Merge branch 'blender-v3.1-release'

This commit is contained in:
Hans Goudey 2022-01-28 10:06:04 -06:00
commit dd4a89e78d
4 changed files with 10 additions and 6 deletions

View File

@ -325,6 +325,8 @@ static int geometry_attribute_convert_exec(bContext *C, wmOperator *op)
static void geometry_attribute_convert_ui(bContext *UNUSED(C), wmOperator *op)
{
uiLayout *layout = op->layout;
uiLayoutSetPropSep(layout, true);
uiLayoutSetPropDecorate(layout, false);
uiItemR(layout, op->ptr, "mode", 0, nullptr, ICON_NONE);

View File

@ -39,6 +39,8 @@
#include "DNA_userdef_types.h"
#include "NOD_shader.h"
#include "DRW_engine.h"
#include "bmesh.h"
@ -167,7 +169,7 @@ void BKE_mesh_looptri_get_real_edges(const struct Mesh *UNUSED(mesh),
/** \name Stubs of BKE_material.h
* \{ */
void BKE_material_defaults_free_gpu(void)
void BKE_material_defaults_free_gpu()
{
/* This function is reachable via GPU_exit. */
}

View File

@ -119,7 +119,7 @@ struct GPUSource {
template<bool check_whole_word = true, bool reversed = false, typename T>
int64_t find_str(const StringRef &input, const T keyword, int64_t offset = 0)
{
while (1) {
while (true) {
if constexpr (reversed) {
offset = input.rfind(keyword, offset);
}
@ -202,10 +202,10 @@ struct GPUSource {
* - All values needs to be specified using constant literals to avoid compiler differences.
* - All values needs to have the 'u' suffix to avoid GLSL compiler errors.
*/
void enum_preprocess(void)
void enum_preprocess()
{
const StringRefNull input = source;
std::string output = "";
std::string output;
int64_t cursor = 0;
int64_t last_pos = 0;
const bool is_cpp = filename.endswith(".hh");
@ -220,7 +220,7 @@ struct GPUSource {
continue; \
}
while (1) {
while (true) {
cursor = find_keyword(input, "enum ", cursor);
if (cursor == -1) {
break;

View File

@ -498,7 +498,7 @@ std::string GLShader::geometry_layout_declare(const ShaderCreateInfo &info) cons
static StageInterfaceInfo *find_interface_by_name(const Vector<StageInterfaceInfo *> &ifaces,
const StringRefNull &name)
{
for (auto iface : ifaces) {
for (auto *iface : ifaces) {
if (iface->name == name) {
return iface;
}