Cleanup: Use LISTBASE_FOREACH and LISTBASE_FOREACH_MUTABLE macro
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@ -274,9 +274,7 @@ void ED_region_draw_cb_draw(const bContext *C, ARegion *region, int type)
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void ED_region_draw_cb_remove_by_type(ARegionType *art, void *draw_fn, void (*free)(void *))
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{
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RegionDrawCB *rdc = art->drawcalls.first;
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while (rdc) {
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RegionDrawCB *rdc_next = rdc->next;
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LISTBASE_FOREACH_MUTABLE (RegionDrawCB *, rdc, &art->drawcalls) {
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if (rdc->draw == draw_fn) {
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if (free) {
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free(rdc->customdata);
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@ -284,7 +282,6 @@ void ED_region_draw_cb_remove_by_type(ARegionType *art, void *draw_fn, void (*fr
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BLI_remlink(&art->drawcalls, rdc);
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MEM_freeN(rdc);
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}
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rdc = rdc_next;
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}
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}
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@ -2046,7 +2046,7 @@ wmPaintCursor *WM_paint_cursor_activate(short space_type,
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bool WM_paint_cursor_end(wmPaintCursor *handle)
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{
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wmWindowManager *wm = G_MAIN->wm.first;
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for (wmPaintCursor *pc = wm->paintcursors.first; pc; pc = pc->next) {
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LISTBASE_FOREACH (wmPaintCursor *, pc, &wm->paintcursors) {
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if (pc == (wmPaintCursor *)handle) {
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BLI_remlink(&wm->paintcursors, pc);
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MEM_freeN(pc);
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@ -2058,9 +2058,7 @@ bool WM_paint_cursor_end(wmPaintCursor *handle)
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void WM_paint_cursor_remove_by_type(wmWindowManager *wm, void *draw_fn, void (*free)(void *))
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{
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wmPaintCursor *pc = wm->paintcursors.first;
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while (pc) {
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wmPaintCursor *pc_next = pc->next;
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LISTBASE_FOREACH_MUTABLE (wmPaintCursor *, pc, &wm->paintcursors) {
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if (pc->draw == draw_fn) {
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if (free) {
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free(pc->customdata);
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@ -2068,7 +2066,6 @@ void WM_paint_cursor_remove_by_type(wmWindowManager *wm, void *draw_fn, void (*f
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BLI_remlink(&wm->paintcursors, pc);
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MEM_freeN(pc);
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}
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pc = pc_next;
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}
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}
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