Merge branch 'blender-v2.92-release'

This commit is contained in:
Brecht Van Lommel 2021-02-12 15:22:21 +01:00
commit dad32cbd17
5 changed files with 66 additions and 33 deletions

View File

@ -233,6 +233,7 @@ ccl_device void kernel_bake_evaluate(
ccl_global float *differential = buffer + kernel_data.film.pass_bake_differential;
ccl_global float *output = buffer + kernel_data.film.pass_combined;
int seed = __float_as_uint(primitive[0]);
int prim = __float_as_uint(primitive[1]);
if (prim == -1)
return;
@ -240,7 +241,7 @@ ccl_device void kernel_bake_evaluate(
prim += kernel_data.bake.tri_offset;
/* Random number generator. */
uint rng_hash = hash_uint2(x, y) ^ kernel_data.integrator.seed;
uint rng_hash = hash_uint(seed) ^ kernel_data.integrator.seed;
int num_samples = kernel_data.integrator.aa_samples;
float filter_x, filter_y;

View File

@ -44,6 +44,7 @@
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_mesh.h"
#include "BKE_mesh_mapping.h"
#include "BKE_modifier.h"
#include "BKE_node.h"
#include "BKE_object.h"
@ -946,7 +947,7 @@ static bool bake_targets_init_vertex_colors(BakeTargets *targets, Object *ob, Re
targets->num_materials = ob->totcol;
BakeImage *bk_image = &targets->images[0];
bk_image->width = me->totvert;
bk_image->width = me->totloop;
bk_image->height = 1;
bk_image->offset = 0;
bk_image->image = NULL;
@ -968,6 +969,7 @@ static void bake_targets_populate_pixels_vertex_colors(BakeTargets *targets,
pixel->primitive_id = -1;
pixel->object_id = 0;
pixel->seed = 0;
pixel->du_dx = 0.0f;
pixel->du_dy = 0.0f;
pixel->dv_dx = 0.0f;
@ -986,8 +988,8 @@ static void bake_targets_populate_pixels_vertex_colors(BakeTargets *targets,
const MLoopTri *lt = &looptri[i];
for (int j = 0; j < 3; j++) {
const unsigned int v = me->mloop[lt->tri[j]].v;
BakePixel *pixel = &pixel_array[v];
const unsigned int l = lt->tri[j];
BakePixel *pixel = &pixel_array[l];
if (pixel->primitive_id != -1) {
continue;
@ -995,6 +997,11 @@ static void bake_targets_populate_pixels_vertex_colors(BakeTargets *targets,
pixel->primitive_id = i;
/* Seed is the vertex, so that sampling noise is coherent for the same
* vertex, but different corners can still have different normals,
* materials and UVs. */
pixel->seed = me->mloop[l].v;
/* Barycentric coordinates, nudged a bit to avoid precision issues that
* may happen when exactly at the vertex coordinate. */
if (j == 0) {
@ -1015,24 +1022,24 @@ static void bake_targets_populate_pixels_vertex_colors(BakeTargets *targets,
MEM_freeN(looptri);
}
static void bake_result_to_rgba(float rgba[4], const float *result, const int num_channels)
static void bake_result_add_to_rgba(float rgba[4], const float *result, const int num_channels)
{
if (num_channels == 4) {
copy_v4_v4(rgba, result);
add_v4_v4(rgba, result);
}
else if (num_channels == 3) {
copy_v3_v3(rgba, result);
rgba[3] = 1.0f;
add_v3_v3(rgba, result);
rgba[3] += 1.0f;
}
else {
rgba[0] = result[0];
rgba[1] = result[0];
rgba[2] = result[0];
rgba[3] = 1.0f;
rgba[0] += result[0];
rgba[1] += result[0];
rgba[2] += result[0];
rgba[3] += 1.0f;
}
}
static bool bake_targets_output_vertex_colors(BakeTargets *targets, Object *ob)
static bool bake_targets_output_vertex_colors(BakeTargets *targets, Object *ob, Mesh *me_split)
{
Mesh *me = ob->data;
MPropCol *mcol = CustomData_get_layer(&me->vdata, CD_PROP_COLOR);
@ -1040,26 +1047,45 @@ static bool bake_targets_output_vertex_colors(BakeTargets *targets, Object *ob)
const int num_channels = targets->num_channels;
const float *result = targets->result;
/* We bake using a mesh with additional vertices for split normals, but the
* number of loops must match to be able to transfer the vertex colors. */
BLI_assert(me->totloop == me_split->totloop);
UNUSED_VARS_NDEBUG(me_split);
if (mcol) {
/* Float vertex colors in scene linear color space. */
const int totvert = me->totvert;
for (int i = 0; i < totvert; i++, mcol++) {
bake_result_to_rgba(mcol->color, &result[i * num_channels], num_channels);
const int totloop = me->totloop;
/* Accumulate float vertex colors in scene linear color space. */
int *num_loops_for_vertex = MEM_callocN(sizeof(int) * me->totvert, "num_loops_for_vertex");
memset(mcol, 0, sizeof(MPropCol) * me->totvert);
MLoop *mloop = me->mloop;
for (int i = 0; i < totloop; i++, mloop++) {
const int v = mloop->v;
bake_result_add_to_rgba(mcol[v].color, &result[i * num_channels], num_channels);
num_loops_for_vertex[v]++;
}
/* Normalize for number of loops. */
for (int i = 0; i < totvert; i++) {
if (num_loops_for_vertex[i] > 0) {
mul_v4_fl(mcol[i].color, 1.0f / num_loops_for_vertex[i]);
}
}
MEM_SAFE_FREE(num_loops_for_vertex);
}
else {
/* Byte loop colors in sRGB colors space.
*
* Note that colors have been baked per vertex and not per corner, which
* could be useful to preserve material discontinuities. However this also
* leads to unintended discontinuities due to sampling noise. */
/* Byte loop colors in sRGB colors space. */
MLoop *mloop = me->mloop;
const int totloop = me->totloop;
const bool is_noncolor = targets->is_noncolor;
for (int i = 0; i < totloop; i++, mloop++, mloopcol++) {
float rgba[4];
bake_result_to_rgba(rgba, &result[mloop->v * num_channels], num_channels);
zero_v4(rgba);
bake_result_add_to_rgba(rgba, &result[i * num_channels], num_channels);
if (is_noncolor) {
unit_float_to_uchar_clamp_v4(&mloopcol->r, rgba);
@ -1142,7 +1168,7 @@ static bool bake_targets_output(const BakeAPIRender *bkr,
}
}
else if (bkr->target == R_BAKE_TARGET_VERTEX_COLORS) {
return bake_targets_output_vertex_colors(targets, ob);
return bake_targets_output_vertex_colors(targets, ob, me);
}
return false;
@ -1212,10 +1238,6 @@ static int bake(const BakeAPIRender *bkr,
}
}
if (!bake_targets_init(bkr, &targets, ob_low, reports)) {
goto cleanup;
}
if (bkr->is_selected_to_active) {
CollectionPointerLink *link;
tot_highpoly = 0;
@ -1245,9 +1267,6 @@ static int bake(const BakeAPIRender *bkr,
}
}
pixel_array_low = MEM_mallocN(sizeof(BakePixel) * targets.num_pixels, "bake pixels low poly");
pixel_array_high = MEM_mallocN(sizeof(BakePixel) * targets.num_pixels, "bake pixels high poly");
/* for multires bake, use linear UV subdivision to match low res UVs */
if (bkr->pass_type == SCE_PASS_NORMAL && bkr->normal_space == R_BAKE_SPACE_TANGENT &&
!bkr->is_selected_to_active) {
@ -1265,11 +1284,17 @@ static int bake(const BakeAPIRender *bkr,
/* get the mesh as it arrives in the renderer */
me_low = bake_mesh_new_from_object(ob_low_eval);
/* populate the pixel array with the face data */
/* Initialize bake targets. */
if (!bake_targets_init(bkr, &targets, ob_low_eval, reports)) {
goto cleanup;
}
/* Populate the pixel array with the face data. Except if we use a cage, then
* it is populated later with the cage mesh (smoothed version of the mesh). */
pixel_array_low = MEM_mallocN(sizeof(BakePixel) * targets.num_pixels, "bake pixels low poly");
if ((bkr->is_selected_to_active && (ob_cage == NULL) && bkr->is_cage) == false) {
bake_targets_populate_pixels(bkr, &targets, me_low, pixel_array_low);
}
/* else populate the pixel array with the 'cage' mesh (the smooth version of the mesh) */
if (bkr->is_selected_to_active) {
CollectionPointerLink *link;
@ -1358,6 +1383,9 @@ static int bake(const BakeAPIRender *bkr,
ob_low_eval->base_flag &= ~(BASE_VISIBLE_DEPSGRAPH | BASE_ENABLED_RENDER);
/* populate the pixel arrays with the corresponding face data for each high poly object */
pixel_array_high = MEM_mallocN(sizeof(BakePixel) * targets.num_pixels,
"bake pixels high poly");
if (!RE_bake_pixels_populate_from_objects(me_low,
pixel_array_low,
pixel_array_high,

