OpenGL: Convert drawobject.c (cont)

removed draw_box
This commit is contained in:
Clément Foucault 2017-03-10 00:28:00 +01:00
parent 85fa1403f4
commit e37538b472
1 changed files with 14 additions and 20 deletions

View File

@ -7944,23 +7944,6 @@ static void draw_forcefield(Object *ob, RegionView3D *rv3d,
immUnbindProgram();
}
static void draw_box(const float vec[8][3], bool solid)
{
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(3, GL_FLOAT, 0, vec);
if (solid) {
const GLubyte indices[24] = {0,1,2,3,7,6,5,4,4,5,1,0,3,2,6,7,3,7,4,0,1,5,6,2};
glDrawRangeElements(GL_QUADS, 0, 7, 24, GL_UNSIGNED_BYTE, indices);
}
else {
const GLubyte indices[24] = {0,1,1,2,2,3,3,0,0,4,4,5,5,6,6,7,7,4,1,5,2,6,3,7};
glDrawRangeElements(GL_LINES, 0, 7, 24, GL_UNSIGNED_BYTE, indices);
}
glDisableClientState(GL_VERTEX_ARRAY);
}
static void imm_draw_box(const float vec[8][3], bool solid, unsigned pos)
{
static const GLubyte quad_indices[24] = {0,1,2,3,7,6,5,4,4,5,1,0,3,2,6,7,3,7,4,0,1,5,6,2};
@ -8428,6 +8411,7 @@ void draw_rigidbody_shape(Object *ob, const unsigned char ob_wire_col[4])
{
BoundBox *bb = NULL;
float size[3], vec[8][3];
unsigned int pos;
if (ob->type == OB_MESH) {
bb = BKE_mesh_boundbox_get(ob);
@ -8440,6 +8424,10 @@ void draw_rigidbody_shape(Object *ob, const unsigned char ob_wire_col[4])
case RB_SHAPE_BOX:
BKE_boundbox_calc_size_aabb(bb, size);
pos = add_attrib(immVertexFormat(), "pos", GL_FLOAT, 3, KEEP_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
if (ob_wire_col) immUniformColor3ubv(ob_wire_col);
vec[0][0] = vec[1][0] = vec[2][0] = vec[3][0] = -size[0];
vec[4][0] = vec[5][0] = vec[6][0] = vec[7][0] = +size[0];
vec[0][1] = vec[1][1] = vec[4][1] = vec[5][1] = -size[1];
@ -8447,7 +8435,8 @@ void draw_rigidbody_shape(Object *ob, const unsigned char ob_wire_col[4])
vec[0][2] = vec[3][2] = vec[4][2] = vec[7][2] = -size[2];
vec[1][2] = vec[2][2] = vec[5][2] = vec[6][2] = +size[2];
draw_box(vec, false);
imm_draw_box(vec, false, pos);
immUnbindProgram();
break;
case RB_SHAPE_SPHERE:
imm_draw_bb(bb, OB_BOUND_SPHERE, true, ob_wire_col);
@ -8900,13 +8889,16 @@ afterdraw:
if (!render_override) {
BoundBox bb;
float p0[3], p1[3];
unsigned int pos = add_attrib(immVertexFormat(), "pos", GL_FLOAT, 3, KEEP_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
if (ob_wire_col) immUniformColor3ubv(ob_wire_col);
/* draw max domain bounds */
if ((sds->flags & MOD_SMOKE_ADAPTIVE_DOMAIN)) {
VECSUBFAC(p0, sds->p0, sds->cell_size, sds->adapt_res);
VECADDFAC(p1, sds->p1, sds->cell_size, sds->adapt_res);
BKE_boundbox_init_from_minmax(&bb, p0, p1);
draw_box(bb.vec, false);
imm_draw_box(bb.vec, false, pos);
}
/* draw a single voxel to hint the user about the resolution of the fluid */
@ -8920,7 +8912,9 @@ afterdraw:
}
BKE_boundbox_init_from_minmax(&bb, p0, p1);
draw_box(bb.vec, false);
imm_draw_box(bb.vec, false, pos);
immUnbindProgram();
}
/* don't show smoke before simulation starts, this could be made an option in the future */