Changes from custom-manipulators branch

Minor changes from custom-manipulators branch,
before larger changes are applied.
This commit is contained in:
Campbell Barton 2017-04-06 21:55:58 +10:00
parent 0feca278a4
commit d8f931c9b7
26 changed files with 3367 additions and 43 deletions

View File

@ -57,6 +57,7 @@ set(SRC_DNA_INC
${CMAKE_CURRENT_SOURCE_DIR}/makesdna/DNA_layer_types.h
${CMAKE_CURRENT_SOURCE_DIR}/makesdna/DNA_linestyle_types.h
${CMAKE_CURRENT_SOURCE_DIR}/makesdna/DNA_listBase.h
${CMAKE_CURRENT_SOURCE_DIR}/makesdna/DNA_manipulator_types.h
${CMAKE_CURRENT_SOURCE_DIR}/makesdna/DNA_material_types.h
${CMAKE_CURRENT_SOURCE_DIR}/makesdna/DNA_mesh_types.h
${CMAKE_CURRENT_SOURCE_DIR}/makesdna/DNA_meshdata_types.h

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@ -0,0 +1,43 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file DNA_manipulator_types.h
* \ingroup DNA
*/
#ifndef __DNA_MANIPULATOR_TYPES_H__
#define __DNA_MANIPULATOR_TYPES_H__
typedef struct wmManipulatorGroup {
struct wmManipulatorGroup *next, *prev;
struct wmManipulatorGroupType *type;
ListBase manipulators;
void *py_instance; /* python stores the class instance here */
struct ReportList *reports; /* errors and warnings storage */
void *customdata;
void (*customdata_free)(void *); /* for freeing customdata from above */
int flag; /* private */
int pad;
} wmManipulatorGroup;
#endif /* __DNA_MANIPULATOR_TYPES_H__ */

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@ -495,7 +495,8 @@ typedef struct UserDef {
short tb_leftmouse, tb_rightmouse;
struct SolidLight light[3];
short tw_hotspot, tw_flag, tw_handlesize, tw_size;
short manipulator_scale, pad3[3];
short manipulator_flag, manipulator_scale;
int pad3;
short textimeout, texcollectrate;
short wmdrawmethod; /* removed wmpad */
short dragthreshold;

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@ -137,7 +137,7 @@ typedef struct RegionView3D {
char pad[3];
float ofs_lock[2]; /* normalized offset for locked view: (-1, -1) bottom left, (1, 1) upper right */
short twdrawflag;
short twdrawflag; /* XXX can easily get rid of this (Julian) */
short rflag;
@ -392,8 +392,8 @@ enum {
/* View3d->twflag */
/* USE = user setting, DRAW = based on selection */
#define V3D_USE_MANIPULATOR 1
#define V3D_DRAW_MANIPULATOR 2
/* #define V3D_CALC_MANIPULATOR 4 */ /*UNUSED*/
#define V3D_DRAW_MANIPULATOR (1 << 1)
#define V3D_SHADED_MANIPULATORS (1 << 2)
/* BGPic->flag */
/* may want to use 1 for select ? */

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@ -77,6 +77,7 @@ static const char *includefiles[] = {
"DNA_image_types.h",
"DNA_texture_types.h",
"DNA_lamp_types.h",
"DNA_manipulator_types.h",
"DNA_material_types.h",
"DNA_vfont_types.h",
"DNA_meta_types.h",
@ -1290,6 +1291,7 @@ int main(int argc, char **argv)
#include "DNA_image_types.h"
#include "DNA_texture_types.h"
#include "DNA_lamp_types.h"
#include "DNA_manipulator_types.h"
#include "DNA_material_types.h"
#include "DNA_vfont_types.h"
#include "DNA_meta_types.h"

View File

@ -73,6 +73,13 @@ set(SRC
manipulators/intern/wm_manipulator.c
manipulators/intern/wm_manipulatorgroup.c
manipulators/intern/wm_manipulatormap.c
manipulators/intern/manipulator_library/arrow_manipulator.c
manipulators/intern/manipulator_library/arrow2d_manipulator.c
manipulators/intern/manipulator_library/cage_manipulator.c
manipulators/intern/manipulator_library/dial_manipulator.c
manipulators/intern/manipulator_library/primitive_manipulator.c
manipulators/intern/manipulator_library/geom_arrow_manipulator.c
manipulators/intern/manipulator_library/geom_cube_manipulator.c
manipulators/intern/manipulator_library/manipulator_library_utils.c
WM_api.h
@ -88,8 +95,10 @@ set(SRC
wm_window.h
manipulators/WM_manipulator_api.h
manipulators/WM_manipulator_types.h
manipulators/WM_manipulator_library.h
manipulators/wm_manipulator_wmapi.h
manipulators/intern/wm_manipulator_intern.h
manipulators/intern/manipulator_library/manipulator_geometry.h
manipulators/intern/manipulator_library/manipulator_library_intern.h
)

View File

@ -44,6 +44,7 @@
/* Include external manipulator API's */
#include "manipulators/WM_manipulator_api.h"
#include "manipulators/WM_manipulator_library.h"
#ifdef __cplusplus
extern "C" {

View File

@ -36,6 +36,7 @@
#include <string.h>
#include "DNA_listBase.h"
#include "DNA_manipulator_types.h"
#include "DNA_screen_types.h"
#include "DNA_scene_types.h"
#include "DNA_windowmanager_types.h"

View File

@ -176,6 +176,10 @@ void WM_operatortype_append(void (*opfunc)(wmOperatorType *))
ot->name = N_("Dummy Name");
}
if (ot->mgrouptype) {
ot->mgrouptype->flag |= WM_MANIPULATORGROUPTYPE_OP;
}
/* XXX All ops should have a description but for now allow them not to. */
RNA_def_struct_ui_text(ot->srna, ot->name, ot->description ? ot->description : UNDOCUMENTED_OPERATOR_TIP);
RNA_def_struct_identifier(ot->srna, ot->idname);

View File

@ -58,6 +58,9 @@ void WM_manipulator_delete(
void WM_manipulator_set_property(struct wmManipulator *, int slot, struct PointerRNA *ptr, const char *propname);
struct PointerRNA *WM_manipulator_set_operator(struct wmManipulator *, const char *opname);
void WM_manipulator_set_custom_handler(
struct wmManipulator *manipulator,
int (*handler)(struct bContext *, const struct wmEvent *, struct wmManipulator *, const int));
void WM_manipulator_set_func_select(
struct wmManipulator *manipulator,
void (*select)(struct bContext *, struct wmManipulator *, const int action)); /* wmManipulatorSelectFunc */

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@ -0,0 +1,128 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/windowmanager/manipulators/WM_manipulator_library.h
* \ingroup wm
*
* \name Generic Manipulator Library
*
* Only included in WM_api.h and lower level files.
*/
#ifndef __WM_MANIPULATOR_LIBRARY_H__
#define __WM_MANIPULATOR_LIBRARY_H__
struct wmManipulatorGroup;
/* -------------------------------------------------------------------- */
/* 3D Arrow Manipulator */
enum {
MANIPULATOR_ARROW_STYLE_NORMAL = 1,
MANIPULATOR_ARROW_STYLE_NO_AXIS = (1 << 1),
MANIPULATOR_ARROW_STYLE_CROSS = (1 << 2),
MANIPULATOR_ARROW_STYLE_INVERTED = (1 << 3), /* inverted offset during interaction - if set it also sets constrained below */
MANIPULATOR_ARROW_STYLE_CONSTRAINED = (1 << 4), /* clamp arrow interaction to property width */
MANIPULATOR_ARROW_STYLE_BOX = (1 << 5), /* use a box for the arrowhead */
MANIPULATOR_ARROW_STYLE_CONE = (1 << 6),
};
/* slots for properties */
enum {
ARROW_SLOT_OFFSET_WORLD_SPACE = 0
};
struct wmManipulator *MANIPULATOR_arrow_new(struct wmManipulatorGroup *mgroup, const char *name, const int style);
void MANIPULATOR_arrow_set_direction(struct wmManipulator *manipulator, const float direction[3]);
void MANIPULATOR_arrow_set_up_vector(struct wmManipulator *manipulator, const float direction[3]);
void MANIPULATOR_arrow_set_line_len(struct wmManipulator *manipulator, const float len);
void MANIPULATOR_arrow_set_ui_range(struct wmManipulator *manipulator, const float min, const float max);
void MANIPULATOR_arrow_set_range_fac(struct wmManipulator *manipulator, const float range_fac);
void MANIPULATOR_arrow_cone_set_aspect(struct wmManipulator *manipulator, const float aspect[2]);
/* -------------------------------------------------------------------- */
/* 2D Arrow Manipulator */
struct wmManipulator *MANIPULATOR_arrow2d_new(struct wmManipulatorGroup *mgroup, const char *name);
void MANIPULATOR_arrow2d_set_angle(struct wmManipulator *manipulator, const float rot_fac);
void MANIPULATOR_arrow2d_set_line_len(struct wmManipulator *manipulator, const float len);
/* -------------------------------------------------------------------- */
/* Cage Manipulator */
enum {
MANIPULATOR_RECT_TRANSFORM_STYLE_TRANSLATE = 1, /* Manipulator translates */
MANIPULATOR_RECT_TRANSFORM_STYLE_ROTATE = (1 << 1), /* Manipulator rotates */
MANIPULATOR_RECT_TRANSFORM_STYLE_SCALE = (1 << 2), /* Manipulator scales */
MANIPULATOR_RECT_TRANSFORM_STYLE_SCALE_UNIFORM = (1 << 3), /* Manipulator scales uniformly */
};
enum {
RECT_TRANSFORM_SLOT_OFFSET = 0,
RECT_TRANSFORM_SLOT_SCALE = 1
};
struct wmManipulator *MANIPULATOR_rect_transform_new(
struct wmManipulatorGroup *mgroup, const char *name, const int style);
void MANIPULATOR_rect_transform_set_dimensions(
struct wmManipulator *manipulator, const float width, const float height);
/* -------------------------------------------------------------------- */
/* Dial Manipulator */
enum {
MANIPULATOR_DIAL_STYLE_RING = 0,
MANIPULATOR_DIAL_STYLE_RING_CLIPPED = 1,
MANIPULATOR_DIAL_STYLE_RING_FILLED = 2,
};
struct wmManipulator *MANIPULATOR_dial_new(struct wmManipulatorGroup *mgroup, const char *name, const int style);
void MANIPULATOR_dial_set_up_vector(struct wmManipulator *manipulator, const float direction[3]);
/* -------------------------------------------------------------------- */
/* Facemap Manipulator */
struct wmManipulator *MANIPULATOR_facemap_new(
struct wmManipulatorGroup *mgroup, const char *name, const int style,
struct Object *ob, const int facemap);
struct bFaceMap *MANIPULATOR_facemap_get_fmap(struct wmManipulator *manipulator);
/* -------------------------------------------------------------------- */
/* Primitive Manipulator */
enum {
MANIPULATOR_PRIMITIVE_STYLE_PLANE = 0,
};
struct wmManipulator *MANIPULATOR_primitive_new(struct wmManipulatorGroup *mgroup, const char *name, const int style);
void MANIPULATOR_primitive_set_direction(struct wmManipulator *manipulator, const float direction[3]);
void MANIPULATOR_primitive_set_up_vector(struct wmManipulator *manipulator, const float direction[3]);
#endif /* __WM_MANIPULATOR_LIBRARY_H__ */

View File

@ -71,21 +71,6 @@ enum {
/* -------------------------------------------------------------------- */
/* wmManipulatorGroup */
typedef struct wmManipulatorGroup {
struct wmManipulatorGroup *next, *prev;
struct wmManipulatorGroupType *type;
ListBase manipulators;
void *py_instance; /* python stores the class instance here */
struct ReportList *reports; /* errors and warnings storage */
void *customdata;
void (*customdata_free)(void *); /* for freeing customdata from above */
int flag; /* private */
int pad;
} wmManipulatorGroup;
/* factory class for a manipulator-group type, gets called every time a new area is spawned */
typedef struct wmManipulatorGroupType {
struct wmManipulatorGroupType *next, *prev;

