3_v3(clip_plane, rv3d->viewinv[2]);
|
||||
clip_plane[3] = -dot_v3v3(rv3d->viewinv[2], manipulator->origin);
|
||||
glEnable(GL_CLIP_DISTANCE0);
|
||||
}
|
||||
|
||||
GPU_select_load_id(selectionbase);
|
||||
dial_draw_intern(C, dial, true, false, clip_plane);
|
||||
|
||||
if (clip_plane) {
|
||||
glDisable(GL_CLIP_DISTANCE0);
|
||||
}
|
||||
}
|
||||
|
||||
static void manipulator_dial_draw(const bContext *C, wmManipulator *manipulator)
|
||||
{
|
||||
DialManipulator *dial = (DialManipulator *)manipulator;
|
||||
const bool active = manipulator->state & WM_MANIPULATOR_ACTIVE;
|
||||
const bool highlight = (manipulator->state & WM_MANIPULATOR_HIGHLIGHT) != 0;
|
||||
float clip_plane_buf[4];
|
||||
float *clip_plane = (!active && dial->style == MANIPULATOR_DIAL_STYLE_RING_CLIPPED) ? clip_plane_buf : NULL;
|
||||
|
||||
/* enable clipping if needed */
|
||||
if (clip_plane) {
|
||||
ARegion *ar = CTX_wm_region(C);
|
||||
RegionView3D *rv3d = ar->regiondata;
|
||||
|
||||
copy_v3_v3(clip_plane, rv3d->viewinv[2]);
|
||||
clip_plane[3] = -dot_v3v3(rv3d->viewinv[2], manipulator->origin);
|
||||
clip_plane[3] -= 0.02 * dial->manipulator.scale;
|
||||
|
||||
glEnable(GL_CLIP_DISTANCE0);
|
||||
}
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
dial_draw_intern(C, dial, false, highlight, clip_plane);
|
||||
glDisable(GL_BLEND);
|
||||
|
||||
if (clip_plane) {
|
||||
glDisable(GL_CLIP_DISTANCE0);
|
||||
}
|
||||
}
|
||||
|
||||
static int manipulator_dial_invoke(bContext *UNUSED(C), const wmEvent *event, wmManipulator *manipulator)
|
||||
{
|
||||
DialInteraction *inter = MEM_callocN(sizeof(DialInteraction), __func__);
|
||||
|
||||
inter->init_mval[0] = event->mval[0];
|
||||
inter->init_mval[1] = event->mval[1];
|
||||
|
||||
manipulator->interaction_data = inter;
|
||||
|
||||
return OPERATOR_RUNNING_MODAL;
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------------------------------- */
|
||||
/** \name Dial Manipulator API
|
||||
*
|
||||
* \{ */
|
||||
|
||||
wmManipulator *MANIPULATOR_dial_new(wmManipulatorGroup *mgroup, const char *name, const int style)
|
||||
{
|
||||
DialManipulator *dial = MEM_callocN(sizeof(DialManipulator), name);
|
||||
const float dir_default[3] = {0.0f, 0.0f, 1.0f};
|
||||
|
||||
dial->manipulator.draw = manipulator_dial_draw;
|
||||
dial->manipulator.intersect = NULL;
|
||||
dial->manipulator.render_3d_intersection = manipulator_dial_render_3d_intersect;
|
||||
dial->manipulator.invoke = manipulator_dial_invoke;
|
||||
|
||||
dial->style = style;
|
||||
|
||||
/* defaults */
|
||||
copy_v3_v3(dial->direction, dir_default);
|
||||
|
||||
wm_manipulator_register(mgroup, &dial->manipulator, name);
|
||||
|
||||
return (wmManipulator *)dial;
|
||||
}
|
||||
|
||||
/**
|
||||
* Define up-direction of the dial manipulator
|
||||
*/
|
||||
void MANIPULATOR_dial_set_up_vector(wmManipulator *manipulator, const float direction[3])
|
||||
{
|
||||
DialManipulator *dial = (DialManipulator *)manipulator;
|
||||
|
||||
copy_v3_v3(dial->direction, direction);
|
||||
normalize_v3(dial->direction);
|
||||
}
|
||||
|
||||
/** \} */ // Dial Manipulator API
|
||||
|
||||
|
||||
/* -------------------------------------------------------------------- */
|
||||
|
||||
void fix_linking_manipulator_dial(void)
|
||||
{
|
||||
(void)0;
|
||||
}
|
|
@ -0,0 +1,141 @@
|
|||
/*
|
||||
* ***** BEGIN GPL LICENSE BLOCK *****
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* The Original Code is Copyright (C) 2016 Blender Foundation.
|
||||
* All rights reserved.
|
||||
*
|
||||
* ***** END GPL LICENSE BLOCK *****
|
||||
*/
|
||||
|
||||
/** \file blender/windowmanager/manipulators/intern/manipulator_library/geom_arrow_manipulator.c
|
||||
* \ingroup wm
|
||||
*/
|
||||
|
||||
#include "manipulator_geometry.h"
|
||||
|
||||
static float verts[][3] = {
|
||||
{-0.000000, 0.012320, 0.000000},
|
||||
{-0.000000, 0.012320, 0.974306},
|
||||
{0.008711, 0.008711, 0.000000},
|
||||
{0.008711, 0.008711, 0.974306},
|
||||
{0.012320, -0.000000, 0.000000},
|
||||
{0.012320, -0.000000, 0.974306},
|
||||
{0.008711, -0.008711, 0.000000},
|
||||
{0.008711, -0.008711, 0.974306},
|
||||
{-0.000000, -0.012320, 0.000000},
|
||||
{-0.000000, -0.012320, 0.974306},
|
||||
{-0.008711, -0.008711, 0.000000},
|
||||
{-0.008711, -0.008711, 0.974306},
|
||||
{-0.012320, 0.000000, 0.000000},
|
||||
{-0.012320, 0.000000, 0.974306},
|
||||
{-0.008711, 0.008711, 0.000000},
|
||||
{-0.008711, 0.008711, 0.974306},
|
||||
{0.000000, 0.072555, 0.974306},
|
||||
{0.051304, 0.051304, 0.974306},
|
||||
{0.072555, -0.000000, 0.974306},
|
||||
{0.051304, -0.051304, 0.974306},
|
||||
{-0.000000, -0.072555, 0.974306},
|
||||
{-0.051304, -0.051304, 0.974306},
|
||||
{-0.072555, 0.000000, 0.974306},
|
||||
{-0.051304, 0.051304, 0.974306},
|
||||
{0.000000, -0.000000, 1.268098},
|
||||
};
|
||||
|
||||
static float normals[][3] = {
|
||||
{0.000000, 0.776360, -0.630238},
|
||||
{0.000000, 0.594348, -0.804163},
|
||||
{0.548967, 0.548967, -0.630238},
|
||||
{0.420270, 0.420270, -0.804163},
|
||||
{0.776360, 0.000000, -0.630238},
|
||||
{0.594378, 0.000000, -0.804163},
|
||||
{0.548967, -0.548967, -0.630238},
|
||||
{0.420270, -0.420270, -0.804163},
|
||||
{0.000000, -0.776360, -0.630238},
|
||||
{0.000000, -0.594378, -0.804163},
|
||||
{-0.548967, -0.548967, -0.630238},
|
||||
{-0.420270, -0.420270, -0.804163},
|
||||
{-0.776360, 0.000000, -0.630238},
|
||||
{-0.594378, 0.000000, -0.804163},
|
||||
{-0.548967, 0.548967, -0.630238},
|
||||
{-0.420270, 0.420270, -0.804163},
|
||||
{0.000000, 0.843226, -0.537492},
|
||||
{0.596271, 0.596271, -0.537492},
|
||||
{0.843226, 0.000000, -0.537492},
|
||||
{0.596271, -0.596271, -0.537492},
|
||||
{0.000000, -0.843226, -0.537492},
|
||||
{-0.596271, -0.596271, -0.537492},
|
||||
{-0.843226, 0.000000, -0.537492},
|
||||
{-0.596271, 0.596271, -0.537492},
|
||||
{0.000000, 0.000000, 1.000000},
|
||||
};
|
||||
|
||||
static unsigned short indices[] = {
|
||||
1, 3, 2,
|
||||
3, 5, 4,
|
||||
5, 7, 6,
|
||||
7, 9, 8,
|
||||
9, 11, 10,
|
||||
11, 13, 12,
|
||||
5, 18, 19,
|
||||
15, 1, 0,
|
||||
13, 15, 14,
|
||||
6, 10, 14,
|
||||
11, 21, 22,
|
||||
7, 19, 20,
|
||||
13, 22, 23,
|
||||
3, 17, 18,
|
||||
9, 20, 21,
|
||||
15, 23, 16,
|
||||
1, 16, 17,
|
||||
23, 22, 24,
|
||||
21, 20, 24,
|
||||
19, 18, 24,
|
||||
17, 16, 24,
|
||||
16, 23, 24,
|
||||
22, 21, 24,
|
||||
20, 19, 24,
|
||||
18, 17, 24,
|
||||
0, 1, 2,
|
||||
2, 3, 4,
|
||||
4, 5, 6,
|
||||
6, 7, 8,
|
||||
8, 9, 10,
|
||||
10, 11, 12,
|
||||
7, 5, 19,
|
||||
14, 15, 0,
|
||||
12, 13, 14,
|
||||
14, 0, 2,
|
||||
2, 4, 6,
|
||||
6, 8, 10,
|
||||
10, 12, 14,
|
||||
14, 2, 6,
|
||||
13, 11, 22,
|
||||
9, 7, 20,
|
||||
15, 13, 23,
|
||||
5, 3, 18,
|
||||
11, 9, 21,
|
||||
1, 15, 16,
|
||||
3, 1, 17,
|
||||
};
|
||||
|
||||
ManipulatorGeomInfo wm_manipulator_geom_data_arrow = {
|
||||
.nverts = 25,
|
||||
.ntris = 46,
|
||||
.verts = verts,
|
||||
.normals = normals,
|
||||
.indices = indices,
|
||||
};
|
|
@ -0,0 +1,75 @@
|
|||
/*
|
||||
* ***** BEGIN GPL LICENSE BLOCK *****
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* The Original Code is Copyright (C) 2016 Blender Foundation.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Contributor(s): none yet.
