Cleanup: add trailing commas
Improve clang-format output.
This commit is contained in:
parent
b21bd431e3
commit
da1da3053d
Notes:
blender-bot
2023-02-14 03:52:48 +01:00
Referenced by issue #61078, Smoke Sim crashes blender. Referenced by issue #61079, 2.8Beta no longer supporting Radeon RX 580
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@ -234,7 +234,7 @@ RenderEngineType DRW_engine_viewport_basic_type = {
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BASIC_ENGINE, N_("Basic"), RE_INTERNAL,
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NULL, NULL, NULL, NULL, NULL, NULL, NULL,
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&draw_engine_basic_type,
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{NULL, NULL, NULL}
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{NULL, NULL, NULL},
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};
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@ -467,7 +467,7 @@ RenderEngineType DRW_engine_viewport_eevee_type = {
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NULL, &DRW_render_to_image, NULL, NULL, NULL, NULL,
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&EEVEE_render_update_passes,
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&draw_engine_eevee_type,
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{NULL, NULL, NULL}
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{NULL, NULL, NULL},
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};
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@ -226,7 +226,7 @@ RenderEngineType DRW_engine_viewport_external_type = {
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EXTERNAL_ENGINE, N_("External"), RE_INTERNAL,
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NULL, NULL, NULL, NULL, NULL, NULL, NULL,
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&draw_engine_external_type,
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{NULL, NULL, NULL}
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{NULL, NULL, NULL},
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};
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#undef EXTERNAL_ENGINE
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@ -43,7 +43,7 @@ RenderEngineType DRW_engine_viewport_workbench_type = {
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NULL, &DRW_render_to_image, NULL, NULL, NULL, NULL,
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&workbench_render_update_passes,
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&draw_engine_workbench_solid,
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{NULL, NULL, NULL}
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{NULL, NULL, NULL},
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};
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@ -79,7 +79,8 @@ static GPUShader *drw_shader_get_builtin_shader_clipped(eGPUBuiltinShader shader
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.vert = (const char *[]){world_clip_lib, shader_code.vert, NULL},
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.geom = (const char *[]){shader_code.geom ? world_clip_lib : NULL, shader_code.geom, NULL},
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.frag = (const char *[]){shader_code.frag, NULL},
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.defs = (const char *[]){world_clip_def, shader_code.defs, NULL}});
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.defs = (const char *[]){world_clip_def, shader_code.defs, NULL},
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});
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}
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GPUShader *DRW_shader_get_builtin_shader(eGPUBuiltinShader shader_id, eDRW_ShaderSlot slot)
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@ -513,7 +513,8 @@ DRWShadingGroup *shgroup_instance_empty_axes(DRWPass *pass, struct GPUBatch *geo
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sh_data->empty_axes_sh = DRW_shader_create_from_arrays({
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.vert = (const char *[]){world_clip_lib_or_empty, datatoc_object_empty_axes_vert_glsl, NULL},
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.frag = (const char *[]){datatoc_gpu_shader_flat_color_frag_glsl, NULL},
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.defs = (const char *[]){world_clip_def_or_empty, NULL}});
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.defs = (const char *[]){world_clip_def_or_empty, NULL},
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});
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}
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DRW_shgroup_instance_format(g_formats.instance_sized, {
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@ -311,7 +311,8 @@ static const char *string_join_array_maybe_alloc(const char **str_arr, bool *r_i
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* .vert = (const char *[]){shader_lib_glsl, shader_vert_glsl, NULL},
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* .geom = (const char *[]){shader_geom_glsl, NULL},
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* .frag = (const char *[]){shader_frag_glsl, NULL},
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* .defs = (const char *[]){"#define DEFINE\n", test ? "#define OTHER_DEFINE\n" : "", NULL}});
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* .defs = (const char *[]){"#define DEFINE\n", test ? "#define OTHER_DEFINE\n" : "", NULL},
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* });
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* \endcode