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@ -0,0 +1,221 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2016 Blender Foundation.
* All rights reserved.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/windowmanager/manipulators/intern/manipulator_library/arrow2d_manipulator.c
* \ingroup wm
*
* \name 2D Arrow Manipulator
*
* \brief Simple arrow manipulator which is dragged into a certain direction.
*/
#include "BIF_gl.h"
#include "BKE_context.h"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BLI_rect.h"
#include "DNA_manipulator_types.h"
#include "DNA_windowmanager_types.h"
#include "ED_screen.h"
#include "MEM_guardedalloc.h"
#include "RNA_access.h"
#include "WM_types.h"
/* own includes */
#include "WM_manipulator_types.h"
#include "wm_manipulator_wmapi.h"
#include "WM_manipulator_library.h"
#include "wm_manipulator_intern.h"
#include "manipulator_library_intern.h"
typedef struct ArrowManipulator2D {
struct wmManipulator manipulator;
float angle;
float line_len;
} ArrowManipulator2D;
static void arrow2d_draw_geom(ArrowManipulator2D *arrow, const float origin[2])
{
const float size = 0.11f;
const float size_h = size / 2.0f;
const float len = arrow->line_len;
const float draw_line_ofs = (arrow->manipulator.line_width * 0.5f) / arrow->manipulator.scale;
glPushMatrix();
glTranslatef(UNPACK2(origin), 0.0f);
glScalef(arrow->manipulator.scale, arrow->manipulator.scale, 0.0f);
glRotatef(RAD2DEGF(arrow->angle), 0.0f, 0.0f, 1.0f);
/* local offset */
glTranslatef(arrow->manipulator.offset[0] + draw_line_ofs, arrow->manipulator.offset[1], 0.0f);
/* TODO get rid of immediate mode */
glBegin(GL_LINES);
glVertex2f(0.0f, 0.0f);
glVertex2f(0.0f, len);
glEnd();
glBegin(GL_TRIANGLES);
glVertex2f(size_h, len);
glVertex2f(-size_h, len);
glVertex2f(0.0f, len + size * 1.7f);
glEnd();
glPopMatrix();
}
static void manipulator_arrow2d_draw(const bContext *UNUSED(C), struct wmManipulator *manipulator)
{
ArrowManipulator2D *arrow = (ArrowManipulator2D *)manipulator;
float col[4];
manipulator_color_get(manipulator, manipulator->state & WM_MANIPULATOR_HIGHLIGHT, col);
glColor4fv(col);
glLineWidth(manipulator->line_width);
glEnable(GL_BLEND);
arrow2d_draw_geom(arrow, manipulator->origin);
glDisable(GL_BLEND);
if (arrow->manipulator.interaction_data) {
ManipulatorInteraction *inter = arrow->manipulator.interaction_data;
glColor4f(0.5f, 0.5f, 0.5f, 0.5f);
glEnable(GL_BLEND);
arrow2d_draw_geom(arrow, inter->init_origin);
glDisable(GL_BLEND);
}
}
static int manipulator_arrow2d_invoke(bContext *UNUSED(C), const wmEvent *UNUSED(event), struct wmManipulator *manipulator)
{
ManipulatorInteraction *inter = MEM_callocN(sizeof(ManipulatorInteraction), __func__);
copy_v2_v2(inter->init_origin, manipulator->origin);
manipulator->interaction_data = inter;
return OPERATOR_RUNNING_MODAL;
}
static int manipulator_arrow2d_intersect(bContext *UNUSED(C), const wmEvent *event, struct wmManipulator *manipulator)
{
ArrowManipulator2D *arrow = (ArrowManipulator2D *)manipulator;
const float mval[2] = {event->mval[0], event->mval[1]};
const float line_len = arrow->line_len * manipulator->scale;
float mval_local[2];
copy_v2_v2(mval_local, mval);
sub_v2_v2(mval_local, manipulator->origin);
float line[2][2];
line[0][0] = line[0][1] = line[1][0] = 0.0f;
line[1][1] = line_len;
/* rotate only if needed */
if (arrow->angle != 0.0f) {
float rot_point[2];
copy_v2_v2(rot_point, line[1]);
rotate_v2_v2fl(line[1], rot_point, arrow->angle);
}
/* arrow line intersection check */
float isect_1[2], isect_2[2];
const int isect = isect_line_sphere_v2(
line[0], line[1], mval_local, MANIPULATOR_HOTSPOT + manipulator->line_width * 0.5f,
isect_1, isect_2);
if (isect > 0) {
float line_ext[2][2]; /* extended line for segment check including hotspot */
copy_v2_v2(line_ext[0], line[0]);
line_ext[1][0] = line[1][0] + MANIPULATOR_HOTSPOT * ((line[1][0] - line[0][0]) / line_len);
line_ext[1][1] = line[1][1] + MANIPULATOR_HOTSPOT * ((line[1][1] - line[0][1]) / line_len);
const float lambda_1 = line_point_factor_v2(isect_1, line_ext[0], line_ext[1]);
if (isect == 1) {
return IN_RANGE_INCL(lambda_1, 0.0f, 1.0f);
}
else {
BLI_assert(isect == 2);
const float lambda_2 = line_point_factor_v2(isect_2, line_ext[0], line_ext[1]);
return IN_RANGE_INCL(lambda_1, 0.0f, 1.0f) && IN_RANGE_INCL(lambda_2, 0.0f, 1.0f);
}
}
return 0;
}
/* -------------------------------------------------------------------- */
/** \name 2D Arrow Manipulator API
*
* \{ */
struct wmManipulator *MANIPULATOR_arrow2d_new(wmManipulatorGroup *mgroup, const char *name)
{
ArrowManipulator2D *arrow = MEM_callocN(sizeof(ArrowManipulator2D), __func__);
arrow->manipulator.draw = manipulator_arrow2d_draw;
arrow->manipulator.invoke = manipulator_arrow2d_invoke;
// arrow->manipulator.bind_to_prop = manipulator_arrow2d_bind_to_prop;
// arrow->manipulator.handler = manipulator_arrow2d_handler;
arrow->manipulator.intersect = manipulator_arrow2d_intersect;
// arrow->manipulator.exit = manipulator_arrow2d_exit;
arrow->manipulator.flag |= WM_MANIPULATOR_DRAW_ACTIVE;
arrow->line_len = 1.0f;
wm_manipulator_register(mgroup, &arrow->manipulator, name);
return (struct wmManipulator *)arrow;
}
void MANIPULATOR_arrow2d_set_angle(struct wmManipulator *manipulator, const float angle)
{
ArrowManipulator2D *arrow = (ArrowManipulator2D *)manipulator;
arrow->angle = angle;
}
void MANIPULATOR_arrow2d_set_line_len(struct wmManipulator *manipulator, const float len)
{
ArrowManipulator2D *arrow = (ArrowManipulator2D *)manipulator;
arrow->line_len = len;
}
/** \} */ /* Arrow Manipulator API */
/* -------------------------------------------------------------------- */
void fix_linking_manipulator_arrow2d(void)
{
(void)0;
}

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@ -0,0 +1,561 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2014 Blender Foundation.
* All rights reserved.
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/windowmanager/manipulators/intern/manipulator_library/arrow_manipulator.c
* \ingroup wm
*
* \name Arrow Manipulator
*
* 3D Manipulator
*
* \brief Simple arrow manipulator which is dragged into a certain direction.
* The arrow head can have varying shapes, e.g. cone, box, etc.
*/
#include "BIF_gl.h"
#include "BKE_context.h"
#include "BLI_math.h"
#include "DNA_manipulator_types.h"
#include "DNA_view3d_types.h"
#include "ED_view3d.h"
#include "ED_screen.h"
#include "GPU_draw.h"
#include "GPU_immediate.h"
#include "GPU_immediate_util.h"
#include "GPU_matrix.h"
#include "GPU_select.h"
#include "MEM_guardedalloc.h"
#include "RNA_access.h"
#include "WM_types.h"
#include "WM_api.h"
/* own includes */
#include "wm_manipulator_wmapi.h"
#include "wm_manipulator_intern.h"
#include "manipulator_geometry.h"
#include "manipulator_library_intern.h"
/* to use custom arrows exported to geom_arrow_manipulator.c */
//#define USE_MANIPULATOR_CUSTOM_ARROWS
/* ArrowManipulator->flag */
enum {
ARROW_UP_VECTOR_SET = (1 << 0),
ARROW_CUSTOM_RANGE_SET = (1 << 1),
};
typedef struct ArrowManipulator {
wmManipulator manipulator;
ManipulatorCommonData data;
int style;
int flag;
float len; /* arrow line length */
float direction[3];
float up[3];
float aspect[2]; /* cone style only */
} ArrowManipulator;
/* -------------------------------------------------------------------- */
static void manipulator_arrow_get_final_pos(wmManipulator *manipulator, float r_pos[3])
{
ArrowManipulator *arrow = (ArrowManipulator *)manipulator;
mul_v3_v3fl(r_pos, arrow->direction, arrow->data.offset);
add_v3_v3(r_pos, arrow->manipulator.origin);
}
static void arrow_draw_geom(const ArrowManipulator *arrow, const bool select, const float color[4])
{
/* USE_IMM for other arrow types */
glColor4fv(color);
if (arrow->style & MANIPULATOR_ARROW_STYLE_CROSS) {
glPushAttrib(GL_ENABLE_BIT);
glDisable(GL_LIGHTING);
glBegin(GL_LINES);
glVertex2f(-1.0, 0.f);
glVertex2f(1.0, 0.f);
glVertex2f(0.f, -1.0);
glVertex2f(0.f, 1.0);
glEnd();
glPopAttrib();
}
else if (arrow->style & MANIPULATOR_ARROW_STYLE_CONE) {
const float unitx = arrow->aspect[0];
const float unity = arrow->aspect[1];
const float vec[4][3] = {
{-unitx, -unity, 0},
{ unitx, -unity, 0},
{ unitx, unity, 0},
{-unitx, unity, 0},
};
glLineWidth(arrow->manipulator.line_width);
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(3, GL_FLOAT, 0, vec);
glDrawArrays(GL_LINE_LOOP, 0, ARRAY_SIZE(vec));
glDisableClientState(GL_VERTEX_ARRAY);
glLineWidth(1.0);
}
else {
#ifdef USE_MANIPULATOR_CUSTOM_ARROWS
wm_manipulator_geometryinfo_draw(&wm_manipulator_geom_data_arrow, select);
#else
const float vec[2][3] = {
{0.0f, 0.0f, 0.0f},
{0.0f, 0.0f, arrow->len},
};
glLineWidth(arrow->manipulator.line_width);
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(3, GL_FLOAT, 0, vec);
glDrawArrays(GL_LINE_STRIP, 0, ARRAY_SIZE(vec));
glDisableClientState(GL_VERTEX_ARRAY);
glLineWidth(1.0);
/* *** draw arrow head *** */
gpuPushMatrix();
if (arrow->style & MANIPULATOR_ARROW_STYLE_BOX) {
const float size = 0.05f;
/* translate to line end with some extra offset so box starts exactly where line ends */
gpuTranslate3f(0.0f, 0.0f, arrow->len + size);
/* scale down to box size */
gpuScale3f(size, size, size);
/* draw cube */
wm_manipulator_geometryinfo_draw(&wm_manipulator_geom_data_cube, select);
}
else {
const float len = 0.25f;
const float width = 0.06f;
const bool use_lighting = select == false && ((U.manipulator_flag & V3D_SHADED_MANIPULATORS) != 0);
/* translate to line end */
unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", GL_FLOAT, 3, KEEP_FLOAT);
gpuTranslate3f(0.0f, 0.0f, arrow->len);
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
immUniformColor4fv(color);
if (use_lighting) {
glShadeModel(GL_SMOOTH);
}
imm_draw_circle_fill_3d(pos, 0.0, 0.0, width, 8);
imm_draw_cylinder_fill_3d(pos, width, 0.0, len, 8, 1);
immUnbindProgram();
if (use_lighting) {
glShadeModel(GL_FLAT);
}
}
gpuPopMatrix();
#endif /* USE_MANIPULATOR_CUSTOM_ARROWS */
}
}
static void arrow_draw_intern(ArrowManipulator *arrow, const bool select, const bool highlight)
{
const float up[3] = {0.0f, 0.0f, 1.0f};
float col[4];
float rot[3][3];
float mat[4][4];
float final_pos[3];
manipulator_color_get(&arrow->manipulator, highlight, col);
manipulator_arrow_get_final_pos(&arrow->manipulator, final_pos);
if (arrow->flag & ARROW_UP_VECTOR_SET) {
copy_v3_v3(rot[2], arrow->direction);
copy_v3_v3(rot[1], arrow->up);
cross_v3_v3v3(rot[0], arrow->up, arrow->direction);
}
else {
rotation_between_vecs_to_mat3(rot, up, arrow->direction);
}
copy_m4_m3(mat, rot);
copy_v3_v3(mat[3], final_pos);
mul_mat3_m4_fl(mat, arrow->manipulator.scale);
gpuPushMatrix();
gpuMultMatrix3D(mat);
gpuTranslate3fv(arrow->manipulator.offset);
glEnable(GL_BLEND);
arrow_draw_geom(arrow, select, col);
glDisable(GL_BLEND);
gpuPopMatrix();
if (arrow->manipulator.interaction_data) {
ManipulatorInteraction *inter = arrow->manipulator.interaction_data;
copy_m4_m3(mat, rot);
copy_v3_v3(mat[3], inter->init_origin);
mul_mat3_m4_fl(mat, inter->init_scale);
gpuPushMatrix();
gpuMultMatrix3D(mat);
gpuTranslate3fv(arrow->manipulator.offset);
glEnable(GL_BLEND);
arrow_draw_geom(arrow, select, (const float [4]){0.5f, 0.5f, 0.5f, 0.5f});
glDisable(GL_BLEND);
gpuPopMatrix();
}
}
static void manipulator_arrow_render_3d_intersect(
const bContext *UNUSED(C), wmManipulator *manipulator,
int selectionbase)
{
GPU_select_load_id(selectionbase);
arrow_draw_intern((ArrowManipulator *)manipulator, true, false);
}
static void manipulator_arrow_draw(const bContext *UNUSED(C), wmManipulator *manipulator)
{
arrow_draw_intern((ArrowManipulator *)manipulator, false, (manipulator->state & WM_MANIPULATOR_HIGHLIGHT) != 0);
}
/**
* Calculate arrow offset independent from prop min value,
* meaning the range will not be offset by min value first.
*/
#define USE_ABS_HANDLE_RANGE
static int manipulator_arrow_handler(bContext *C, const wmEvent *event, wmManipulator *manipulator, const int flag)
{
ArrowManipulator *arrow = (ArrowManipulator *)manipulator;
ManipulatorInteraction *inter = manipulator->interaction_data;
ARegion *ar = CTX_wm_region(C);
RegionView3D *rv3d = ar->regiondata;
float orig_origin[4];
float viewvec[3], tangent[3], plane[3];
float offset[4];
float m_diff[2];
float dir_2d[2], dir2d_final[2];
float facdir = 1.0f;
bool use_vertical = false;
copy_v3_v3(orig_origin, inter->init_origin);
orig_origin[3] = 1.0f;
add_v3_v3v3(offset, orig_origin, arrow->direction);
offset[3] = 1.0f;
/* calculate view vector */
if (rv3d->is_persp) {
sub_v3_v3v3(viewvec, orig_origin, rv3d->viewinv[3]);
}
else {
copy_v3_v3(viewvec, rv3d->viewinv[2]);
}
normalize_v3(viewvec);
/* first determine if view vector is really close to the direction. If it is, we use
* vertical movement to determine offset, just like transform system does */
if (RAD2DEG(acos(dot_v3v3(viewvec, arrow->direction))) > 5.0f) {
/* multiply to projection space */
mul_m4_v4(rv3d->persmat, orig_origin);
mul_v4_fl(orig_origin, 1.0f / orig_origin[3]);
mul_m4_v4(rv3d->persmat, offset);
mul_v4_fl(offset, 1.0f / offset[3]);
sub_v2_v2v2(dir_2d, offset, orig_origin);
dir_2d[0] *= ar->winx;
dir_2d[1] *= ar->winy;
normalize_v2(dir_2d);
}
else {
dir_2d[0] = 0.0f;
dir_2d[1] = 1.0f;
use_vertical = true;
}
/* find mouse difference */
m_diff[0] = event->mval[0] - inter->init_mval[0];
m_diff[1] = event->mval[1] - inter->init_mval[1];
/* project the displacement on the screen space arrow direction */
project_v2_v2v2(dir2d_final, m_diff, dir_2d);
float zfac = ED_view3d_calc_zfac(rv3d, orig_origin, NULL);
ED_view3d_win_to_delta(ar, dir2d_final, offset, zfac);
add_v3_v3v3(orig_origin, offset, inter->init_origin);
/* calculate view vector for the new position */
if (rv3d->is_persp) {
sub_v3_v3v3(viewvec, orig_origin, rv3d->viewinv[3]);
}
else {
copy_v3_v3(viewvec, rv3d->viewinv[2]);
}
normalize_v3(viewvec);
if (!use_vertical) {
float fac;
/* now find a plane parallel to the view vector so we can intersect with the arrow direction */
cross_v3_v3v3(tangent, viewvec, offset);
cross_v3_v3v3(plane, tangent, viewvec);
fac = dot_v3v3(plane, offset) / dot_v3v3(arrow->direction, plane);
facdir = (fac < 0.0) ? -1.0 : 1.0;
mul_v3_v3fl(offset, arrow->direction, fac);
}
else {
facdir = (m_diff[1] < 0.0) ? -1.0 : 1.0;
}
ManipulatorCommonData *data = &arrow->data;
const float ofs_new = facdir * len_v3(offset);
const int slot = ARROW_SLOT_OFFSET_WORLD_SPACE;
/* set the property for the operator and call its modal function */
if (manipulator->props[slot]) {
const bool constrained = arrow->style & MANIPULATOR_ARROW_STYLE_CONSTRAINED;
const bool inverted = arrow->style & MANIPULATOR_ARROW_STYLE_INVERTED;
const bool use_precision = flag & WM_MANIPULATOR_TWEAK_PRECISE;
float value = manipulator_value_from_offset(data, inter, ofs_new, constrained, inverted, use_precision);
manipulator_property_value_set(C, manipulator, slot, value);
/* get clamped value */
value = manipulator_property_value_get(manipulator, slot);
data->offset = manipulator_offset_from_value(data, value, constrained, inverted);
}
else {
data->offset = ofs_new;
}
/* tag the region for redraw */
ED_region_tag_redraw(ar);
WM_event_add_mousemove(C);
return OPERATOR_PASS_THROUGH;
}
static int manipulator_arrow_invoke(bContext *UNUSED(C), const wmEvent *event, wmManipulator *manipulator)
{
ArrowManipulator *arrow = (ArrowManipulator *)manipulator;
ManipulatorInteraction *inter = MEM_callocN(sizeof(ManipulatorInteraction), __func__);
PointerRNA ptr = manipulator->ptr[ARROW_SLOT_OFFSET_WORLD_SPACE];
PropertyRNA *prop = manipulator->props[ARROW_SLOT_OFFSET_WORLD_SPACE];
if (prop) {
inter->init_value = RNA_property_float_get(&ptr, prop);
}
inter->init_offset = arrow->data.offset;
inter->init_mval[0] = event->mval[0];
inter->init_mval[1] = event->mval[1];
inter->init_scale = manipulator->scale;
manipulator_arrow_get_final_pos(manipulator, inter->init_origin);
manipulator->interaction_data = inter;
return OPERATOR_RUNNING_MODAL;
}
static void manipulator_arrow_prop_data_update(wmManipulator *manipulator, const int slot)
{
ArrowManipulator *arrow = (ArrowManipulator *)manipulator;
manipulator_property_data_update(
manipulator, &arrow->data, slot,
arrow->style & MANIPULATOR_ARROW_STYLE_CONSTRAINED,
arrow->style & MANIPULATOR_ARROW_STYLE_INVERTED);
}
static void manipulator_arrow_exit(bContext *C, wmManipulator *manipulator, const bool cancel)
{
if (!cancel)
return;
ArrowManipulator *arrow = (ArrowManipulator *)manipulator;
ManipulatorCommonData *data = &arrow->data;
ManipulatorInteraction *inter = manipulator->interaction_data;
manipulator_property_value_reset(C, manipulator, inter, ARROW_SLOT_OFFSET_WORLD_SPACE);
data->offset = inter->init_offset;
}
/* -------------------------------------------------------------------- */
/** \name Arrow Manipulator API
*
* \{ */
wmManipulator *MANIPULATOR_arrow_new(wmManipulatorGroup *mgroup, const char *name, const int style)
{
int real_style = style;
/* inverted only makes sense in a constrained arrow */
if (real_style & MANIPULATOR_ARROW_STYLE_INVERTED) {
real_style |= MANIPULATOR_ARROW_STYLE_CONSTRAINED;
}
ArrowManipulator *arrow = MEM_callocN(sizeof(ArrowManipulator), name);
const float dir_default[3] = {0.0f, 0.0f, 1.0f};
arrow->manipulator.draw = manipulator_arrow_draw;
arrow->manipulator.get_final_position = manipulator_arrow_get_final_pos;
arrow->manipulator.intersect = NULL;
arrow->manipulator.handler = manipulator_arrow_handler;
arrow->manipulator.invoke = manipulator_arrow_invoke;
arrow->manipulator.render_3d_intersection = manipulator_arrow_render_3d_intersect;
arrow->manipulator.prop_data_update = manipulator_arrow_prop_data_update;
arrow->manipulator.exit = manipulator_arrow_exit;
arrow->manipulator.flag |= WM_MANIPULATOR_DRAW_ACTIVE;
arrow->style = real_style;
arrow->len = 1.0f;
arrow->data.range_fac = 1.0f;
copy_v3_v3(arrow->direction, dir_default);
wm_manipulator_register(mgroup, &arrow->manipulator, name);
return (wmManipulator *)arrow;
}
/**
* Define direction the arrow will point towards
*/
void MANIPULATOR_arrow_set_direction(wmManipulator *manipulator, const float direction[3])
{
ArrowManipulator *arrow = (ArrowManipulator *)manipulator;
copy_v3_v3(arrow->direction, direction);
normalize_v3(arrow->direction);
}
/**
* Define up-direction of the arrow manipulator
*/
void MANIPULATOR_arrow_set_up_vector(wmManipulator *manipulator, const float direction[3])
{
ArrowManipulator *arrow = (ArrowManipulator *)manipulator;
if (direction) {
copy_v3_v3(arrow->up, direction);
normalize_v3(arrow->up);
arrow->flag |= ARROW_UP_VECTOR_SET;
}
else {
arrow->flag &= ~ARROW_UP_VECTOR_SET;
}
}
/**
* Define a custom arrow line length
*/
void MANIPULATOR_arrow_set_line_len(wmManipulator *manipulator, const float len)
{
ArrowManipulator *arrow = (ArrowManipulator *)manipulator;
arrow->len = len;
}
/**
* Define a custom property UI range
*
* \note Needs to be called before WM_manipulator_set_property!
*/
void MANIPULATOR_arrow_set_ui_range(wmManipulator *manipulator, const float min, const float max)
{
ArrowManipulator *arrow = (ArrowManipulator *)manipulator;
BLI_assert(min < max);
BLI_assert(!(arrow->manipulator.props[0] && "Make sure this function "
"is called before WM_manipulator_set_property"));
arrow->data.range = max - min;
arrow->data.min = min;
arrow->data.flag |= MANIPULATOR_CUSTOM_RANGE_SET;
}
/**
* Define a custom factor for arrow min/max distance
*
* \note Needs to be called before WM_manipulator_set_property!
*/
void MANIPULATOR_arrow_set_range_fac(wmManipulator *manipulator, const float range_fac)
{
ArrowManipulator *arrow = (ArrowManipulator *)manipulator;
BLI_assert(!(arrow->manipulator.props[0] && "Make sure this function "
"is called before WM_manipulator_set_property"));
arrow->data.range_fac = range_fac;
}
/**
* Define xy-aspect for arrow cone
*/
void MANIPULATOR_arrow_cone_set_aspect(wmManipulator *manipulator, const float aspect[2])
{
ArrowManipulator *arrow = (ArrowManipulator *)manipulator;
copy_v2_v2(arrow->aspect, aspect);
}
/** \} */ /* Arrow Manipulator API */
/* -------------------------------------------------------------------- */
void fix_linking_manipulator_arrow(void)
{
(void)0;
}

