Merge branch 'master' into blender2.8

This commit is contained in:
Brecht Van Lommel 2017-07-08 01:02:11 +02:00
commit db28e2deb9
13 changed files with 48 additions and 42 deletions

View File

@ -41,7 +41,7 @@ struct rctf;
struct ColorManagedDisplay;
struct ResultBLF;
int BLF_init(int points, int dpi);
int BLF_init(void);
void BLF_exit(void);
void BLF_default_dpi(int dpi);
void BLF_default_set(int fontid);

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@ -97,15 +97,16 @@ static FontBLF *blf_get(int fontid)
return NULL;
}
int BLF_init(int points, int dpi)
int BLF_init(void)
{
int i;
for (i = 0; i < BLF_MAX_FONT; i++)
global_font[i] = NULL;
global_font_points = points;
global_font_dpi = dpi;
global_font_points = 11;
global_font_dpi = 72;
return blf_font_init();
}

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@ -50,7 +50,6 @@ void BKE_blender_version_string(
void BKE_blender_userdef_set_data(struct UserDef *userdef);
void BKE_blender_userdef_free_data(struct UserDef *userdef);
void BKE_blender_userdef_refresh(void);
void BKE_blender_userdef_set_app_template(struct UserDef *userdef);

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@ -1521,7 +1521,8 @@ static bool animsys_write_rna_setting(PathResolvedRNA *anim_rna, const float val
}
case PROP_INT:
{
const int value_coerce = (int)value;
int value_coerce = (int)value;
RNA_property_int_clamp(ptr, prop, &value_coerce);
if (array_index != -1) {
if (RNA_property_int_get_index(ptr, prop, array_index) != value_coerce) {
RNA_property_int_set_index(ptr, prop, array_index, value_coerce);
@ -1538,15 +1539,17 @@ static bool animsys_write_rna_setting(PathResolvedRNA *anim_rna, const float val
}
case PROP_FLOAT:
{
float value_coerce = value;
RNA_property_float_clamp(ptr, prop, &value_coerce);
if (array_index != -1) {
if (RNA_property_float_get_index(ptr, prop, array_index) != value) {
RNA_property_float_set_index(ptr, prop, array_index, value);
if (RNA_property_float_get_index(ptr, prop, array_index) != value_coerce) {
RNA_property_float_set_index(ptr, prop, array_index, value_coerce);
written = true;
}
}
else {
if (RNA_property_float_get(ptr, prop) != value) {
RNA_property_float_set(ptr, prop, value);
if (RNA_property_float_get(ptr, prop) != value_coerce) {
RNA_property_float_set(ptr, prop, value_coerce);
written = true;
}
}

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@ -229,19 +229,6 @@ void BKE_blender_userdef_free_data(UserDef *userdef)
#undef U
}
/**
* Handle changes in settings that need refreshing.
*/
void BKE_blender_userdef_refresh(void)
{
/* prevent accidents */
if (U.pixelsize == 0) U.pixelsize = 1;
BLF_default_dpi(U.pixelsize * U.dpi);
U.widget_unit = (U.pixelsize * U.dpi * 20 + 36) / 72;
}
/**
* Write U from userdef.
* This function defines which settings a template will override for the user preferences.

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@ -1480,6 +1480,19 @@ void DepsgraphRelationBuilder::build_obdata_geom(Main *bmain, Scene *scene, Obje
/* type-specific node/links */
switch (ob->type) {
case OB_MESH:
/* NOTE: This is compatibility code to support particle systems
*
* for viewport being properly rendered in final render mode.
* This relation is similar to what dag_object_time_update_flags()
* was doing for mesh objects with particle system/
*
* Ideally we need to get rid of this relation.
*/
if (ob->particlesystem.first != NULL) {
TimeSourceKey time_key;
OperationKey obdata_ubereval_key(&ob->id, DEG_NODE_TYPE_GEOMETRY, DEG_OPCODE_GEOMETRY_UBEREVAL);
add_relation(time_key, obdata_ubereval_key, "Legacy particle time");
}
break;
case OB_MBALL:

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@ -923,6 +923,7 @@ void ED_screen_refresh(wmWindowManager *wm, wmWindow *win)
winrct.ymax = winsize_y - 1;
/* header size depends on DPI, let's verify */
WM_window_set_dpi(win);
screen_refresh_headersizes();
screen_test_scale(screen, winsize_x, winsize_y);

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@ -4658,14 +4658,22 @@ static void add_render_object(Render *re, Object *ob, Object *par, DupliObject *
index= (dob)? dob->persistent_id[0]: 0;
/* It seems that we may generate psys->renderdata recursively in some nasty intricated cases of
* several levels of bupliobject (see T51524).
* For now, basic rule is, do not restore psys if it was already in 'render state'.
* Another, more robust solution could be to add some reference counting to that renderdata... */
bool psys_has_renderdata = false;
/* the emitter has to be processed first (render levels of modifiers) */
/* so here we only check if the emitter should be rendered */
if (ob->particlesystem.first) {
show_emitter= 0;
for (psys=ob->particlesystem.first; psys; psys=psys->next) {
show_emitter += psys->part->draw & PART_DRAW_EMITTER;
if (!(re->r.scemode & R_VIEWPORT_PREVIEW))
if (!(re->r.scemode & R_VIEWPORT_PREVIEW)) {
psys_has_renderdata |= (psys->renderdata != NULL);
psys_render_set(ob, psys, re->viewmat, re->winmat, re->winx, re->winy, timeoffset);
}
}
/* if no psys has "show emitter" selected don't render emitter */
@ -4701,12 +4709,6 @@ static void add_render_object(Render *re, Object *ob, Object *par, DupliObject *
if (ob->particlesystem.first) {
psysindex= 1;
for (psys=ob->particlesystem.first; psys; psys=psys->next, psysindex++) {
/* It seems that we may generate psys->renderdata recursively in some nasty intricated cases of
* several levels of bupliobject (see T51524).
* For now, basic rule is, do not restore psys if it was already in 'render state'.
* Another, more robust solution could be to add some reference counting to that renderdata... */
const bool psys_has_renderdata = (psys->renderdata != NULL);
if (!psys_check_enabled(ob, psys, G.is_rendering))
continue;

