Fix T93574: Asset triangulating a mesh

Correct assert for edit-mesh normal calculation.
This commit is contained in:
Campbell Barton 2021-12-03 16:53:18 +11:00
parent 56ff954030
commit de5d36560f
Notes: blender-bot 2023-02-14 11:24:03 +01:00
Referenced by issue #93574, Triangulating a mesh with overlapping tri and quad faces can cause an assertion failure
Referenced by issue #93479, 3.0 Potential candidates for corrective releases
1 changed files with 2 additions and 1 deletions

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@ -520,7 +520,8 @@ static int bm_mesh_loops_calc_normals_for_loop(BMesh *bm,
float (*r_lnos)[3],
MLoopNorSpaceArray *r_lnors_spacearr)
{
BLI_assert((bm->elem_index_dirty & (BM_FACE | BM_LOOP)) == 0);
BLI_assert((bm->elem_index_dirty & BM_LOOP) == 0);
BLI_assert((fnos == NULL) || ((bm->elem_index_dirty & BM_FACE) == 0));
BLI_assert((vcos == NULL) || ((bm->elem_index_dirty & BM_VERT) == 0));
UNUSED_VARS_NDEBUG(bm);