Cycles: Support texture coordinate from another object
This is the same as blender internal's texture mapping from another object, so this way it's possible to control texture space of one object by another. Quite straightforward change apart from the workaround for the stupidness of the dependency graph. Now shader has flag telling that it depends on object transform. This is the simplest way to know which shaders needs to be tagged for update when object changes. This might give some false-positive tags now but reducing them should not be priority for Cycles and rather be a priority to bring new dependency graph. Also GLSL preview does not support using other object for mapping. This is actually correct for BI shading as well and to be addressed as a part of general GLSL viewport improvements since it's not really clear how to support this in GLSL. Reviewers: brecht, juicyfruit Subscribers: eyecandy, venomgfx Differential Revision: https://developer.blender.org/D1021
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Notes:
blender-bot
2025-02-14 01:31:07 +00:00
Referenced by issue #81712, Nodes Object field still contains object after actual object is deleted
@ -687,6 +687,10 @@ static ShaderNode *add_node(Scene *scene, BL::BlendData b_data, BL::Scene b_scen
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BL::ShaderNodeTexCoord b_tex_coord_node(b_node);
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TextureCoordinateNode *tex_coord = new TextureCoordinateNode();
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tex_coord->from_dupli = b_tex_coord_node.from_dupli();
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if(b_tex_coord_node.object()) {
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tex_coord->use_transform = true;
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tex_coord->ob_tfm = get_transform(b_tex_coord_node.object().matrix_world());
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}
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node = tex_coord;
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}
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else if (b_node.is_a(&RNA_ShaderNodeTexSky)) {
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@ -70,10 +70,18 @@ bool BlenderSync::sync_recalc()
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* so we can do it later on if doing it immediate is not suitable */
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BL::BlendData::materials_iterator b_mat;
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for(b_data.materials.begin(b_mat); b_mat != b_data.materials.end(); ++b_mat)
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if(b_mat->is_updated() || (b_mat->node_tree() && b_mat->node_tree().is_updated()))
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bool has_updated_objects = b_data.objects.is_updated();
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for(b_data.materials.begin(b_mat); b_mat != b_data.materials.end(); ++b_mat) {
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if(b_mat->is_updated() || (b_mat->node_tree() && b_mat->node_tree().is_updated())) {
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shader_map.set_recalc(*b_mat);
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}
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else {
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Shader *shader = shader_map.find(*b_mat);
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if(has_updated_objects && shader != NULL && shader->has_object_dependency) {
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shader_map.set_recalc(*b_mat);
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}
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}
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}
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BL::BlendData::lamps_iterator b_lamp;
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@ -21,7 +21,9 @@ shader node_texture_coordinate(
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int is_background = 0,
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int is_volume = 0,
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int from_dupli = 0,
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int use_transform = 0,
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string bump_offset = "center",
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matrix object_itfm = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
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output point Generated = point(0.0, 0.0, 0.0),
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output point UV = point(0.0, 0.0, 0.0),
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@ -60,7 +62,12 @@ shader node_texture_coordinate(
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getattribute("geom:uv", UV);
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}
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Object = transform("object", P);
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if (use_transform) {
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Object = transform(object_itfm, P);
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}
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else {
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Object = transform("object", P);
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}
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Camera = transform("camera", P);
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Window = transform("NDC", P);
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Normal = transform("world", "object", NormalIn);
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@ -395,7 +395,7 @@ ccl_device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, Shade
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svm_node_min_max(kg, sd, stack, node.y, node.z, &offset);
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break;
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case NODE_TEX_COORD:
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svm_node_tex_coord(kg, sd, path_flag, stack, node.y, node.z);
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svm_node_tex_coord(kg, sd, path_flag, stack, node, &offset);
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break;
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#ifdef __EXTRA_NODES__
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case NODE_TEX_COORD_BUMP_DX:
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@ -18,15 +18,33 @@ CCL_NAMESPACE_BEGIN
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/* Texture Coordinate Node */
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ccl_device void svm_node_tex_coord(KernelGlobals *kg, ShaderData *sd, int path_flag, float *stack, uint type, uint out_offset)
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ccl_device void svm_node_tex_coord(KernelGlobals *kg,
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ShaderData *sd,
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int path_flag,
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float *stack,
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uint4 node,
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int *offset)
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{
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float3 data;
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uint type = node.y;
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uint out_offset = node.z;
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switch(type) {
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case NODE_TEXCO_OBJECT: {
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data = sd->P;
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if(sd->object != OBJECT_NONE)
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object_inverse_position_transform(kg, sd, &data);
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if(node.w == 0) {
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if(sd->object != OBJECT_NONE) {
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object_inverse_position_transform(kg, sd, &data);
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}
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}
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else {
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Transform tfm;
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tfm.x = read_node_float(kg, offset);
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tfm.y = read_node_float(kg, offset);
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tfm.z = read_node_float(kg, offset);
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tfm.w = read_node_float(kg, offset);
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data = transform_point(&tfm, data);
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}
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break;
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}
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case NODE_TEXCO_NORMAL: {
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@ -196,6 +196,7 @@ public:
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virtual bool has_converter_blackbody() { return false; }
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virtual bool has_bssrdf_bump() { return false; }
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virtual bool has_spatial_varying() { return false; }
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virtual bool has_object_dependency() { return false; }
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vector<ShaderInput*> inputs;
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vector<ShaderOutput*> outputs;