View File

@ -125,6 +125,7 @@ enum {
struct wmWindow *WM_window_open(struct bContext *C, const struct rcti *rect);
struct wmWindow *WM_window_open_temp(struct bContext *C, int x, int y, int sizex, int sizey, int type);
void WM_window_set_dpi(wmWindow *win);
/* returns true if draw method is triple buffer */
bool WM_is_draw_triple(struct wmWindow *win);

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@ -350,8 +350,6 @@ static void wm_init_userdef(Main *bmain, const bool read_userdef_from_memory)
/* update tempdir from user preferences */
BKE_tempdir_init(U.tempdir);
BKE_blender_userdef_refresh();
}

View File

@ -185,7 +185,7 @@ void WM_init(bContext *C, int argc, const char **argv)
ED_file_init(); /* for fsmenu */
ED_node_init_butfuncs();
BLF_init(11, U.dpi); /* Please update source/gamengine/GamePlayer/GPG_ghost.cpp if you change this */
BLF_init(); /* Please update source/gamengine/GamePlayer/GPG_ghost.cpp if you change this */
BLT_lang_init();
/* Enforce loading the UI for the initial homefile */

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@ -414,7 +414,7 @@ void wm_window_title(wmWindowManager *wm, wmWindow *win)
}
}
static void wm_window_set_dpi(wmWindow *win)
void WM_window_set_dpi(wmWindow *win)
{
int auto_dpi = GHOST_GetDPIHint(win->ghostwin);
@ -445,8 +445,10 @@ static void wm_window_set_dpi(wmWindow *win)
U.pixelsize = GHOST_GetNativePixelSize(win->ghostwin) * pixelsize;
U.dpi = dpi / pixelsize;
U.virtual_pixel = (pixelsize == 1) ? VIRTUAL_PIXEL_NATIVE : VIRTUAL_PIXEL_DOUBLE;
U.widget_unit = (U.pixelsize * U.dpi * 20 + 36) / 72;
BKE_blender_userdef_refresh();
/* update font drawing */
BLF_default_dpi(U.pixelsize * U.dpi);
}
/* belongs to below */
@ -522,7 +524,7 @@ static void wm_window_ghostwindow_add(wmWindowManager *wm, const char *title, wm
}
/* needed here, because it's used before it reads userdef */
wm_window_set_dpi(win);
WM_window_set_dpi(win);
wm_window_swap_buffers(win);
@ -1011,7 +1013,7 @@ void wm_window_make_drawable(wmWindowManager *wm, wmWindow *win)
immActivate();
/* this can change per window */
wm_window_set_dpi(win);
WM_window_set_dpi(win);
}
}
@ -1211,7 +1213,7 @@ static int ghost_event_proc(GHOST_EventHandle evt, GHOST_TUserDataPtr C_void_ptr
WM_jobs_stop(wm, WM_window_get_active_screen(win), NULL);
}
wm_window_set_dpi(win);
WM_window_set_dpi(win);
/* win32: gives undefined window size when minimized */
if (state != GHOST_kWindowStateMinimized) {
@ -1301,11 +1303,10 @@ static int ghost_event_proc(GHOST_EventHandle evt, GHOST_TUserDataPtr C_void_ptr
case GHOST_kEventWindowDPIHintChanged:
{
wm_window_set_dpi(win);
WM_window_set_dpi(win);
/* font's are stored at each DPI level, without this we can easy load 100's of fonts */
BLF_cache_clear();
BKE_blender_userdef_refresh();
WM_main_add_notifier(NC_WINDOW, NULL); /* full redraw */
WM_main_add_notifier(NC_SCREEN | NA_EDITED, NULL); /* refresh region sizes */
break;
@ -1391,7 +1392,7 @@ static int ghost_event_proc(GHOST_EventHandle evt, GHOST_TUserDataPtr C_void_ptr
{
// only update if the actual pixel size changes
float prev_pixelsize = U.pixelsize;
wm_window_set_dpi(win);
WM_window_set_dpi(win);
if (U.pixelsize != prev_pixelsize) {
BKE_icon_changed(WM_window_get_active_screen(win)->id.icon_id);

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@ -517,7 +517,7 @@ int main(
#endif
// Setup builtin font for BLF (mostly copied from creator.c, wm_init_exit.c and interface_style.c)
BLF_init(11, U.dpi);
BLF_init();
BLT_lang_init();
BLT_lang_set("");