Fix reading the 3rd value of 2D cursors when transforming

Out of bounds read and potential out-of-bounds write when transforming
the 2D cursor for image editor and sequencer.

While this didn't cause user visible bugs in my tests,
it's error prone and should be avoided.

Use TransData2D for 2D cursors.
This commit is contained in:
Campbell Barton 2021-11-08 15:14:21 +11:00
parent fb4b737518
commit de581a2302
1 changed files with 15 additions and 8 deletions

View File

@ -43,44 +43,51 @@
static void createTransCursor_2D_impl(TransInfo *t, float cursor_location[2])
{
TransData *td;
TransData2D *td2d;
{
BLI_assert(t->data_container_len == 1);
TransDataContainer *tc = t->data_container;
tc->data_len = 1;
td = tc->data = MEM_callocN(sizeof(TransData), "TransTexspace");
td->ext = tc->data_ext = MEM_callocN(sizeof(TransDataExtension), "TransTexspace");
td2d = tc->data_2d = MEM_callocN(tc->data_len * sizeof(TransData2D), "TransObData2D(Cursor)");
td->ext = tc->data_ext = MEM_callocN(sizeof(TransDataExtension), "TransCursorExt");
}
td->flag = TD_SELECTED;
td2d->loc2d = cursor_location;
/* UV coords are scaled by aspects (see #UVsToTransData). This also applies for the Cursor in the
* UV Editor which also means that for display and when the cursor coords are flushed
* (recalcData_cursor_image), these are converted each time. */
cursor_location[0] = cursor_location[0] * t->aspect[0];
cursor_location[1] = cursor_location[1] * t->aspect[1];
td2d->loc[0] = cursor_location[0] * t->aspect[0];
td2d->loc[1] = cursor_location[1] * t->aspect[1];
td2d->loc[2] = 0.0f;
copy_v3_v3(td->center, td2d->loc);
copy_v3_v3(td->center, cursor_location);
td->ob = NULL;
unit_m3(td->mtx);
unit_m3(td->axismtx);
pseudoinverse_m3_m3(td->smtx, td->mtx, PSEUDOINVERSE_EPSILON);
td->loc = cursor_location;
copy_v3_v3(td->iloc, cursor_location);
td->loc = td2d->loc;
copy_v3_v3(td->iloc, td2d->loc);
}
static void recalcData_cursor_2D_impl(TransInfo *t)
{
TransDataContainer *tc = t->data_container;
TransData *td = tc->data;
TransData2D *td2d = tc->data_2d;
float aspect_inv[2];
aspect_inv[0] = 1.0f / t->aspect[0];
aspect_inv[1] = 1.0f / t->aspect[1];
td->loc[0] = td->loc[0] * aspect_inv[0];
td->loc[1] = td->loc[1] * aspect_inv[1];
td2d->loc2d[0] = td->loc[0] * aspect_inv[0];
td2d->loc2d[1] = td->loc[1] * aspect_inv[1];
DEG_id_tag_update(&t->scene->id, ID_RECALC_COPY_ON_WRITE);
}