I18n: make more parts of the UI translatable

- "Name collisions" label in mesh properties
- "Threshold" labels in Vertex Weight Edit modifier
- "Particle System" label in Particle Instance modifier
- Slot number in the Shader Editor

- Status bar keymap items during modal operations:
  add TIP_() macro to status bar interface template

- On dumping messages, sort preset files so their messages are stable
  between runs

Ref. T43295

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D15607
This commit is contained in:
Damien Picard 2022-08-09 12:42:16 +02:00 committed by Bastien Montagne
parent 630b961f23
commit e1974ae30e
Notes: blender-bot 2023-10-04 09:42:55 +02:00
Referenced by commit 8a205b4036, Fix status bar keymap items during modal operations
6 changed files with 11 additions and 9 deletions

View File

@ -876,7 +876,7 @@ def dump_preset_messages(msgs, reports, settings):
except ValueError:
rel_path = path
files.append(rel_path)
for rel_path in files:
for rel_path in sorted(files):
msgsrc, msgid = os.path.split(rel_path)
msgsrc = "Preset from " + msgsrc
msgid = bpy.path.display_name(msgid, title_case=False)

View File

@ -3,6 +3,8 @@ import bpy
from bpy.types import Menu, Panel, UIList
from rna_prop_ui import PropertyPanel
from bpy.app.translations import pgettext_tip as tip_
class MESH_MT_vertex_group_context_menu(Menu):
bl_label = "Vertex Group Specials"
@ -592,7 +594,7 @@ class DATA_PT_mesh_attributes(MeshButtonsPanel, Panel):
if not colliding_names:
return
layout.label(text="Name collisions: " + ", ".join(set(colliding_names)), icon='ERROR')
layout.label(text=tip_("Name collisions: ") + ", ".join(set(colliding_names)), icon='ERROR')
class ColorAttributesListBase():

View File

@ -375,8 +375,8 @@ class NODE_PT_material_slots(Panel):
def draw_header(self, context):
ob = context.object
self.bl_label = (
"Slot " + str(ob.active_material_index + 1) if ob.material_slots else
"Slot"
iface_("Slot %d") % (ob.active_material_index + 1) if ob.material_slots else
iface_("Slot")
)
# Duplicate part of 'EEVEE_MATERIAL_PT_context_material'.

View File

@ -6458,13 +6458,13 @@ bool uiTemplateEventFromKeymapItem(struct uiLayout *layout,
for (int j = 0; j < ARRAY_SIZE(icon_mod) && icon_mod[j]; j++) {
uiItemL(layout, "", icon_mod[j]);
}
uiItemL(layout, text, icon);
uiItemL(layout, TIP_(text), icon);
ok = true;
}
else if (text_fallback) {
const char *event_text = WM_key_event_string(kmi->type, true);
uiItemL(layout, event_text, ICON_NONE);
uiItemL(layout, text, ICON_NONE);
uiItemL(layout, TIP_(text), ICON_NONE);
ok = true;
}
return ok;

View File

@ -553,7 +553,7 @@ static void panel_draw(const bContext *UNUSED(C), Panel *panel)
"particle_system",
&particle_obj_ptr,
"particle_systems",
"Particle System",
IFACE_("Particle System"),
ICON_NONE);
}
else {

View File

@ -316,7 +316,7 @@ static void panel_draw(const bContext *UNUSED(C), Panel *panel)
sub = uiLayoutRow(sub, true);
uiLayoutSetActive(sub, RNA_boolean_get(ptr, "use_add"));
uiLayoutSetPropSep(sub, false);
uiItemR(sub, ptr, "add_threshold", UI_ITEM_R_SLIDER, "Threshold", ICON_NONE);
uiItemR(sub, ptr, "add_threshold", UI_ITEM_R_SLIDER, IFACE_("Threshold"), ICON_NONE);
uiItemDecoratorR(row, ptr, "add_threshold", 0);
col = uiLayoutColumnWithHeading(layout, false, IFACE_("Group Remove"));
@ -327,7 +327,7 @@ static void panel_draw(const bContext *UNUSED(C), Panel *panel)
sub = uiLayoutRow(sub, true);
uiLayoutSetActive(sub, RNA_boolean_get(ptr, "use_remove"));
uiLayoutSetPropSep(sub, false);
uiItemR(sub, ptr, "remove_threshold", UI_ITEM_R_SLIDER, "Threshold", ICON_NONE);
uiItemR(sub, ptr, "remove_threshold", UI_ITEM_R_SLIDER, IFACE_("Threshold"), ICON_NONE);
uiItemDecoratorR(row, ptr, "remove_threshold", 0);
uiItemR(layout, ptr, "normalize", 0, NULL, ICON_NONE);