NLA Editor: View selected also recenters the view now (as in the DopeSheet Editor)
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@ -356,7 +356,62 @@ void NLA_OT_previewrange_set(wmOperatorType *ot)
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/* ****************** View-All Operator ****************** */
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static int nlaedit_viewall(bContext *C, const bool onlySel)
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/* Find the extents of the active channel
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* > min: (float) bottom y-extent of channel
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* > max: (float) top y-extent of channel
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* > returns: success of finding a selected channel
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*/
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static bool nla_channels_get_selected_extents(bAnimContext *ac, float *min, float *max)
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{
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ListBase anim_data = {NULL, NULL};
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bAnimListElem *ale;
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int filter;
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SpaceNla *snla = (SpaceNla *)ac->sl;
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const float half_height = NLACHANNEL_HEIGHT_HALF(snla);
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short found = 0; /* NOTE: not bool, since we want prioritise individual channels over expanders */
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float y;
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/* get all items - we need to do it this way */
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filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS);
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ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
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/* loop through all channels, finding the first one that's selected */
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y = (float)NLACHANNEL_FIRST;
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for (ale = anim_data.first; ale; ale = ale->next) {
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bAnimChannelType *acf = ANIM_channel_get_typeinfo(ale);
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/* must be selected... */
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if (acf && acf->has_setting(ac, ale, ACHANNEL_SETTING_SELECT) &&
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ANIM_channel_setting_get(ac, ale, ACHANNEL_SETTING_SELECT))
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{
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/* update best estimate */
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*min = (float)(y - half_height);
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*max = (float)(y + half_height);
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/* is this high enough priority yet? */
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found = acf->channel_role;
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/* only stop our search when we've found an actual channel
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* - datablock expanders get less priority so that we don't abort prematurely
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*/
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if (found == ACHANNEL_ROLE_CHANNEL) {
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break;
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}
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}
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/* adjust y-position for next one */
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y -= NLACHANNEL_STEP(snla);
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}
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/* free all temp data */
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BLI_freelistN(&anim_data);
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return (found != 0);
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}
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static int nlaedit_viewall(bContext *C, const bool only_sel)
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{
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bAnimContext ac;
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View2D *v2d;
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@ -368,15 +423,32 @@ static int nlaedit_viewall(bContext *C, const bool onlySel)
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v2d = &ac.ar->v2d;
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/* set the horizontal range, with an extra offset so that the extreme keys will be in view */
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get_nlastrip_extents(&ac, &v2d->cur.xmin, &v2d->cur.xmax, onlySel);
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get_nlastrip_extents(&ac, &v2d->cur.xmin, &v2d->cur.xmax, only_sel);
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extra = 0.1f * BLI_rctf_size_x(&v2d->cur);
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v2d->cur.xmin -= extra;
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v2d->cur.xmax += extra;
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/* set vertical range */
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v2d->cur.ymax = 0.0f;
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v2d->cur.ymin = (float)-BLI_rcti_size_y(&v2d->mask);
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if (only_sel == false) {
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/* view all -> the summary channel is usually the shows everything, and resides right at the top... */
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v2d->cur.ymax = 0.0f;
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v2d->cur.ymin = (float)-BLI_rcti_size_y(&v2d->mask);
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}
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else {
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/* locate first selected channel (or the active one), and frame those */
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float ymin = v2d->cur.ymin;
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float ymax = v2d->cur.ymax;
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if (nla_channels_get_selected_extents(&ac, &ymin, &ymax)) {
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/* recenter the view so that this range is in the middle */
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float ymid = (ymax - ymin) / 2.0f + ymin;
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float x_center;
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UI_view2d_center_get(v2d, &x_center, NULL);
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UI_view2d_center_set(v2d, x_center, ymid);
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}
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}
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/* do View2D syncing */
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UI_view2d_sync(CTX_wm_screen(C), CTX_wm_area(C), v2d, V2D_LOCK_COPY);
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