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@ -0,0 +1,564 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2014 Blender Foundation.
* All rights reserved.
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/windowmanager/manipulators/intern/manipulator_library/cage_manipulator.c
* \ingroup wm
*
* \name Cage Manipulator
*
* 2D Manipulator
*
* \brief Rectangular manipulator acting as a 'cage' around its content.
* Interacting scales or translates the manipulator.
*/
#include "BIF_gl.h"
#include "BKE_context.h"
#include "BLI_math.h"
#include "BLI_rect.h"
#include "DNA_manipulator_types.h"
#include "ED_screen.h"
#include "MEM_guardedalloc.h"
#include "RNA_access.h"
#include "WM_api.h"
#include "WM_types.h"
/* own includes */
#include "wm_manipulator_wmapi.h"
#include "wm_manipulator_intern.h"
/* wmManipulator->highlighted_part */
enum {
MANIPULATOR_RECT_TRANSFORM_INTERSECT_TRANSLATE = 1,
MANIPULATOR_RECT_TRANSFORM_INTERSECT_SCALEX_LEFT = 2,
MANIPULATOR_RECT_TRANSFORM_INTERSECT_SCALEX_RIGHT = 3,
MANIPULATOR_RECT_TRANSFORM_INTERSECT_SCALEY_UP = 4,
MANIPULATOR_RECT_TRANSFORM_INTERSECT_SCALEY_DOWN = 5
};
#define MANIPULATOR_RECT_MIN_WIDTH 15.0f
#define MANIPULATOR_RESIZER_WIDTH 20.0f
typedef struct RectTransformManipulator {
wmManipulator manipulator;
float w, h; /* dimensions of manipulator */
float rotation; /* rotation of the rectangle */
float scale[2]; /* scaling for the manipulator for non-destructive editing. */
int style;
} RectTransformManipulator;
/* -------------------------------------------------------------------- */
static void rect_transform_draw_corners(rctf *r, const float offsetx, const float offsety)
{
glBegin(GL_LINES);
glVertex2f(r->xmin, r->ymin + offsety);
glVertex2f(r->xmin, r->ymin);
glVertex2f(r->xmin, r->ymin);
glVertex2f(r->xmin + offsetx, r->ymin);
glVertex2f(r->xmax, r->ymin + offsety);
glVertex2f(r->xmax, r->ymin);
glVertex2f(r->xmax, r->ymin);
glVertex2f(r->xmax - offsetx, r->ymin);
glVertex2f(r->xmax, r->ymax - offsety);
glVertex2f(r->xmax, r->ymax);
glVertex2f(r->xmax, r->ymax);
glVertex2f(r->xmax - offsetx, r->ymax);
glVertex2f(r->xmin, r->ymax - offsety);
glVertex2f(r->xmin, r->ymax);
glVertex2f(r->xmin, r->ymax);
glVertex2f(r->xmin + offsetx, r->ymax);
glEnd();
}
static void rect_transform_draw_interaction(
const float col[4], const int highlighted,
const float half_w, const float half_h,
const float w, const float h, const float line_width)
{
float verts[4][2];
switch (highlighted) {
case MANIPULATOR_RECT_TRANSFORM_INTERSECT_SCALEX_LEFT:
verts[0][0] = -half_w + w;
verts[0][1] = -half_h;
verts[1][0] = -half_w;
verts[1][1] = -half_h;
verts[2][0] = -half_w;
verts[2][1] = half_h;
verts[3][0] = -half_w + w;
verts[3][1] = half_h;
break;
case MANIPULATOR_RECT_TRANSFORM_INTERSECT_SCALEX_RIGHT:
verts[0][0] = half_w - w;
verts[0][1] = -half_h;
verts[1][0] = half_w;
verts[1][1] = -half_h;
verts[2][0] = half_w;
verts[2][1] = half_h;
verts[3][0] = half_w - w;
verts[3][1] = half_h;
break;
case MANIPULATOR_RECT_TRANSFORM_INTERSECT_SCALEY_DOWN:
verts[0][0] = -half_w;
verts[0][1] = -half_h + h;
verts[1][0] = -half_w;
verts[1][1] = -half_h;
verts[2][0] = half_w;
verts[2][1] = -half_h;
verts[3][0] = half_w;
verts[3][1] = -half_h + h;
break;
case MANIPULATOR_RECT_TRANSFORM_INTERSECT_SCALEY_UP:
verts[0][0] = -half_w;
verts[0][1] = half_h - h;
verts[1][0] = -half_w;
verts[1][1] = half_h;
verts[2][0] = half_w;
verts[2][1] = half_h;
verts[3][0] = half_w;
verts[3][1] = half_h - h;
break;
default:
return;
}
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, verts);
glLineWidth(line_width + 3.0);
glColor3f(0.0, 0.0, 0.0);
glDrawArrays(GL_LINE_STRIP, 0, 3);
glLineWidth(line_width);
glColor3fv(col);
glDrawArrays(GL_LINE_STRIP, 0, 3);
glLineWidth(1.0);
}
static void manipulator_rect_transform_draw(const bContext *UNUSED(C), wmManipulator *manipulator)
{
RectTransformManipulator *cage = (RectTransformManipulator *)manipulator;
rctf r;
float w = cage->w;
float h = cage->h;
float aspx = 1.0f, aspy = 1.0f;
const float half_w = w / 2.0f;
const float half_h = h / 2.0f;
r.xmin = -half_w;
r.ymin = -half_h;
r.xmax = half_w;
r.ymax = half_h;
glPushMatrix();
glTranslatef(manipulator->origin[0] + manipulator->offset[0],
manipulator->origin[1] + manipulator->offset[1], 0.0f);
if (cage->style & MANIPULATOR_RECT_TRANSFORM_STYLE_SCALE_UNIFORM)
glScalef(cage->scale[0], cage->scale[0], 1.0);
else
glScalef(cage->scale[0], cage->scale[1], 1.0);
if (w > h)
aspx = h / w;
else
aspy = w / h;
w = min_ff(aspx * w / MANIPULATOR_RESIZER_WIDTH, MANIPULATOR_RESIZER_WIDTH / cage->scale[0]);
h = min_ff(aspy * h / MANIPULATOR_RESIZER_WIDTH, MANIPULATOR_RESIZER_WIDTH /
((cage->style & MANIPULATOR_RECT_TRANSFORM_STYLE_SCALE_UNIFORM) ? cage->scale[0] : cage->scale[1]));
/* corner manipulators */
glColor3f(0.0, 0.0, 0.0);
glLineWidth(cage->manipulator.line_width + 3.0f);
rect_transform_draw_corners(&r, w, h);
/* corner manipulators */
glColor3fv(manipulator->col);
glLineWidth(cage->manipulator.line_width);
rect_transform_draw_corners(&r, w, h);
rect_transform_draw_interaction(manipulator->col, manipulator->highlighted_part, half_w, half_h,
w, h, cage->manipulator.line_width);
glLineWidth(1.0);
glPopMatrix();
}
static int manipulator_rect_transform_get_cursor(wmManipulator *manipulator)
{
switch (manipulator->highlighted_part) {
case MANIPULATOR_RECT_TRANSFORM_INTERSECT_TRANSLATE:
return BC_HANDCURSOR;
case MANIPULATOR_RECT_TRANSFORM_INTERSECT_SCALEX_LEFT:
case MANIPULATOR_RECT_TRANSFORM_INTERSECT_SCALEX_RIGHT:
return CURSOR_X_MOVE;
case MANIPULATOR_RECT_TRANSFORM_INTERSECT_SCALEY_DOWN:
case MANIPULATOR_RECT_TRANSFORM_INTERSECT_SCALEY_UP:
return CURSOR_Y_MOVE;
default:
return CURSOR_STD;
}
}
static int manipulator_rect_transform_intersect(bContext *UNUSED(C), const wmEvent *event, wmManipulator *manipulator)
{
RectTransformManipulator *cage = (RectTransformManipulator *)manipulator;
const float mouse[2] = {event->mval[0], event->mval[1]};
//float matrot[2][2];
float point_local[2];
float w = cage->w;
float h = cage->h;
float half_w = w / 2.0f;
float half_h = h / 2.0f;
float aspx = 1.0f, aspy = 1.0f;
/* rotate mouse in relation to the center and relocate it */
sub_v2_v2v2(point_local, mouse, manipulator->origin);
point_local[0] -= manipulator->offset[0];
point_local[1] -= manipulator->offset[1];
//rotate_m2(matrot, -cage->transform.rotation);
if (cage->style & MANIPULATOR_RECT_TRANSFORM_STYLE_SCALE_UNIFORM)
mul_v2_fl(point_local, 1.0f / cage->scale[0]);
else {
point_local[0] /= cage->scale[0];
point_local[1] /= cage->scale[0];
}
if (cage->w > cage->h)
aspx = h / w;
else
aspy = w / h;
w = min_ff(aspx * w / MANIPULATOR_RESIZER_WIDTH, MANIPULATOR_RESIZER_WIDTH / cage->scale[0]);
h = min_ff(aspy * h / MANIPULATOR_RESIZER_WIDTH, MANIPULATOR_RESIZER_WIDTH /
((cage->style & MANIPULATOR_RECT_TRANSFORM_STYLE_SCALE_UNIFORM) ? cage->scale[0] : cage->scale[1]));
rctf r;
r.xmin = -half_w + w;
r.ymin = -half_h + h;
r.xmax = half_w - w;
r.ymax = half_h - h;
bool isect = BLI_rctf_isect_pt_v(&r, point_local);
if (isect)
return MANIPULATOR_RECT_TRANSFORM_INTERSECT_TRANSLATE;
/* if manipulator does not have a scale intersection, don't do it */
if (cage->style & (MANIPULATOR_RECT_TRANSFORM_STYLE_SCALE | MANIPULATOR_RECT_TRANSFORM_STYLE_SCALE_UNIFORM)) {
r.xmin = -half_w;
r.ymin = -half_h;
r.xmax = -half_w + w;
r.ymax = half_h;
isect = BLI_rctf_isect_pt_v(&r, point_local);
if (isect)
return MANIPULATOR_RECT_TRANSFORM_INTERSECT_SCALEX_LEFT;
r.xmin = half_w - w;
r.ymin = -half_h;
r.xmax = half_w;
r.ymax = half_h;
isect = BLI_rctf_isect_pt_v(&r, point_local);
if (isect)
return MANIPULATOR_RECT_TRANSFORM_INTERSECT_SCALEX_RIGHT;
r.xmin = -half_w;
r.ymin = -half_h;
r.xmax = half_w;
r.ymax = -half_h + h;
isect = BLI_rctf_isect_pt_v(&r, point_local);
if (isect)
return MANIPULATOR_RECT_TRANSFORM_INTERSECT_SCALEY_DOWN;
r.xmin = -half_w;
r.ymin = half_h - h;
r.xmax = half_w;
r.ymax = half_h;
isect = BLI_rctf_isect_pt_v(&r, point_local);
if (isect)
return MANIPULATOR_RECT_TRANSFORM_INTERSECT_SCALEY_UP;
}
return 0;
}
typedef struct RectTransformInteraction {
float orig_mouse[2];
float orig_offset[2];
float orig_scale[2];
} RectTransformInteraction;
static bool manipulator_rect_transform_get_prop_value(wmManipulator *manipulator, const int slot, float *value)
{
PropertyType type = RNA_property_type(manipulator->props[slot]);
if (type != PROP_FLOAT) {
fprintf(stderr, "Rect Transform manipulator can only be bound to float properties");
return false;
}
else {
if (slot == RECT_TRANSFORM_SLOT_OFFSET) {
if (RNA_property_array_length(&manipulator->ptr[slot], manipulator->props[slot]) != 2) {
fprintf(stderr, "Rect Transform manipulator offset not only be bound to array float property");
return false;
}
RNA_property_float_get_array(&manipulator->ptr[slot], manipulator->props[slot], value);
}
else if (slot == RECT_TRANSFORM_SLOT_SCALE) {
RectTransformManipulator *cage = (RectTransformManipulator *)manipulator;
if (cage->style & MANIPULATOR_RECT_TRANSFORM_STYLE_SCALE_UNIFORM) {
*value = RNA_property_float_get(&manipulator->ptr[slot], manipulator->props[slot]);
}
else {
if (RNA_property_array_length(&manipulator->ptr[slot], manipulator->props[slot]) != 2) {
fprintf(stderr, "Rect Transform manipulator scale not only be bound to array float property");
return false;
}
RNA_property_float_get_array(&manipulator->ptr[slot], manipulator->props[slot], value);
}
}
}
return true;
}
static int manipulator_rect_transform_invoke(bContext *UNUSED(C), const wmEvent *event, wmManipulator *manipulator)
{
RectTransformManipulator *cage = (RectTransformManipulator *)manipulator;
RectTransformInteraction *data = MEM_callocN(sizeof(RectTransformInteraction), "cage_interaction");
copy_v2_v2(data->orig_offset, manipulator->offset);
copy_v2_v2(data->orig_scale, cage->scale);
data->orig_mouse[0] = event->mval[0];
data->orig_mouse[1] = event->mval[1];
manipulator->interaction_data = data;
return OPERATOR_RUNNING_MODAL;
}
static int manipulator_rect_transform_handler(
bContext *C, const wmEvent *event, wmManipulator *manipulator,
const int UNUSED(flag))
{
RectTransformManipulator *cage = (RectTransformManipulator *)manipulator;
RectTransformInteraction *data = manipulator->interaction_data;
/* needed here as well in case clamping occurs */
const float orig_ofx = manipulator->offset[0], orig_ofy = manipulator->offset[1];
const float valuex = (event->mval[0] - data->orig_mouse[0]);
const float valuey = (event->mval[1] - data->orig_mouse[1]);
if (manipulator->highlighted_part == MANIPULATOR_RECT_TRANSFORM_INTERSECT_TRANSLATE) {
manipulator->offset[0] = data->orig_offset[0] + valuex;
manipulator->offset[1] = data->orig_offset[1] + valuey;
}
else if (manipulator->highlighted_part == MANIPULATOR_RECT_TRANSFORM_INTERSECT_SCALEX_LEFT) {
manipulator->offset[0] = data->orig_offset[0] + valuex / 2.0;
cage->scale[0] = (cage->w * data->orig_scale[0] - valuex) / cage->w;
}
else if (manipulator->highlighted_part == MANIPULATOR_RECT_TRANSFORM_INTERSECT_SCALEX_RIGHT) {
manipulator->offset[0] = data->orig_offset[0] + valuex / 2.0;
cage->scale[0] = (cage->w * data->orig_scale[0] + valuex) / cage->w;
}
else if (manipulator->highlighted_part == MANIPULATOR_RECT_TRANSFORM_INTERSECT_SCALEY_DOWN) {
manipulator->offset[1] = data->orig_offset[1] + valuey / 2.0;
if (cage->style & MANIPULATOR_RECT_TRANSFORM_STYLE_SCALE_UNIFORM) {
cage->scale[0] = (cage->h * data->orig_scale[0] - valuey) / cage->h;
}
else {
cage->scale[1] = (cage->h * data->orig_scale[1] - valuey) / cage->h;
}
}
else if (manipulator->highlighted_part == MANIPULATOR_RECT_TRANSFORM_INTERSECT_SCALEY_UP) {
manipulator->offset[1] = data->orig_offset[1] + valuey / 2.0;
if (cage->style & MANIPULATOR_RECT_TRANSFORM_STYLE_SCALE_UNIFORM) {
cage->scale[0] = (cage->h * data->orig_scale[0] + valuey) / cage->h;
}
else {
cage->scale[1] = (cage->h * data->orig_scale[1] + valuey) / cage->h;
}
}
/* clamping - make sure manipulator is at least 5 pixels wide */
if (cage->style & MANIPULATOR_RECT_TRANSFORM_STYLE_SCALE_UNIFORM) {
if (cage->scale[0] < MANIPULATOR_RECT_MIN_WIDTH / cage->h ||
cage->scale[0] < MANIPULATOR_RECT_MIN_WIDTH / cage->w)
{
cage->scale[0] = max_ff(MANIPULATOR_RECT_MIN_WIDTH / cage->h, MANIPULATOR_RECT_MIN_WIDTH / cage->w);
manipulator->offset[0] = orig_ofx;
manipulator->offset[1] = orig_ofy;
}
}
else {
if (cage->scale[0] < MANIPULATOR_RECT_MIN_WIDTH / cage->w) {
cage->scale[0] = MANIPULATOR_RECT_MIN_WIDTH / cage->w;
manipulator->offset[0] = orig_ofx;
}
if (cage->scale[1] < MANIPULATOR_RECT_MIN_WIDTH / cage->h) {
cage->scale[1] = MANIPULATOR_RECT_MIN_WIDTH / cage->h;
manipulator->offset[1] = orig_ofy;
}
}
if (manipulator->props[RECT_TRANSFORM_SLOT_OFFSET]) {
PointerRNA ptr = manipulator->ptr[RECT_TRANSFORM_SLOT_OFFSET];
PropertyRNA *prop = manipulator->props[RECT_TRANSFORM_SLOT_OFFSET];
RNA_property_float_set_array(&ptr, prop, manipulator->offset);
RNA_property_update(C, &ptr, prop);
}
if (manipulator->props[RECT_TRANSFORM_SLOT_SCALE]) {
PointerRNA ptr = manipulator->ptr[RECT_TRANSFORM_SLOT_SCALE];
PropertyRNA *prop = manipulator->props[RECT_TRANSFORM_SLOT_SCALE];
if (cage->style & MANIPULATOR_RECT_TRANSFORM_STYLE_SCALE_UNIFORM) {
RNA_property_float_set(&ptr, prop, cage->scale[0]);
}
else {
RNA_property_float_set_array(&ptr, prop, cage->scale);
}
RNA_property_update(C, &ptr, prop);
}
/* tag the region for redraw */
ED_region_tag_redraw(CTX_wm_region(C));
return OPERATOR_PASS_THROUGH;
}
static void manipulator_rect_transform_prop_data_update(wmManipulator *manipulator, const int slot)
{
RectTransformManipulator *cage = (RectTransformManipulator *)manipulator;
if (slot == RECT_TRANSFORM_SLOT_OFFSET)
manipulator_rect_transform_get_prop_value(manipulator, RECT_TRANSFORM_SLOT_OFFSET, manipulator->offset);
if (slot == RECT_TRANSFORM_SLOT_SCALE)
manipulator_rect_transform_get_prop_value(manipulator, RECT_TRANSFORM_SLOT_SCALE, cage->scale);
}
static void manipulator_rect_transform_exit(bContext *C, wmManipulator *manipulator, const bool cancel)
{
RectTransformManipulator *cage = (RectTransformManipulator *)manipulator;
RectTransformInteraction *data = manipulator->interaction_data;
if (!cancel)
return;
/* reset properties */
if (manipulator->props[RECT_TRANSFORM_SLOT_OFFSET]) {
PointerRNA ptr = manipulator->ptr[RECT_TRANSFORM_SLOT_OFFSET];
PropertyRNA *prop = manipulator->props[RECT_TRANSFORM_SLOT_OFFSET];
RNA_property_float_set_array(&ptr, prop, data->orig_offset);
RNA_property_update(C, &ptr, prop);
}
if (manipulator->props[RECT_TRANSFORM_SLOT_SCALE]) {
PointerRNA ptr = manipulator->ptr[RECT_TRANSFORM_SLOT_SCALE];
PropertyRNA *prop = manipulator->props[RECT_TRANSFORM_SLOT_SCALE];
if (cage->style & MANIPULATOR_RECT_TRANSFORM_STYLE_SCALE_UNIFORM) {
RNA_property_float_set(&ptr, prop, data->orig_scale[0]);
}
else {
RNA_property_float_set_array(&ptr, prop, data->orig_scale);
}
RNA_property_update(C, &ptr, prop);
}
}
/* -------------------------------------------------------------------- */
/** \name Cage Manipulator API
*
* \{ */
wmManipulator *MANIPULATOR_rect_transform_new(wmManipulatorGroup *mgroup, const char *name, const int style)
{
RectTransformManipulator *cage = MEM_callocN(sizeof(RectTransformManipulator), name);
cage->manipulator.draw = manipulator_rect_transform_draw;
cage->manipulator.invoke = manipulator_rect_transform_invoke;
cage->manipulator.prop_data_update = manipulator_rect_transform_prop_data_update;
cage->manipulator.handler = manipulator_rect_transform_handler;
cage->manipulator.intersect = manipulator_rect_transform_intersect;
cage->manipulator.exit = manipulator_rect_transform_exit;
cage->manipulator.get_cursor = manipulator_rect_transform_get_cursor;
cage->manipulator.max_prop = 2;
cage->manipulator.flag |= WM_MANIPULATOR_DRAW_ACTIVE;
cage->scale[0] = cage->scale[1] = 1.0f;
cage->style = style;
wm_manipulator_register(mgroup, &cage->manipulator, name);
return (wmManipulator *)cage;
}
void MANIPULATOR_rect_transform_set_dimensions(wmManipulator *manipulator, const float width, const float height)
{
RectTransformManipulator *cage = (RectTransformManipulator *)manipulator;
cage->w = width;
cage->h = height;
}
/** \} */ // Cage Manipulator API
/* -------------------------------------------------------------------- */
void fix_linking_manipulator_cage(void)
{
(void)0;
}

