Eevee: Implement Texture coordinate from object

First try to implement T57489. But unfortunately, there is a missing
dependency in the depsgraph that does not trigger the shader update.
This commit is contained in:
Clément Foucault 2019-03-29 17:40:50 +01:00
parent c14e6ee9a4
commit dec9c7d87e
Notes: blender-bot 2023-02-14 11:24:03 +01:00
Referenced by issue #63425, EEVEE: Dot Product of two objects' "object" texture  coordinate results in crash
Referenced by issue #63115, crash upon switching to textured/rendered mode
Referenced by issue #63121, New version of Blender crashes
1 changed files with 6 additions and 1 deletions

View File

@ -36,6 +36,11 @@ static bNodeSocketTemplate sh_node_tex_coord_out[] = {
static int node_shader_gpu_tex_coord(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
{
Object *ob = (Object *)node->id;
invert_m4_m4(ob->imat, ob->obmat);
GPUNodeLink *inv_obmat = (ob != NULL) ? GPU_uniform((float*)ob->imat) : GPU_builtin(GPU_INVERSE_OBJECT_MATRIX);
GPUNodeLink *orco = GPU_attribute(CD_ORCO, "");
GPUNodeLink *mtface = GPU_attribute(CD_MTFACE, "");
@ -43,7 +48,7 @@ static int node_shader_gpu_tex_coord(GPUMaterial *mat, bNode *node, bNodeExecDat
return GPU_stack_link(mat, node, "node_tex_coord", in, out,
GPU_builtin(GPU_VIEW_POSITION), GPU_builtin(GPU_VIEW_NORMAL),
GPU_builtin(GPU_INVERSE_VIEW_MATRIX), GPU_builtin(GPU_INVERSE_OBJECT_MATRIX),
GPU_builtin(GPU_INVERSE_VIEW_MATRIX), inv_obmat,
GPU_builtin(GPU_CAMERA_TEXCO_FACTORS), orco, mtface);
}