|
||||
*
|
||||
* ***** END GPL LICENSE BLOCK *****
|
||||
*/
|
||||
|
||||
/** \file blender/windowmanager/manipulators/intern/manipulator_library/geom_cube_manipulator.c
|
||||
* \ingroup wm
|
||||
*/
|
||||
|
||||
#include "manipulator_geometry.h"
|
||||
|
||||
static const float verts[][3] = {
|
||||
{1.000000, 1.000000, -1.000000},
|
||||
{1.000000, -1.000000, -1.000000},
|
||||
{-1.000000, -1.000000, -1.000000},
|
||||
{-1.000000, 1.000000, -1.000000},
|
||||
{1.000000, 1.000000, 1.000000},
|
||||
{0.999999, -1.000001, 1.000000},
|
||||
{-1.000000, -1.000000, 1.000000},
|
||||
{-1.000000, 1.000000, 1.000000},
|
||||
};
|
||||
|
||||
static const float normals[][3] = {
|
||||
{0.577349, 0.577349, -0.577349},
|
||||
{0.577349, -0.577349, -0.577349},
|
||||
{-0.577349, -0.577349, -0.577349},
|
||||
{-0.577349, 0.577349, -0.577349},
|
||||
{0.577349, 0.577349, 0.577349},
|
||||
{0.577349, -0.577349, 0.577349},
|
||||
{-0.577349, -0.577349, 0.577349},
|
||||
{-0.577349, 0.577349, 0.577349},
|
||||
};
|
||||
|
||||
static const unsigned short indices[] = {
|
||||
1, 2, 3,
|
||||
7, 6, 5,
|
||||
4, 5, 1,
|
||||
5, 6, 2,
|
||||
2, 6, 7,
|
||||
0, 3, 7,
|
||||
0, 1, 3,
|
||||
4, 7, 5,
|
||||
0, 4, 1,
|
||||
1, 5, 2,
|
||||
3, 2, 7,
|
||||
4, 0, 7,
|
||||
};
|
||||
|
||||
ManipulatorGeomInfo wm_manipulator_geom_data_cube = {
|
||||
.nverts = 8,
|
||||
.ntris = 12,
|
||||
.verts = verts,
|
||||
.normals = normals,
|
||||
.indices = indices,
|
||||
};
|
|
@ -0,0 +1,813 @@
|
|||
/*
|
||||
* ***** BEGIN GPL LICENSE BLOCK *****
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* The Original Code is Copyright (C) 2016 Blender Foundation.
|
||||
* All rights reserved.
|
||||
*
|
||||
* ***** END GPL LICENSE BLOCK *****
|
||||
*/
|
||||
|
||||
/** \file blender/windowmanager/manipulators/intern/manipulator_library/geom_dial_manipulator.c
|
||||
* \ingroup wm
|
||||
*/
|
||||
|
||||
#include "manipulator_geometry.h"
|
||||
|
||||
static const float verts[][3] = {
|
||||
{1.034000, 0.000000, 0.000000},
|
||||
{1.017000, 0.000000, 0.029445},
|
||||
{0.983000, 0.000000, 0.029445},
|
||||
{0.966000, 0.000000, 0.000000},
|
||||
{0.983000, 0.000000, -0.029445},
|
||||
{1.017000, 0.000000, -0.029445},
|
||||
{1.014132, 0.201723, 0.000000},
|
||||
{0.997459, 0.198407, 0.029445},
|
||||
{0.964112, 0.191774, 0.029445},
|
||||
{0.947439, 0.188457, 0.000000},
|
||||
{0.964112, 0.191774, -0.029445},
|
||||
{0.997459, 0.198407, -0.029445},
|
||||
{0.955292, 0.395695, 0.000000},
|
||||
{0.939586, 0.389189, 0.029445},
|
||||
{0.908174, 0.376178, 0.029445},
|
||||
{0.892468, 0.369672, 0.000000},
|
||||
{0.908174, 0.376178, -0.029445},
|
||||
{0.939586, 0.389189, -0.029445},
|
||||
{0.859740, 0.574460, 0.000000},
|
||||
{0.845605, 0.565015, 0.029445},
|
||||
{0.817335, 0.546126, 0.029445},
|
||||
{0.803200, 0.536681, 0.000000},
|
||||
{0.817335, 0.546126, -0.029445},
|
||||
{0.845605, 0.565015, -0.029445},
|
||||
{0.731148, 0.731148, 0.000000},
|
||||
{0.719128, 0.719128, 0.029445},
|
||||
{0.695086, 0.695086, 0.029445},
|
||||
{0.683065, 0.683065, 0.000000},
|
||||
{0.695086, 0.695086, -0.029445},
|
||||
{0.719128, 0.719128, -0.029445},
|
||||
{0.574460, 0.859740, 0.000000},
|
||||
{0.565015, 0.845605, 0.029445},
|
||||
{0.546125, 0.817335, 0.029445},
|
||||
{0.536681, 0.803200, 0.000000},
|
||||
{0.546125, 0.817335, -0.029445},
|
||||
{0.565015, 0.845605, -0.029445},
|
||||
{0.395695, 0.955291, 0.000000},
|
||||
{0.389189, 0.939585, 0.029445},
|
||||
{0.376178, 0.908173, 0.029445},
|
||||
{0.369672, 0.892467, 0.000000},
|
||||
{0.376178, 0.908173, -0.029445},
|
||||
{0.389189, 0.939585, -0.029445},
|
||||
{0.201724, 1.014132, 0.000000},
|
||||
{0.198407, 0.997459, 0.029445},
|
||||
{0.191774, 0.964112, 0.029445},
|
||||
{0.188457, 0.947439, 0.000000},
|
||||
{0.191774, 0.964112, -0.029445},
|
||||
{0.198407, 0.997459, -0.029445},
|
||||
{0.000000, 1.034000, 0.000000},
|
||||
{0.000000, 1.017000, 0.029445},
|
||||
{0.000000, 0.983000, 0.029445},
|
||||
{0.000000, 0.966000, 0.000000},
|
||||
{0.000000, 0.983000, -0.029445},
|
||||
{0.000000, 1.017000, -0.029445},
|
||||
{-0.201723, 1.014132, 0.000000},
|
||||
{-0.198407, 0.997459, 0.029445},
|
||||
{-0.191774, 0.964112, 0.029445},
|
||||
{-0.188457, 0.947439, 0.000000},
|
||||
{-0.191774, 0.964112, -0.029445},
|
||||
{-0.198407, 0.997459, -0.029445},
|
||||
{-0.395695, 0.955291, 0.000000},
|
||||
{-0.389189, 0.939585, 0.029445},
|
||||
{-0.376178, 0.908174, 0.029445},
|
||||
{-0.369672, 0.892468, 0.000000},
|
||||
{-0.376178, 0.908174, -0.029445},
|
||||
{-0.389189, 0.939585, -0.029445},
|
||||
{-0.574459, 0.859740, 0.000000},
|
||||
{-0.565015, 0.845605, 0.029445},
|
||||
{-0.546125, 0.817335, 0.029445},
|
||||
{-0.536681, 0.803200, 0.000000},
|
||||
{-0.546125, 0.817335, -0.029445},
|
||||
{-0.565015, 0.845605, -0.029445},
|
||||
{-0.731149, 0.731148, 0.000000},
|
||||
{-0.719128, 0.719127, 0.029445},
|
||||
{-0.695086, 0.695086, 0.029445},
|
||||
{-0.683065, 0.683065, 0.000000},
|
||||
{-0.695086, 0.695086, -0.029445},
|
||||
{-0.719128, 0.719127, -0.029445},
|
||||
{-0.859740, 0.574460, 0.000000},
|
||||
{-0.845604, 0.565015, 0.029445},
|
||||
{-0.817335, 0.546126, 0.029445},
|
||||
{-0.803200, 0.536681, 0.000000},
|
||||
{-0.817335, 0.546126, -0.029445},
|
||||
{-0.845604, 0.565015, -0.029445},
|
||||
{-0.955291, 0.395695, 0.000000},
|
||||
{-0.939585, 0.389189, 0.029445},
|
||||
{-0.908173, 0.376178, 0.029445},
|
||||
{-0.892468, 0.369672, 0.000000},
|
||||
{-0.908173, 0.376178, -0.029445},
|
||||
{-0.939585, 0.389189, -0.029445},
|
||||
{-1.014132, 0.201723, 0.000000},
|
||||
{-0.997459, 0.198407, 0.029445},
|
||||
{-0.964112, 0.191774, 0.029445},
|
||||
{-0.947439, 0.188457, 0.000000},
|
||||
{-0.964112, 0.191774, -0.029445},