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2014 Blender Foundation.
* All rights reserved.
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/windowmanager/manipulators/intern/manipulator_library/dial_manipulator.c
* \ingroup wm
*
* \name Dial Manipulator
*
* 3D Manipulator
*
* \brief Circle shaped manipulator for circular interaction.
* Currently no own handling, use with operator only.
*/
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "BKE_context.h"
#include "BLI_math.h"
#include "DNA_manipulator_types.h"
#include "ED_screen.h"
#include "ED_view3d.h"
#include "GPU_select.h"
#include "GPU_matrix.h"
#include "GPU_immediate.h"
#include "GPU_immediate_util.h"
#include "MEM_guardedalloc.h"
#include "WM_api.h"
#include "WM_types.h"
/* own includes */
#include "WM_manipulator_types.h"
#include "WM_manipulator_library.h"
#include "wm_manipulator_wmapi.h"
#include "wm_manipulator_intern.h"
#include "manipulator_geometry.h"
#include "manipulator_library_intern.h"
#define USE_IMM
#ifndef USE_IMM
#include <GL/glu.h>
#endif
/* to use custom dials exported to geom_dial_manipulator.c */
// #define USE_MANIPULATOR_CUSTOM_DIAL
typedef struct DialManipulator {
wmManipulator manipulator;
int style;
float direction[3];
} DialManipulator;
typedef struct DialInteraction {
float init_mval[2];
/* cache the last angle to detect rotations bigger than -/+ PI */
float last_angle;
/* number of full rotations */
int rotations;
} DialInteraction;
#define DIAL_WIDTH 1.0f
#define DIAL_RESOLUTION 32
/* -------------------------------------------------------------------- */
static void dial_geom_draw(
const DialManipulator *dial, const float col[4], const bool select,
float axis_modal_mat[4][4], float clip_plane[4])
{
#ifdef USE_MANIPULATOR_CUSTOM_DIAL
UNUSED_VARS(dial, col, axis_modal_mat, clip_plane);
wm_manipulator_geometryinfo_draw(&wm_manipulator_geom_data_dial, select);
#else
const bool filled = (dial->style == MANIPULATOR_DIAL_STYLE_RING_FILLED);
glLineWidth(dial->manipulator.line_width);
VertexFormat *format = immVertexFormat();
unsigned int pos = VertexFormat_add_attrib(format, "pos", GL_FLOAT, 2, KEEP_FLOAT);
if (clip_plane) {
immBindBuiltinProgram(GPU_SHADER_3D_CLIPPED_UNIFORM_COLOR);
float clip_plane_f[4] = {clip_plane[0], clip_plane[1], clip_plane[2], clip_plane[3]};
immUniform4fv("ClipPlane", clip_plane_f);
immUniformMatrix4fv("ModelMatrix", axis_modal_mat);
}
else {
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
}
immUniformColor4fv(col);
if (filled) {
imm_draw_circle_fill(pos, 0, 0, 1.0, DIAL_RESOLUTION);
}
else {
imm_draw_circle_wire(pos, 0, 0, 1.0, DIAL_RESOLUTION);
}
immUnbindProgram();
UNUSED_VARS(select);
#endif
}
/**
* Draws a line from (0, 0, 0) to \a co_outer, at \a angle.
*/
static void dial_ghostarc_draw_helpline(const float angle, const float co_outer[3], const float col[4])
{
glLineWidth(1.0f);
gpuPushMatrix();
gpuRotate3f(RAD2DEGF(angle), 0.0f, 0.0f, -1.0f);
unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", GL_FLOAT, 3, KEEP_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
immUniformColor4fv(col);
immBegin(PRIM_LINE_STRIP, 2);
immVertex3f(pos, 0.0f, 0.0f, 0.0f);
immVertex3fv(pos, co_outer);
immEnd();
immUnbindProgram();
gpuPopMatrix();
}
static void dial_ghostarc_draw(
const DialManipulator *dial, const float angle_ofs, const float angle_delta, const float color[4])
{
const float width_inner = DIAL_WIDTH - dial->manipulator.line_width * 0.5f / U.manipulator_scale;
VertexFormat *format = immVertexFormat();
unsigned int pos = VertexFormat_add_attrib(format, "pos", GL_FLOAT, 2, KEEP_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
immUniformColor4fv(color);
imm_draw_disk_partial_fill(
pos, 0, 0, 0.0, width_inner, DIAL_RESOLUTION, RAD2DEGF(angle_ofs), RAD2DEGF(angle_delta));
immUnbindProgram();
}
static void dial_ghostarc_get_angles(
const DialManipulator *dial, const wmEvent *event, const ARegion *ar,
float mat[4][4], const float co_outer[3],
float *r_start, float *r_delta)
{
DialInteraction *inter = dial->manipulator.interaction_data;
const RegionView3D *rv3d = ar->regiondata;
const float mval[2] = {event->x - ar->winrct.xmin, event->y - ar->winrct.ymin};
bool inv = false;
/* we might need to invert the direction of the angles */
float view_vec[3], axis_vec[3];
ED_view3d_global_to_vector(rv3d, rv3d->twmat[3], view_vec);
normalize_v3_v3(axis_vec, dial->direction);
if (dot_v3v3(view_vec, axis_vec) < 0.0f) {
inv = true;
}
float co[3], origin2d[2], co2d[2];
mul_v3_project_m4_v3(co, mat, co_outer);
/* project 3d coordinats to 2d viewplane */
ED_view3d_project_float_global(ar, dial->manipulator.origin, origin2d, V3D_PROJ_TEST_NOP);
ED_view3d_project_float_global(ar, co, co2d, V3D_PROJ_TEST_NOP);
/* convert to manipulator relative space */
float rel_initmval[2], rel_mval[2], rel_co[2];
sub_v2_v2v2(rel_initmval, inter->init_mval, origin2d);
sub_v2_v2v2(rel_mval, mval, origin2d);
sub_v2_v2v2(rel_co, co2d, origin2d);
/* return angles */
const float start = angle_signed_v2v2(rel_co, rel_initmval) * (inv ? -1 : 1);
const float delta = angle_signed_v2v2(rel_initmval, rel_mval) * (inv ? -1 : 1);
/* Change of sign, we passed the 180 degree threshold. This means we need to add a turn
* to distinguish between transition from 0 to -1 and -PI to +PI, use comparison with PI/2.
* Logic taken from BLI_dial_angle */
if ((delta * inter->last_angle < 0.0f) &&
(fabsf(inter->last_angle) > (float)M_PI_2))
{
if (inter->last_angle < 0.0f)
inter->rotations--;
else
inter->rotations++;
}
inter->last_angle = delta;
*r_start = start;
*r_delta = fmod(delta + 2.0f * (float)M_PI * inter->rotations, 2 * (float)M_PI);
}
static void dial_draw_intern(
const bContext *C, DialManipulator *dial,
const bool select, const bool highlight, float clip_plane[4])
{
float rot[3][3];
float mat[4][4];
const float up[3] = {0.0f, 0.0f, 1.0f};
float col[4];
BLI_assert(CTX_wm_area(C)->spacetype == SPACE_VIEW3D);
manipulator_color_get(&dial->manipulator, highlight, col);
rotation_between_vecs_to_mat3(rot, up, dial->direction);
copy_m4_m3(mat, rot);
copy_v3_v3(mat[3], dial->manipulator.origin);
mul_mat3_m4_fl(mat, dial->manipulator.scale);
gpuPushMatrix();
gpuMultMatrix3D(mat);
gpuTranslate3fv(dial->manipulator.offset);
/* draw rotation indicator arc first */
if ((dial->manipulator.flag & WM_MANIPULATOR_DRAW_VALUE) && (dial->manipulator.state & WM_MANIPULATOR_ACTIVE)) {
wmWindow *win = CTX_wm_window(C);
const float co_outer[4] = {0.0f, DIAL_WIDTH, 0.0f}; /* coordinate at which the arc drawing will be started */
float angle_ofs, angle_delta;
dial_ghostarc_get_angles(dial, win->eventstate, CTX_wm_region(C), mat, co_outer, &angle_ofs, &angle_delta);
/* draw! */
dial_ghostarc_draw(dial, angle_ofs, angle_delta, (const float [4]){0.8f, 0.8f, 0.8f, 0.4f});
dial_ghostarc_draw_helpline(angle_ofs, co_outer, col); /* starting position */
dial_ghostarc_draw_helpline(angle_ofs + angle_delta, co_outer, col); /* starting position + current value */
}
/* draw actual dial manipulator */
dial_geom_draw(dial, col, select, mat, clip_plane);
gpuPopMatrix();
}
static void manipulator_dial_render_3d_intersect(const bContext *C, wmManipulator *manipulator, int selectionbase)
{
DialManipulator *dial = (DialManipulator *)manipulator;
float clip_plane_buf[4];
float *clip_plane = (dial->style == MANIPULATOR_DIAL_STYLE_RING_CLIPPED) ? clip_plane_buf : NULL;
/* enable clipping if needed */
if (clip_plane) {
ARegion *ar = CTX_wm_region(C);
RegionView3D *rv3d = ar->regiondata;
copy_v3_v3(clip_plane, rv3d->viewinv[2]);
clip_plane[3] = -dot_v3v3(rv3d->viewinv[2], manipulator->origin);
glEnable(GL_CLIP_DISTANCE0);
}
GPU_select_load_id(selectionbase);
dial_draw_intern(C, dial, true, false, clip_plane);
if (clip_plane) {
glDisable(GL_CLIP_DISTANCE0);
}
}
static void manipulator_dial_draw(const bContext *C, wmManipulator *manipulator)
{
DialManipulator *dial = (DialManipulator *)manipulator;
const bool active = manipulator->state & WM_MANIPULATOR_ACTIVE;
const bool highlight = (manipulator->state & WM_MANIPULATOR_HIGHLIGHT) != 0;
float clip_plane_buf[4];
float *clip_plane = (!active && dial->style == MANIPULATOR_DIAL_STYLE_RING_CLIPPED) ? clip_plane_buf : NULL;
/* enable clipping if needed */
if (clip_plane) {
ARegion *ar = CTX_wm_region(C);
RegionView3D *rv3d = ar->regiondata;
copy_v3_v3(clip_plane, rv3d->viewinv[2]);
clip_plane[3] = -dot_v3v3(rv3d->viewinv[2], manipulator->origin);
clip_plane[3] -= 0.02 * dial->manipulator.scale;
glEnable(GL_CLIP_DISTANCE0);
}
glEnable(GL_BLEND);
dial_draw_intern(C, dial, false, highlight, clip_plane);
glDisable(GL_BLEND);
if (clip_plane) {
glDisable(GL_CLIP_DISTANCE0);
}
}
static int manipulator_dial_invoke(bContext *UNUSED(C), const wmEvent *event, wmManipulator *manipulator)
{
DialInteraction *inter = MEM_callocN(sizeof(DialInteraction), __func__);
inter->init_mval[0] = event->mval[0];
inter->init_mval[1] = event->mval[1];
manipulator->interaction_data = inter;
return OPERATOR_RUNNING_MODAL;
}
/* -------------------------------------------------------------------- */
/** \name Dial Manipulator API
*
* \{ */
wmManipulator *MANIPULATOR_dial_new(wmManipulatorGroup *mgroup, const char *name, const int style)
{
DialManipulator *dial = MEM_callocN(sizeof(DialManipulator), name);
const float dir_default[3] = {0.0f, 0.0f, 1.0f};
dial->manipulator.draw = manipulator_dial_draw;
dial->manipulator.intersect = NULL;
dial->manipulator.render_3d_intersection = manipulator_dial_render_3d_intersect;
dial->manipulator.invoke = manipulator_dial_invoke;
dial->style = style;
/* defaults */
copy_v3_v3(dial->direction, dir_default);
wm_manipulator_register(mgroup, &dial->manipulator, name);
return (wmManipulator *)dial;
}
/**
* Define up-direction of the dial manipulator
*/
void MANIPULATOR_dial_set_up_vector(wmManipulator *manipulator, const float direction[3])
{
DialManipulator *dial = (DialManipulator *)manipulator;
copy_v3_v3(dial->direction, direction);
normalize_v3(dial->direction);
}
/** \} */ // Dial Manipulator API
/* -------------------------------------------------------------------- */
void fix_linking_manipulator_dial(void)
{
(void)0;
}