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@ -2263,6 +2263,8 @@ TextureCoordinateNode::TextureCoordinateNode()
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add_output("Reflection", SHADER_SOCKET_NORMAL);
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from_dupli = false;
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use_transform = false;
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ob_tfm = transform_identity();
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}
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void TextureCoordinateNode::attributes(Shader *shader, AttributeRequestSet *attributes)
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@ -2350,7 +2352,14 @@ void TextureCoordinateNode::compile(SVMCompiler& compiler)
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out = output("Object");
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if(!out->links.empty()) {
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compiler.stack_assign(out);
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compiler.add_node(texco_node, NODE_TEXCO_OBJECT, out->stack_offset);
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compiler.add_node(texco_node, NODE_TEXCO_OBJECT, out->stack_offset, use_transform);
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if(use_transform) {
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Transform ob_itfm = transform_inverse(ob_tfm);
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compiler.add_node(ob_itfm.x);
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compiler.add_node(ob_itfm.y);
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compiler.add_node(ob_itfm.z);
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compiler.add_node(ob_itfm.w);
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}
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}
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out = output("Camera");
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@ -2391,7 +2400,10 @@ void TextureCoordinateNode::compile(OSLCompiler& compiler)
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compiler.parameter("is_background", true);
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if(compiler.output_type() == SHADER_TYPE_VOLUME)
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compiler.parameter("is_volume", true);
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compiler.parameter("use_transform", use_transform);
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Transform ob_itfm = transform_transpose(transform_inverse(ob_tfm));
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compiler.parameter("object_itfm", ob_itfm);
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compiler.parameter("from_dupli", from_dupli);
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compiler.add(this, "node_texture_coordinate");
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@ -357,8 +357,11 @@ public:
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SHADER_NODE_CLASS(TextureCoordinateNode)
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void attributes(Shader *shader, AttributeRequestSet *attributes);
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bool has_spatial_varying() { return true; }
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bool has_object_dependency() { return use_transform; }
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bool from_dupli;
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bool use_transform;
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Transform ob_tfm;
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};
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class UVMapNode : public ShaderNode {
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@ -567,6 +567,10 @@ void OSLCompiler::add(ShaderNode *node, const char *name, bool isfilepath)
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if(node->has_spatial_varying())
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current_shader->has_heterogeneous_volume = true;
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}
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if(node->has_object_dependency()) {
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current_shader->has_object_dependency = true;
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}
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}
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void OSLCompiler::parameter(const char *name, float f)
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@ -808,6 +812,7 @@ void OSLCompiler::compile(OSLGlobals *og, Shader *shader)
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shader->has_volume = false;
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shader->has_displacement = false;
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shader->has_heterogeneous_volume = false;
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shader->has_object_dependency = false;
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/* generate surface shader */
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if(shader->used && graph && output->input("Surface")->link) {
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@ -151,6 +151,7 @@ Shader::Shader()
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has_displacement = false;
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has_bssrdf_bump = false;
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has_heterogeneous_volume = false;
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has_object_dependency = false;
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used = false;
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@ -106,6 +106,7 @@ public:
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bool has_converter_blackbody;
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bool has_bssrdf_bump;
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bool has_heterogeneous_volume;
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bool has_object_dependency;
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/* requested mesh attributes */
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AttributeRequestSet attributes;
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@ -393,6 +393,10 @@ void SVMCompiler::generate_node(ShaderNode *node, set<ShaderNode*>& done)
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/* detect if we have a blackbody converter, to prepare lookup table */
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if(node->has_converter_blackbody())
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current_shader->has_converter_blackbody = true;
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if(node->has_object_dependency()) {
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current_shader->has_object_dependency = true;
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}
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}
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void SVMCompiler::generate_svm_nodes(const set<ShaderNode*>& nodes, set<ShaderNode*>& done)
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@ -713,6 +717,7 @@ void SVMCompiler::compile(Shader *shader, vector<int4>& global_svm_nodes, int in
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shader->has_volume = false;
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shader->has_displacement = false;
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shader->has_heterogeneous_volume = false;
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shader->has_object_dependency = false;
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/* generate surface shader */
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compile_type(shader, shader->graph, SHADER_TYPE_SURFACE);
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@ -861,6 +861,7 @@ static void node_shader_buts_tex_voronoi(uiLayout *layout, bContext *UNUSED(C),
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static void node_shader_buts_tex_coord(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
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{
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uiItemR(layout, ptr, "object", 0, NULL, 0);
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uiItemR(layout, ptr, "from_dupli", 0, NULL, 0);
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}
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@ -3647,7 +3647,14 @@ static void def_sh_tex_wave(StructRNA *srna)
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static void def_sh_tex_coord(StructRNA *srna)
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{
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PropertyRNA *prop;
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prop = RNA_def_property(srna, "object", PROP_POINTER, PROP_NONE);
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RNA_def_property_pointer_sdna(prop, NULL, "id");
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RNA_def_property_struct_type(prop, "Object");
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RNA_def_property_flag(prop, PROP_EDITABLE);
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RNA_def_property_ui_text(prop, "Object", "Use coordinates from this object (for object texture coordinates output, currently only for SVM shading)");
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RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update");
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prop = RNA_def_property(srna, "from_dupli", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "custom1", 1);
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RNA_def_property_ui_text(prop, "From Dupli", "Use the parent of the dupli object if possible");
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