Cleanup: simplify calculation of NDOF pan/zoom in 2D views

Make the logic for converting NDOF Z-motion to a scale value more
straightforward. Flipping the Z axis was scaling by negative-time,
now the entire pan vector is scaled by time and the zoom value is
calculated as `scale = 1 - (z * time)` instead of `1 + (z * -time)`.
Although they're equivalent, confusion here caused T100953.

Also clamp the scale (while unlikely, negative scale wasn't prevented).
This commit is contained in:
Campbell Barton 2022-10-14 16:32:29 +11:00
parent 1fbd300adb
commit e4e80058c8
3 changed files with 16 additions and 15 deletions

View File

@ -1641,14 +1641,14 @@ static int clip_view_ndof_invoke(bContext *C, wmOperator *UNUSED(op), const wmEv
float pan_vec[3];
const wmNDOFMotionData *ndof = event->customdata;
const float speed = NDOF_PIXELS_PER_SECOND;
const float pan_speed = NDOF_PIXELS_PER_SECOND;
WM_event_ndof_pan_get(ndof, pan_vec, true);
mul_v2_fl(pan_vec, (speed * ndof->dt) / sc->zoom);
pan_vec[2] *= -ndof->dt;
mul_v3_fl(pan_vec, ndof->dt);
mul_v2_fl(pan_vec, pan_speed / sc->zoom);
sclip_zoom_set_factor(C, 1.0f + pan_vec[2], NULL, false);
sclip_zoom_set_factor(C, max_ff(0.0f, 1.0f - pan_vec[2]), NULL, false);
sc->xof += pan_vec[0];
sc->yof += pan_vec[1];

View File

@ -762,14 +762,14 @@ static int image_view_ndof_invoke(bContext *C, wmOperator *UNUSED(op), const wmE
float pan_vec[3];
const wmNDOFMotionData *ndof = event->customdata;
const float speed = NDOF_PIXELS_PER_SECOND;
const float pan_speed = NDOF_PIXELS_PER_SECOND;
WM_event_ndof_pan_get(ndof, pan_vec, true);
mul_v2_fl(pan_vec, (speed * ndof->dt) / sima->zoom);
pan_vec[2] *= -ndof->dt;
mul_v3_fl(pan_vec, ndof->dt);
mul_v2_fl(pan_vec, pan_speed / sima->zoom);
sima_zoom_set_factor(sima, region, 1.0f + pan_vec[2], NULL, false);
sima_zoom_set_factor(sima, region, max_ff(0.0f, 1.0f - pan_vec[2]), NULL, false);
sima->xof += pan_vec[0];
sima->yof += pan_vec[1];

View File

@ -370,14 +370,17 @@ static int view3d_ndof_cameraview_pan_zoom(bContext *C, const wmEvent *event)
return OPERATOR_PASS_THROUGH;
}
const float pan_speed = NDOF_PIXELS_PER_SECOND;
const bool has_translate = !is_zero_v2(ndof->tvec);
const bool has_zoom = ndof->tvec[2] != 0.0f;
float pan_vec[3];
WM_event_ndof_pan_get(ndof, pan_vec, true);
mul_v2_fl(pan_vec, ndof->dt);
pan_vec[2] *= -ndof->dt;
mul_v3_fl(pan_vec, ndof->dt);
/* NOTE: unlike image and clip views, the 2D pan doesn't have to be scaled by the zoom level.
* #ED_view3d_camera_view_pan already takes the zoom level into account. */
mul_v2_fl(pan_vec, pan_speed);
/* NOTE(@campbellbarton): In principle rotating could pass through to regular
* non-camera NDOF behavior (exiting the camera-view and rotating).
@ -393,16 +396,14 @@ static int view3d_ndof_cameraview_pan_zoom(bContext *C, const wmEvent *event)
bool changed = false;
if (has_translate) {
const float speed = NDOF_PIXELS_PER_SECOND;
float event_ofs[2] = {pan_vec[0] * speed, pan_vec[1] * speed};
if (ED_view3d_camera_view_pan(region, event_ofs)) {
/* Use the X & Y of `pan_vec`. */
if (ED_view3d_camera_view_pan(region, pan_vec)) {
changed = true;
}
}
if (has_zoom) {
const float scale = 1.0f + pan_vec[2];
if (ED_view3d_camera_view_zoom_scale(rv3d, scale)) {
if (ED_view3d_camera_view_zoom_scale(rv3d, max_ff(0.0f, 1.0f - pan_vec[2]))) {
changed = true;
}
}