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@ -0,0 +1,141 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2016 Blender Foundation.
* All rights reserved.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/windowmanager/manipulators/intern/manipulator_library/geom_arrow_manipulator.c
* \ingroup wm
*/
#include "manipulator_geometry.h"
static float verts[][3] = {
{-0.000000, 0.012320, 0.000000},
{-0.000000, 0.012320, 0.974306},
{0.008711, 0.008711, 0.000000},
{0.008711, 0.008711, 0.974306},
{0.012320, -0.000000, 0.000000},
{0.012320, -0.000000, 0.974306},
{0.008711, -0.008711, 0.000000},
{0.008711, -0.008711, 0.974306},
{-0.000000, -0.012320, 0.000000},
{-0.000000, -0.012320, 0.974306},
{-0.008711, -0.008711, 0.000000},
{-0.008711, -0.008711, 0.974306},
{-0.012320, 0.000000, 0.000000},
{-0.012320, 0.000000, 0.974306},
{-0.008711, 0.008711, 0.000000},
{-0.008711, 0.008711, 0.974306},
{0.000000, 0.072555, 0.974306},
{0.051304, 0.051304, 0.974306},
{0.072555, -0.000000, 0.974306},
{0.051304, -0.051304, 0.974306},
{-0.000000, -0.072555, 0.974306},
{-0.051304, -0.051304, 0.974306},
{-0.072555, 0.000000, 0.974306},
{-0.051304, 0.051304, 0.974306},
{0.000000, -0.000000, 1.268098},
};
static float normals[][3] = {
{0.000000, 0.776360, -0.630238},
{0.000000, 0.594348, -0.804163},
{0.548967, 0.548967, -0.630238},
{0.420270, 0.420270, -0.804163},
{0.776360, 0.000000, -0.630238},
{0.594378, 0.000000, -0.804163},
{0.548967, -0.548967, -0.630238},
{0.420270, -0.420270, -0.804163},
{0.000000, -0.776360, -0.630238},
{0.000000, -0.594378, -0.804163},
{-0.548967, -0.548967, -0.630238},
{-0.420270, -0.420270, -0.804163},
{-0.776360, 0.000000, -0.630238},
{-0.594378, 0.000000, -0.804163},
{-0.548967, 0.548967, -0.630238},
{-0.420270, 0.420270, -0.804163},
{0.000000, 0.843226, -0.537492},
{0.596271, 0.596271, -0.537492},
{0.843226, 0.000000, -0.537492},
{0.596271, -0.596271, -0.537492},
{0.000000, -0.843226, -0.537492},
{-0.596271, -0.596271, -0.537492},
{-0.843226, 0.000000, -0.537492},
{-0.596271, 0.596271, -0.537492},
{0.000000, 0.000000, 1.000000},
};
static unsigned short indices[] = {
1, 3, 2,
3, 5, 4,
5, 7, 6,
7, 9, 8,
9, 11, 10,
11, 13, 12,
5, 18, 19,
15, 1, 0,
13, 15, 14,
6, 10, 14,
11, 21, 22,
7, 19, 20,
13, 22, 23,
3, 17, 18,
9, 20, 21,
15, 23, 16,
1, 16, 17,
23, 22, 24,
21, 20, 24,
19, 18, 24,
17, 16, 24,
16, 23, 24,
22, 21, 24,
20, 19, 24,
18, 17, 24,
0, 1, 2,
2, 3, 4,
4, 5, 6,
6, 7, 8,
8, 9, 10,
10, 11, 12,
7, 5, 19,
14, 15, 0,
12, 13, 14,
14, 0, 2,
2, 4, 6,
6, 8, 10,
10, 12, 14,
14, 2, 6,
13, 11, 22,
9, 7, 20,
15, 13, 23,
5, 3, 18,
11, 9, 21,
1, 15, 16,
3, 1, 17,
};
ManipulatorGeomInfo wm_manipulator_geom_data_arrow = {
.nverts = 25,
.ntris = 46,
.verts = verts,
.normals = normals,
.indices = indices,
};

