Removed unused "collider grid" struct from hair volumetrics.

This is a leftover from previous approach of hair collisions (with
insufficient results). The hair volumetrics actually implements
"collision" with solid objects as well, but uses a Neumann boundary
condition on the main grid for this purpose.
This commit is contained in:
Lukas Tönne 2014-11-06 12:28:13 +01:00
parent d05c653ade
commit dddf088375
2 changed files with 0 additions and 8 deletions

View File

@ -93,13 +93,6 @@ typedef struct HairVertexGrid {
struct SimDebugData *debug_data;
} HairVertexGrid;
typedef struct HairColliderGrid {
HairGridVert *verts;
int res;
float gmin[3], gmax[3];
float scale[3];
} HairColliderGrid;
#define HAIR_GRID_INDEX_AXIS(vec, res, gmin, scale, axis) ( min_ii( max_ii( (int)((vec[axis] - gmin[axis]) / scale[axis]), 0), res-2 ) )
BLI_INLINE int hair_grid_offset(const float vec[3], int res, const float gmin[3], const float scale[3])

View File

@ -166,7 +166,6 @@ bool BPH_mass_spring_force_spring_goal(struct Implicit_Data *data, int i, const
/* ======== Hair Volumetric Forces ======== */
struct HairVertexGrid;
struct HairColliderGrid;
struct Object;
struct VoxelData;