Workbench: Removed unused code in cavity shader

This commit is contained in:
Jeroen Bakker 2018-06-28 12:55:09 +02:00
parent d2745986c8
commit daa47e5e80
1 changed files with 0 additions and 1 deletions

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@ -3,7 +3,6 @@ out vec4 fragColor;
uniform sampler2D depthBuffer;
uniform sampler2D colorBuffer;
uniform sampler2D normalBuffer;
uniform sampler2D positionBuffer;
uniform vec2 invertedViewportSize;
uniform mat4 WinMatrix; /* inverse WinMatrix */