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@ -0,0 +1,75 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2016 Blender Foundation.
* All rights reserved.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/windowmanager/manipulators/intern/manipulator_library/geom_cube_manipulator.c
* \ingroup wm
*/
#include "manipulator_geometry.h"
static const float verts[][3] = {
{1.000000, 1.000000, -1.000000},
{1.000000, -1.000000, -1.000000},
{-1.000000, -1.000000, -1.000000},
{-1.000000, 1.000000, -1.000000},
{1.000000, 1.000000, 1.000000},
{0.999999, -1.000001, 1.000000},
{-1.000000, -1.000000, 1.000000},
{-1.000000, 1.000000, 1.000000},
};
static const float normals[][3] = {
{0.577349, 0.577349, -0.577349},
{0.577349, -0.577349, -0.577349},
{-0.577349, -0.577349, -0.577349},
{-0.577349, 0.577349, -0.577349},
{0.577349, 0.577349, 0.577349},
{0.577349, -0.577349, 0.577349},
{-0.577349, -0.577349, 0.577349},
{-0.577349, 0.577349, 0.577349},
};
static const unsigned short indices[] = {
1, 2, 3,
7, 6, 5,
4, 5, 1,
5, 6, 2,
2, 6, 7,
0, 3, 7,
0, 1, 3,
4, 7, 5,
0, 4, 1,
1, 5, 2,
3, 2, 7,
4, 0, 7,
};
ManipulatorGeomInfo wm_manipulator_geom_data_cube = {
.nverts = 8,
.ntris = 12,
.verts = verts,
.normals = normals,
.indices = indices,
};

View File

@ -0,0 +1,813 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2016 Blender Foundation.
* All rights reserved.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/windowmanager/manipulators/intern/manipulator_library/geom_dial_manipulator.c
* \ingroup wm
*/
#include "manipulator_geometry.h"
static const float verts[][3] = {
{1.034000, 0.000000, 0.000000},
{1.017000, 0.000000, 0.029445},
{0.983000, 0.000000, 0.029445},
{0.966000, 0.000000, 0.000000},
{0.983000, 0.000000, -0.029445},
{1.017000, 0.000000, -0.029445},
{1.014132, 0.201723, 0.000000},
{0.997459, 0.198407, 0.029445},
{0.964112, 0.191774, 0.029445},
{0.947439, 0.188457, 0.000000},
{0.964112, 0.191774, -0.029445},
{0.997459, 0.198407, -0.029445},
{0.955292, 0.395695, 0.000000},
{0.939586, 0.389189, 0.029445},
{0.908174, 0.376178, 0.029445},
{0.892468, 0.369672, 0.000000},
{0.908174, 0.376178, -0.029445},
{0.939586, 0.389189, -0.029445},
{0.859740, 0.574460, 0.000000},
{0.845605, 0.565015, 0.029445},
{0.817335, 0.546126, 0.029445},
{0.803200, 0.536681, 0.000000},
{0.817335, 0.546126, -0.029445},
{0.845605, 0.565015, -0.029445},
{0.731148, 0.731148, 0.000000},
{0.719128, 0.719128, 0.029445},
{0.695086, 0.695086, 0.029445},
{0.683065, 0.683065, 0.000000},
{0.695086, 0.695086, -0.029445},
{0.719128, 0.719128, -0.029445},
{0.574460, 0.859740, 0.000000},
{0.565015, 0.845605, 0.029445},
{0.546125, 0.817335, 0.029445},
{0.536681, 0.803200, 0.000000},
{0.546125, 0.817335, -0.029445},
{0.565015, 0.845605, -0.029445},
{0.395695, 0.955291, 0.000000},
{0.389189, 0.939585, 0.029445},
{0.376178, 0.908173, 0.029445},
{0.369672, 0.892467, 0.000000},
{0.376178, 0.908173, -0.029445},
{0.389189, 0.939585, -0.029445},
{0.201724, 1.014132, 0.000000},
{0.198407, 0.997459, 0.029445},
{0.191774, 0.964112, 0.029445},
{0.188457, 0.947439, 0.000000},
{0.191774, 0.964112, -0.029445},
{0.198407, 0.997459, -0.029445},
{0.000000, 1.034000, 0.000000},
{0.000000, 1.017000, 0.029445},
{0.000000, 0.983000, 0.029445},
{0.000000, 0.966000, 0.000000},
{0.000000, 0.983000, -0.029445},
{0.000000, 1.017000, -0.029445},
{-0.201723, 1.014132, 0.000000},
{-0.198407, 0.997459, 0.029445},
{-0.191774, 0.964112, 0.029445},
{-0.188457, 0.947439, 0.000000},
{-0.191774, 0.964112, -0.029445},
{-0.198407, 0.997459, -0.029445},
{-0.395695, 0.955291, 0.000000},
{-0.389189, 0.939585, 0.029445},
{-0.376178, 0.908174, 0.029445},
{-0.369672, 0.892468, 0.000000},
{-0.376178, 0.908174, -0.029445},
{-0.389189, 0.939585, -0.029445},
{-0.574459, 0.859740, 0.000000},
{-0.565015, 0.845605, 0.029445},
{-0.546125, 0.817335, 0.029445},
{-0.536681, 0.803200, 0.000000},
{-0.546125, 0.817335, -0.029445},
{-0.565015, 0.845605, -0.029445},
{-0.731149, 0.731148, 0.000000},
{-0.719128, 0.719127, 0.029445},
{-0.695086, 0.695086, 0.029445},
{-0.683065, 0.683065, 0.000000},
{-0.695086, 0.695086, -0.029445},
{-0.719128, 0.719127, -0.029445},
{-0.859740, 0.574460, 0.000000},
{-0.845604, 0.565015, 0.029445},
{-0.817335, 0.546126, 0.029445},
{-0.803200, 0.536681, 0.000000},
{-0.817335, 0.546126, -0.029445},
{-0.845604, 0.565015, -0.029445},
{-0.955291, 0.395695, 0.000000},
{-0.939585, 0.389189, 0.029445},
{-0.908173, 0.376178, 0.029445},
{-0.892468, 0.369672, 0.000000},
{-0.908173, 0.376178, -0.029445},
{-0.939585, 0.389189, -0.029445},
{-1.014132, 0.201723, 0.000000},
{-0.997459, 0.198407, 0.029445},
{-0.964112, 0.191774, 0.029445},
{-0.947439, 0.188457, 0.000000},
{-0.964112, 0.191774, -0.029445},
{-0.997459, 0.198407, -0.029445},
{-1.034000, 0.000000, 0.000000},
{-1.017000, 0.000000, 0.029445},
{-0.983000, 0.000000, 0.029445},
{-0.966000, 0.000000, 0.000000},
{-0.983000, 0.000000, -0.029445},
{-1.017000, 0.000000, -0.029445},
{-1.014132, -0.201723, 0.000000},
{-0.997459, -0.198407, 0.029445},
{-0.964112, -0.191774, 0.029445},
{-0.947439, -0.188457, 0.000000},
{-0.964112, -0.191774, -0.029445},
{-0.997459, -0.198407, -0.029445},
{-0.955292, -0.395694, 0.000000},
{-0.939586, -0.389189, 0.029445},
{-0.908174, -0.376177, 0.029445},
{-0.892468, -0.369672, 0.000000},
{-0.908174, -0.376177, -0.029445},
{-0.939586, -0.389189, -0.029445},
{-0.859740, -0.574460, 0.000000},
{-0.845604, -0.565015, 0.029445},
{-0.817335, -0.546126, 0.029445},
{-0.803200, -0.536681, 0.000000},
{-0.817335, -0.546126, -0.029445},
{-0.845604, -0.565015, -0.029445},
{-0.731149, -0.731148, 0.000000},
{-0.719128, -0.719127, 0.029445},
{-0.695086, -0.695086, 0.029445},
{-0.683065, -0.683065, 0.000000},
{-0.695086, -0.695086, -0.029445},
{-0.719128, -0.719127, -0.029445},
{-0.574460, -0.859739, 0.000000},
{-0.565015, -0.845604, 0.029445},
{-0.546126, -0.817334, 0.029445},
{-0.536681, -0.803199, 0.000000},
{-0.546126, -0.817334, -0.029445},
{-0.565015, -0.845604, -0.029445},
{-0.395695, -0.955291, 0.000000},
{-0.389189, -0.939585, 0.029445},
{-0.376178, -0.908174, 0.029445},
{-0.369672, -0.892468, 0.000000},
{-0.376178, -0.908174, -0.029445},
{-0.389189, -0.939585, -0.029445},
{-0.201724, -1.014132, 0.000000},
{-0.198407, -0.997459, 0.029445},
{-0.191774, -0.964112, 0.029445},
{-0.188458, -0.947438, 0.000000},
{-0.191774, -0.964112, -0.029445},
{-0.198407, -0.997459, -0.029445},
{0.000000, -1.034000, 0.000000},
{0.000000, -1.017000, 0.029445},
{0.000000, -0.983000, 0.029445},
{0.000000, -0.966000, 0.000000},
{0.000000, -0.983000, -0.029445},
{0.000000, -1.017000, -0.029445},
{0.201723, -1.014132, 0.000000},
{0.198407, -0.997459, 0.029445},
{0.191773, -0.964112, 0.029445},
{0.188457, -0.947439, 0.000000},
{0.191773, -0.964112, -0.029445},
{0.198407, -0.997459, -0.029445},
{0.395695, -0.955291, 0.000000},
{0.389189, -0.939585, 0.029445},
{0.376178, -0.908173, 0.029445},
{0.369672, -0.892467, 0.000000},
{0.376178, -0.908173, -0.029445},
{0.389189, -0.939585, -0.029445},
{0.574460, -0.859740, 0.000000},
{0.565015, -0.845605, 0.029445},
{0.546125, -0.817335, 0.029445},
{0.536681, -0.803200, 0.000000},
{0.546125, -0.817335, -0.029445},
{0.565015, -0.845605, -0.029445},
{0.731148, -0.731149, 0.000000},
{0.719127, -0.719128, 0.029445},
{0.695086, -0.695086, 0.029445},
{0.683065, -0.683066, 0.000000},
{0.695086, -0.695086, -0.029445},
{0.719127, -0.719128, -0.029445},
{0.859740, -0.574460, 0.000000},
{0.845605, -0.565015, 0.029445},
{0.817335, -0.546126, 0.029445},
{0.803200, -0.536681, 0.000000},
{0.817335, -0.546126, -0.029445},
{0.845605, -0.565015, -0.029445},
{0.955291, -0.395695, 0.000000},
{0.939585, -0.389189, 0.029445},
{0.908173, -0.376178, 0.029445},
{0.892467, -0.369673, 0.000000},
{0.908173, -0.376178, -0.029445},
{0.939585, -0.389189, -0.029445},
{1.014132, -0.201723, 0.000000},
{0.997459, -0.198407, 0.029445},
{0.964112, -0.191774, 0.029445},
{0.947439, -0.188457, 0.000000},
{0.964112, -0.191774, -0.029445},
{0.997459, -0.198407, -0.029445},
};
static const float normals[][3] = {
{1.000000, 0.000000, 0.000000},
{0.522691, 0.000000, 0.852504},
{-0.475845, 0.000000, 0.879513},
{-1.000000, 0.000000, 0.000000},
{-0.475845, 0.000000, -0.879513},
{0.522691, 0.000000, -0.852504},
{0.980773, 0.195074, 0.000000},
{0.512650, 0.101962, 0.852504},
{-0.466689, -0.092807, 0.879513},
{-0.980773, -0.195074, 0.000000},
{-0.466689, -0.092807, -0.879513},
{0.512650, 0.101962, -0.852504},
{0.923856, 0.382672, 0.000000},
{0.482894, 0.200018, 0.852504},
{-0.439619, -0.182073, 0.879513},
{-0.923856, -0.382672, 0.000000},
{-0.439619, -0.182073, -0.879513},
{0.482894, 0.200018, -0.852504},
{0.831446, 0.555559, 0.000000},
{0.434614, 0.290384, 0.852504},
{-0.395642, -0.264351, 0.879513},
{-0.831446, -0.555559, 0.000000},
{-0.395642, -0.264351, -0.879513},
{0.434614, 0.290384, -0.852504},
{0.707083, 0.707083, 0.000000},
{0.369610, 0.369610, 0.852504},
{-0.336467, -0.336467, 0.879513},
{-0.707083, -0.707083, 0.000000},
{-0.336467, -0.336467, -0.879513},
{0.369610, 0.369610, -0.852504},
{0.555559, 0.831446, 0.000000},
{0.290384, 0.434614, 0.852504},
{-0.264351, -0.395642, 0.879513},
{-0.555559, -0.831446, 0.000000},
{-0.264351, -0.395642, -0.879513},
{0.290384, 0.434614, -0.852504},
{0.382672, 0.923856, 0.000000},
{0.200018, 0.482894, 0.852504},
{-0.182073, -0.439619, 0.879513},
{-0.382672, -0.923856, 0.000000},
{-0.182073, -0.439619, -0.879513},
{0.200018, 0.482894, -0.852504},
{0.195074, 0.980773, 0.000000},
{0.101962, 0.512650, 0.852504},
{-0.092807, -0.466689, 0.879513},
{-0.195074, -0.980773, 0.000000},
{-0.092807, -0.466689, -0.879513},
{0.101962, 0.512650, -0.852504},
{0.000000, 1.000000, 0.000000},
{0.000000, 0.522691, 0.852504},
{0.000000, -0.475845, 0.879513},
{0.000000, -1.000000, 0.000000},
{0.000000, -0.475845, -0.879513},
{0.000000, 0.522691, -0.852504},
{-0.195074, 0.980773, 0.000000},
{-0.101962, 0.512650, 0.852504},
{0.092807, -0.466689, 0.879513},
{0.195074, -0.980773, 0.000000},
{0.092807, -0.466689, -0.879513},
{-0.101962, 0.512650, -0.852504},
{-0.382672, 0.923856, 0.000000},
{-0.200018, 0.482894, 0.852504},
{0.182073, -0.439619, 0.879513},
{0.382672, -0.923856, 0.000000},
{0.182073, -0.439619, -0.879513},
{-0.200018, 0.482894, -0.852504},
{-0.555559, 0.831446, 0.000000},
{-0.290384, 0.434614, 0.852504},
{0.264351, -0.395642, 0.879513},
{0.555559, -0.831446, 0.000000},
{0.264351, -0.395642, -0.879513},
{-0.290384, 0.434614, -0.852504},
{-0.707083, 0.707083, 0.000000},
{-0.369610, 0.369610, 0.852504},
{0.336467, -0.336467, 0.879513},
{0.707083, -0.707083, 0.000000},
{0.336467, -0.336467, -0.879513},
{-0.369610, 0.369610, -0.852504},
{-0.831446, 0.555559, 0.000000},
{-0.434614, 0.290384, 0.852504},
{0.395642, -0.264351, 0.879513},
{0.831446, -0.555559, 0.000000},
{0.395642, -0.264351, -0.879513},
{-0.434614, 0.290384, -0.852504},
{-0.923856, 0.382672, 0.000000},
{-0.482894, 0.200018, 0.852504},
{0.439619, -0.182073, 0.879513},
{0.923856, -0.382672, 0.000000},
{0.439619, -0.182073, -0.879513},
{-0.482894, 0.200018, -0.852504},
{-0.980773, 0.195074, 0.000000},
{-0.512650, 0.101962, 0.852504},
{0.466689, -0.092807, 0.879513},
{0.980773, -0.195074, 0.000000},
{0.466689, -0.092807, -0.879513},
{-0.512650, 0.101962, -0.852504},
{-1.000000, 0.000000, 0.000000},
{-0.522691, 0.000000, 0.852504},
{0.475845, 0.000000, 0.879513},
{1.000000, 0.000000, 0.000000},
{0.475845, 0.000000, -0.879513},
{-0.522691, 0.000000, -0.852504},
{-0.980773, -0.195074, 0.000000},
{-0.512650, -0.101962, 0.852504},
{0.466689, 0.092807, 0.879513},
{0.980773, 0.195074, 0.000000},
{0.466689, 0.092807, -0.879513},
{-0.512650, -0.101962, -0.852504},
{-0.923856, -0.382672, 0.000000},
{-0.482894, -0.200018, 0.852504},
{0.439619, 0.182073, 0.879513},
{0.923856, 0.382672, 0.000000},
{0.439619, 0.182073, -0.879513},
{-0.482894, -0.200018, -0.852504},
{-0.831446, -0.555559, 0.000000},
{-0.434614, -0.290384, 0.852504},
{0.395642, 0.264351, 0.879513},
{0.831446, 0.555559, 0.000000},
{0.395642, 0.264351, -0.879513},
{-0.434614, -0.290384, -0.852504},
{-0.707083, -0.707083, 0.000000},
{-0.369610, -0.369610, 0.852504},
{0.336467, 0.336467, 0.879513},
{0.707083, 0.707083, 0.000000},
{0.336467, 0.336467, -0.879513},
{-0.369610, -0.369610, -0.852504},
{-0.555559, -0.831446, 0.000000},
{-0.290384, -0.434614, 0.852504},
{0.264351, 0.395642, 0.879513},
{0.555559, 0.831446, 0.000000},
{0.264351, 0.395642, -0.879513},
{-0.290384, -0.434614, -0.852504},
{-0.382672, -0.923856, 0.000000},
{-0.200018, -0.482894, 0.852504},
{0.182073, 0.439619, 0.879513},
{0.382672, 0.923856, 0.000000},
{0.182073, 0.439619, -0.879513},
{-0.200018, -0.482894, -0.852504},
{-0.195074, -0.980773, 0.000000},
{-0.101962, -0.512650, 0.852504},
{0.092807, 0.466689, 0.879513},
{0.195074, 0.980773, 0.000000},
{0.092807, 0.466689, -0.879513},
{-0.101962, -0.512650, -0.852504},
{0.000000, -1.000000, 0.000000},
{0.000000, -0.522691, 0.852504},
{0.000000, 0.475845, 0.879513},
{0.000000, 1.000000, 0.000000},
{0.000000, 0.475845, -0.879513},
{0.000000, -0.522691, -0.852504},
{0.195074, -0.980773, 0.000000},
{0.101962, -0.512650, 0.852504},
{-0.092807, 0.466689, 0.879513},
{-0.195074, 0.980773, 0.000000},
{-0.092807, 0.466689, -0.879513},
{0.101962, -0.512650, -0.852504},
{0.382672, -0.923856, 0.000000},
{0.200018, -0.482894, 0.852504},
{-0.182073, 0.439619, 0.879513},
{-0.382672, 0.923856, 0.000000},
{-0.182073, 0.439619, -0.879513},
{0.200018, -0.482894, -0.852504},
{0.555559, -0.831446, 0.000000},
{0.290384, -0.434614, 0.852504},
{-0.264351, 0.395642, 0.879513},
{-0.555559, 0.831446, 0.000000},
{-0.264351, 0.395642, -0.879513},
{0.290384, -0.434614, -0.852504},
{0.707083, -0.707083, 0.000000},
{0.369610, -0.369610, 0.852504},
{-0.336467, 0.336467, 0.879513},
{-0.707083, 0.707083, 0.000000},
{-0.336467, 0.336467, -0.879513},
{0.369610, -0.369610, -0.852504},
{0.831446, -0.555559, 0.000000},
{0.434614, -0.290384, 0.852504},
{-0.395642, 0.264351, 0.879513},
{-0.831446, 0.555559, 0.000000},
{-0.395642, 0.264351, -0.879513},
{0.434614, -0.290384, -0.852504},
{0.923856, -0.382672, 0.000000},
{0.482894, -0.200018, 0.852504},
{-0.439619, 0.182073, 0.879513},
{-0.923856, 0.382672, 0.000000},
{-0.439619, 0.182073, -0.879513},
{0.482894, -0.200018, -0.852504},
{0.980773, -0.195074, 0.000000},
{0.512650, -0.101962, 0.852504},
{-0.466689, 0.092807, 0.879513},
{-0.980773, 0.195074, 0.000000},
{-0.466689, 0.092807, -0.879513},
{0.512650, -0.101962, -0.852504},
};
static const unsigned short indices[] = {
6, 7, 1,
7, 8, 2,
8, 9, 3,
9, 10, 4,
10, 11, 5,
5, 11, 6,
12, 13, 7,
13, 14, 8,
14, 15, 9,
15, 16, 10,
16, 17, 11,
11, 17, 12,
18, 19, 13,
13, 19, 20,
20, 21, 15,
15, 21, 22,
22, 23, 17,
17, 23, 18,
24, 25, 19,
19, 25, 26,
26, 27, 21,
21, 27, 28,
28, 29, 23,
23, 29, 24,
30, 31, 25,
25, 31, 32,
26, 32, 33,
27, 33, 34,
34, 35, 29,
29, 35, 30,
36, 37, 31,
31, 37, 38,
38, 39, 33,
39, 40, 34,
40, 41, 35,
35, 41, 36,
36, 42, 43,
43, 44, 38,
44, 45, 39,
45, 46, 40,
46, 47, 41,
47, 42, 36,
48, 49, 43,
49, 50, 44,
50, 51, 45,
51, 52, 46,
52, 53, 47,
47, 53, 48,
54, 55, 49,
49, 55, 56,
50, 56, 57,
57, 58, 52,
58, 59, 53,
53, 59, 54,
60, 61, 55,
55, 61, 62,
56, 62, 63,
63, 64, 58,
64, 65, 59,
59, 65, 60,
66, 67, 61,
61, 67, 68,
68, 69, 63,
69, 70, 64,
70, 71, 65,
71, 66, 60,
72, 73, 67,
73, 74, 68,
68, 74, 75,
75, 76, 70,
76, 77, 71,
71, 77, 72,
78, 79, 73,
79, 80, 74,
74, 80, 81,
81, 82, 76,
82, 83, 77,
83, 78, 72,
78, 84, 85,
85, 86, 80,
80, 86, 87,
87, 88, 82,
82, 88, 89,
89, 84, 78,
90, 91, 85,
91, 92, 86,
86, 92, 93,
93, 94, 88,
88, 94, 95,
95, 90, 84,
96, 97, 91,
97, 98, 92,
98, 99, 93,
99, 100, 94,
100, 101, 95,
101, 96, 90,
102, 103, 97,
103, 104, 98,
104, 105, 99,
99, 105, 106,
106, 107, 101,
101, 107, 102,
108, 109, 103,
103, 109, 110,
110, 111, 105,
105, 111, 112,
112, 113, 107,
107, 113, 108,
114, 115, 109,
115, 116, 110,
116, 117, 111,
111, 117, 118,
112, 118, 119,
113, 119, 114,
114, 120, 121,
121, 122, 116,
122, 123, 117,
117, 123, 124,
124, 125, 119,
125, 120, 114,
126, 127, 121,
121, 127, 128,
128, 129, 123,
123, 129, 130,
130, 131, 125,
125, 131, 126,
132, 133, 127,
133, 134, 128,
128, 134, 135,
135, 136, 130,
136, 137, 131,
131, 137, 132,
132, 138, 139,
133, 139, 140,
134, 140, 141,
141, 142, 136,
142, 143, 137,
143, 138, 132,
138, 144, 145,
139, 145, 146,
146, 147, 141,
141, 147, 148,
148, 149, 143,
149, 144, 138,
144, 150, 151,
151, 152, 146,
146, 152, 153,
153, 154, 148,
154, 155, 149,
155, 150, 144,
156, 157, 151,
151, 157, 158,
158, 159, 153,
159, 160, 154,
160, 161, 155,
155, 161, 156,
156, 162, 163,
163, 164, 158,
158, 164, 165,
165, 166, 160,
160, 166, 167,
167, 162, 156,
162, 168, 169,
169, 170, 164,
164, 170, 171,
165, 171, 172,
166, 172, 173,
173, 168, 162,
174, 175, 169,
175, 176, 170,
170, 176, 177,
177, 178, 172,
172, 178, 179,
173, 179, 174,
174, 180, 181,
181, 182, 176,
176, 182, 183,
183, 184, 178,
178, 184, 185,
179, 185, 180,
186, 187, 181,
187, 188, 182,
188, 189, 183,
183, 189, 190,
190, 191, 185,
191, 186, 180,
0, 1, 187,
1, 2, 188,
2, 3, 189,
3, 4, 190,
190, 4, 5,
191, 5, 0,
0, 6, 1,
1, 7, 2,
2, 8, 3,
3, 9, 4,
4, 10, 5,
0, 5, 6,
6, 12, 7,
7, 13, 8,
8, 14, 9,
9, 15, 10,
10, 16, 11,
6, 11, 12,
12, 18, 13,
14, 13, 20,
14, 20, 15,
16, 15, 22,
16, 22, 17,
12, 17, 18,
18, 24, 19,
20, 19, 26,
20, 26, 21,
22, 21, 28,
22, 28, 23,
18, 23, 24,
24, 30, 25,
26, 25, 32,
27, 26, 33,
28, 27, 34,
28, 34, 29,
24, 29, 30,
30, 36, 31,
32, 31, 38,
32, 38, 33,
33, 39, 34,
34, 40, 35,
30, 35, 36,
37, 36, 43,
37, 43, 38,
38, 44, 39,
39, 45, 40,
40, 46, 41,
41, 47, 36,
42, 48, 43,
43, 49, 44,
44, 50, 45,
45, 51, 46,
46, 52, 47,
42, 47, 48,
48, 54, 49,
50, 49, 56,
51, 50, 57,
51, 57, 52,
52, 58, 53,
48, 53, 54,
54, 60, 55,
56, 55, 62,
57, 56, 63,
57, 63, 58,
58, 64, 59,
54, 59, 60,
60, 66, 61,
62, 61, 68,
62, 68, 63,
63, 69, 64,
64, 70, 65,
65, 71, 60,
66, 72, 67,
67, 73, 68,
69, 68, 75,
69, 75, 70,
70, 76, 71,
66, 71, 72,
72, 78, 73,
73, 79, 74,
75, 74, 81,
75, 81, 76,
76, 82, 77,
77, 83, 72,
79, 78, 85,
79, 85, 80,
81, 80, 87,
81, 87, 82,
83, 82, 89,
83, 89, 78,
84, 90, 85,
85, 91, 86,
87, 86, 93,
87, 93, 88,
89, 88, 95,
89, 95, 84,
90, 96, 91,
91, 97, 92,
92, 98, 93,
93, 99, 94,
94, 100, 95,
95, 101, 90,
96, 102, 97,
97, 103, 98,
98, 104, 99,
100, 99, 106,
100, 106, 101,
96, 101, 102,
102, 108, 103,
104, 103, 110,
104, 110, 105,
106, 105, 112,
106, 112, 107,
102, 107, 108,
108, 114, 109,
109, 115, 110,
110, 116, 111,
112, 111, 118,
113, 112, 119,
108, 113, 114,
115, 114, 121,
115, 121, 116,
116, 122, 117,
118, 117, 124,
118, 124, 119,
119, 125, 114,
120, 126, 121,
122, 121, 128,
122, 128, 123,
124, 123, 130,
124, 130, 125,
120, 125, 126,
126, 132, 127,
127, 133, 128,
129, 128, 135,
129, 135, 130,
130, 136, 131,
126, 131, 132,
133, 132, 139,
134, 133, 140,
135, 134, 141,
135, 141, 136,
136, 142, 137,
137, 143, 132,
139, 138, 145,
140, 139, 146,
140, 146, 141,
142, 141, 148,
142, 148, 143,
143, 149, 138,
145, 144, 151,
145, 151, 146,
147, 146, 153,
147, 153, 148,
148, 154, 149,
149, 155, 144,
150, 156, 151,
152, 151, 158,
152, 158, 153,
153, 159, 154,
154, 160, 155,
150, 155, 156,
157, 156, 163,
157, 163, 158,
159, 158, 165,
159, 165, 160,
161, 160, 167,
161, 167, 156,
163, 162, 169,
163, 169, 164,
165, 164, 171,
166, 165, 172,
167, 166, 173,
167, 173, 162,
168, 174, 169,
169, 175, 170,
171, 170, 177,
171, 177, 172,
173, 172, 179,
168, 173, 174,
175, 174, 181,
175, 181, 176,
177, 176, 183,
177, 183, 178,
179, 178, 185,
174, 179, 180,
180, 186, 181,
181, 187, 182,
182, 188, 183,
184, 183, 190,
184, 190, 185,
185, 191, 180,
186, 0, 187,
187, 1, 188,
188, 2, 189,
189, 3, 190,
191, 190, 5,
186, 191, 0,
};
ManipulatorGeomInfo wm_manipulator_geom_data_dial = {
.nverts = 192,
.ntris = 384,
.verts = verts,
.normals = normals,
.indices = indices,
};

