Fix building for workbench in windows (BLI_INLINE)

This commit is contained in:
Dalai Felinto 2018-06-01 11:55:02 +02:00
parent 0bddf5315f
commit e35dab0fec
1 changed files with 2 additions and 2 deletions

View File

@ -257,7 +257,7 @@ static void studiolight_calculate_radiance_cubemap_buffers(StudioLight *sl)
sl->flag |= STUDIOLIGHT_RADIANCE_BUFFERS_CALCULATED;
}
static inline void studiolight_evaluate_radiance_buffer(ImBuf *radiance_buffer, const float normal[3], float color[3], int *hits, int xoffset, int yoffset, int zoffset, float zvalue)
BLI_INLINE void studiolight_evaluate_radiance_buffer(ImBuf *radiance_buffer, const float normal[3], float color[3], int *hits, int xoffset, int yoffset, int zoffset, float zvalue)
{
if (radiance_buffer == NULL) {
return;
@ -340,7 +340,7 @@ static void studiolight_calculate_diffuse_light(StudioLight *sl)
sl->flag |= STUDIOLIGHT_DIFFUSE_LIGHT_CALCULATED;
}
static inline void studiolight_evaluate_specular_radiance_buffer(ImBuf *radiance_buffer, const float specular, const float normal[3], float color[3], int *hits, int xoffset, int yoffset, int zoffset, float zvalue)
BLI_INLINE void studiolight_evaluate_specular_radiance_buffer(ImBuf *radiance_buffer, const float specular, const float normal[3], float color[3], int *hits, int xoffset, int yoffset, int zoffset, float zvalue)
{
if (radiance_buffer == NULL) {
return;