Cleanup: clang-format

This commit is contained in:
Brecht Van Lommel 2022-02-03 14:54:03 +01:00
parent 01f1b51a2e
commit e4c179f1d8
1 changed files with 7 additions and 6 deletions

View File

@ -115,7 +115,8 @@ ccl_device_inline bool light_sample(KernelGlobals kg,
if (type == LIGHT_SPOT) {
const float3 center = make_float3(klight->co[0], klight->co[1], klight->co[2]);
const float radius = klight->spot.radius;
const float3 dir = make_float3(klight->spot.dir[0], klight->spot.dir[1], klight->spot.dir[2]);
const float3 dir = make_float3(
klight->spot.dir[0], klight->spot.dir[1], klight->spot.dir[2]);
/* disk oriented normal */
const float3 lightN = normalize(P - center);
ls->P = center;
@ -124,7 +125,7 @@ ccl_device_inline bool light_sample(KernelGlobals kg,
/* disk light */
ls->P += disk_light_sample(lightN, randu, randv) * radius;
const float invarea = klight->spot.invarea;
const float invarea = klight->spot.invarea;
ls->pdf = invarea;
ls->D = normalize_len(ls->P - P, &ls->t);
@ -154,9 +155,9 @@ ccl_device_inline bool light_sample(KernelGlobals kg,
ls->P = center;
if (radius > 0.0f) {
ls->P += disk_light_sample(lightN, randu, randv) * radius;
ls->P += disk_light_sample(lightN, randu, randv) * radius;
}
ls->pdf = klight->spot.invarea;
ls->pdf = klight->spot.invarea;
ls->D = normalize_len(ls->P - P, &ls->t);
/* we set the light normal to the outgoing direction to support texturing */
@ -440,7 +441,7 @@ ccl_device bool light_sample_from_intersection(KernelGlobals kg,
if (type == LIGHT_SPOT) {
const float3 center = make_float3(klight->co[0], klight->co[1], klight->co[2]);
const float3 dir = make_float3(klight->spot.dir[0], klight->spot.dir[1], klight->spot.dir[2]);
/* the normal of the oriented disk */
/* the normal of the oriented disk */
const float3 lightN = normalize(ray_P - center);
/* we set the light normal to the outgoing direction to support texturing*/
ls->Ng = -ls->D;
@ -473,7 +474,7 @@ ccl_device bool light_sample_from_intersection(KernelGlobals kg,
/* we set the light normal to the outgoing direction to support texturing*/
ls->Ng = -ls->D;
float invarea = klight->spot.invarea;
ls->eval_fac = (0.25f * M_1_PI_F) * invarea;
ls->pdf = invarea;