Cleanup: Remove some more code for BVH cache. I missed that somehow.

This commit is contained in:
Thomas Dinges 2015-12-01 18:17:28 +01:00
parent 3526f7a28e
commit e5e1010919
Notes: blender-bot 2023-02-14 08:23:01 +01:00
Referenced by issue #46915, strange output from Cycles Vector Curves Node
1 changed files with 0 additions and 3 deletions

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@ -126,7 +126,6 @@ class SceneParams {
public:
ShadingSystem shadingsystem;
enum BVHType { BVH_DYNAMIC, BVH_STATIC } bvh_type;
bool use_bvh_cache;
bool use_bvh_spatial_split;
bool use_qbvh;
bool persistent_data;
@ -135,7 +134,6 @@ public:
{
shadingsystem = SHADINGSYSTEM_SVM;
bvh_type = BVH_DYNAMIC;
use_bvh_cache = false;
use_bvh_spatial_split = false;
use_qbvh = false;
persistent_data = false;
@ -144,7 +142,6 @@ public:
bool modified(const SceneParams& params)
{ return !(shadingsystem == params.shadingsystem
&& bvh_type == params.bvh_type
&& use_bvh_cache == params.use_bvh_cache
&& use_bvh_spatial_split == params.use_bvh_spatial_split
&& use_qbvh == params.use_qbvh
&& persistent_data == params.persistent_data); }