|
||||
{-0.997459, 0.198407, -0.029445},
|
||||
{-1.034000, 0.000000, 0.000000},
|
||||
{-1.017000, 0.000000, 0.029445},
|
||||
{-0.983000, 0.000000, 0.029445},
|
||||
{-0.966000, 0.000000, 0.000000},
|
||||
{-0.983000, 0.000000, -0.029445},
|
||||
{-1.017000, 0.000000, -0.029445},
|
||||
{-1.014132, -0.201723, 0.000000},
|
||||
{-0.997459, -0.198407, 0.029445},
|
||||
{-0.964112, -0.191774, 0.029445},
|
||||
{-0.947439, -0.188457, 0.000000},
|
||||
{-0.964112, -0.191774, -0.029445},
|
||||
{-0.997459, -0.198407, -0.029445},
|
||||
{-0.955292, -0.395694, 0.000000},
|
||||
{-0.939586, -0.389189, 0.029445},
|
||||
{-0.908174, -0.376177, 0.029445},
|
||||
{-0.892468, -0.369672, 0.000000},
|
||||
{-0.908174, -0.376177, -0.029445},
|
||||
{-0.939586, -0.389189, -0.029445},
|
||||
{-0.859740, -0.574460, 0.000000},
|
||||
{-0.845604, -0.565015, 0.029445},
|
||||
{-0.817335, -0.546126, 0.029445},
|
||||
{-0.803200, -0.536681, 0.000000},
|
||||
{-0.817335, -0.546126, -0.029445},
|
||||
{-0.845604, -0.565015, -0.029445},
|
||||
{-0.731149, -0.731148, 0.000000},
|
||||
{-0.719128, -0.719127, 0.029445},
|
||||
{-0.695086, -0.695086, 0.029445},
|
||||
{-0.683065, -0.683065, 0.000000},
|
||||
{-0.695086, -0.695086, -0.029445},
|
||||
{-0.719128, -0.719127, -0.029445},
|
||||
{-0.574460, -0.859739, 0.000000},
|
||||
{-0.565015, -0.845604, 0.029445},
|
||||
{-0.546126, -0.817334, 0.029445},
|
||||
{-0.536681, -0.803199, 0.000000},
|
||||
{-0.546126, -0.817334, -0.029445},
|
||||
{-0.565015, -0.845604, -0.029445},
|
||||
{-0.395695, -0.955291, 0.000000},
|
||||
{-0.389189, -0.939585, 0.029445},
|
||||
{-0.376178, -0.908174, 0.029445},
|
||||
{-0.369672, -0.892468, 0.000000},
|
||||
{-0.376178, -0.908174, -0.029445},
|
||||
{-0.389189, -0.939585, -0.029445},
|
||||
{-0.201724, -1.014132, 0.000000},
|
||||
{-0.198407, -0.997459, 0.029445},
|
||||
{-0.191774, -0.964112, 0.029445},
|
||||
{-0.188458, -0.947438, 0.000000},
|
||||
{-0.191774, -0.964112, -0.029445},
|
||||
{-0.198407, -0.997459, -0.029445},
|
||||
{0.000000, -1.034000, 0.000000},
|
||||
{0.000000, -1.017000, 0.029445},
|
||||
{0.000000, -0.983000, 0.029445},
|
||||
{0.000000, -0.966000, 0.000000},
|
||||
{0.000000, -0.983000, -0.029445},
|
||||
{0.000000, -1.017000, -0.029445},
|
||||
{0.201723, -1.014132, 0.000000},
|
||||
{0.198407, -0.997459, 0.029445},
|
||||
{0.191773, -0.964112, 0.029445},
|
||||
{0.188457, -0.947439, 0.000000},
|
||||
{0.191773, -0.964112, -0.029445},
|
||||
{0.198407, -0.997459, -0.029445},
|
||||
{0.395695, -0.955291, 0.000000},
|
||||
{0.389189, -0.939585, 0.029445},
|
||||
{0.376178, -0.908173, 0.029445},
|
||||
{0.369672, -0.892467, 0.000000},
|
||||
{0.376178, -0.908173, -0.029445},
|
||||
{0.389189, -0.939585, -0.029445},
|
||||
{0.574460, -0.859740, 0.000000},
|
||||
{0.565015, -0.845605, 0.029445},
|
||||
{0.546125, -0.817335, 0.029445},
|
||||
{0.536681, -0.803200, 0.000000},
|
||||
{0.546125, -0.817335, -0.029445},
|
||||
{0.565015, -0.845605, -0.029445},
|
||||
{0.731148, -0.731149, 0.000000},
|
||||
{0.719127, -0.719128, 0.029445},
|
||||
{0.695086, -0.695086, 0.029445},
|
||||
{0.683065, -0.683066, 0.000000},
|
||||
{0.695086, -0.695086, -0.029445},
|
||||
{0.719127, -0.719128, -0.029445},
|
||||
{0.859740, -0.574460, 0.000000},
|
||||
{0.845605, -0.565015, 0.029445},
|
||||
{0.817335, -0.546126, 0.029445},
|
||||
{0.803200, -0.536681, 0.000000},
|
||||
{0.817335, -0.546126, -0.029445},
|
||||
{0.845605, -0.565015, -0.029445},
|
||||
{0.955291, -0.395695, 0.000000},
|
||||
{0.939585, -0.389189, 0.029445},
|
||||
{0.908173, -0.376178, 0.029445},
|
||||
{0.892467, -0.369673, 0.000000},
|
||||
{0.908173, -0.376178, -0.029445},
|
||||
{0.939585, -0.389189, -0.029445},
|
||||
{1.014132, -0.201723, 0.000000},
|
||||
{0.997459, -0.198407, 0.029445},
|
||||
{0.964112, -0.191774, 0.029445},
|
||||
{0.947439, -0.188457, 0.000000},
|
||||
{0.964112, -0.191774, -0.029445},
|
||||
{0.997459, -0.198407, -0.029445},
|
||||
};
|
||||
|
||||
static const float normals[][3] = {
|
||||
{1.000000, 0.000000, 0.000000},
|
||||
{0.522691, 0.000000, 0.852504},
|
||||
{-0.475845, 0.000000, 0.879513},
|
||||
{-1.000000, 0.000000, 0.000000},
|
||||
{-0.475845, 0.000000, -0.879513},
|
||||
{0.522691, 0.000000, -0.852504},
|
||||
{0.980773, 0.195074, 0.000000},
|
||||
{0.512650, 0.101962, 0.852504},
|
||||
{-0.466689, -0.092807, 0.879513},
|
||||
{-0.980773, -0.195074, 0.000000},
|
||||
{-0.466689, -0.092807, -0.879513},
|
||||
{0.512650, 0.101962, -0.852504},
|
||||
{0.923856, 0.382672, 0.000000},
|
||||
{0.482894, 0.200018, 0.852504},
|
||||
{-0.439619, -0.182073, 0.879513},
|
||||
{-0.923856, -0.382672, 0.000000},
|
||||
{-0.439619, -0.182073, -0.879513},
|
||||
{0.482894, 0.200018, -0.852504},
|
||||
{0.831446, 0.555559, 0.000000},
|
||||
{0.434614, 0.290384, 0.852504},
|
||||
{-0.395642, -0.264351, 0.879513},
|
||||
{-0.831446, -0.555559, 0.000000},
|
||||
{-0.395642, -0.264351, -0.879513},
|
||||
{0.434614, 0.290384, -0.852504},
|
||||
{0.707083, 0.707083, 0.000000},
|
||||
{0.369610, 0.369610, 0.852504},
|
||||
{-0.336467, -0.336467, 0.879513},
|
||||
{-0.707083, -0.707083, 0.000000},
|
||||
{-0.336467, -0.336467, -0.879513},
|
||||
{0.369610, 0.369610, -0.852504},
|
||||
{0.555559, 0.831446, 0.000000},
|
||||
{0.290384, 0.434614, 0.852504},
|
||||
{-0.264351, -0.395642, 0.879513},
|
||||
{-0.555559, -0.831446, 0.000000},
|
||||
{-0.264351, -0.395642, -0.879513},
|
||||
{0.290384, 0.434614, -0.852504},
|
||||
{0.382672, 0.923856, 0.000000},
|
||||
{0.200018, 0.482894, 0.852504},
|
||||
{-0.182073, -0.439619, 0.879513},
|
||||
{-0.382672, -0.923856, 0.000000},
|
||||
{-0.182073, -0.439619, -0.879513},
|
||||
{0.200018, 0.482894, -0.852504},
|
||||
{0.195074, 0.980773, 0.000000},
