Cleanup: Remove some underlying code for the BVH disk cache.

Notes:
- There is still some bvh cache code, but that is from the engines initial commit, we might clean this up further or keep it.
- Changes in util_cache.h/.c are kept, this might be re-used in the future.
This commit is contained in:
Thomas Dinges 2015-09-24 15:47:27 +02:00
parent 3804a3660e
commit dfadf18659
Notes: blender-bot 2023-02-14 10:38:58 +01:00
Referenced by issue #40188, BVH cache files not handled properly
3 changed files with 0 additions and 31 deletions

View File

@ -102,7 +102,6 @@ bool BVH::cache_read(CacheData& key)
CacheData value;
if(Cache::global.lookup(key, value)) {
cache_filename = key.get_filename();
if(!(value.read(pack.root_index) &&
value.read(pack.SAH) &&
@ -151,26 +150,6 @@ void BVH::cache_write(CacheData& key)
value.add(pack.prim_object);
Cache::global.insert(key, value);
cache_filename = key.get_filename();
}
void BVH::clear_cache_except()
{
set<string> except;
if(!cache_filename.empty())
except.insert(cache_filename);
foreach(Object *ob, objects) {
Mesh *mesh = ob->mesh;
BVH *bvh = mesh->bvh;
if(bvh && !bvh->cache_filename.empty())
except.insert(bvh->cache_filename);
}
Cache::global.clear_except("bvh", except);
}
/* Building */
@ -234,10 +213,6 @@ void BVH::build(Progress& progress)
if(params.use_cache) {
progress.set_substatus("Writing BVH cache");
cache_write(key);
/* clear other bvh files from cache */
if(params.top_level)
clear_cache_except();
}
}

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@ -20,7 +20,6 @@
#include "bvh_params.h"
#include "util_string.h"
#include "util_types.h"
#include "util_vector.h"
@ -87,7 +86,6 @@ public:
PackedBVH pack;
BVHParams params;
vector<Object*> objects;
string cache_filename;
static BVH *create(const BVHParams& params, const vector<Object*>& objects);
virtual ~BVH() {}
@ -95,8 +93,6 @@ public:
void build(Progress& progress);
void refit(Progress& progress);
void clear_cache_except();
protected:
BVH(const BVHParams& params, const vector<Object*>& objects);

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@ -513,7 +513,6 @@ void Mesh::compute_bvh(SceneParams *params, Progress *progress, int n, int total
progress->set_status(msg, "Building BVH");
BVHParams bparams;
bparams.use_cache = params->use_bvh_cache;
bparams.use_spatial_split = params->use_bvh_spatial_split;
bparams.use_qbvh = params->use_qbvh;
@ -1084,7 +1083,6 @@ void MeshManager::device_update_bvh(Device *device, DeviceScene *dscene, Scene *
bparams.top_level = true;
bparams.use_qbvh = scene->params.use_qbvh;
bparams.use_spatial_split = scene->params.use_bvh_spatial_split;
bparams.use_cache = scene->params.use_bvh_cache;
delete bvh;
bvh = BVH::create(bparams, scene->objects);