VSE Effects: Wipe box: fix compilation errors

This is still broken I cant tell if it is the fact that the in_band
funtion does not work properally or an issue in the box algorithm, or
both.

It seems like the calculation of the size of the box while roatated
needs to be fixed also.
This commit is contained in:
Aaron Carlisle 2018-04-19 18:41:06 -04:00
parent e2678d6b7b
commit dda7e3b695
1 changed files with 15 additions and 13 deletions

View File

@ -1767,12 +1767,13 @@ static float check_zone(WipeZone *wipezone, int x, int y, Sequence *seq, float f
if (output != output) output = 1;
if (wipe->forward) output = 1 - output;
break;
/* BOX WIPE IS NOT WORKING YET */
/* BOX WIPE IS NOT WORKING YET */
/* case DO_CROSS_WIPE: */
/* BOX WIPE IS NOT WORKING YET */
#if 0
case DO_BOX_WIPE:
if (invert) facf0 = 1 - facf0;
if (!wipe->forward)
facf0 = 1.0f - facf0; /* Go the other direction */
width = (int)(wipe->edgeWidth * ((xo + yo) / 2.0));
hwidth = (float)width / 2.0;
@ -1790,22 +1791,23 @@ static float check_zone(WipeZone *wipezone, int x, int y, Sequence *seq, float f
if (b2 < b1 && b2 < b3) {
if (hwidth < pointdist)
output = in_band(wipezone, hwidth, hyp, facf0, 0, 1);
output = in_band(hwidth, hyp, 0, 1);
}
else if (b2 > b1 && b2 > b3) {
if (hwidth < pointdist)
output = in_band(wipezone, hwidth, hyp2, facf0, 0, 1);
output = in_band(hwidth, hyp2, 0, 1);
}
else {
if (hyp < hwidth && hyp2 > hwidth)
output = in_band(wipezone, hwidth, hyp, facf0, 1, 1);
output = in_band(hwidth, hyp, 1, 1);
else if (hyp > hwidth && hyp2 < hwidth)
output = in_band(wipezone, hwidth, hyp2, facf0, 1, 1);
output = in_band(hwidth, hyp2, 1, 1);
else
output = in_band(wipezone, hwidth, hyp2, facf0, 1, 1) * in_band(wipezone, hwidth, hyp, facf0, 1, 1);
output = in_band(hwidth, hyp2, 1, 1) * in_band(hwidth, hyp, 1, 1);
}
if (invert) facf0 = 1 - facf0;
if (!wipe->forward)
facf0 = 1.0f - facf0; /* Go the other direction */
angle = -1 / angle;
b1 = posy / 2 - (-angle) * posx / 2;
b3 = (yo - posy / 2) - (-angle) * (xo - posx / 2);
@ -1816,19 +1818,19 @@ static float check_zone(WipeZone *wipezone, int x, int y, Sequence *seq, float f
if (b2 < b1 && b2 < b3) {
if (hwidth < pointdist)
output *= in_band(wipezone, hwidth, hyp, facf0, 0, 1);
output *= in_band(hwidth, hyp, 0, 1);
}
else if (b2 > b1 && b2 > b3) {
if (hwidth < pointdist)
output *= in_band(wipezone, hwidth, hyp2, facf0, 0, 1);
output *= in_band(hwidth, hyp2, 0, 1);
}
else {
if (hyp < hwidth && hyp2 > hwidth)
output *= in_band(wipezone, hwidth, hyp, facf0, 1, 1);
output *= in_band(hwidth, hyp, 1, 1);
else if (hyp > hwidth && hyp2 < hwidth)
output *= in_band(wipezone, hwidth, hyp2, facf0, 1, 1);
output *= in_band(hwidth, hyp2, 1, 1);
else
output *= in_band(wipezone, hwidth, hyp2, facf0, 1, 1) * in_band(wipezone, hwidth, hyp, facf0, 1, 1);
output *= in_band(hwidth, hyp2, 1, 1) * in_band(hwidth, hyp, 1, 1);
}
break;