Fix T88625: Multiobject UV hiding/unhiding does not work with UV_SYNC_SELECTION

Oversight in {rB470f17f21c06}.

Hiding was only done for the first mesh, then the operator finished (in
case of UV_SYNC_SELECTION).
Now just continue to the next.

Maniphest Tasks: T88625

Differential Revision: https://developer.blender.org/D11413
This commit is contained in:
Philipp Oeser 2021-05-27 15:30:02 +02:00
parent 8590cb26a9
commit dfa3dcbab9
Notes: blender-bot 2023-02-14 06:00:51 +01:00
Referenced by issue #88449, Blender LTS: Maintenance Task 2.93
Referenced by issue #88625, UV Editor Hide Selected not working on multiple selection
Referenced by issue #88614, Mixdown crashes Blender 2.92.0 and 3.0.0 Alpha
1 changed files with 2 additions and 2 deletions

View File

@ -1471,7 +1471,7 @@ static int uv_hide_exec(bContext *C, wmOperator *op)
if (EDBM_mesh_hide(em, swap)) {
EDBM_update_generic(ob->data, true, false);
}
return OPERATOR_FINISHED;
continue;
}
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
@ -1609,7 +1609,7 @@ static int uv_reveal_exec(bContext *C, wmOperator *op)
if (EDBM_mesh_reveal(em, select)) {
EDBM_update_generic(ob->data, true, false);
}
return OPERATOR_FINISHED;
continue;
}
if (use_face_center) {
if (em->selectmode == SCE_SELECT_FACE) {