|
||||
{0.101962, 0.512650, 0.852504},
|
||||
{-0.092807, -0.466689, 0.879513},
|
||||
{-0.195074, -0.980773, 0.000000},
|
||||
{-0.092807, -0.466689, -0.879513},
|
||||
{0.101962, 0.512650, -0.852504},
|
||||
{0.000000, 1.000000, 0.000000},
|
||||
{0.000000, 0.522691, 0.852504},
|
||||
{0.000000, -0.475845, 0.879513},
|
||||
{0.000000, -1.000000, 0.000000},
|
||||
{0.000000, -0.475845, -0.879513},
|
||||
{0.000000, 0.522691, -0.852504},
|
||||
{-0.195074, 0.980773, 0.000000},
|
||||
{-0.101962, 0.512650, 0.852504},
|
||||
{0.092807, -0.466689, 0.879513},
|
||||
{0.195074, -0.980773, 0.000000},
|
||||
{0.092807, -0.466689, -0.879513},
|
||||
{-0.101962, 0.512650, -0.852504},
|
||||
{-0.382672, 0.923856, 0.000000},
|
||||
{-0.200018, 0.482894, 0.852504},
|
||||
{0.182073, -0.439619, 0.879513},
|
||||
{0.382672, -0.923856, 0.000000},
|
||||
{0.182073, -0.439619, -0.879513},
|
||||
{-0.200018, 0.482894, -0.852504},
|
||||
{-0.555559, 0.831446, 0.000000},
|
||||
{-0.290384, 0.434614, 0.852504},
|
||||
{0.264351, -0.395642, 0.879513},
|
||||
{0.555559, -0.831446, 0.000000},
|
||||
{0.264351, -0.395642, -0.879513},
|
||||
{-0.290384, 0.434614, -0.852504},
|
||||
{-0.707083, 0.707083, 0.000000},
|
||||
{-0.369610, 0.369610, 0.852504},
|
||||
{0.336467, -0.336467, 0.879513},
|
||||
{0.707083, -0.707083, 0.000000},
|
||||
{0.336467, -0.336467, -0.879513},
|
||||
{-0.369610, 0.369610, -0.852504},
|
||||
{-0.831446, 0.555559, 0.000000},
|
||||
{-0.434614, 0.290384, 0.852504},
|
||||
{0.395642, -0.264351, 0.879513},
|
||||
{0.831446, -0.555559, 0.000000},
|
||||
{0.395642, -0.264351, -0.879513},
|
||||
{-0.434614, 0.290384, -0.852504},
|
||||
{-0.923856, 0.382672, 0.000000},
|
||||
{-0.482894, 0.200018, 0.852504},
|
||||
{0.439619, -0.182073, 0.879513},
|
||||
{0.923856, -0.382672, 0.000000},
|
||||
{0.439619, -0.182073, -0.879513},
|
||||
{-0.482894, 0.200018, -0.852504},
|
||||
{-0.980773, 0.195074, 0.000000},
|
||||
{-0.512650, 0.101962, 0.852504},
|
||||
{0.466689, -0.092807, 0.879513},
|
||||
{0.980773, -0.195074, 0.000000},
|
||||
{0.466689, -0.092807, -0.879513},
|
||||
{-0.512650, 0.101962, -0.852504},
|
||||
{-1.000000, 0.000000, 0.000000},
|
||||
{-0.522691, 0.000000, 0.852504},
|
||||
{0.475845, 0.000000, 0.879513},
|
||||
{1.000000, 0.000000, 0.000000},
|
||||
{0.475845, 0.000000, -0.879513},
|
||||
{-0.522691, 0.000000, -0.852504},
|
||||
{-0.980773, -0.195074, 0.000000},
|
||||
{-0.512650, -0.101962, 0.852504},
|
||||
{0.466689, 0.092807, 0.879513},
|
||||
{0.980773, 0.195074, 0.000000},
|
||||
{0.466689, 0.092807, -0.879513},
|
||||
{-0.512650, -0.101962, -0.852504},
|
||||
{-0.923856, -0.382672, 0.000000},
|
||||
{-0.482894, -0.200018, 0.852504},
|
||||
{0.439619, 0.182073, 0.879513},
|
||||
{0.923856, 0.382672, 0.000000},
|
||||
{0.439619, 0.182073, -0.879513},
|
||||
{-0.482894, -0.200018, -0.852504},
|
||||
{-0.831446, -0.555559, 0.000000},
|
||||
{-0.434614, -0.290384, 0.852504},
|
||||
{0.395642, 0.264351, 0.879513},
|
||||
{0.831446, 0.555559, 0.000000},
|
||||
{0.395642, 0.264351, -0.879513},
|
||||
{-0.434614, -0.290384, -0.852504},
|
||||
{-0.707083, -0.707083, 0.000000},
|
||||
{-0.369610, -0.369610, 0.852504},
|
||||
{0.336467, 0.336467, 0.879513},
|
||||
{0.707083, 0.707083, 0.000000},
|
||||
{0.336467, 0.336467, -0.879513},
|
||||
{-0.369610, -0.369610, -0.852504},
|
||||
{-0.555559, -0.831446, 0.000000},
|
||||
{-0.290384, -0.434614, 0.852504},
|
||||
{0.264351, 0.395642, 0.879513},
|
||||
{0.555559, 0.831446, 0.000000},
|
||||
{0.264351, 0.395642, -0.879513},
|
||||
{-0.290384, -0.434614, -0.852504},
|
||||
{-0.382672, -0.923856, 0.000000},
|
||||
{-0.200018, -0.482894, 0.852504},
|
||||
{0.182073, 0.439619, 0.879513},
|
||||
{0.382672, 0.923856, 0.000000},
|
||||
{0.182073, 0.439619, -0.879513},
|
||||
{-0.200018, -0.482894, -0.852504},
|
||||
{-0.195074, -0.980773, 0.000000},
|
||||
{-0.101962, -0.512650, 0.852504},
|
||||
{0.092807, 0.466689, 0.879513},
|
||||
{0.195074, 0.980773, 0.000000},
|
||||
{0.092807, 0.466689, -0.879513},
|
||||
{-0.101962, -0.512650, -0.852504},
|
||||
{0.000000, -1.000000, 0.000000},
|
||||
{0.000000, -0.522691, 0.852504},
|
||||
{0.000000, 0.475845, 0.879513},
|
||||
{0.000000, 1.000000, 0.000000},
|
||||
{0.000000, 0.475845, -0.879513},
|
||||
{0.000000, -0.522691, -0.852504},
|
||||
{0.195074, -0.980773, 0.000000},
|
||||
{0.101962, -0.512650, 0.852504},
|
||||
{-0.092807, 0.466689, 0.879513},
|
||||
{-0.195074, 0.980773, 0.000000},
|
||||
{-0.092807, 0.466689, -0.879513},
|
||||
{0.101962, -0.512650, -0.852504},
|
||||
{0.382672, -0.923856, 0.000000},
|
||||
{0.200018, -0.482894, 0.852504},
|
||||
{-0.182073, 0.439619, 0.879513},
|
||||
{-0.382672, 0.923856, 0.000000},
|
||||
{-0.182073, 0.439619, -0.879513},
|
||||
{0.200018, -0.482894, -0.852504},
|
||||
{0.555559, -0.831446, 0.000000},
|
||||
{0.290384, -0.434614, 0.852504},
|
||||
{-0.264351, 0.395642, 0.879513},
|
||||
{-0.555559, 0.831446, 0.000000},
|
||||
{-0.264351, 0.395642, -0.879513},
|
||||
{0.290384, -0.434614, -0.852504},
|
||||
{0.707083, -0.707083, 0.000000},
|
||||
{0.369610, -0.369610, 0.852504},
|
||||
{-0.336467, 0.336467, 0.879513},
|
||||
{-0.707083, 0.707083, 0.000000},
|
||||
{-0.336467, 0.336467, -0.879513},
|
||||
{0.369610, -0.369610, -0.852504},
|
||||
{0.831446, -0.555559, 0.000000},
|
||||
{0.434614, -0.290384, 0.852504},
|
||||
{-0.395642, 0.264351, 0.879513},
|
||||
{-0.831446, 0.555559, 0.000000},
|
||||
{-0.395642, 0.264351, -0.879513},
|
||||
{0.434614, -0.290384, -0.852504},
|
||||
{0.923856, -0.382672, 0.000000},
|
||||
{0.482894, -0.200018, 0.852504},
|
||||
{-0.439619, 0.182073, 0.879513},
|
||||
{-0.923856, 0.382672, 0.000000},
|
||||
{-0.439619, 0.182073, -0.879513},
|
||||
{0.482894, -0.200018, -0.852504},