View File

@ -0,0 +1,51 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2016 Blender Foundation.
* All rights reserved.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/windowmanager/manipulators/intern/manipulator_library/manipulator_geometry.h
* \ingroup wm
*
* \name Manipulator Geometry
*
* \brief Prototypes for arrays defining the manipulator geometry. The actual definitions can be found in files usually
* called geom_xxx_manipulator.c
*/
#ifndef __MANIPULATOR_GEOMETRY_H__
#define __MANIPULATOR_GEOMETRY_H__
typedef struct ManipulatorGeomInfo {
int nverts;
int ntris;
const float (*verts)[3];
const float (*normals)[3];
const unsigned short *indices;
} ManipulatorGeomInfo;
/* arrow manipulator */
extern ManipulatorGeomInfo wm_manipulator_geom_data_arrow;
/* cube manipulator */
extern ManipulatorGeomInfo wm_manipulator_geom_data_cube;
#endif /* __MANIPULATOR_GEOMETRY_H__ */

View File

@ -77,23 +77,23 @@ float manipulator_value_from_offset(
const bool constrained, const bool inverted, const bool use_precision);
void manipulator_property_data_update(
wmManipulator *manipulator, ManipulatorCommonData *data, const int slot,
struct wmManipulator *manipulator, ManipulatorCommonData *data, const int slot,
const bool constrained, const bool inverted);
void manipulator_property_value_set(
bContext *C, const wmManipulator *manipulator,
bContext *C, const struct wmManipulator *manipulator,
const int slot, const float value);
float manipulator_property_value_get(
const wmManipulator *manipulator, const int slot);
const struct wmManipulator *manipulator, const int slot);
void manipulator_property_value_reset(
bContext *C, const wmManipulator *manipulator, ManipulatorInteraction *inter,
bContext *C, const struct wmManipulator *manipulator, ManipulatorInteraction *inter,
const int slot);
/* -------------------------------------------------------------------- */
void manipulator_color_get(
const wmManipulator *manipulator, const bool highlight,
const struct wmManipulator *manipulator, const bool highlight,
float r_col[]);
#endif /* __MANIPULATOR_LIBRARY_INTERN_H__ */

