UI: Use more descriptive wording for particle modifier conversions
Currently the wording is a bit unclear: it doesn't specify //what// the particles will be converted into. This clarifies it by stating what the particles will be converted into: they will either be converted to a mesh or the instances will be made real. Reviewed By: Blendify Differential Revision: https://developer.blender.org/D11795
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@ -282,13 +282,13 @@ static void panel_draw(const bContext *UNUSED(C), Panel *panel)
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if (!(ob->mode & OB_MODE_PARTICLE_EDIT)) {
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if (ELEM(psys->part->ren_as, PART_DRAW_GR, PART_DRAW_OB)) {
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uiItemO(layout,
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CTX_IFACE_(BLT_I18NCONTEXT_OPERATOR_DEFAULT, "Convert"),
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CTX_IFACE_(BLT_I18NCONTEXT_OPERATOR_DEFAULT, "Make Instances Real"),
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ICON_NONE,
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"OBJECT_OT_duplicates_make_real");
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}
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else if (psys->part->ren_as == PART_DRAW_PATH) {
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uiItemO(layout,
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CTX_IFACE_(BLT_I18NCONTEXT_OPERATOR_DEFAULT, "Convert"),
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CTX_IFACE_(BLT_I18NCONTEXT_OPERATOR_DEFAULT, "Convert to Mesh"),
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ICON_NONE,
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"OBJECT_OT_modifier_convert");
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}
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