Allow new selection in eevee & blender draw modes
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@ -1742,10 +1742,10 @@ static void DRW_engines_enable_from_engine(const Scene *scene)
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/* TODO layers */
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RenderEngineType *type = RE_engines_find(scene->r.engine);
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use_drw_engine(type->draw_engine);
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}
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/* TODO Refine the folowing logic based on objects states
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* not on global state.
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* Order is important */
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static void DRW_engines_enable_from_object_mode(void)
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{
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use_drw_engine(&draw_engine_object_type);
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}
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@ -1799,11 +1799,18 @@ static void DRW_engines_enable_from_mode(int mode)
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}
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}
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static void DRW_engines_enable_select(void)
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{
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/* TODO, add select engine */
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use_drw_engine(viewport_clay_type.draw_engine);
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}
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static void DRW_engines_enable(const bContext *C)
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{
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Scene *scene = CTX_data_scene(C);
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const int mode = CTX_data_mode_enum(C);
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DRW_engines_enable_from_engine(scene);
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DRW_engines_enable_from_object_mode();
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DRW_engines_enable_from_mode(mode);
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}
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@ -2076,7 +2083,8 @@ void DRW_draw_select_loop(
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DRW_engines_enable_from_mode(obedit_mode);
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}
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else {
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DRW_engines_enable_from_engine(scene);
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DRW_engines_enable_select();
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DRW_engines_enable_from_object_mode();
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}
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/* Setup viewport */
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