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*
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*/
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@ -168,7 +168,8 @@ static void EDIT_LATTICE_engine_init(void *vedata)
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datatoc_common_globals_lib_glsl,
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datatoc_edit_lattice_overlay_frag_glsl,
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NULL},
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.defs = (const char *[]){world_clip_def_or_empty, NULL}});
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.defs = (const char *[]){world_clip_def_or_empty, NULL},
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});
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}
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}
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@ -281,7 +281,8 @@ static void EDIT_MESH_engine_init(void *vedata)
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sh_data->weight_face = DRW_shader_create_from_arrays({
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.vert = (const char *[]){world_clip_lib_or_empty, datatoc_common_globals_lib_glsl, datatoc_paint_weight_vert_glsl, NULL},
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.frag = (const char *[]){datatoc_common_globals_lib_glsl, datatoc_paint_weight_frag_glsl, NULL},
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.defs = (const char *[]){world_clip_def_or_empty, NULL}});
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.defs = (const char *[]){world_clip_def_or_empty, NULL},
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});
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}
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if (!sh_data->overlay_vert) {
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@ -289,19 +290,22 @@ static void EDIT_MESH_engine_init(void *vedata)
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sh_data->overlay_vert = DRW_shader_create_from_arrays({
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.vert = (const char *[]){lib, datatoc_edit_mesh_overlay_points_vert_glsl, NULL},
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.frag = (const char *[]){datatoc_gpu_shader_point_varying_color_frag_glsl, NULL},
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.defs = (const char *[]){world_clip_def_or_empty, "#define VERTEX_FACING\n", NULL}});
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.defs = (const char *[]){world_clip_def_or_empty, "#define VERTEX_FACING\n", NULL},
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});
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sh_data->overlay_lvert = DRW_shader_create_from_arrays({
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.vert = (const char *[]){lib, datatoc_edit_mesh_overlay_points_vert_glsl, NULL},
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.frag = (const char *[]){datatoc_gpu_shader_point_varying_color_frag_glsl, NULL},
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.defs = (const char *[]){world_clip_def_or_empty, NULL}});
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.defs = (const char *[]){world_clip_def_or_empty, NULL},
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});
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MEM_freeN(lib);
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}
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if (!sh_data->overlay_facedot) {
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sh_data->overlay_facedot = DRW_shader_create_from_arrays({
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.vert = (const char *[]){world_clip_lib_or_empty, datatoc_common_globals_lib_glsl, datatoc_edit_mesh_overlay_facedot_vert_glsl, NULL},
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.frag = (const char *[]){datatoc_common_globals_lib_glsl, datatoc_edit_mesh_overlay_facedot_frag_glsl, NULL},
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.defs = (const char *[]){world_clip_def_or_empty, "#define VERTEX_FACING\n", NULL}});
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.defs = (const char *[]){world_clip_def_or_empty, "#define VERTEX_FACING\n", NULL},
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});
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}
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if (!sh_data->overlay_mix) {
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sh_data->overlay_mix = DRW_shader_create_fullscreen(datatoc_edit_mesh_overlay_mix_frag_glsl, NULL);
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@ -310,28 +314,32 @@ static void EDIT_MESH_engine_init(void *vedata)
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sh_data->overlay_facefill = DRW_shader_create_from_arrays({
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.vert = (const char *[]){world_clip_lib_or_empty, datatoc_common_globals_lib_glsl, datatoc_edit_mesh_overlay_facefill_vert_glsl, NULL},
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.frag = (const char *[]){datatoc_common_globals_lib_glsl, datatoc_edit_mesh_overlay_facefill_frag_glsl, NULL},
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.defs = (const char *[]){world_clip_def_or_empty, NULL}});
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.defs = (const char *[]){world_clip_def_or_empty, NULL},
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});
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}
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if (!sh_data->normals_face) {
