OpenGL: manage legacy state only when WITH_LEGACY_OPENGL=ON

- enabled lights
- alpha test
- texture environment
- point sprites (always enabled in modern GL)

Moved is_clip_plane for better struct packing, no functional change there.

Part of T51164
This commit is contained in:
Mike Erwin 2017-04-27 14:32:47 -04:00
parent 079e0b5943
commit e4d856e31b
Notes: blender-bot 2023-02-14 02:13:08 +01:00
Referenced by commit cc43dd054f, Recent commit state broke lattice vertex drawing
3 changed files with 39 additions and 9 deletions

View File

@ -187,13 +187,10 @@ typedef struct GPUStateValues
eGPUStateMask mask;
/* GL_ENABLE_BIT */
unsigned int is_alpha_test : 1;
unsigned int is_blend : 1;
bool is_clip_plane[6];
unsigned int is_cull_face : 1;
unsigned int is_depth_test : 1;
unsigned int is_dither : 1;
bool is_light[8];
unsigned int is_lighting : 1;
unsigned int is_line_smooth : 1;
unsigned int is_color_logic_op : 1;
@ -205,6 +202,13 @@ typedef struct GPUStateValues
unsigned int is_scissor_test : 1;
unsigned int is_stencil_test : 1;
#ifdef WITH_LEGACY_OPENGL
unsigned int is_alpha_test : 1;
bool is_light[8];
#endif
bool is_clip_plane[6];
/* GL_DEPTH_BUFFER_BIT */
/* unsigned int is_depth_test : 1; */
int depth_func;

