Cycles: Deformation Motionblur works on GPU, so remove the checks in the UI.

This commit is contained in:
Thomas Dinges 2014-03-31 02:18:29 +02:00
parent c24c34324c
commit e001b5b33e
1 changed files with 2 additions and 4 deletions

View File

@ -588,9 +588,8 @@ class CyclesObject_PT_motion_blur(CyclesButtonsPanel, Panel):
rd = context.scene.render
scene = context.scene
cscene = scene.cycles
device_type = context.user_preferences.system.compute_device_type
layout.active = (rd.use_motion_blur and (device_type == 'NONE' or cscene.device == 'CPU'))
layout.active = rd.use_motion_blur
ob = context.object
cob = ob.cycles
@ -603,12 +602,11 @@ class CyclesObject_PT_motion_blur(CyclesButtonsPanel, Panel):
rd = context.scene.render
scene = context.scene
cscene = scene.cycles
device_type = context.user_preferences.system.compute_device_type
ob = context.object
cob = ob.cycles
layout.active = (rd.use_motion_blur and (device_type == 'NONE' or cscene.device == 'CPU') and cob.use_motion_blur)
layout.active = (rd.use_motion_blur and cob.use_motion_blur)
row = layout.row()
row.prop(cob, "use_deform_motion", text="Deformation")