GPUTexture: Improve debug print
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@ -925,14 +925,16 @@ GPUTexture *GPU_texture_create_nD(int w,
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&rescaled_pixels);
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if (G.debug & G_DEBUG_GPU || !valid) {
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printf("GPUTexture: create : %s, %s, w : %d, h : %d, d : %d, comp : %d, size : %.2f MiB\n",
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gl_enum_to_str(tex->target),
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gl_enum_to_str(internalformat),
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w,
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h,
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d,
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tex->components,
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gpu_texture_memory_footprint_compute(tex) / 1048576.0f);
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printf(
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"GPUTexture: create : %s,\t w : %5d, h : %5d, d : %5d, comp : %4d, size : %.2f "
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"MiB,\t %s\n",
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gl_enum_to_str(tex->target),
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w,
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h,
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d,
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tex->components,
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gpu_texture_memory_footprint_compute(tex) / 1048576.0f,
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gl_enum_to_str(internalformat));
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}
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if (!valid) {
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@ -1054,14 +1056,16 @@ GPUTexture *GPU_texture_cube_create(int w,
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}
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if (G.debug & G_DEBUG_GPU) {
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printf("GPUTexture: create : %s, %s, w : %d, h : %d, d : %d, comp : %d, size : %.2f MiB\n",
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gl_enum_to_str(tex->target),
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gl_enum_to_str(internalformat),
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w,
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w,
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d,
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tex->components,
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gpu_texture_memory_footprint_compute(tex) / 1048576.0f);
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printf(
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"GPUTexture: create : %s,\t w : %5d, h : %5d, d : %5d, comp : %4d, size : %.2f "
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"MiB,\t %s\n",
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gl_enum_to_str(tex->target),
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w,
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w,
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d * 6,
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tex->components,
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gpu_texture_memory_footprint_compute(tex) / 1048576.0f,
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gl_enum_to_str(internalformat));
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}
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gpu_texture_memory_footprint_add(tex);
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