Fix: popout windows are sized incorrectly on high DPI screens
There should be a conversion to native pixel size as expected by GHOST at the window manager level, the dimensions at screen level do not need a conversion. Differential Revision: https://developer.blender.org/D9976
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@ -1354,8 +1354,8 @@ static int area_dupli_invoke(bContext *C, wmOperator *op, const wmEvent *event)
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/* adds window to WM */
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rcti rect = area->totrct;
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BLI_rcti_translate(&rect, win->posx, win->posy);
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rect.xmax = rect.xmin + BLI_rcti_size_x(&rect) / U.pixelsize;
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rect.ymax = rect.ymin + BLI_rcti_size_y(&rect) / U.pixelsize;
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rect.xmax = rect.xmin + BLI_rcti_size_x(&rect);
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rect.ymax = rect.ymin + BLI_rcti_size_y(&rect);
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wmWindow *newwin = WM_window_open(C, &rect);
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if (newwin == NULL) {
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@ -801,10 +801,12 @@ wmWindow *WM_window_open(bContext *C, const rcti *rect)
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wmWindow *win_prev = CTX_wm_window(C);
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wmWindow *win = wm_window_new(CTX_data_main(C), wm, win_prev, false);
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win->posx = rect->xmin;
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win->posy = rect->ymin;
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win->sizex = BLI_rcti_size_x(rect);
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win->sizey = BLI_rcti_size_y(rect);
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const float native_pixel_size = GHOST_GetNativePixelSize(win_prev->ghostwin);
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win->posx = rect->xmin / native_pixel_size;
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win->posy = rect->ymin / native_pixel_size;
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win->sizex = BLI_rcti_size_x(rect) / native_pixel_size;
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win->sizey = BLI_rcti_size_y(rect) / native_pixel_size;
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WM_check(C);
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