Fix T65674: Rigid bodies in duplicated collections are not automatically added to Rigid Body World.

As title says, we need to add back new copies of objects that are RB
items to the RBW collections...
This commit is contained in:
Bastien Montagne 2019-06-17 16:07:19 +02:00
parent b46c21364a
commit e0b8dccd62
Notes: blender-bot 2023-02-14 06:46:23 +01:00
Referenced by issue #65674, Rigid bodies in duplicated collections are not automatically added to Rigid Body World
1 changed files with 11 additions and 0 deletions

View File

@ -43,6 +43,7 @@
#include "DNA_collection_types.h"
#include "DNA_layer_types.h"
#include "DNA_object_types.h"
#include "DNA_rigidbody_types.h"
#include "DNA_scene_types.h"
#include "DEG_depsgraph.h"
@ -286,6 +287,16 @@ static Collection *collection_duplicate_recursive(Main *bmain,
collection_object_add(bmain, collection_new, ob_new, 0, true);
collection_object_remove(bmain, collection_new, ob_old, false);
if (ob_new->rigidbody_object != NULL) {
BLI_assert(ob_old->rigidbody_object != NULL);
for (Scene *scene = bmain->scenes.first; scene != NULL; scene = scene->id.next) {
if (scene->rigidbody_world != NULL &&
BKE_collection_has_object(scene->rigidbody_world->group, ob_old)) {
collection_object_add(bmain, scene->rigidbody_world->group, ob_new, 0, true);
}
}
}
}
}