Cleanup: clang-tidy
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@ -723,7 +723,7 @@ void GPU_shader_uniform_4fv_array(GPUShader *sh, const char *name, int len, cons
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static int g_shader_builtin_srgb_transform = 0;
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static bool g_shader_builtin_srgb_is_dirty = false;
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static bool gpu_shader_srgb_uniform_dirty_get(void)
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static bool gpu_shader_srgb_uniform_dirty_get()
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{
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return g_shader_builtin_srgb_is_dirty;
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}
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