Geometry Nodes: Rename node "String Substring"

This patch renames the node "String Substring" to "Slice String"
to conform to the "verb first" naming convention.
Default length is also changed to 10 to make it easier for users
to understand what the node does.

Reviewed By: HooglyBoogly

Differential Revision: https://developer.blender.org/D12931
This commit is contained in:
Erik Abrahamsson 2021-10-24 11:19:10 +02:00 committed by Erik
parent 8c21667f3c
commit dc2524eaae
8 changed files with 24 additions and 16 deletions

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@ -719,7 +719,7 @@ geometry_node_categories = [
GeometryNodeCategory("GEO_POINT", "Point", items=point_node_items),
GeometryNodeCategory("GEO_TEXT", "Text", items=[
NodeItem("FunctionNodeStringLength"),
NodeItem("FunctionNodeStringSubstring"),
NodeItem("FunctionNodeSliceString"),
NodeItem("FunctionNodeValueToString"),
NodeItem("GeometryNodeStringJoin"),
NodeItem("FunctionNodeInputSpecialCharacters"),

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@ -1562,7 +1562,7 @@ int ntreeTexExecTree(struct bNodeTree *ntree,
#define FN_NODE_FLOAT_TO_INT 1209
#define FN_NODE_VALUE_TO_STRING 1210
#define FN_NODE_STRING_LENGTH 1211
#define FN_NODE_STRING_SUBSTRING 1212
#define FN_NODE_SLICE_STRING 1212
#define FN_NODE_INPUT_SPECIAL_CHARACTERS 1213
#define FN_NODE_RANDOM_VALUE 1214
#define FN_NODE_ROTATE_EULER 1215

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@ -5886,8 +5886,8 @@ static void registerFunctionNodes()
register_node_type_fn_random_value();
register_node_type_fn_replace_string();
register_node_type_fn_rotate_euler();
register_node_type_fn_slice_string();
register_node_type_fn_string_length();
register_node_type_fn_string_substring();
register_node_type_fn_value_to_string();
}

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@ -2030,7 +2030,15 @@ void blo_do_versions_300(FileData *fd, Library *UNUSED(lib), Main *bmain)
*
* \note Keep this message at the bottom of the function.
*/
{
/* Update the `idnames` for renamed geometry and function nodes. */
LISTBASE_FOREACH (bNodeTree *, ntree, &bmain->nodetrees) {
if (ntree->type != NTREE_GEOMETRY) {
continue;
}
version_node_id(ntree, FN_NODE_SLICE_STRING, "FunctionNodeSliceString");
}
/* Keep this block, even when empty. */
}
}

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@ -149,8 +149,8 @@ set(SRC
function/nodes/node_fn_random_value.cc
function/nodes/node_fn_replace_string.cc
function/nodes/node_fn_rotate_euler.cc
function/nodes/node_fn_slice_string.cc
function/nodes/node_fn_string_length.cc
function/nodes/node_fn_string_substring.cc
function/nodes/node_fn_value_to_string.cc
function/node_function_util.cc

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@ -35,8 +35,8 @@ void register_node_type_fn_input_vector(void);
void register_node_type_fn_random_value(void);
void register_node_type_fn_replace_string(void);
void register_node_type_fn_rotate_euler(void);
void register_node_type_fn_slice_string(void);
void register_node_type_fn_string_length(void);
void register_node_type_fn_string_substring(void);
void register_node_type_fn_value_to_string(void);
#ifdef __cplusplus

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@ -278,8 +278,8 @@ DefNode(FunctionNode, FN_NODE_INPUT_VECTOR, def_fn_input_vector, "INPUT_VECTOR",
DefNode(FunctionNode, FN_NODE_RANDOM_VALUE, def_fn_random_value, "RANDOM_VALUE", RandomValue, "Random Value", "")
DefNode(FunctionNode, FN_NODE_REPLACE_STRING, 0, "REPLACE_STRING", ReplaceString, "Replace String", "")
DefNode(FunctionNode, FN_NODE_ROTATE_EULER, def_fn_rotate_euler, "ROTATE_EULER", RotateEuler, "Rotate Euler", "")
DefNode(FunctionNode, FN_NODE_SLICE_STRING, 0, "SLICE_STRING", SliceString, "Slice String", "")
DefNode(FunctionNode, FN_NODE_STRING_LENGTH, 0, "STRING_LENGTH", StringLength, "String Length", "")
DefNode(FunctionNode, FN_NODE_STRING_SUBSTRING, 0, "STRING_SUBSTRING", StringSubstring, "String Substring", "")
DefNode(FunctionNode, FN_NODE_VALUE_TO_STRING, 0, "VALUE_TO_STRING", ValueToString, "Value to String", "")
DefNode(GeometryNode, GEO_NODE_LEGACY_ALIGN_ROTATION_TO_VECTOR, def_geo_align_rotation_to_vector, "LEGACY_ALIGN_ROTATION_TO_VECTOR", LegacyAlignRotationToVector, "Align Rotation to Vector", "")

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@ -20,34 +20,34 @@
namespace blender::nodes {
static void fn_node_string_substring_declare(NodeDeclarationBuilder &b)
static void fn_node_slice_string_declare(NodeDeclarationBuilder &b)
{
b.add_input<decl::String>("String");
b.add_input<decl::Int>("Position");
b.add_input<decl::Int>("Length").min(0);
b.add_input<decl::Int>("Length").min(0).default_value(10);
b.add_output<decl::String>("String");
};
static void fn_node_string_substring_build_multi_function(NodeMultiFunctionBuilder &builder)
static void fn_node_slice_string_build_multi_function(NodeMultiFunctionBuilder &builder)
{
static fn::CustomMF_SI_SI_SI_SO<std::string, int, int, std::string> substring_fn{
"Substring", [](const std::string &str, int a, int b) {
static blender::fn::CustomMF_SI_SI_SI_SO<std::string, int, int, std::string> slice_fn{
"Slice", [](const std::string &str, int a, int b) {
const int len = BLI_strlen_utf8(str.c_str());
const int start = BLI_str_utf8_offset_from_index(str.c_str(), std::clamp(a, 0, len));
const int end = BLI_str_utf8_offset_from_index(str.c_str(), std::clamp(a + b, 0, len));
return str.substr(start, std::max<int>(end - start, 0));
}};
builder.set_matching_fn(&substring_fn);
builder.set_matching_fn(&slice_fn);
}
} // namespace blender::nodes
void register_node_type_fn_string_substring()
void register_node_type_fn_slice_string()
{
static bNodeType ntype;
fn_node_type_base(&ntype, FN_NODE_STRING_SUBSTRING, "String Substring", NODE_CLASS_CONVERTER, 0);
ntype.declare = blender::nodes::fn_node_string_substring_declare;
ntype.build_multi_function = blender::nodes::fn_node_string_substring_build_multi_function;
fn_node_type_base(&ntype, FN_NODE_SLICE_STRING, "Slice String", NODE_CLASS_CONVERTER, 0);
ntype.declare = blender::nodes::fn_node_slice_string_declare;
ntype.build_multi_function = blender::nodes::fn_node_slice_string_build_multi_function;
nodeRegisterType(&ntype);
}