Cycles: Support generating Denoising passes without actually denoising

Needed for the animation denoiser since the denoising filter is done separately there.

Reviewers: brecht, sergey

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D3833
This commit is contained in:
Lukas Stockner 2018-10-29 15:45:58 +01:00
parent 17d91bcb61
commit e3817e5ec1
6 changed files with 32 additions and 28 deletions

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@ -265,7 +265,7 @@ def register_passes(engine, scene, srl):
for i in range(0, srl.cycles.pass_crypto_depth, 2):
engine.register_pass(scene, srl, "CryptoAsset" + '{:02d}'.format(i), 4, "RGBA", 'COLOR')
if crl.use_denoising:
if crl.use_denoising or crl.denoising_store_passes:
engine.register_pass(scene, srl, "Noisy Image", 3, "RGBA", 'COLOR')
if crl.denoising_store_passes:
engine.register_pass(scene, srl, "Denoising Normal", 3, "XYZ", 'VECTOR')

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@ -517,6 +517,8 @@ class CYCLES_RENDER_PT_layer_passes(CyclesButtonsPanel, Panel):
col.prop(rl, "use_pass_shadow")
col.prop(rl, "use_pass_ambient_occlusion")
col.separator()
col.prop(crl, "denoising_store_passes", text="Denoising Data")
col.separator()
col.prop(rl, "pass_alpha_threshold")
col = split.column()
@ -549,12 +551,6 @@ class CYCLES_RENDER_PT_layer_passes(CyclesButtonsPanel, Panel):
col.prop(rl, "use_pass_emit", text="Emission")
col.prop(rl, "use_pass_environment")
if context.scene.cycles.feature_set == 'EXPERIMENTAL':
col.separator()
sub = col.column()
sub.active = crl.use_denoising
sub.prop(crl, "denoising_store_passes", text="Denoising")
col = layout.column()
col.prop(crl, "pass_debug_render_time")
if _cycles.with_cycles_debug:
@ -641,9 +637,8 @@ class CYCLES_RENDER_PT_denoising(CyclesButtonsPanel, Panel):
rl = rd.layers.active
crl = rl.cycles
layout.active = crl.use_denoising
split = layout.split()
split.active = crl.use_denoising
col = split.column()
sub = col.column(align=True)
@ -658,24 +653,28 @@ class CYCLES_RENDER_PT_denoising(CyclesButtonsPanel, Panel):
layout.separator()
row = layout.row()
row.active = crl.use_denoising or crl.denoising_store_passes
row.label(text="Diffuse:")
sub = row.row(align=True)
sub.prop(crl, "denoising_diffuse_direct", text="Direct", toggle=True)
sub.prop(crl, "denoising_diffuse_indirect", text="Indirect", toggle=True)
row = layout.row()
row.active = crl.use_denoising or crl.denoising_store_passes
row.label(text="Glossy:")
sub = row.row(align=True)
sub.prop(crl, "denoising_glossy_direct", text="Direct", toggle=True)
sub.prop(crl, "denoising_glossy_indirect", text="Indirect", toggle=True)
row = layout.row()
row.active = crl.use_denoising or crl.denoising_store_passes
row.label(text="Transmission:")
sub = row.row(align=True)
sub.prop(crl, "denoising_transmission_direct", text="Direct", toggle=True)
sub.prop(crl, "denoising_transmission_indirect", text="Indirect", toggle=True)
row = layout.row()
row.active = crl.use_denoising or crl.denoising_store_passes
row.label(text="Subsurface:")
sub = row.row(align=True)
sub.prop(crl, "denoising_subsurface_direct", text="Direct", toggle=True)

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@ -410,12 +410,14 @@ void BlenderSession::render()
PointerRNA crl = RNA_pointer_get(&b_layer_iter->ptr, "cycles");
bool use_denoising = get_boolean(crl, "use_denoising");
bool denoising_passes = use_denoising || get_boolean(crl, "denoising_store_passes");
session->tile_manager.schedule_denoising = use_denoising;
buffer_params.denoising_data_pass = use_denoising;
buffer_params.denoising_data_pass = denoising_passes;
buffer_params.denoising_clean_pass = (scene->film->denoising_flags & DENOISING_CLEAN_ALL_PASSES);
session->params.use_denoising = use_denoising;
session->params.denoising_passes = denoising_passes;
session->params.denoising_radius = get_int(crl, "denoising_radius");
session->params.denoising_strength = get_float(crl, "denoising_strength");
session->params.denoising_feature_strength = get_float(crl, "denoising_feature_strength");