|
||||
{0.980773, -0.195074, 0.000000},
|
||||
{0.512650, -0.101962, 0.852504},
|
||||
{-0.466689, 0.092807, 0.879513},
|
||||
{-0.980773, 0.195074, 0.000000},
|
||||
{-0.466689, 0.092807, -0.879513},
|
||||
{0.512650, -0.101962, -0.852504},
|
||||
};
|
||||
|
||||
static const unsigned short indices[] = {
|
||||
6, 7, 1,
|
||||
7, 8, 2,
|
||||
8, 9, 3,
|
||||
9, 10, 4,
|
||||
10, 11, 5,
|
||||
5, 11, 6,
|
||||
12, 13, 7,
|
||||
13, 14, 8,
|
||||
14, 15, 9,
|
||||
15, 16, 10,
|
||||
16, 17, 11,
|
||||
11, 17, 12,
|
||||
18, 19, 13,
|
||||
13, 19, 20,
|
||||
20, 21, 15,
|
||||
15, 21, 22,
|
||||
22, 23, 17,
|
||||
17, 23, 18,
|
||||
24, 25, 19,
|
||||
19, 25, 26,
|
||||
26, 27, 21,
|
||||
21, 27, 28,
|
||||
28, 29, 23,
|
||||
23, 29, 24,
|
||||
30, 31, 25,
|
||||
25, 31, 32,
|
||||
26, 32, 33,
|
||||
27, 33, 34,
|
||||
34, 35, 29,
|
||||
29, 35, 30,
|
||||
36, 37, 31,
|
||||
31, 37, 38,
|
||||
38, 39, 33,
|
||||
39, 40, 34,
|
||||
40, 41, 35,
|
||||
35, 41, 36,
|
||||
36, 42, 43,
|
||||
43, 44, 38,
|
||||
44, 45, 39,
|
||||
45, 46, 40,
|
||||
46, 47, 41,
|
||||
47, 42, 36,
|
||||
48, 49, 43,
|
||||
49, 50, 44,
|
||||
50, 51, 45,
|
||||
51, 52, 46,
|
||||
52, 53, 47,
|
||||
47, 53, 48,
|
||||
54, 55, 49,
|
||||
49, 55, 56,
|
||||
50, 56, 57,
|
||||
57, 58, 52,
|
||||
58, 59, 53,
|
||||
53, 59, 54,
|
||||
60, 61, 55,
|
||||
55, 61, 62,
|
||||
56, 62, 63,
|
||||
63, 64, 58,
|
||||
64, 65, 59,
|
||||
59, 65, 60,
|
||||
66, 67, 61,
|
||||
61, 67, 68,
|
||||
68, 69, 63,
|
||||
69, 70, 64,
|
||||
70, 71, 65,
|
||||
71, 66, 60,
|
||||
72, 73, 67,
|
||||
73, 74, 68,
|
||||
68, 74, 75,
|
||||
75, 76, 70,
|
||||
76, 77, 71,
|
||||
71, 77, 72,
|
||||
78, 79, 73,
|
||||
79, 80, 74,
|
||||
74, 80, 81,
|
||||
81, 82, 76,
|
||||
82, 83, 77,
|
||||
83, 78, 72,
|
||||
78, 84, 85,
|
||||
85, 86, 80,
|
||||
80, 86, 87,
|
||||
87, 88, 82,
|
||||
82, 88, 89,
|
||||
89, 84, 78,
|
||||
90, 91, 85,
|
||||
91, 92, 86,
|
||||
86, 92, 93,
|
||||
93, 94, 88,
|
||||
88, 94, 95,
|
||||
95, 90, 84,
|
||||
96, 97, 91,
|
||||
97, 98, 92,
|
||||
98, 99, 93,
|
||||
99, 100, 94,
|
||||
100, 101, 95,
|
||||
101, 96, 90,
|
||||
102, 103, 97,
|
||||
103, 104, 98,
|
||||
104, 105, 99,
|
||||
99, 105, 106,
|
||||
106, 107, 101,
|
||||
101, 107, 102,
|
||||
108, 109, 103,
|
||||
103, 109, 110,
|
||||
110, 111, 105,
|
||||
105, 111, 112,
|
||||
112, 113, 107,
|
||||
107, 113, 108,
|
||||
114, 115, 109,
|
||||
115, 116, 110,
|
||||
116, 117, 111,
|
||||
111, 117, 118,
|
||||
112, 118, 119,
|
||||
113, 119, 114,
|
||||
114, 120, 121,
|
||||
121, 122, 116,
|
||||
122, 123, 117,
|
||||
117, 123, 124,
|
||||
124, 125, 119,
|
||||
125, 120, 114,
|
||||
126, 127, 121,
|
||||
121, 127, 128,
|
||||
128, 129, 123,
|
||||
123, 129, 130,
|
||||
130, 131, 125,
|
||||
125, 131, 126,
|
||||
132, 133, 127,
|
||||
133, 134, 128,
|
||||
128, 134, 135,
|
||||
135, 136, 130,
|
||||
136, 137, 131,
|
||||
131, 137, 132,
|
||||
132, 138, 139,
|
||||
133, 139, 140,
|
||||
134, 140, 141,
|
||||
141, 142, 136,
|
||||
142, 143, 137,
|
||||
143, 138, 132,
|
||||
138, 144, 145,
|
||||
139, 145, 146,
|
||||
146, 147, 141,
|
||||
141, 147, 148,
|
||||
148, 149, 143,
|
||||
149, 144, 138,
|
||||
144, 150, 151,
|
||||
151, 152, 146,
|
||||
146, 152, 153,
|
||||
153, 154, 148,
|
||||
154, 155, 149,
|
||||
155, 150, 144,
|
||||
156, 157, 151,
|
||||
151, 157, 158,
|
||||
158, 159, 153,
|
||||
159, 160, 154,
|
||||
160, 161, 155,
|
||||
155, 161, 156,
|
||||
156, 162, 163,
|
||||
163, 164, 158,
|
||||
158, 164, 165,
|
||||
165, 166, 160,
|
||||
160, 166, 167,
|
||||
167, 162, 156,
|
||||
162, 168, 169,
|
||||
169, 170, 164,
|
||||
164, 170, 171,
|
||||
165, 171, 172,
|
||||
166, 172, 173,
|
||||
173, 168, 162,
|
||||
174, 175, 169,
|
||||
175, 176, 170,
|
||||
170, 176, 177,
|
||||
177, 178, 172,
|
||||
172, 178, 179,
|
||||
173, 179, 174,
|
||||
174, 180, 181,
|
||||
181, 182, 176,
|
||||
176, 182, 183,
|
||||
183, 184, 178,
|
||||
178, 184, 185,
|
||||
179, 185, 180,
|
||||
186, 187, 181,
|
||||
187, 188, 182,
|
||||
188, 189, 183,
|
||||
183, 189, 190,
|
||||
190, 191, 185,
|
||||
191, 186, 180,
|
||||
0, 1, 187,
|
||||
1, 2, 188,
|
||||
2, 3, 189,
|
||||
3, 4, 190,
|
||||
190, 4, 5,
|
||||
191, 5, 0,
|
||||
0, 6, 1,
|
||||
1, 7, 2,
|
||||
2, 8, 3,
|
||||
3, 9, 4,
|
||||
4, 10, 5,
|
||||
0, 5, 6,
|
||||
6, 12, 7,
|
||||
7, 13, 8,
|
||||
8, 14, 9,
|
||||
9, 15, 10,
|
||||
10, 16, 11,
|
||||
6, 11, 12,
|
||||
12, 18, 13,
|
||||
14, 13, 20,
|
||||
14, 20, 15,
|
||||
16, 15, 22,
|
||||
16, 22, 17,
|
||||
12, 17, 18,
|
||||
18, 24, 19,
|
||||
20, 19, 26,
|
||||
20, 26, 21,
|
||||
22, 21, 28,
|
||||
22, 28, 23,
|
||||
18, 23, 24,
|
||||
24, 30, 25,
|
||||
26, 25, 32,
|
||||
27, 26, 33,
|
||||
28, 27, 34,
|
||||
28, 34, 29,
|
||||
24, 29, 30,
|
||||
30, 36, 31,
|
||||
32, 31, 38,
|
||||
32, 38, 33,
|
||||
33, 39, 34,
|
||||
34, 40, 35,
|
||||
30, 35, 36,
|
||||
37, 36, 43,
|
||||
37, 43, 38,
|
||||
38, 44, 39,
|
||||
39, 45, 40,
|
||||
40, 46, 41,
|
||||
41, 47, 36,
|
||||
42, 48, 43,
|
||||
43, 49, 44,
|
||||
44, 50, 45,
|
||||
45, 51, 46,
|
||||
46, 52, 47,
|
||||
42, 47, 48,
|
||||
48, 54, 49,
|
||||
50, 49, 56,
|
||||
51, 50, 57,
|
||||
51, 57, 52,
|
||||
52, 58, 53,
|
||||
48, 53, 54,
|
||||
54, 60, 55,
|
||||
56, 55, 62,
|
||||
57, 56, 63,
|
||||
57, 63, 58,
|
||||
58, 64, 59,
|
||||
54, 59, 60,
|
||||
60, 66, 61,
|
||||
62, 61, 68,
|
||||
62, 68, 63,
|
||||
63, 69, 64,
|
||||
64, 70, 65,
|
||||
65, 71, 60,
|
||||
66, 72, 67,
|
||||
67, 73, 68,
|
||||
69, 68, 75,
|
||||
69, 75, 70,
|
||||
70, 76, 71,
|
||||
66, 71, 72,
|
||||
72, 78, 73,
|
||||
73, 79, 74,
|
||||
75, 74, 81,
|
||||
75, 81, 76,
|
||||
76, 82, 77,
|
||||
77, 83, 72,
|
||||
79, 78, 85,
|
||||
79, 85, 80,
|
||||
81, 80, 87,
|
||||
81, 87, 82,