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sh_data->normals_face = DRW_shader_create_from_arrays({
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.vert = (const char *[]){world_clip_lib_or_empty, datatoc_edit_normals_vert_glsl, NULL},
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.geom = (const char *[]){world_clip_lib_or_empty, datatoc_edit_normals_geom_glsl, NULL},
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.frag = (const char *[]){datatoc_gpu_shader_uniform_color_frag_glsl, NULL},
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.defs = (const char *[]){world_clip_def_or_empty, "#define FACE_NORMALS\n", NULL}});
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.defs = (const char *[]){world_clip_def_or_empty, "#define FACE_NORMALS\n", NULL},
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});
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}
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if (!sh_data->normals_loop) {
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sh_data->normals_loop = DRW_shader_create_from_arrays({
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.vert = (const char *[]){world_clip_lib_or_empty, datatoc_edit_normals_vert_glsl, NULL},
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.geom = (const char *[]){world_clip_lib_or_empty, datatoc_edit_normals_geom_glsl, NULL},
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.frag = (const char *[]){datatoc_gpu_shader_uniform_color_frag_glsl, NULL},
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.defs = (const char *[]){world_clip_def_or_empty, "#define LOOP_NORMALS\n", NULL}});
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.defs = (const char *[]){world_clip_def_or_empty, "#define LOOP_NORMALS\n", NULL},
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});
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}
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if (!sh_data->normals) {
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sh_data->normals = DRW_shader_create_from_arrays({
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.vert = (const char *[]){world_clip_lib_or_empty, datatoc_edit_normals_vert_glsl, NULL},
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.geom = (const char *[]){world_clip_lib_or_empty, datatoc_edit_normals_geom_glsl, NULL},
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.frag = (const char *[]){datatoc_gpu_shader_uniform_color_frag_glsl, NULL},
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.defs = (const char *[]){world_clip_def_or_empty, NULL}});
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.defs = (const char *[]){world_clip_def_or_empty, NULL},
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});
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}
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if (!sh_data->depth) {
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sh_data->depth = DRW_shader_create_3D_depth_only(draw_ctx->shader_slot);
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@ -414,12 +414,14 @@ static void OBJECT_engine_init(void *vedata)
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sh_data->outline_prepass = DRW_shader_create_from_arrays({
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.vert = (const char *[]){world_clip_lib_or_empty, datatoc_gpu_shader_3D_vert_glsl, NULL},
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.frag = (const char *[]){datatoc_object_outline_prepass_frag_glsl, NULL},
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.defs = (const char *[]){world_clip_def_or_empty, NULL}});
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.defs = (const char *[]){world_clip_def_or_empty, NULL},
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});
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sh_data->outline_prepass_wire = DRW_shader_create_from_arrays({
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.vert = (const char *[]){world_clip_lib_or_empty, datatoc_object_outline_prepass_vert_glsl, NULL},
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.geom = (const char *[]){world_clip_lib_or_empty, datatoc_object_outline_prepass_geom_glsl, NULL},
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.frag = (const char *[]){datatoc_object_outline_prepass_frag_glsl, NULL},
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.defs = (const char *[]){world_clip_def_or_empty, NULL}});
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.defs = (const char *[]){world_clip_def_or_empty, NULL},
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});
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sh_data->outline_resolve = DRW_shader_create_fullscreen(datatoc_object_outline_resolve_frag_glsl, NULL);
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@ -456,11 +458,13 @@ static void OBJECT_engine_init(void *vedata)
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sh_data->object_empty_image = DRW_shader_create_from_arrays({
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.vert = (const char *[]){world_clip_lib_or_empty, datatoc_object_empty_image_vert_glsl, NULL},
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.frag = (const char *[]){datatoc_object_empty_image_frag_glsl, NULL},
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.defs = (const char *[]){world_clip_def_or_empty, empty_image_defs, NULL}});
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.defs = (const char *[]){world_clip_def_or_empty, empty_image_defs, NULL},
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});
