Merge branch 'blender-v2.83-release'

This commit is contained in:
Sergey Sharybin 2020-04-22 14:28:10 +02:00
commit e5052e8bde
1 changed files with 19 additions and 10 deletions

View File

@ -173,18 +173,27 @@ inline bool TopologyRefinerFactory<TopologyRefinerData>::assignComponentTags(
setBaseVertexSharpness(refiner, vertex_index, Crease::SHARPNESS_INFINITE);
continue;
}
// Get sharpness provided by the converter.
float sharpness = 0.0f;
if (converter->getVertexSharpness != NULL) {
float sharpness = converter->getVertexSharpness(converter, vertex_index);
if (vertex_edges.size() == 2) {
const int edge0 = vertex_edges[0], edge1 = vertex_edges[1];
const float sharpness0 = refiner._levels[0]->getEdgeSharpness(edge0);
const float sharpness1 = refiner._levels[0]->getEdgeSharpness(edge1);
// TODO(sergey): Find a better mixing between edge and vertex sharpness.
sharpness += min(sharpness0, sharpness1);
sharpness = min(sharpness, 10.0f);
}
setBaseVertexSharpness(refiner, vertex_index, sharpness);
sharpness = converter->getVertexSharpness(converter, vertex_index);
}
// If it's vertex where 2 non-manifold edges meet adjust vertex sharpness to
// the edges.
// This way having a plane with all 4 edges set to be sharp produces sharp
// corners in the subdivided result.
if (vertex_edges.size() == 2) {
const int edge0 = vertex_edges[0], edge1 = vertex_edges[1];
const float sharpness0 = refiner._levels[0]->getEdgeSharpness(edge0);
const float sharpness1 = refiner._levels[0]->getEdgeSharpness(edge1);
// TODO(sergey): Find a better mixing between edge and vertex sharpness.
sharpness += min(sharpness0, sharpness1);
sharpness = min(sharpness, 10.0f);
}
setBaseVertexSharpness(refiner, vertex_index, sharpness);
}
return true;
}