View File

@ -0,0 +1,248 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/windowmanager/manipulators/intern/manipulator_library/primitive_manipulator.c
* \ingroup wm
*
* \name Primitive Manipulator
*
* 3D Manipulator
*
* \brief Manipulator with primitive drawing type (plane, cube, etc.).
* Currently only plane primitive supported without own handling, use with operator only.
*/
#include "BIF_gl.h"
#include "BKE_context.h"
#include "BLI_math.h"
#include "DNA_view3d_types.h"
#include "DNA_manipulator_types.h"
#include "GPU_select.h"
#include "MEM_guardedalloc.h"
#include "WM_api.h"
#include "WM_types.h"
/* own includes */
#include "WM_manipulator_types.h"
#include "WM_manipulator_library.h"
#include "wm_manipulator_wmapi.h"
#include "wm_manipulator_intern.h"
#include "manipulator_library_intern.h"
/* PrimitiveManipulator->flag */
enum {
PRIM_UP_VECTOR_SET = (1 << 0),
};
typedef struct PrimitiveManipulator {
wmManipulator manipulator;
float direction[3];
float up[3];
int style;
int flag;
} PrimitiveManipulator;
static float verts_plane[4][3] = {
{-1, -1, 0},
{ 1, -1, 0},
{ 1, 1, 0},
{-1, 1, 0},
};
/* -------------------------------------------------------------------- */
static void manipulator_primitive_draw_geom(
const float col_inner[4], const float col_outer[4], const int style)
{
float (*verts)[3];
float vert_count;
if (style == MANIPULATOR_PRIMITIVE_STYLE_PLANE) {
verts = verts_plane;
vert_count = ARRAY_SIZE(verts_plane);
}
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(3, GL_FLOAT, 0, verts);
glColor4fv(col_inner);
glDrawArrays(GL_QUADS, 0, vert_count);
glColor4fv(col_outer);
glDrawArrays(GL_LINE_LOOP, 0, vert_count);
glDisableClientState(GL_VERTEX_ARRAY);
}
static void manipulator_primitive_draw_intern(
PrimitiveManipulator *prim, const bool UNUSED(select),
const bool highlight)
{
float col_inner[4], col_outer[4];
float rot[3][3];
float mat[4][4];
if (prim->flag & PRIM_UP_VECTOR_SET) {
copy_v3_v3(rot[2], prim->direction);
copy_v3_v3(rot[1], prim->up);
cross_v3_v3v3(rot[0], prim->up, prim->direction);
}
else {
const float up[3] = {0.0f, 0.0f, 1.0f};
rotation_between_vecs_to_mat3(rot, up, prim->direction);
}
copy_m4_m3(mat, rot);
copy_v3_v3(mat[3], prim->manipulator.origin);
mul_mat3_m4_fl(mat, prim->manipulator.scale);
glPushMatrix();
glMultMatrixf(mat);
manipulator_color_get(&prim->manipulator, highlight, col_outer);
copy_v4_v4(col_inner, col_outer);
col_inner[3] *= 0.5f;
glEnable(GL_BLEND);
glTranslatef(UNPACK3(prim->manipulator.offset));
manipulator_primitive_draw_geom(col_inner, col_outer, prim->style);
glDisable(GL_BLEND);
glPopMatrix();
if (prim->manipulator.interaction_data) {
ManipulatorInteraction *inter = prim->manipulator.interaction_data;
copy_v4_fl(col_inner, 0.5f);
copy_v3_fl(col_outer, 0.5f);
col_outer[3] = 0.8f;
copy_m4_m3(mat, rot);
copy_v3_v3(mat[3], inter->init_origin);
mul_mat3_m4_fl(mat, inter->init_scale);
glPushMatrix();
glMultMatrixf(mat);
glEnable(GL_BLEND);
glTranslatef(UNPACK3(prim->manipulator.offset));
manipulator_primitive_draw_geom(col_inner, col_outer, prim->style);
glDisable(GL_BLEND);
glPopMatrix();
}
}
static void manipulator_primitive_render_3d_intersect(
const bContext *UNUSED(C), wmManipulator *manipulator,
int selectionbase)
{
GPU_select_load_id(selectionbase);
manipulator_primitive_draw_intern((PrimitiveManipulator *)manipulator, true, false);
}
static void manipulator_primitive_draw(const bContext *UNUSED(C), wmManipulator *manipulator)
{
manipulator_primitive_draw_intern(
(PrimitiveManipulator *)manipulator, false,
(manipulator->state & WM_MANIPULATOR_HIGHLIGHT));
}
static int manipulator_primitive_invoke(
bContext *UNUSED(C), const wmEvent *UNUSED(event), wmManipulator *manipulator)
{
ManipulatorInteraction *inter = MEM_callocN(sizeof(ManipulatorInteraction), __func__);
copy_v3_v3(inter->init_origin, manipulator->origin);
inter->init_scale = manipulator->scale;
manipulator->interaction_data = inter;
return OPERATOR_RUNNING_MODAL;
}
/* -------------------------------------------------------------------- */
/** \name Primitive Manipulator API
*
* \{ */
wmManipulator *MANIPULATOR_primitive_new(wmManipulatorGroup *mgroup, const char *name, const int style)
{
PrimitiveManipulator *prim = MEM_callocN(sizeof(PrimitiveManipulator), name);
const float dir_default[3] = {0.0f, 0.0f, 1.0f};
prim->manipulator.draw = manipulator_primitive_draw;
prim->manipulator.invoke = manipulator_primitive_invoke;
prim->manipulator.intersect = NULL;
prim->manipulator.render_3d_intersection = manipulator_primitive_render_3d_intersect;
prim->manipulator.flag |= WM_MANIPULATOR_DRAW_ACTIVE;
prim->style = style;
/* defaults */
copy_v3_v3(prim->direction, dir_default);
wm_manipulator_register(mgroup, &prim->manipulator, name);
return (wmManipulator *)prim;
}
/**
* Define direction the primitive will point towards
*/
void MANIPULATOR_primitive_set_direction(wmManipulator *manipulator, const float direction[3])
{
PrimitiveManipulator *prim = (PrimitiveManipulator *)manipulator;
normalize_v3_v3(prim->direction, direction);
}
/**
* Define up-direction of the primitive manipulator
*/
void MANIPULATOR_primitive_set_up_vector(wmManipulator *manipulator, const float direction[3])
{
PrimitiveManipulator *prim = (PrimitiveManipulator *)manipulator;
if (direction) {
normalize_v3_v3(prim->up, direction);
prim->flag |= PRIM_UP_VECTOR_SET;
}
else {
prim->flag &= ~PRIM_UP_VECTOR_SET;
}
}
/** \} */ // Primitive Manipulator API
/* -------------------------------------------------------------------- */
void fix_linking_manipulator_primitive(void)
{
(void)0;
}

View File

@ -34,6 +34,8 @@
#include "BLI_string.h"
#include "BLI_string_utils.h"
#include "DNA_manipulator_types.h"
#include "ED_screen.h"
#include "ED_view3d.h"
@ -50,6 +52,59 @@
#include "wm_manipulator_wmapi.h"
#include "wm_manipulator_intern.h"
#include "manipulator_library/manipulator_geometry.h"
/**
* Main draw call for ManipulatorGeomInfo data
*/
void wm_manipulator_geometryinfo_draw(const ManipulatorGeomInfo *info, const bool select)
{
GLuint buf[3];
const bool use_lighting = !select && ((U.manipulator_flag & V3D_SHADED_MANIPULATORS) != 0);
if (use_lighting)
glGenBuffers(3, buf);
else
glGenBuffers(2, buf);
glEnableClientState(GL_VERTEX_ARRAY);
glBindBuffer(GL_ARRAY_BUFFER, buf[0]);
glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 3 * info->nverts, info->verts, GL_STATIC_DRAW);
glVertexPointer(3, GL_FLOAT, 0, NULL);
if (use_lighting) {
glEnableClientState(GL_NORMAL_ARRAY);
glBindBuffer(GL_ARRAY_BUFFER, buf[2]);
glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 3 * info->nverts, info->normals, GL_STATIC_DRAW);
glNormalPointer(GL_FLOAT, 0, NULL);
glShadeModel(GL_SMOOTH);
}
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buf[1]);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(unsigned short) * (3 * info->ntris), info->indices, GL_STATIC_DRAW);
glEnable(GL_CULL_FACE);
// glEnable(GL_DEPTH_TEST);
glDrawElements(GL_TRIANGLES, info->ntris * 3, GL_UNSIGNED_SHORT, NULL);
glDisable(GL_DEPTH_TEST);
// glDisable(GL_CULL_FACE);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glDisableClientState(GL_VERTEX_ARRAY);
if (use_lighting) {
glDisableClientState(GL_NORMAL_ARRAY);
glShadeModel(GL_FLAT);
glDeleteBuffers(3, buf);
}
else {
glDeleteBuffers(2, buf);
}
}
/* Still unused */
wmManipulator *WM_manipulator_new(
@ -66,12 +121,11 @@ wmManipulator *WM_manipulator_new(
manipulator->render_3d_intersection = render_3d_intersection;
/* XXX */
// fix_linking_manipulator_arrow();
// fix_linking_manipulator_arrow2d();
// fix_linking_manipulator_cage();
// fix_linking_manipulator_dial();
// fix_linking_manipulator_facemap();
// fix_linking_manipulator_primitive();
fix_linking_manipulator_arrow();
fix_linking_manipulator_arrow2d();
fix_linking_manipulator_cage();
fix_linking_manipulator_dial();
fix_linking_manipulator_primitive();
return manipulator;
}
@ -207,6 +261,14 @@ PointerRNA *WM_manipulator_set_operator(wmManipulator *manipulator, const char *
return NULL;
}
void WM_manipulator_set_custom_handler(
struct wmManipulator *manipulator,
int (*handler)(struct bContext *, const wmEvent *, struct wmManipulator *, const int))
{
manipulator->handler = handler;
}
/**
* \brief Set manipulator select callback.
*
@ -341,7 +403,7 @@ void wm_manipulator_calculate_scale(wmManipulator *manipulator, const bContext *
float scale = 1.0f;
if (manipulator->mgroup->type->flag & WM_MANIPULATORGROUPTYPE_SCALE_3D) {
if (rv3d /*&& (U.manipulator_flag & V3D_3D_MANIPULATORS) == 0*/) { /* UserPref flag might be useful for later */
if (rv3d /*&& (U.manipulator_flag & V3D_DRAW_MANIPULATOR) == 0*/) { /* UserPref flag might be useful for later */
if (manipulator->get_final_position) {
float position[3];

View File

@ -30,6 +30,7 @@
struct wmKeyConfig;
struct wmManipulatorMap;
struct ManipulatorGeomInfo;
/* -------------------------------------------------------------------- */
/* wmManipulator */
@ -154,8 +155,8 @@ enum {
struct wmManipulatorGroup *wm_manipulatorgroup_new_from_type(struct wmManipulatorGroupType *mgrouptype);
void wm_manipulatorgroup_free(bContext *C, struct wmManipulatorMap *mmap, struct wmManipulatorGroup *mgroup);
void wm_manipulatorgroup_manipulator_register(struct wmManipulatorGroup *mgroup, wmManipulator *manipulator);
wmManipulator *wm_manipulatorgroup_find_intersected_mainpulator(
void wm_manipulatorgroup_manipulator_register(struct wmManipulatorGroup *mgroup, struct wmManipulator *manipulator);
struct wmManipulator *wm_manipulatorgroup_find_intersected_mainpulator(
const struct wmManipulatorGroup *mgroup, struct bContext *C, const struct wmEvent *event,
unsigned char *part);
void wm_manipulatorgroup_intersectable_manipulators_to_list(
@ -210,21 +211,14 @@ struct wmManipulatorMapType {
ListBase manipulator_grouptypes;
};
void wm_manipulatormap_selected_delete(wmManipulatorMap *mmap);
bool wm_manipulatormap_deselect_all(struct wmManipulatorMap *mmap, wmManipulator ***sel);
void wm_manipulatormap_selected_delete(struct wmManipulatorMap *mmap);
bool wm_manipulatormap_deselect_all(struct wmManipulatorMap *mmap, struct wmManipulator ***sel);
/* -------------------------------------------------------------------- */
/* Manipulator drawing */
typedef struct ManipulatorGeometryInfo {
int nverts;
int ntris;
float (*verts)[3];
float (*normals)[3];
unsigned short *indices;
bool init;
} ManipulatorGeometryInfo;
void wm_manipulator_geometryinfo_draw(const struct ManipulatorGeomInfo *info, const bool select);
#endif /* __WM_MANIPULATOR_INTERN_H__ */

View File

@ -43,6 +43,8 @@
#include "BPY_extern.h"
#include "DNA_manipulator_types.h"
#include "ED_screen.h"
#include "MEM_guardedalloc.h"

View File

@ -36,6 +36,8 @@
#include "BLI_string.h"
#include "BLI_ghash.h"
#include "DNA_manipulator_types.h"
#include "ED_screen.h"
#include "ED_view3d.h"
@ -237,6 +239,30 @@ static void manipulators_draw_list(const wmManipulatorMap *mmap, const bContext
return;
BLI_assert(!BLI_listbase_is_empty(&mmap->manipulator_groups));
const bool draw_multisample = (U.ogl_multisamples != USER_MULTISAMPLE_NONE);
const bool use_lighting = (U.manipulator_flag & V3D_SHADED_MANIPULATORS) != 0;
/* enable multisampling */
if (draw_multisample) {
glEnable(GL_MULTISAMPLE);
}
if (use_lighting) {
const float lightpos[4] = {0.0, 0.0, 1.0, 0.0};
const float diffuse[4] = {1.0, 1.0, 1.0, 0.0};
glPushAttrib(GL_LIGHTING_BIT | GL_ENABLE_BIT);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_COLOR_MATERIAL);
glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE);
glPushMatrix();
glLoadIdentity();
glLightfv(GL_LIGHT0, GL_POSITION, lightpos);
glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
glPopMatrix();
}
/* draw_manipulators contains all visible manipulators - draw them */
for (LinkData *link = draw_manipulators->first, *link_next; link; link = link_next) {
wmManipulator *manipulator = link->data;
@ -246,6 +272,13 @@ static void manipulators_draw_list(const wmManipulatorMap *mmap, const bContext
/* free/remove manipulator link after drawing */
BLI_freelinkN(draw_manipulators, link);
}
if (draw_multisample) {
glDisable(GL_MULTISAMPLE);
}
if (use_lighting) {
glPopAttrib();
}
}
void WM_manipulatormap_draw(wmManipulatorMap *mmap, const bContext *C, const int drawstep)