|
||||
83, 82, 89,
|
||||
83, 89, 78,
|
||||
84, 90, 85,
|
||||
85, 91, 86,
|
||||
87, 86, 93,
|
||||
87, 93, 88,
|
||||
89, 88, 95,
|
||||
89, 95, 84,
|
||||
90, 96, 91,
|
||||
91, 97, 92,
|
||||
92, 98, 93,
|
||||
93, 99, 94,
|
||||
94, 100, 95,
|
||||
95, 101, 90,
|
||||
96, 102, 97,
|
||||
97, 103, 98,
|
||||
98, 104, 99,
|
||||
100, 99, 106,
|
||||
100, 106, 101,
|
||||
96, 101, 102,
|
||||
102, 108, 103,
|
||||
104, 103, 110,
|
||||
104, 110, 105,
|
||||
106, 105, 112,
|
||||
106, 112, 107,
|
||||
102, 107, 108,
|
||||
108, 114, 109,
|
||||
109, 115, 110,
|
||||
110, 116, 111,
|
||||
112, 111, 118,
|
||||
113, 112, 119,
|
||||
108, 113, 114,
|
||||
115, 114, 121,
|
||||
115, 121, 116,
|
||||
116, 122, 117,
|
||||
118, 117, 124,
|
||||
118, 124, 119,
|
||||
119, 125, 114,
|
||||
120, 126, 121,
|
||||
122, 121, 128,
|
||||
122, 128, 123,
|
||||
124, 123, 130,
|
||||
124, 130, 125,
|
||||
120, 125, 126,
|
||||
126, 132, 127,
|
||||
127, 133, 128,
|
||||
129, 128, 135,
|
||||
129, 135, 130,
|
||||
130, 136, 131,
|
||||
126, 131, 132,
|
||||
133, 132, 139,
|
||||
134, 133, 140,
|
||||
135, 134, 141,
|
||||
135, 141, 136,
|
||||
136, 142, 137,
|
||||
137, 143, 132,
|
||||
139, 138, 145,
|
||||
140, 139, 146,
|
||||
140, 146, 141,
|
||||
142, 141, 148,
|
||||
142, 148, 143,
|
||||
143, 149, 138,
|
||||
145, 144, 151,
|
||||
145, 151, 146,
|
||||
147, 146, 153,
|
||||
147, 153, 148,
|
||||
148, 154, 149,
|
||||
149, 155, 144,
|
||||
150, 156, 151,
|
||||
152, 151, 158,
|
||||
152, 158, 153,
|
||||
153, 159, 154,
|
||||
154, 160, 155,
|
||||
150, 155, 156,
|
||||
157, 156, 163,
|
||||
157, 163, 158,
|
||||
159, 158, 165,
|
||||
159, 165, 160,
|
||||
161, 160, 167,
|
||||
161, 167, 156,
|
||||
163, 162, 169,
|
||||
163, 169, 164,
|
||||
165, 164, 171,
|
||||
166, 165, 172,
|
||||
167, 166, 173,
|
||||
167, 173, 162,
|
||||
168, 174, 169,
|
||||
169, 175, 170,
|
||||
171, 170, 177,
|
||||
171, 177, 172,
|
||||
173, 172, 179,
|
||||
168, 173, 174,
|
||||
175, 174, 181,
|
||||
175, 181, 176,
|
||||
177, 176, 183,
|
||||
177, 183, 178,
|
||||
179, 178, 185,
|
||||
174, 179, 180,
|
||||
180, 186, 181,
|
||||
181, 187, 182,
|
||||
182, 188, 183,
|
||||
184, 183, 190,
|
||||
184, 190, 185,
|
||||
185, 191, 180,
|
||||
186, 0, 187,
|
||||
187, 1, 188,
|
||||
188, 2, 189,
|
||||
189, 3, 190,
|
||||
191, 190, 5,
|
||||
186, 191, 0,
|
||||
};
|
||||
|
||||
ManipulatorGeomInfo wm_manipulator_geom_data_dial = {
|
||||
.nverts = 192,
|
||||
.ntris = 384,
|
||||
.verts = verts,
|
||||
.normals = normals,
|
||||
.indices = indices,
|
||||
};
|
|
@ -0,0 +1,51 @@
|
|||
/*
|
||||
* ***** BEGIN GPL LICENSE BLOCK *****
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* The Original Code is Copyright (C) 2016 Blender Foundation.
|
||||
* All rights reserved.
|
||||
*
|
||||
* ***** END GPL LICENSE BLOCK *****
|
||||
*/
|
||||
|
||||
/** \file blender/windowmanager/manipulators/intern/manipulator_library/manipulator_geometry.h
|
||||
* \ingroup wm
|
||||
*
|
||||
* \name Manipulator Geometry
|
||||
*
|
||||
* \brief Prototypes for arrays defining the manipulator geometry. The actual definitions can be found in files usually
|
||||
* called geom_xxx_manipulator.c
|
||||
*/
|
||||
|
||||
|
||||
#ifndef __MANIPULATOR_GEOMETRY_H__
|
||||
#define __MANIPULATOR_GEOMETRY_H__
|
||||
|
||||
typedef struct ManipulatorGeomInfo {
|
||||
int nverts;
|
||||
int ntris;
|
||||
const float (*verts)[3];
|
||||
const float (*normals)[3];
|
||||
const unsigned short *indices;
|
||||
} ManipulatorGeomInfo;
|
||||
|
||||
/* arrow manipulator */
|
||||
extern ManipulatorGeomInfo wm_manipulator_geom_data_arrow;
|
||||
|
||||
/* cube manipulator */
|
||||
extern ManipulatorGeomInfo wm_manipulator_geom_data_cube;
|
||||
|
||||
#endif /* __MANIPULATOR_GEOMETRY_H__ */
|
|
@ -77,23 +77,23 @@ float manipulator_value_from_offset(
|
|||
const bool constrained, const bool inverted, const bool use_precision);
|
||||
|
||||
void manipulator_property_data_update(
|
||||
wmManipulator *manipulator, ManipulatorCommonData *data, const int slot,
|
||||
struct wmManipulator *manipulator, ManipulatorCommonData *data, const int slot,
|
||||
const bool constrained, const bool inverted);
|
||||
|
||||
void manipulator_property_value_set(
|
||||
bContext *C, const wmManipulator *manipulator,
|
||||
bContext *C, const struct wmManipulator *manipulator,
|
||||
const int slot, const float value);
|
||||
float manipulator_property_value_get(
|
||||
const wmManipulator *manipulator, const int slot);
|
||||
const struct wmManipulator *manipulator, const int slot);
|
||||
void manipulator_property_value_reset(
|
||||
bContext *C, const wmManipulator *manipulator, ManipulatorInteraction *inter,
|
||||
bContext *C, const struct wmManipulator *manipulator, ManipulatorInteraction *inter,
|
||||
const int slot);
|
||||
|
||||
|
||||
/* -------------------------------------------------------------------- */
|
||||
|
||||
void manipulator_color_get(
|
||||
const wmManipulator *manipulator, const bool highlight,
|
||||
const struct wmManipulator *manipulator, const bool highlight,
|
||||
float r_col[]);
|
||||
|
||||
#endif /* __MANIPULATOR_LIBRARY_INTERN_H__ */
|
||||
|
|
|
@ -0,0 +1,248 @@
|
|||
/*
|
||||
* ***** BEGIN GPL LICENSE BLOCK *****
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* ***** END GPL LICENSE BLOCK *****
|
||||
*/
|
||||
|
||||
/** \file blender/windowmanager/manipulators/intern/manipulator_library/primitive_manipulator.c
|
||||
* \ingroup wm
|
||||
*
|
||||
* \name Primitive Manipulator
|
||||
*
|
||||
* 3D Manipulator
|
||||
*
|
||||
* \brief Manipulator with primitive drawing type (plane, cube, etc.).
|
||||
* Currently only plane primitive supported without own handling, use with operator only.
