Multi-Objects: POSE_OT_select_hierarchy (no real change)

This operator doesn't need any changes. Following the guideline of
multi-objects behaving alike joined armatures, there is no need
to change any armature that is not the active one.

That said I will revert the behaviour of ARMATURE_OT_SELECT_hierarchy to
follow the same rule (i.e., revert dcc623e7e7).
This commit is contained in:
Dalai Felinto 2018-10-12 13:24:01 -03:00
parent 77653d97fb
commit d95bb08f39
Notes: blender-bot 2023-02-14 08:59:10 +01:00
Referenced by issue #54650, Multi-Object-Mode: Pose Tools
1 changed files with 2 additions and 0 deletions

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@ -570,6 +570,8 @@ void POSE_OT_select_constraint_target(wmOperatorType *ot)
/* -------------------------------------- */
/* No need to convert to multi-objects. Just like we keep the non-active bones
* selected we then keep the non-active objects untouched (selected/unselected). */
static int pose_select_hierarchy_exec(bContext *C, wmOperator *op)
{
Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));