Simulation: move responsibility of updating persistent data handles

This solver should not be responsible for updating the handles.
This commit is contained in:
Jacques Lucke 2020-07-22 17:04:18 +02:00
parent 0a5ef40c2c
commit e0400d0a1c
5 changed files with 101 additions and 70 deletions

View File

@ -23,6 +23,8 @@
#include "NOD_node_tree_multi_function.hh"
#include "DEG_depsgraph_query.h"
#include "BLI_rand.hh"
namespace blender::sim {
@ -434,8 +436,8 @@ static void prepare_particle_attribute_builders(nodes::MFNetworkTreeMap &network
}
}
static void find_used_data_blocks(const nodes::DerivedNodeTree &tree,
SimulationInfluences &r_influences)
static void find_used_persistent_data(const nodes::DerivedNodeTree &tree,
UsedPersistentData &r_used_persistent_data)
{
const bNodeSocketType *socktype = nodeSocketTypeFind("NodeSocketObject");
BLI_assert(socktype != nullptr);
@ -443,9 +445,9 @@ static void find_used_data_blocks(const nodes::DerivedNodeTree &tree,
for (const nodes::DInputSocket *dsocket : tree.input_sockets()) {
const bNodeSocket *bsocket = dsocket->bsocket();
if (bsocket->typeinfo == socktype) {
Object *value = ((const bNodeSocketValueObject *)bsocket->default_value)->value;
if (value != nullptr) {
r_influences.used_data_blocks.add(&value->id);
Object *object = ((const bNodeSocketValueObject *)bsocket->default_value)->value;
if (object != nullptr) {
r_used_persistent_data.add(DEG_get_original_id(&object->id));
}
}
}
@ -454,7 +456,8 @@ static void find_used_data_blocks(const nodes::DerivedNodeTree &tree,
void collect_simulation_influences(Simulation &simulation,
ResourceCollector &resources,
SimulationInfluences &r_influences,
RequiredStates &r_required_states)
RequiredStates &r_required_states,
UsedPersistentData &r_used_persistent_data)
{
nodes::NodeTreeRefMap tree_refs;
const nodes::DerivedNodeTree tree{simulation.nodetree, tree_refs};
@ -479,7 +482,7 @@ void collect_simulation_influences(Simulation &simulation,
r_required_states.add(dnode_to_path(*dnode), SIM_TYPE_NAME_PARTICLE_SIMULATION);
}
find_used_data_blocks(tree, r_influences);
find_used_persistent_data(tree, r_used_persistent_data);
}
} // namespace blender::sim

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@ -58,10 +58,29 @@ class RequiredStates {
}
};
class UsedPersistentData {
private:
VectorSet<ID *> used_ids_;
public:
void add(ID *id)
{
BLI_assert(id != nullptr);
BLI_assert((id->tag & LIB_TAG_NO_MAIN) == 0);
used_ids_.add(id);
}
const VectorSet<ID *> &used_ids() const
{
return used_ids_;
}
};
void collect_simulation_influences(Simulation &simulation,
ResourceCollector &resources,
SimulationInfluences &r_influences,
RequiredStates &r_required_states);
RequiredStates &r_required_states,
UsedPersistentData &r_used_persistent_data);
} // namespace blender::sim

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@ -17,12 +17,13 @@
#include "simulation_solver.hh"
#include "BKE_customdata.h"
#include "BKE_lib_id.h"
#include "BKE_persistent_data_handle.hh"
#include "BLI_rand.hh"
#include "BLI_set.hh"
#include "DEG_depsgraph_query.h"
namespace blender::sim {
ParticleForce::~ParticleForce()
@ -246,57 +247,10 @@ BLI_NOINLINE static void remove_dead_and_add_new_particles(ParticleSimulationSta
state.next_particle_id += allocator.total_allocated();
}
static void update_persistent_data_handles(Simulation &simulation,
const VectorSet<ID *> &used_data_blocks)
{
Set<ID *> contained_ids;
Set<int> used_handles;
/* Remove handles that have been invalidated. */
LISTBASE_FOREACH_MUTABLE (
PersistentDataHandleItem *, handle_item, &simulation.persistent_data_handles) {
if (handle_item->id == nullptr) {
BLI_remlink(&simulation.persistent_data_handles, handle_item);
MEM_freeN(handle_item);
continue;
}
if (!used_data_blocks.contains(handle_item->id)) {
id_us_min(handle_item->id);
BLI_remlink(&simulation.persistent_data_handles, handle_item);
MEM_freeN(handle_item);
continue;
}
contained_ids.add_new(handle_item->id);
used_handles.add_new(handle_item->handle);
}
/* Add new handles that are not in the list yet. */
int next_handle = 0;
for (ID *id : used_data_blocks) {
if (contained_ids.contains(id)) {
continue;
}
/* Find the next available handle. */
while (used_handles.contains(next_handle)) {
next_handle++;
}
used_handles.add_new(next_handle);
PersistentDataHandleItem *handle_item = (PersistentDataHandleItem *)MEM_callocN(
sizeof(*handle_item), AT);
/* Cannot store const pointers in DNA. */
id_us_plus(id);
handle_item->id = id;
handle_item->handle = next_handle;
BLI_addtail(&simulation.persistent_data_handles, handle_item);
}
}
void initialize_simulation_states(Simulation &simulation,
Depsgraph &UNUSED(depsgraph),
const SimulationInfluences &UNUSED(influences))
const SimulationInfluences &UNUSED(influences),
const bke::PersistentDataHandleMap &UNUSED(handle_map))
{
simulation.current_simulation_time = 0.0f;
}
@ -304,15 +258,9 @@ void initialize_simulation_states(Simulation &simulation,
void solve_simulation_time_step(Simulation &simulation,
Depsgraph &depsgraph,
const SimulationInfluences &influences,
const bke::PersistentDataHandleMap &handle_map,
float time_step)
{
update_persistent_data_handles(simulation, influences.used_data_blocks);
bke::PersistentDataHandleMap handle_map;
LISTBASE_FOREACH (PersistentDataHandleItem *, handle, &simulation.persistent_data_handles) {
handle_map.add(handle->handle, *handle->id);
}
SimulationStateMap state_map;
LISTBASE_FOREACH (SimulationState *, state, &simulation.states) {
state_map.add(state);

