Fix T46030: Strange behavior of Cycles Brick Texture
Added some extra seed to the hash, so it's now less likely to give repetitive patters at values around zero. This will change distribution of bricks for existing files. but it's something inevitable.
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Notes:
blender-bot
2023-02-14 11:24:03 +01:00
Referenced by issue #46161, Rotate around selection changes bezier curve handle type Referenced by issue #46086, Smoke cache with negative start frame doesn't read cache properly Referenced by issue #46030, Strange behavior of Cycles Brick Texture
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@ -22,6 +22,7 @@
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float brick_noise(int n) /* fast integer noise */
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{
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int nn;
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n = (n + 1013) & 2147483647;
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n = (n >> 13) ^ n;
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nn = (n * (n * n * 60493 + 19990303) + 1376312589) & 2147483647;
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return 0.5 * ((float)nn / 1073741824.0);
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@ -21,6 +21,7 @@ CCL_NAMESPACE_BEGIN
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ccl_device_noinline float brick_noise(int n) /* fast integer noise */
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{
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int nn;
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n = (n + 1013) & 0x7fffffff;
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n = (n >> 13) ^ n;
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nn = (n * (n * n * 60493 + 19990303) + 1376312589) & 0x7fffffff;
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return 0.5f * ((float)nn / 1073741824.0f);
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