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sh_data->object_empty_image_wire = DRW_shader_create_from_arrays({
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.vert = (const char *[]){world_clip_lib_or_empty, datatoc_object_empty_image_vert_glsl, NULL},
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.frag = (const char *[]){datatoc_object_empty_image_frag_glsl, NULL},
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.defs = (const char *[]){world_clip_def_or_empty, "#define USE_WIRE\n", empty_image_defs, NULL}});
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.defs = (const char *[]){world_clip_def_or_empty, "#define USE_WIRE\n", empty_image_defs, NULL},
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});
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}
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/* Grid */
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@ -488,7 +492,8 @@ static void OBJECT_engine_init(void *vedata)
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sh_data->loose_points = DRW_shader_create_from_arrays({
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.vert = (const char *[]){world_clip_lib_or_empty, datatoc_gpu_shader_3D_vert_glsl, NULL},
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.frag = (const char *[]){datatoc_object_loose_points_frag_glsl, NULL},
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.defs = (const char *[]){world_clip_def_or_empty, NULL}});
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.defs = (const char *[]){world_clip_def_or_empty, NULL},
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});
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}
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{
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@ -119,7 +119,8 @@ static void overlay_engine_init(void *vedata)
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sh_data->face_orientation = DRW_shader_create_from_arrays({
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.vert = (const char *[]){world_clip_lib_or_empty, datatoc_overlay_face_orientation_vert_glsl, NULL},
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.frag = (const char *[]){datatoc_overlay_face_orientation_frag_glsl, NULL},
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.defs = (const char *[]){world_clip_def_or_empty, NULL}});
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.defs = (const char *[]){world_clip_def_or_empty, NULL},
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});
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}
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if (!sh_data->face_wireframe) {
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@ -127,18 +128,19 @@ static void overlay_engine_init(void *vedata)
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.vert = (const char *[]){world_clip_lib_or_empty, datatoc_overlay_face_wireframe_vert_glsl, NULL},
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.geom = (const char *[]){world_clip_lib_or_empty, datatoc_overlay_face_wireframe_geom_glsl, NULL},
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.frag = (const char *[]){datatoc_gpu_shader_depth_only_frag_glsl, NULL},
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.defs = (const char *[]){world_clip_def_or_empty, "#define SELECT_EDGES\n", NULL}});
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.defs = (const char *[]){world_clip_def_or_empty, "#define SELECT_EDGES\n", NULL},
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});
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sh_data->face_wireframe = DRW_shader_create_from_arrays({
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.vert = (const char *[]){world_clip_lib_or_empty, datatoc_overlay_face_wireframe_vert_glsl, NULL},
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.frag = (const char *[]){datatoc_overlay_face_wireframe_frag_glsl, NULL},
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.defs = (const char *[]){world_clip_def_or_empty, NULL}});
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.defs = (const char *[]){world_clip_def_or_empty, NULL},
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});
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sh_data->face_wireframe_sculpt = DRW_shader_create_from_arrays({
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.vert = (const char *[]){world_clip_lib_or_empty, datatoc_overlay_face_wireframe_vert_glsl, NULL},
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.geom = (const char *[]){world_clip_lib_or_empty, datatoc_overlay_face_wireframe_geom_glsl, NULL},
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.frag = (const char *[]){datatoc_overlay_face_wireframe_frag_glsl, NULL},
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.defs = (const char *[]){world_clip_def_or_empty, "#define USE_SCULPT\n", NULL}});
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.defs = (const char *[]){world_clip_def_or_empty, "#define USE_SCULPT\n", NULL},
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});
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}
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}
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@ -111,22 +111,23 @@ static void PAINT_VERTEX_engine_init(void *UNUSED(vedata))
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sh_data->vcolor_face = DRW_shader_create_from_arrays({
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.vert = (const char *[]){world_clip_lib_or_empty, datatoc_paint_vertex_vert_glsl, NULL},