View File

@ -59,6 +59,7 @@ typedef struct BakeTargets {
typedef struct BakePixel {
int primitive_id, object_id;
int seed;
float uv[2];
float du_dx, du_dy;
float dv_dx, dv_dy;

View File

@ -135,6 +135,7 @@ static void store_bake_pixel(void *handle, int x, int y, float u, float v)
pixel->dv_dx = bd->dv_dx;
pixel->dv_dy = bd->dv_dy;
pixel->object_id = 0;
pixel->seed = i;
}
void RE_bake_mask_fill(const BakePixel pixel_array[], const size_t num_pixels, char *mask)
@ -383,6 +384,7 @@ static bool cast_ray_highpoly(BVHTreeFromMesh *treeData,
pixel_high->primitive_id = primitive_id_high;
pixel_high->object_id = hit_mesh;
pixel_high->seed = pixel_id;
/* ray direction in high poly object space */
float dir_high[3];
@ -434,6 +436,7 @@ static bool cast_ray_highpoly(BVHTreeFromMesh *treeData,
else {
pixel_array[pixel_id].primitive_id = -1;
pixel_array[pixel_id].object_id = -1;
pixel_array[pixel_id].seed = 0;
}
MEM_freeN(hits);

View File

@ -194,7 +194,7 @@ static RenderResult *render_result_from_bake(RenderEngine *engine, int x, int y,
primitive[1] = int_as_float(-1);
}
else {
primitive[0] = int_as_float(bake_pixel->object_id);
primitive[0] = int_as_float(bake_pixel->seed);
primitive[1] = int_as_float(bake_pixel->primitive_id);
primitive[2] = bake_pixel->uv[0];
primitive[3] = bake_pixel->uv[1];