Python GPU: Best description for exceptions
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@ -82,16 +82,15 @@ success:
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return 1;
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}
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static int bpygpu_uniform_location_get(const GPUShaderInterface *shaderface, const char *name)
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static int bpygpu_uniform_location_get(GPUShader *shader, const char *name, const char *error_prefix)
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{
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const GPUShaderInput *uniform = GPU_shaderinterface_uniform(shaderface, name);
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int uniform = GPU_shader_get_uniform(shader, name);
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if (uniform == NULL) {
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PyErr_SetString(PyExc_ValueError, "uniform not found");
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return -1;
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if (uniform == -1) {
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PyErr_Format(PyExc_ValueError, "%s: uniform %.32s %.32s not found", error_prefix, name);
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}
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return uniform->location;
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return uniform;
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}
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/** \} */
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@ -200,11 +199,10 @@ static PyObject *bpygpu_shader_uniform_from_name(
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return NULL;
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}
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int uniform = GPU_shader_get_uniform(self->shader, name);
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int uniform = bpygpu_uniform_location_get(
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self->shader, name, "GPUShader.get_uniform");
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if (uniform == -1) {
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PyErr_SetString(PyExc_SyntaxError,
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"GPUShader.get_uniform: uniform not found.");
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return NULL;
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}
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@ -232,8 +230,8 @@ static PyObject *bpygpu_shader_uniform_block_from_name(
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int uniform = GPU_shader_get_uniform_block(self->shader, name);
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if (uniform == -1) {
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PyErr_SetString(PyExc_SyntaxError,
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"GPUShader.get_uniform_block: uniform not found");
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PyErr_Format(PyExc_ValueError,
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"GPUShader.get_uniform_block: uniform %.32s not found", name);
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return NULL;
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}
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@ -401,7 +399,9 @@ static PyObject *bpygpu_shader_uniform_bool(
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return NULL;
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}
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const int location = bpygpu_uniform_location_get(GPU_shader_get_interface(self->shader), params.id);
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const int location = bpygpu_uniform_location_get(
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self->shader, params.id, error_prefix);
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if (location == -1) {
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return NULL;
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}
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@ -472,7 +472,9 @@ static PyObject *bpygpu_shader_uniform_float(
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return NULL;
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}
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const int location = bpygpu_uniform_location_get(GPU_shader_get_interface(self->shader), params.id);
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const int location = bpygpu_uniform_location_get(
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self->shader, params.id, error_prefix);
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if (location == -1) {
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return NULL;
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}
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@ -540,7 +542,9 @@ static PyObject *bpygpu_shader_uniform_int(
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return NULL;
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}
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const int location = bpygpu_uniform_location_get(GPU_shader_get_interface(self->shader), params.id);
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const int location = bpygpu_uniform_location_get(
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self->shader, params.id, error_prefix);
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if (location == -1) {
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return NULL;
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}
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@ -571,8 +575,8 @@ static PyObject *bpygpu_shader_attr_from_name(
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int attrib = GPU_shader_get_attribute(self->shader, name);
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if (attrib == -1) {
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PyErr_SetString(PyExc_SyntaxError,
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"GPUShader.attr_from_name: attribute not found.");
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PyErr_Format(PyExc_ValueError,
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"GPUShader.attr_from_name: attribute %.32s not found", name);
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return NULL;
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}
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