Fix for dropping images into the 3D View
- wasn't allocing image-user. - wasn't managing user counts.
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77d11a52b3
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@ -795,6 +795,8 @@ void OBJECT_OT_empty_add(wmOperatorType *ot)
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static int empty_drop_named_image_invoke(bContext *C, wmOperator *op, const wmEvent *event)
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{
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Scene *scene = CTX_data_scene(C);
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Base *base = NULL;
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Image *ima = NULL;
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Object *ob = NULL;
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@ -823,7 +825,7 @@ static int empty_drop_named_image_invoke(bContext *C, wmOperator *op, const wmEv
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/* if empty under cursor, then set object */
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if (base && base->object->type == OB_EMPTY) {
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ob = base->object;
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WM_event_add_notifier(C, NC_SCENE | ND_OB_ACTIVE, CTX_data_scene(C));
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WM_event_add_notifier(C, NC_SCENE | ND_OB_ACTIVE, scene);
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}
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else {
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/* add new empty */
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@ -840,8 +842,11 @@ static int empty_drop_named_image_invoke(bContext *C, wmOperator *op, const wmEv
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ED_view3d_cursor3d_position(C, ob->loc, event->mval);
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}
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ob->empty_drawtype = OB_EMPTY_IMAGE;
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BKE_object_empty_draw_type_set(ob, OB_EMPTY_IMAGE);
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id_us_min(ob->data);
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ob->data = ima;
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id_us_plus(ob->data);
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return OPERATOR_FINISHED;
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}
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