Fix T93574: Asset triangulating a mesh
Correct assert for edit-mesh normal calculation.
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blender-bot
2023-02-14 11:24:03 +01:00
Referenced by issue #93574, Triangulating a mesh with overlapping tri and quad faces can cause an assertion failure Referenced by issue #93479, 3.0 Potential candidates for corrective releases
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@ -520,7 +520,8 @@ static int bm_mesh_loops_calc_normals_for_loop(BMesh *bm,
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float (*r_lnos)[3],
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MLoopNorSpaceArray *r_lnors_spacearr)
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{
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BLI_assert((bm->elem_index_dirty & (BM_FACE | BM_LOOP)) == 0);
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BLI_assert((bm->elem_index_dirty & BM_LOOP) == 0);
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BLI_assert((fnos == NULL) || ((bm->elem_index_dirty & BM_FACE) == 0));
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BLI_assert((vcos == NULL) || ((bm->elem_index_dirty & BM_VERT) == 0));
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UNUSED_VARS_NDEBUG(bm);
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