View File

@ -422,14 +422,18 @@ static void gpu_set_alpha_blend(GPUBlendMode alphablend)
{
if (alphablend == GPU_BLEND_SOLID) {
glDisable(GL_BLEND);
#ifdef WITH_LEGACY_OPENGL
glDisable(GL_ALPHA_TEST);
#endif
glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
else if (alphablend == GPU_BLEND_ADD) {
glEnable(GL_BLEND);
glBlendFunc(GL_ONE, GL_ONE);
#ifdef WITH_LEGACY_OPENGL
glDisable(GL_ALPHA_TEST);
#endif
glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
}
else if (ELEM(alphablend, GPU_BLEND_ALPHA, GPU_BLEND_ALPHA_SORT)) {
@ -442,6 +446,7 @@ static void gpu_set_alpha_blend(GPUBlendMode alphablend)
/* if U.glalphaclip == 1.0, some cards go bonkers...
* turn off alpha test in this case */
#ifdef WITH_LEGACY_OPENGL
/* added after 2.45 to clip alpha */
if (U.glalphaclip == 1.0f) {
glDisable(GL_ALPHA_TEST);
@ -450,16 +455,21 @@ static void gpu_set_alpha_blend(GPUBlendMode alphablend)
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER, U.glalphaclip);
}
#endif
}
else if (alphablend == GPU_BLEND_CLIP) {
glDisable(GL_BLEND);
glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
#ifdef WITH_LEGACY_OPENGL
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER, 0.5f);
#endif
}
else if (alphablend == GPU_BLEND_ALPHA_TO_COVERAGE) {
#ifdef WITH_LEGACY_OPENGL
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER, U.glalphaclip);
#endif
glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE);
}
}
@ -2261,19 +2271,26 @@ void GPU_state_init(void)
GPU_disable_program_point_size();
#ifndef WITH_GL_PROFILE_CORE
/* TODO: remove this when we switch to core profile */
glEnable(GL_POINT_SPRITE);
if (!GLEW_VERSION_3_2) {
glEnable(GL_POINT_SPRITE);
}
#endif
glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
glDepthFunc(GL_LEQUAL);
glDisable(GL_ALPHA_TEST);
glDisable(GL_BLEND);
glDisable(GL_DEPTH_TEST);
glDisable(GL_COLOR_LOGIC_OP);
glDisable(GL_STENCIL_TEST);
#ifdef WITH_LEGACY_OPENGL
glDisable(GL_ALPHA_TEST);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
#endif
glDepthRange(0.0, 1.0);
@ -2292,7 +2309,7 @@ void GPU_state_init(void)
void GPU_enable_program_point_size(void)
{
#ifdef __APPLE__
#if defined(__APPLE__) && defined(WITH_LEGACY_OPENGL)
/* TODO: remove this when we switch to core profile */
glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
#else
@ -2302,7 +2319,7 @@ void GPU_enable_program_point_size(void)
void GPU_disable_program_point_size(void)
{
#ifdef __APPLE__
#if defined(__APPLE__) && defined(WITH_LEGACY_OPENGL)
/* TODO: remove this when we switch to core profile */
glDisable(GL_VERTEX_PROGRAM_POINT_SIZE);
#else
@ -2502,7 +2519,6 @@ void gpuSaveState(GPUStateValues *values, eGPUStateMask mask)
}
if ((mask & GPU_ENABLE_BIT) != 0) {
values->is_alpha_test = glIsEnabled(GL_ALPHA_TEST);
values->is_blend = glIsEnabled(GL_BLEND);
for (int i = 0; i < 6; i++) {
@ -2513,9 +2529,13 @@ void gpuSaveState(GPUStateValues *values, eGPUStateMask mask)
values->is_depth_test = glIsEnabled(GL_DEPTH_TEST);
values->is_dither = glIsEnabled(GL_DITHER);
#ifdef WITH_LEGACY_OPENGL
values->is_alpha_test = glIsEnabled(GL_ALPHA_TEST);
for (int i = 0; i < 8; i++) {
values->is_light[i] = glIsEnabled(GL_LIGHT0 + i);
}
#endif
values->is_line_smooth = glIsEnabled(GL_LINE_SMOOTH);
values->is_color_logic_op = glIsEnabled(GL_COLOR_LOGIC_OP);
@ -2564,7 +2584,6 @@ void gpuRestoreState(GPUStateValues *values)
}
if ((mask & GPU_ENABLE_BIT) != 0) {
restore_mask(GL_ALPHA_TEST, values->is_alpha_test);
restore_mask(GL_BLEND, values->is_blend);
for (int i = 0; i < 6; i++) {
@ -2575,9 +2594,13 @@ void gpuRestoreState(GPUStateValues *values)
restore_mask(GL_DEPTH_TEST, values->is_depth_test);
restore_mask(GL_DITHER, values->is_dither);
#ifdef WITH_LEGACY_OPENGL
restore_mask(GL_ALPHA_TEST, values->is_alpha_test);
for (int i = 0; i < 8; i++) {
restore_mask(GL_LIGHT0 + i, values->is_light[i]);
}
#endif
restore_mask(GL_LINE_SMOOTH, values->is_line_smooth);
restore_mask(GL_COLOR_LOGIC_OP, values->is_color_logic_op);

View File

@ -345,7 +345,9 @@ static GPUTexture *GPU_texture_create_nD(
glTexParameteri(tex->target_base, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(tex->target_base, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE);
glTexParameteri(tex->target_base, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
#ifdef WITH_LEGACY_OPENGL
glTexParameteri(tex->target_base, GL_DEPTH_TEXTURE_MODE, GL_INTENSITY);
#endif
}
else {
glTexParameteri(tex->target_base, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
@ -447,6 +449,7 @@ GPUTexture *GPU_texture_from_blender(Image *ima, ImageUser *iuser, int textarget
/* see GPUInput::textarget: it can take two values - GL_TEXTURE_2D and GL_TEXTURE_CUBE_MAP
* these values are correct for glDisable, so textarget can be safely used in
* GPU_texture_bind/GPU_texture_unbind through tex->target_base */
/* (is any of this obsolete now that we don't glEnable/Disable textures?) */
if (textarget == GL_TEXTURE_2D)
gputt = TEXTARGET_TEXTURE_2D;
else