|
||||
*/
|
||||
|
||||
#include "BIF_gl.h"
|
||||
|
||||
#include "BKE_context.h"
|
||||
|
||||
#include "BLI_math.h"
|
||||
|
||||
#include "DNA_view3d_types.h"
|
||||
#include "DNA_manipulator_types.h"
|
||||
|
||||
#include "GPU_select.h"
|
||||
|
||||
#include "MEM_guardedalloc.h"
|
||||
|
||||
#include "WM_api.h"
|
||||
#include "WM_types.h"
|
||||
|
||||
/* own includes */
|
||||
#include "WM_manipulator_types.h"
|
||||
#include "WM_manipulator_library.h"
|
||||
#include "wm_manipulator_wmapi.h"
|
||||
#include "wm_manipulator_intern.h"
|
||||
#include "manipulator_library_intern.h"
|
||||
|
||||
|
||||
/* PrimitiveManipulator->flag */
|
||||
enum {
|
||||
PRIM_UP_VECTOR_SET = (1 << 0),
|
||||
};
|
||||
|
||||
typedef struct PrimitiveManipulator {
|
||||
wmManipulator manipulator;
|
||||
|
||||
float direction[3];
|
||||
float up[3];
|
||||
int style;
|
||||
int flag;
|
||||
} PrimitiveManipulator;
|
||||
|
||||
|
||||
static float verts_plane[4][3] = {
|
||||
{-1, -1, 0},
|
||||
{ 1, -1, 0},
|
||||
{ 1, 1, 0},
|
||||
{-1, 1, 0},
|
||||
};
|
||||
|
||||
|
||||
/* -------------------------------------------------------------------- */
|
||||
|
||||
static void manipulator_primitive_draw_geom(
|
||||
const float col_inner[4], const float col_outer[4], const int style)
|
||||
{
|
||||
float (*verts)[3];
|
||||
float vert_count;
|
||||
|
||||
if (style == MANIPULATOR_PRIMITIVE_STYLE_PLANE) {
|
||||
verts = verts_plane;
|
||||
vert_count = ARRAY_SIZE(verts_plane);
|
||||
}
|
||||
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(3, GL_FLOAT, 0, verts);
|
||||
glColor4fv(col_inner);
|
||||
glDrawArrays(GL_QUADS, 0, vert_count);
|
||||
glColor4fv(col_outer);
|
||||
glDrawArrays(GL_LINE_LOOP, 0, vert_count);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
}
|
||||
|
||||
static void manipulator_primitive_draw_intern(
|
||||
PrimitiveManipulator *prim, const bool UNUSED(select),
|
||||
const bool highlight)
|
||||
{
|
||||
float col_inner[4], col_outer[4];
|
||||
float rot[3][3];
|
||||
float mat[4][4];
|
||||
|
||||
if (prim->flag & PRIM_UP_VECTOR_SET) {
|
||||
copy_v3_v3(rot[2], prim->direction);
|
||||
copy_v3_v3(rot[1], prim->up);
|
||||
cross_v3_v3v3(rot[0], prim->up, prim->direction);
|
||||
}
|
||||
else {
|
||||
const float up[3] = {0.0f, 0.0f, 1.0f};
|
||||
rotation_between_vecs_to_mat3(rot, up, prim->direction);
|
||||
}
|
||||
|
||||
copy_m4_m3(mat, rot);
|
||||
copy_v3_v3(mat[3], prim->manipulator.origin);
|
||||
mul_mat3_m4_fl(mat, prim->manipulator.scale);
|
||||
|
||||
glPushMatrix();
|
||||
glMultMatrixf(mat);
|
||||
|
||||
manipulator_color_get(&prim->manipulator, highlight, col_outer);
|
||||
copy_v4_v4(col_inner, col_outer);
|
||||
col_inner[3] *= 0.5f;
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glTranslatef(UNPACK3(prim->manipulator.offset));
|
||||
manipulator_primitive_draw_geom(col_inner, col_outer, prim->style);
|
||||
glDisable(GL_BLEND);
|
||||
|
||||
glPopMatrix();
|
||||
|
||||
if (prim->manipulator.interaction_data) {
|
||||
ManipulatorInteraction *inter = prim->manipulator.interaction_data;
|
||||
|
||||
copy_v4_fl(col_inner, 0.5f);
|
||||
copy_v3_fl(col_outer, 0.5f);
|
||||
col_outer[3] = 0.8f;
|
||||
|
||||
copy_m4_m3(mat, rot);
|
||||
copy_v3_v3(mat[3], inter->init_origin);
|
||||
mul_mat3_m4_fl(mat, inter->init_scale);
|
||||
|
||||
glPushMatrix();
|
||||
glMultMatrixf(mat);
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glTranslatef(UNPACK3(prim->manipulator.offset));
|
||||
manipulator_primitive_draw_geom(col_inner, col_outer, prim->style);
|
||||
glDisable(GL_BLEND);
|
||||
|
||||
glPopMatrix();
|
||||
}
|
||||
}
|
||||
|
||||
static void manipulator_primitive_render_3d_intersect(
|
||||
const bContext *UNUSED(C), wmManipulator *manipulator,
|
||||
int selectionbase)
|
||||
{
|
||||
GPU_select_load_id(selectionbase);
|
||||
manipulator_primitive_draw_intern((PrimitiveManipulator *)manipulator, true, false);
|
||||
}
|
||||
|
||||
static void manipulator_primitive_draw(const bContext *UNUSED(C), wmManipulator *manipulator)
|
||||
{
|
||||
manipulator_primitive_draw_intern(
|
||||
(PrimitiveManipulator *)manipulator, false,
|
||||
(manipulator->state & WM_MANIPULATOR_HIGHLIGHT));
|
||||
}
|
||||
|
||||
static int manipulator_primitive_invoke(
|
||||
bContext *UNUSED(C), const wmEvent *UNUSED(event), wmManipulator *manipulator)
|
||||
{
|
||||
ManipulatorInteraction *inter = MEM_callocN(sizeof(ManipulatorInteraction), __func__);
|
||||
|
||||
copy_v3_v3(inter->init_origin, manipulator->origin);
|
||||
inter->init_scale = manipulator->scale;
|
||||
|
||||
manipulator->interaction_data = inter;
|
||||
|
||||
return OPERATOR_RUNNING_MODAL;
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------------------------------- */
|
||||
/** \name Primitive Manipulator API
|
||||
*
|
||||
* \{ */
|
||||
|
||||
wmManipulator *MANIPULATOR_primitive_new(wmManipulatorGroup *mgroup, const char *name, const int style)
|
||||
{
|
||||
PrimitiveManipulator *prim = MEM_callocN(sizeof(PrimitiveManipulator), name);
|
||||
const float dir_default[3] = {0.0f, 0.0f, 1.0f};
|
||||
|
||||
prim->manipulator.draw = manipulator_primitive_draw;
|
||||
prim->manipulator.invoke = manipulator_primitive_invoke;
|
||||
prim->manipulator.intersect = NULL;
|
||||
prim->manipulator.render_3d_intersection = manipulator_primitive_render_3d_intersect;
|
||||
prim->manipulator.flag |= WM_MANIPULATOR_DRAW_ACTIVE;
|
||||
prim->style = style;
|
||||
|
||||
/* defaults */
|
||||
copy_v3_v3(prim->direction, dir_default);
|
||||
|
||||
wm_manipulator_register(mgroup, &prim->manipulator, name);
|
||||
|
||||
return (wmManipulator *)prim;
|
||||
}
|
||||
|
||||
/**
|
||||
* Define direction the primitive will point towards
|
||||
*/
|
||||
void MANIPULATOR_primitive_set_direction(wmManipulator *manipulator, const float direction[3])
|
||||
{
|
||||
PrimitiveManipulator *prim = (PrimitiveManipulator *)manipulator;
|
||||
|
||||
normalize_v3_v3(prim->direction, direction);
|
||||
}
|
||||
|
||||
/**
|
||||
* Define up-direction of the primitive manipulator
|
||||
*/
|
||||
void MANIPULATOR_primitive_set_up_vector(wmManipulator *manipulator, const float direction[3])
|
||||
{
|
||||
PrimitiveManipulator *prim = (PrimitiveManipulator *)manipulator;
|
||||
|
||||
if (direction) {
|
||||
normalize_v3_v3(prim->up, direction);
|
||||
prim->flag |= PRIM_UP_VECTOR_SET;
|
||||
}
|
||||
else {
|
||||
prim->flag &= ~PRIM_UP_VECTOR_SET;
|
||||
}
|
||||
}
|
||||
|
||||
/** \} */ // Primitive Manipulator API
|
||||
|
||||
|
||||
/* -------------------------------------------------------------------- */
|
||||
|
||||
void fix_linking_manipulator_primitive(void)
|
||||
{
|
||||
(void)0;
|
||||
}
|
|
@ -34,6 +34,8 @@
|
|||
#include "BLI_string.h"
|
||||
#include "BLI_string_utils.h"
|
||||
|
||||
#include "DNA_manipulator_types.h"
|
||||
|
||||
#include "ED_screen.h"
|
||||
#include "ED_view3d.h"
|
||||
|
||||
|
@ -50,6 +52,59 @@
|
|||
#include "wm_manipulator_wmapi.h"
|
||||
#include "wm_manipulator_intern.h"
|
||||
|
||||
#include "manipulator_library/manipulator_geometry.h"
|
||||
|
||||
/**
|
||||
* Main draw call for ManipulatorGeomInfo data
|
||||
*/
|
||||
void wm_manipulator_geometryinfo_draw(const ManipulatorGeomInfo *info, const bool select)
|
||||
{
|
||||
GLuint buf[3];
|
||||
const bool use_lighting = !select && ((U.manipulator_flag & V3D_SHADED_MANIPULATORS) != 0);
