Fix crash in texture paint sampling when sampling materials without

textures slots
This commit is contained in:
Antonis Ryakiotakis 2015-01-08 12:47:19 +01:00
parent acce9f0841
commit def2ef88b0
1 changed files with 1 additions and 1 deletions

View File

@ -395,7 +395,7 @@ static Image *imapaint_face_image(DerivedMesh *dm, int face_index)
Image *ima;
MFace *mf = dm->getTessFaceArray(dm) + face_index;
Material *ma = dm->mat[mf->mat_nr];
ima = ma ? ma->texpaintslot[ma->paint_active_slot].ima : NULL;
ima = ma && ma->texpaintslot ? ma->texpaintslot[ma->paint_active_slot].ima : NULL;
return ima;
}