Eevee: Implement Texture coordinate from object
First try to implement T57489. But unfortunately, there is a missing dependency in the depsgraph that does not trigger the shader update.
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Notes:
blender-bot
2023-02-14 11:24:03 +01:00
Referenced by issue #63425, EEVEE: Dot Product of two objects' "object" texture coordinate results in crash Referenced by issue #63115, crash upon switching to textured/rendered mode Referenced by issue #63121, New version of Blender crashes
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@ -36,6 +36,11 @@ static bNodeSocketTemplate sh_node_tex_coord_out[] = {
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static int node_shader_gpu_tex_coord(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
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{
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Object *ob = (Object *)node->id;
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invert_m4_m4(ob->imat, ob->obmat);
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GPUNodeLink *inv_obmat = (ob != NULL) ? GPU_uniform((float*)ob->imat) : GPU_builtin(GPU_INVERSE_OBJECT_MATRIX);
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GPUNodeLink *orco = GPU_attribute(CD_ORCO, "");
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GPUNodeLink *mtface = GPU_attribute(CD_MTFACE, "");
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@ -43,7 +48,7 @@ static int node_shader_gpu_tex_coord(GPUMaterial *mat, bNode *node, bNodeExecDat
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return GPU_stack_link(mat, node, "node_tex_coord", in, out,
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GPU_builtin(GPU_VIEW_POSITION), GPU_builtin(GPU_VIEW_NORMAL),
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GPU_builtin(GPU_INVERSE_VIEW_MATRIX), GPU_builtin(GPU_INVERSE_OBJECT_MATRIX),
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GPU_builtin(GPU_INVERSE_VIEW_MATRIX), inv_obmat,
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GPU_builtin(GPU_CAMERA_TEXCO_FACTORS), orco, mtface);
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}
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