GP: Cleanup and remove old debug code
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5c184c4fec
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da032bdf23
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@ -54,6 +54,9 @@ void main()
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float dx = (ProjectionMatrix[3][3] == 0.0) ? (noffset[0] / (nloc.z * defaultpixsize)) : (noffset[0] / defaultpixsize);
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float dy = (ProjectionMatrix[3][3] == 0.0) ? (noffset[1] / (nloc.z * defaultpixsize)) : (noffset[1] / defaultpixsize);
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float cosv = cos(rotation);
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float sinv = sin(rotation);
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/* move point to new coords system */
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vec2 tpos = vec2(uv.x, uv.y) - loc2d;
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@ -65,8 +68,8 @@ void main()
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tpos.y *= 1.0 / scale[1];
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/* rotation */
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tpos.x = (tpos.x * cos(rotation)) - (tpos.y * sin(rotation));
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tpos.y = (tpos.x * sin(rotation)) + (tpos.y * cos(rotation));
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tpos.x = (tpos.x * cosv) - (tpos.y * sinv);
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tpos.y = (tpos.x * sinv) + (tpos.y * cosv);
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/* back to original coords system */
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vec2 texpos = tpos + loc2d;
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@ -93,28 +96,6 @@ void main()
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if (src_pixel.a == 0.0f) {
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discard;
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}
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// /* check inside viewport */
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// else if ((uv.x - dx < 0) || (uv.x - dx > Viewport[0])) {
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// discard;
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// }
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// else if ((uv.y - dy < 0) || (uv.y - dy > Viewport[1])) {
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// discard;
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// }
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// /* pixel is equal to mask color, keep */
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// else if (src_pixel.rgb == mask_color.rgb) {
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// discard;
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// }
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// else {
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// if ((src_pixel.a > 0) && (offset_pixel.a > 0)) {
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// discard;
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// }
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// else {
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// outcolor = vec4(rim_color, 1.0);
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// }
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// }
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gl_FragDepth = stroke_depth;
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FragColor = outcolor;
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