Sculpt: Allow non-manifold collapse

* This was always buggy, which is why
  I have code that detects and snips off
  non-manifold fins.
* Turns out it is more robust to simply allow
  non-manifold collapses and clean up geometry
  afterwards.  IIRC this is how DynTopo (and the
  paper it's based off of) originall worked.
This commit is contained in:
Joseph Eagar 2021-10-11 13:37:18 -07:00
parent cd2646adbf
commit e2755640c1
1 changed files with 1 additions and 1 deletions

View File

@ -3739,7 +3739,7 @@ static void pbvh_bmesh_collapse_edge(PBVH *pbvh,
}
if (bm_edge_collapse_is_degenerate_topology(e)) {
return;
// return;
}
pbvh_check_vert_boundary(pbvh, v1);