Cleanup: Remove unused scrollbar drawing flag
Apparently this was used for progressbar drawing, which doesn't share the code anymore.
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Notes:
blender-bot
2023-02-14 06:00:51 +01:00
Referenced by issue #98956, Geometry Nodes crash when using "Store Named Attribute" with name "id" Referenced by issue #98910, Python: bizarre behavior of mesh.normals_split_custom_set for vectors with length < 1
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@ -454,7 +454,6 @@ void UI_draw_safe_areas(uint pos,
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enum {
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UI_SCROLL_PRESSED = 1 << 0,
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UI_SCROLL_ARROWS = 1 << 1,
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UI_SCROLL_NO_OUTLINE = 1 << 2,
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};
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/**
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* Function in use for buttons and for view2d sliders.
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@ -3506,7 +3506,6 @@ static void widget_numbut_embossn(const uiBut *UNUSED(but),
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void UI_draw_widget_scroll(uiWidgetColors *wcol, const rcti *rect, const rcti *slider, int state)
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{
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uiWidgetBase wtb;
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bool outline = false;
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widget_init(&wtb);
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@ -3551,11 +3550,6 @@ void UI_draw_widget_scroll(uiWidgetColors *wcol, const rcti *rect, const rcti *s
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/* draw */
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wtb.draw_emboss = false; /* only emboss once */
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/* exception for progress bar */
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if (state & UI_SCROLL_NO_OUTLINE) {
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SWAP(bool, outline, wtb.draw_outline);
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}
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round_box_edges(&wtb, UI_CNR_ALL, slider, rad);
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if (state & UI_SCROLL_ARROWS) {
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@ -3583,10 +3577,6 @@ void UI_draw_widget_scroll(uiWidgetColors *wcol, const rcti *rect, const rcti *s
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}
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}
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widgetbase_draw(&wtb, wcol);
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if (state & UI_SCROLL_NO_OUTLINE) {
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SWAP(bool, outline, wtb.draw_outline);
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}
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}
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}
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