Asset Browser: Support dragging image assets into node editors
The normal drag & drop support was already there, just needed minor tweaks to respect asset importing. The dragged in image will create a image/texture node for the internally known node-tree types (shader, texture and compositing nodes). Part of T82661.
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@ -664,7 +664,7 @@ static bool node_ima_drop_poll(bContext *UNUSED(C),
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/* rule might not work? */
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return (ELEM(drag->icon, 0, ICON_FILE_IMAGE, ICON_FILE_MOVIE));
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}
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return WM_drag_get_local_ID(drag, ID_IM) != NULL;
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return WM_drag_get_local_ID(drag, ID_IM) || WM_drag_get_asset_data(drag, ID_IM);
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}
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static bool node_mask_drop_poll(bContext *UNUSED(C),
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@ -684,7 +684,7 @@ static void node_id_drop_copy(wmDrag *drag, wmDropBox *drop)
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static void node_id_path_drop_copy(wmDrag *drag, wmDropBox *drop)
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{
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ID *id = WM_drag_get_local_ID(drag, 0);
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ID *id = WM_drag_get_local_ID_or_import_from_asset(drag, 0);
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if (id) {
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RNA_string_set(drop->ptr, "name", id->name + 2);
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