Silence warnings (tsc, tsc)
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@ -514,8 +514,6 @@ static void image_changed(Main *bmain, Image *ima)
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static void scene_changed(Main *bmain, Scene *scene)
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{
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Object *ob;
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Material *ma;
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World *wo;
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/* glsl */
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for (ob = bmain->object.first; ob; ob = ob->id.next) {
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@ -532,11 +530,11 @@ static void scene_changed(Main *bmain, Scene *scene)
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}
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#if 0 /* This was needed by old glsl where all lighting was statically linked into the shader. */
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for (ma = bmain->mat.first; ma; ma = ma->id.next)
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for (Material *ma = bmain->mat.first; ma; ma = ma->id.next)
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if (ma->gpumaterial.first)
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GPU_material_free(&ma->gpumaterial);
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for (wo = bmain->world.first; wo; wo = wo->id.next)
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for (World *wo = bmain->world.first; wo; wo = wo->id.next)
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if (wo->gpumaterial.first)
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GPU_material_free(&wo->gpumaterial);
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