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@ -578,10 +578,11 @@ vector<Pass> BlenderSync::sync_render_passes(BL::RenderLayer& b_rlay,
Pass::add(pass_type, passes);
}
scene->film->denoising_flags = 0;
PointerRNA crp = RNA_pointer_get(&b_srlay.ptr, "cycles");
if(get_boolean(crp, "use_denoising"))
{
bool use_denoising = get_boolean(crp, "use_denoising");
bool store_denoising_passes = get_boolean(crp, "denoising_store_passes");
scene->film->denoising_flags = 0;
if(use_denoising || store_denoising_passes) {
#define MAP_OPTION(name, flag) if(!get_boolean(crp, name)) scene->film->denoising_flags |= flag;
MAP_OPTION("denoising_diffuse_direct", DENOISING_CLEAN_DIFFUSE_DIR);
MAP_OPTION("denoising_diffuse_indirect", DENOISING_CLEAN_DIFFUSE_IND);
@ -592,22 +593,22 @@ vector<Pass> BlenderSync::sync_render_passes(BL::RenderLayer& b_rlay,
MAP_OPTION("denoising_subsurface_direct", DENOISING_CLEAN_SUBSURFACE_DIR);
MAP_OPTION("denoising_subsurface_indirect", DENOISING_CLEAN_SUBSURFACE_IND);
#undef MAP_OPTION
b_engine.add_pass("Noisy Image", 4, "RGBA", b_srlay.name().c_str());
if(get_boolean(crp, "denoising_store_passes")) {
b_engine.add_pass("Denoising Normal", 3, "XYZ", b_srlay.name().c_str());
b_engine.add_pass("Denoising Normal Variance", 3, "XYZ", b_srlay.name().c_str());
b_engine.add_pass("Denoising Albedo", 3, "RGB", b_srlay.name().c_str());
b_engine.add_pass("Denoising Albedo Variance", 3, "RGB", b_srlay.name().c_str());
b_engine.add_pass("Denoising Depth", 1, "Z", b_srlay.name().c_str());
b_engine.add_pass("Denoising Depth Variance", 1, "Z", b_srlay.name().c_str());
b_engine.add_pass("Denoising Shadow A", 3, "XYV", b_srlay.name().c_str());
b_engine.add_pass("Denoising Shadow B", 3, "XYV", b_srlay.name().c_str());
b_engine.add_pass("Denoising Image Variance", 3, "RGB", b_srlay.name().c_str());
}
if(scene->film->denoising_flags & DENOISING_CLEAN_ALL_PASSES) {
b_engine.add_pass("Denoising Clean", 3, "RGB", b_srlay.name().c_str());
}
if(store_denoising_passes) {
b_engine.add_pass("Denoising Normal", 3, "XYZ", b_srlay.name().c_str());
b_engine.add_pass("Denoising Normal Variance", 3, "XYZ", b_srlay.name().c_str());
b_engine.add_pass("Denoising Albedo", 3, "RGB", b_srlay.name().c_str());
b_engine.add_pass("Denoising Albedo Variance", 3, "RGB", b_srlay.name().c_str());
b_engine.add_pass("Denoising Depth", 1, "Z", b_srlay.name().c_str());
b_engine.add_pass("Denoising Depth Variance", 1, "Z", b_srlay.name().c_str());
b_engine.add_pass("Denoising Shadow A", 3, "XYV", b_srlay.name().c_str());
b_engine.add_pass("Denoising Shadow B", 3, "XYV", b_srlay.name().c_str());
b_engine.add_pass("Denoising Image Variance", 3, "RGB", b_srlay.name().c_str());
if(scene->film->denoising_flags & DENOISING_CLEAN_ALL_PASSES) {
b_engine.add_pass("Denoising Clean", 3, "RGB", b_srlay.name().c_str());
}
}
#ifdef __KERNEL_DEBUG__

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@ -682,7 +682,7 @@ DeviceRequestedFeatures Session::get_requested_device_features()
BakeManager *bake_manager = scene->bake_manager;
requested_features.use_baking = bake_manager->get_baking();
requested_features.use_integrator_branched = (scene->integrator->method == Integrator::BRANCHED_PATH);
if(params.use_denoising) {
if(params.denoising_passes) {
requested_features.use_denoising = true;
requested_features.use_shadow_tricks = true;
}

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@ -58,6 +58,7 @@ public:
bool display_buffer_linear;
bool use_denoising;
bool denoising_passes;
int denoising_radius;
float denoising_strength;
float denoising_feature_strength;
@ -89,6 +90,7 @@ public:
threads = 0;
use_denoising = false;
denoising_passes = false;
denoising_radius = 8;
denoising_strength = 0.0f;
denoising_feature_strength = 0.0f;