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.frag = (const char *[]){datatoc_paint_vertex_frag_glsl, NULL},
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.defs = (const char *[]){world_clip_def_or_empty, NULL}});
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.defs = (const char *[]){world_clip_def_or_empty, NULL},
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});
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sh_data->wire_overlay = DRW_shader_create_from_arrays({
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.vert = (const char *[]){world_clip_lib_or_empty, datatoc_common_globals_lib_glsl, datatoc_paint_wire_vert_glsl, NULL},
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.frag = (const char *[]){datatoc_paint_wire_frag_glsl, NULL},
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.defs = (const char *[]){world_clip_def_or_empty, "#define VERTEX_MODE\n", NULL}});
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.defs = (const char *[]){world_clip_def_or_empty, "#define VERTEX_MODE\n", NULL},
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});
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sh_data->face_overlay = DRW_shader_create_from_arrays({
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.vert = (const char *[]){world_clip_lib_or_empty, datatoc_paint_face_vert_glsl, NULL},
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.frag = (const char *[]){datatoc_gpu_shader_uniform_color_frag_glsl, NULL},
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.defs = (const char *[]){world_clip_def_or_empty, NULL}});
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.defs = (const char *[]){world_clip_def_or_empty, NULL},
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});
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sh_data->vert_overlay = DRW_shader_create_from_arrays({
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.vert = (const char *[]){world_clip_lib_or_empty, datatoc_common_globals_lib_glsl, datatoc_paint_wire_vert_glsl, NULL},
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.frag = (const char *[]){datatoc_paint_vert_frag_glsl, NULL},
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.defs = (const char *[]){world_clip_def_or_empty, NULL}});
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.defs = (const char *[]){world_clip_def_or_empty, NULL},
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});
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}
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}
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@ -112,22 +112,26 @@ static void PAINT_WEIGHT_engine_init(void *UNUSED(vedata))
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sh_data->weight_face = DRW_shader_create_from_arrays({
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.vert = (const char *[]){world_clip_lib_or_empty, datatoc_common_globals_lib_glsl, datatoc_paint_weight_vert_glsl, NULL},
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.frag = (const char *[]){datatoc_common_globals_lib_glsl, datatoc_paint_weight_frag_glsl, NULL},
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.defs = (const char *[]){world_clip_def_or_empty, NULL}});
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.defs = (const char *[]){world_clip_def_or_empty, NULL},
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});
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sh_data->wire_overlay = DRW_shader_create_from_arrays({
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.vert = (const char *[]){world_clip_lib_or_empty, datatoc_common_globals_lib_glsl, datatoc_paint_wire_vert_glsl, NULL},
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.frag = (const char *[]){datatoc_paint_wire_frag_glsl, NULL},
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.defs = (const char *[]){world_clip_def_or_empty, "#define WEIGHT_MODE\n", NULL}});
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.defs = (const char *[]){world_clip_def_or_empty, "#define WEIGHT_MODE\n", NULL},
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});
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sh_data->face_overlay = DRW_shader_create_from_arrays({
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.vert = (const char *[]){world_clip_lib_or_empty, datatoc_paint_face_vert_glsl, NULL},
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.frag = (const char *[]){datatoc_gpu_shader_uniform_color_frag_glsl, NULL},
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.defs = (const char *[]){world_clip_def_or_empty, NULL}});
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.defs = (const char *[]){world_clip_def_or_empty, NULL},
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});
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sh_data->vert_overlay = DRW_shader_create_from_arrays({
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.vert = (const char *[]){world_clip_lib_or_empty, datatoc_common_globals_lib_glsl, datatoc_paint_wire_vert_glsl, NULL},
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.frag = (const char *[]){datatoc_common_globals_lib_glsl, datatoc_paint_vert_frag_glsl, NULL},
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.defs = (const char *[]){world_clip_def_or_empty, NULL}});
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.defs = (const char *[]){world_clip_def_or_empty, NULL},
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});
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}
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}
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