View File

@ -53,7 +53,6 @@ struct SimulationInfluences {
Map<std::string, Vector<const ParticleForce *>> particle_forces;
Map<std::string, fn::AttributesInfoBuilder *> particle_attributes_builder;
Vector<const ParticleEmitter *> particle_emitters;
VectorSet<ID *> used_data_blocks;
};
class SimulationStateMap {
@ -265,11 +264,13 @@ class ParticleForceContext {
void initialize_simulation_states(Simulation &simulation,
Depsgraph &depsgraph,
const SimulationInfluences &influences);
const SimulationInfluences &influences,
const bke::PersistentDataHandleMap &handle_map);
void solve_simulation_time_step(Simulation &simulation,
Depsgraph &depsgraph,
const SimulationInfluences &influences,
const bke::PersistentDataHandleMap &handle_map,
float time_step);
} // namespace blender::sim

View File

@ -17,6 +17,7 @@
#include "SIM_simulation_update.hh"
#include "BKE_customdata.h"
#include "BKE_lib_id.h"
#include "BKE_simulation.h"
#include "DNA_scene_types.h"
@ -29,6 +30,7 @@
#include "BLI_listbase.h"
#include "BLI_map.hh"
#include "BLI_rand.h"
#include "BLI_set.hh"
#include "BLI_vector.hh"
#include "particle_function.hh"
@ -88,6 +90,54 @@ static void update_simulation_state_list(Simulation *simulation,
add_missing_states(simulation, required_states);
}
static void update_persistent_data_handles(Simulation &simulation_orig,
const UsedPersistentData &used_persistent_data)
{
Set<ID *> contained_ids;
Set<int> used_handles;
/* Remove handles that have been invalidated. */
LISTBASE_FOREACH_MUTABLE (
PersistentDataHandleItem *, handle_item, &simulation_orig.persistent_data_handles) {
if (handle_item->id == nullptr) {
BLI_remlink(&simulation_orig.persistent_data_handles, handle_item);
MEM_freeN(handle_item);
continue;
}
if (!used_persistent_data.used_ids().contains(handle_item->id)) {
id_us_min(handle_item->id);
BLI_remlink(&simulation_orig.persistent_data_handles, handle_item);
MEM_freeN(handle_item);
continue;
}
contained_ids.add_new(handle_item->id);
used_handles.add_new(handle_item->handle);
}
/* Add new handles that are not in the list yet. */
int next_handle = 0;
for (ID *id : used_persistent_data.used_ids()) {
if (contained_ids.contains(id)) {
continue;
}
/* Find the next available handle. */
while (used_handles.contains(next_handle)) {
next_handle++;
}
used_handles.add_new(next_handle);
PersistentDataHandleItem *handle_item = (PersistentDataHandleItem *)MEM_callocN(
sizeof(*handle_item), AT);
/* Cannot store const pointers in DNA. */
id_us_plus(id);
handle_item->id = id;
handle_item->handle = next_handle;
BLI_addtail(&simulation_orig.persistent_data_handles, handle_item);
}
}
void update_simulation_in_depsgraph(Depsgraph *depsgraph,
Scene *scene_cow,
Simulation *simulation_cow)
@ -107,13 +157,23 @@ void update_simulation_in_depsgraph(Depsgraph *depsgraph,
ResourceCollector resources;
SimulationInfluences influences;
RequiredStates required_states;
UsedPersistentData used_persistent_data;
collect_simulation_influences(*simulation_cow, resources, influences, required_states);
collect_simulation_influences(
*simulation_cow, resources, influences, required_states, used_persistent_data);
update_persistent_data_handles(*simulation_orig, used_persistent_data);
bke::PersistentDataHandleMap handle_map;
LISTBASE_FOREACH (
PersistentDataHandleItem *, handle_item, &simulation_orig->persistent_data_handles) {
ID *id_cow = DEG_get_evaluated_id(depsgraph, handle_item->id);
handle_map.add(handle_item->handle, *id_cow);
}
if (current_frame == 1) {
reinitialize_empty_simulation_states(simulation_orig, required_states);
initialize_simulation_states(*simulation_orig, *depsgraph, influences);
initialize_simulation_states(*simulation_orig, *depsgraph, influences, handle_map);
simulation_orig->current_frame = 1;
copy_states_to_cow(simulation_orig, simulation_cow);
@ -122,7 +182,7 @@ void update_simulation_in_depsgraph(Depsgraph *depsgraph,
update_simulation_state_list(simulation_orig, required_states);
float time_step = 1.0f / 24.0f;
solve_simulation_time_step(*simulation_orig, *depsgraph, influences, time_step);
solve_simulation_time_step(*simulation_orig, *depsgraph, influences, handle_map, time_step);
simulation_orig->current_frame = current_frame;
copy_states_to_cow(simulation_orig, simulation_cow);