Workbench: Removed unused code in cavity shader
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@ -3,7 +3,6 @@ out vec4 fragColor;
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uniform sampler2D depthBuffer;
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uniform sampler2D colorBuffer;
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uniform sampler2D normalBuffer;
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uniform sampler2D positionBuffer;
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uniform vec2 invertedViewportSize;
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uniform mat4 WinMatrix; /* inverse WinMatrix */
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