Fix part of T93278: transparent glass option not working with environment pass

This commit is contained in:
Brecht Van Lommel 2021-11-22 19:07:03 +01:00
parent ee0277271c
commit e2b736aa40
5 changed files with 7 additions and 6 deletions

View File

@ -438,7 +438,7 @@ ccl_device_inline int bsdf_sample(KernelGlobals kg,
if (label & LABEL_TRANSMIT) {
float threshold_squared = kernel_data.background.transparent_roughness_squared_threshold;
if (threshold_squared >= 0.0f) {
if (threshold_squared >= 0.0f && !(label & LABEL_DIFFUSE)) {
if (bsdf_get_specular_roughness_squared(sc) <= threshold_squared) {
label |= LABEL_TRANSMIT_TRANSPARENT;
}

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@ -499,7 +499,7 @@ ccl_device_inline void kernel_accum_light(KernelGlobals kg,
/* Write shadow pass. */
if (kernel_data.film.pass_shadow != PASS_UNUSED && (path_flag & PATH_RAY_SHADOW_FOR_LIGHT) &&
(path_flag & PATH_RAY_CAMERA)) {
(path_flag & PATH_RAY_TRANSPARENT_BACKGROUND)) {
const float3 unshadowed_throughput = INTEGRATOR_STATE(
state, shadow_path, unshadowed_throughput);
const float3 shadowed_throughput = INTEGRATOR_STATE(state, shadow_path, throughput);

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@ -177,7 +177,7 @@ ccl_device_inline void kernel_write_data_passes(KernelGlobals kg,
#ifdef __PASSES__
const uint32_t path_flag = INTEGRATOR_STATE(state, path, flag);
if (!(path_flag & PATH_RAY_CAMERA)) {
if (!(path_flag & PATH_RAY_TRANSPARENT_BACKGROUND)) {
return;
}

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@ -122,7 +122,7 @@ ccl_device_inline void path_state_next(KernelGlobals kg, IntegratorState state,
/* volume scatter */
flag |= PATH_RAY_VOLUME_SCATTER;
flag &= ~PATH_RAY_TRANSPARENT_BACKGROUND;
if (bounce == 1) {
if (!(flag & PATH_RAY_ANY_PASS)) {
flag |= PATH_RAY_VOLUME_PASS;
}
@ -184,7 +184,7 @@ ccl_device_inline void path_state_next(KernelGlobals kg, IntegratorState state,
}
/* Render pass categories. */
if (bounce == 1) {
if (!(flag & PATH_RAY_ANY_PASS) && !(flag & PATH_RAY_TRANSPARENT_BACKGROUND)) {
flag |= PATH_RAY_SURFACE_PASS;
}
}

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@ -23,7 +23,8 @@ CCL_NAMESPACE_BEGIN
ccl_device_inline bool svm_node_aov_check(const uint32_t path_flag,
ccl_global float *render_buffer)
{
bool is_primary = (path_flag & PATH_RAY_CAMERA) && (!(path_flag & PATH_RAY_SINGLE_PASS_DONE));
bool is_primary = (path_flag & PATH_RAY_TRANSPARENT_BACKGROUND) &&
(!(path_flag & PATH_RAY_SINGLE_PASS_DONE));
return ((render_buffer != NULL) && is_primary);
}