Cleanup: use struct member identifiers for initialization

Relying on the order of struct members can be error prone. Update other
instances of ObjectsVisibleIteratorData initialization for MSVC/C++.
This commit is contained in:
Campbell Barton 2022-03-24 17:30:45 +11:00
parent 4682a0882f
commit e006e66084
1 changed files with 15 additions and 17 deletions

View File

@ -301,10 +301,9 @@ void BKE_view_layer_visible_bases_iterator_end(BLI_Iterator *iter);
#define FOREACH_SELECTED_OBJECT_BEGIN(_view_layer, _v3d, _instance) \
{ \
struct ObjectsVisibleIteratorData data_ = { \
.view_layer = _view_layer, \
.v3d = _v3d, \
}; \
struct ObjectsVisibleIteratorData data_ = {}; \
data_.view_layer = _view_layer; \
data_.v3d = _v3d; \
ITER_BEGIN (BKE_view_layer_selected_objects_iterator_begin, \
BKE_view_layer_selected_objects_iterator_next, \
BKE_view_layer_selected_objects_iterator_end, \
@ -319,7 +318,9 @@ void BKE_view_layer_visible_bases_iterator_end(BLI_Iterator *iter);
#define FOREACH_SELECTED_EDITABLE_OBJECT_BEGIN(_view_layer, _v3d, _instance) \
{ \
struct ObjectsVisibleIteratorData data_ = {_view_layer, _v3d}; \
struct ObjectsVisibleIteratorData data_ = {}; \
data_.view_layer = _view_layer; \
data_.v3d = _v3d; \
ITER_BEGIN (BKE_view_layer_selected_editable_objects_iterator_begin, \
BKE_view_layer_selected_editable_objects_iterator_next, \
BKE_view_layer_selected_editable_objects_iterator_end, \
@ -334,10 +335,9 @@ void BKE_view_layer_visible_bases_iterator_end(BLI_Iterator *iter);
#define FOREACH_VISIBLE_OBJECT_BEGIN(_view_layer, _v3d, _instance) \
{ \
struct ObjectsVisibleIteratorData data_ = { \
.view_layer = _view_layer, \
.v3d = _v3d, \
}; \
struct ObjectsVisibleIteratorData data_ = {}; \
data_.view_layer = _view_layer; \
data_.v3d = _v3d; \
ITER_BEGIN (BKE_view_layer_visible_objects_iterator_begin, \
BKE_view_layer_visible_objects_iterator_next, \
BKE_view_layer_visible_objects_iterator_end, \
@ -404,10 +404,9 @@ void BKE_view_layer_visible_bases_iterator_end(BLI_Iterator *iter);
#define FOREACH_VISIBLE_BASE_BEGIN(_view_layer, _v3d, _instance) \
{ \
struct ObjectsVisibleIteratorData data_ = { \
.view_layer = _view_layer, \
.v3d = _v3d, \
}; \
struct ObjectsVisibleIteratorData data_ = {}; \
data_.view_layer = _view_layer; \
data_.v3d = _v3d; \
ITER_BEGIN (BKE_view_layer_visible_bases_iterator_begin, \
BKE_view_layer_visible_bases_iterator_next, \
BKE_view_layer_visible_bases_iterator_end, \
@ -437,10 +436,9 @@ void BKE_view_layer_visible_bases_iterator_end(BLI_Iterator *iter);
IteratorBeginCb func_begin; \
IteratorCb func_next, func_end; \
void *data_in; \
struct ObjectsVisibleIteratorData data_ = { \
.view_layer = _view_layer, \
.v3d = _v3d, \
}; \
struct ObjectsVisibleIteratorData data_ = {}; \
data_.view_layer = _view_layer; \
data_.v3d = _v3d; \
\
if (flag == SELECT) { \
func_begin = &BKE_view_layer_selected_objects_iterator_begin; \