Fix memory leak in edit-mesh dissolve degenerate
This commit is contained in:
parent
2cbfa786f3
commit
e1e2abd4bf
Notes:
blender-bot
2023-10-04 09:42:55 +02:00
Referenced by issue #88449, Blender LTS: Maintenance Task 2.93
|
@ -6093,7 +6093,7 @@ static int edbm_dissolve_degenerate_exec(bContext *C, wmOperator *op)
|
|||
BMesh *bm = em->bm;
|
||||
|
||||
if (!EDBM_op_callf(em, op, "dissolve_degenerate edges=%he dist=%f", BM_ELEM_SELECT, thresh)) {
|
||||
return OPERATOR_CANCELLED;
|
||||
continue;
|
||||
}
|
||||
|
||||
/* tricky to maintain correct selection here, so just flush up from verts */
|
||||
|
|
Loading…
Reference in New Issue