|
||||
|
||||
if (use_lighting)
|
||||
glGenBuffers(3, buf);
|
||||
else
|
||||
glGenBuffers(2, buf);
|
||||
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, buf[0]);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 3 * info->nverts, info->verts, GL_STATIC_DRAW);
|
||||
glVertexPointer(3, GL_FLOAT, 0, NULL);
|
||||
|
||||
if (use_lighting) {
|
||||
glEnableClientState(GL_NORMAL_ARRAY);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, buf[2]);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 3 * info->nverts, info->normals, GL_STATIC_DRAW);
|
||||
glNormalPointer(GL_FLOAT, 0, NULL);
|
||||
glShadeModel(GL_SMOOTH);
|
||||
}
|
||||
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buf[1]);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(unsigned short) * (3 * info->ntris), info->indices, GL_STATIC_DRAW);
|
||||
|
||||
glEnable(GL_CULL_FACE);
|
||||
// glEnable(GL_DEPTH_TEST);
|
||||
|
||||
glDrawElements(GL_TRIANGLES, info->ntris * 3, GL_UNSIGNED_SHORT, NULL);
|
||||
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
// glDisable(GL_CULL_FACE);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
|
||||
if (use_lighting) {
|
||||
glDisableClientState(GL_NORMAL_ARRAY);
|
||||
glShadeModel(GL_FLAT);
|
||||
glDeleteBuffers(3, buf);
|
||||
}
|
||||
else {
|
||||
glDeleteBuffers(2, buf);
|
||||
}
|
||||
}
|
||||
|
||||
/* Still unused */
|
||||
wmManipulator *WM_manipulator_new(
|
||||
|
@ -66,12 +121,11 @@ wmManipulator *WM_manipulator_new(
|
|||
manipulator->render_3d_intersection = render_3d_intersection;
|
||||
|
||||
/* XXX */
|
||||
// fix_linking_manipulator_arrow();
|
||||
// fix_linking_manipulator_arrow2d();
|
||||
// fix_linking_manipulator_cage();
|
||||
// fix_linking_manipulator_dial();
|
||||
// fix_linking_manipulator_facemap();
|
||||
// fix_linking_manipulator_primitive();
|
||||
fix_linking_manipulator_arrow();
|
||||
fix_linking_manipulator_arrow2d();
|
||||
fix_linking_manipulator_cage();
|
||||
fix_linking_manipulator_dial();
|
||||
fix_linking_manipulator_primitive();
|
||||
|
||||
return manipulator;
|
||||
}
|
||||
|
@ -207,6 +261,14 @@ PointerRNA *WM_manipulator_set_operator(wmManipulator *manipulator, const char *
|
|||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
void WM_manipulator_set_custom_handler(
|
||||
struct wmManipulator *manipulator,
|
||||
int (*handler)(struct bContext *, const wmEvent *, struct wmManipulator *, const int))
|
||||
{
|
||||
manipulator->handler = handler;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Set manipulator select callback.
|
||||
*
|
||||
|
@ -341,7 +403,7 @@ void wm_manipulator_calculate_scale(wmManipulator *manipulator, const bContext *
|
|||
float scale = 1.0f;
|
||||
|
||||
if (manipulator->mgroup->type->flag & WM_MANIPULATORGROUPTYPE_SCALE_3D) {
|
||||
if (rv3d /*&& (U.manipulator_flag & V3D_3D_MANIPULATORS) == 0*/) { /* UserPref flag might be useful for later */
|
||||
if (rv3d /*&& (U.manipulator_flag & V3D_DRAW_MANIPULATOR) == 0*/) { /* UserPref flag might be useful for later */
|
||||
if (manipulator->get_final_position) {
|
||||
float position[3];
|
||||
|
||||
|
|
|
@ -30,6 +30,7 @@
|
|||
|
||||
struct wmKeyConfig;
|
||||
struct wmManipulatorMap;
|
||||
struct ManipulatorGeomInfo;
|
||||
|
||||
/* -------------------------------------------------------------------- */
|
||||
/* wmManipulator */
|
||||
|
@ -154,8 +155,8 @@ enum {
|
|||
|
||||
struct wmManipulatorGroup *wm_manipulatorgroup_new_from_type(struct wmManipulatorGroupType *mgrouptype);
|
||||
void wm_manipulatorgroup_free(bContext *C, struct wmManipulatorMap *mmap, struct wmManipulatorGroup *mgroup);
|
||||
void wm_manipulatorgroup_manipulator_register(struct wmManipulatorGroup *mgroup, wmManipulator *manipulator);
|
||||
wmManipulator *wm_manipulatorgroup_find_intersected_mainpulator(
|
||||
void wm_manipulatorgroup_manipulator_register(struct wmManipulatorGroup *mgroup, struct wmManipulator *manipulator);
|
||||
struct wmManipulator *wm_manipulatorgroup_find_intersected_mainpulator(
|
||||
const struct wmManipulatorGroup *mgroup, struct bContext *C, const struct wmEvent *event,
|
||||
unsigned char *part);
|
||||
void wm_manipulatorgroup_intersectable_manipulators_to_list(
|
||||
|
@ -210,21 +211,14 @@ struct wmManipulatorMapType {
|
|||
ListBase manipulator_grouptypes;
|
||||
};
|
||||
|
||||
void wm_manipulatormap_selected_delete(wmManipulatorMap *mmap);
|
||||
bool wm_manipulatormap_deselect_all(struct wmManipulatorMap *mmap, wmManipulator ***sel);
|
||||
void wm_manipulatormap_selected_delete(struct wmManipulatorMap *mmap);
|
||||
bool wm_manipulatormap_deselect_all(struct wmManipulatorMap *mmap, struct wmManipulator ***sel);
|
||||
|
||||
|
||||
/* -------------------------------------------------------------------- */
|
||||
/* Manipulator drawing */
|
||||
|
||||
typedef struct ManipulatorGeometryInfo {
|
||||
int nverts;
|
||||
int ntris;
|
||||
float (*verts)[3];
|
||||
float (*normals)[3];
|
||||
unsigned short *indices;
|
||||
bool init;
|
||||
} ManipulatorGeometryInfo;
|
||||
void wm_manipulator_geometryinfo_draw(const struct ManipulatorGeomInfo *info, const bool select);
|
||||
|
||||
#endif /* __WM_MANIPULATOR_INTERN_H__ */
|
||||
|
||||
|
|
|
@ -43,6 +43,8 @@
|
|||
|
||||
#include "BPY_extern.h"
|
||||
|
||||
#include "DNA_manipulator_types.h"
|
||||
|
||||
#include "ED_screen.h"
|
||||
|
||||
#include "MEM_guardedalloc.h"
|
||||
|
|
|
@ -36,6 +36,8 @@
|
|||
#include "BLI_string.h"
|
||||
#include "BLI_ghash.h"
|
||||
|
||||
#include "DNA_manipulator_types.h"
|
||||
|
||||
#include "ED_screen.h"
|
||||
#include "ED_view3d.h"
|
||||
|
||||
|
@ -237,6 +239,30 @@ static void manipulators_draw_list(const wmManipulatorMap *mmap, const bContext
|
|||
return;
|
||||
BLI_assert(!BLI_listbase_is_empty(&mmap->manipulator_groups));
|
||||
|
||||
const bool draw_multisample = (U.ogl_multisamples != USER_MULTISAMPLE_NONE);
|
||||
const bool use_lighting = (U.manipulator_flag & V3D_SHADED_MANIPULATORS) != 0;
|
||||
|
||||
/* enable multisampling */
|
||||
if (draw_multisample) {
|
||||
glEnable(GL_MULTISAMPLE);
|
||||
}
|
||||
if (use_lighting) {
|
||||
const float lightpos[4] = {0.0, 0.0, 1.0, 0.0};
|
||||
const float diffuse[4] = {1.0, 1.0, 1.0, 0.0};
|
||||
|
||||
glPushAttrib(GL_LIGHTING_BIT | GL_ENABLE_BIT);
|
||||
|
||||
glEnable(GL_LIGHTING);
|
||||
glEnable(GL_LIGHT0);
|
||||
glEnable(GL_COLOR_MATERIAL);
|
||||
glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE);
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
glLightfv(GL_LIGHT0, GL_POSITION, lightpos);
|
||||
glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
/* draw_manipulators contains all visible manipulators - draw them */
|
||||
for (LinkData *link = draw_manipulators->first, *link_next; link; link = link_next) {
|
||||
wmManipulator *manipulator = link->data;
|
||||
|
@ -246,6 +272,13 @@ static void manipulators_draw_list(const wmManipulatorMap *mmap, const bContext
|
|||
/* free/remove manipulator link after drawing */
|
||||
BLI_freelinkN(draw_manipulators, link);
|
||||
}
|
||||
|
||||
if (draw_multisample) {
|
||||
glDisable(GL_MULTISAMPLE);
|
||||
}
|
||||
if (use_lighting) {
|
||||
glPopAttrib();
|
||||
}
|
||||
}
|
||||
|
||||
void WM_manipulatormap_draw(wmManipulatorMap *mmap, const bContext *C, const int drawstep)
|
||||
|
|
Loading…
Reference in New Issue