Multi-Objects: POSE_OT_select_hierarchy (no real change)
This operator doesn't need any changes. Following the guideline of
multi-objects behaving alike joined armatures, there is no need
to change any armature that is not the active one.
That said I will revert the behaviour of ARMATURE_OT_SELECT_hierarchy to
follow the same rule (i.e., revert dcc623e7e7
).
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Notes:
blender-bot
2023-02-14 08:59:10 +01:00
Referenced by issue #54650, Multi-Object-Mode: Pose Tools
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@ -570,6 +570,8 @@ void POSE_OT_select_constraint_target(wmOperatorType *ot)
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/* -------------------------------------- */
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/* No need to convert to multi-objects. Just like we keep the non-active bones
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* selected we then keep the non-active objects untouched (selected/unselected). */
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static int pose_select_hierarchy_exec(bContext *C, wmOperator *op)
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{
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Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
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