Cleanup: Use Enum Class For PixelSampler.
This commit is contained in:
parent
23b1872d6e
commit
e5fb7eac85
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@ -29,11 +29,11 @@
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# include "MEM_guardedalloc.h"
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#endif
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typedef enum PixelSampler {
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COM_PS_NEAREST = 0,
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COM_PS_BILINEAR = 1,
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COM_PS_BICUBIC = 2,
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} PixelSampler;
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enum class PixelSampler {
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Nearest = 0,
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Bilinear = 1,
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Bicubic = 2,
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};
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class MemoryBuffer;
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@ -81,7 +81,7 @@ class SocketReader {
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*/
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virtual void executePixel(float output[4], int x, int y, void * /*chunkData*/)
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{
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executePixelSampled(output, x, y, COM_PS_NEAREST);
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executePixelSampled(output, x, y, PixelSampler::Nearest);
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}
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/**
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@ -167,7 +167,7 @@ void BlurBaseOperation::updateSize()
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{
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if (!this->m_sizeavailable) {
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float result[4];
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this->getInputSocketReader(1)->readSampled(result, 0, 0, COM_PS_NEAREST);
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this->getInputSocketReader(1)->readSampled(result, 0, 0, PixelSampler::Nearest);
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this->m_size = result[0];
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this->m_sizeavailable = true;
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}
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@ -76,7 +76,7 @@ void BokehBlurOperation::executePixel(float output[4], int x, int y, void *data)
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float tempBoundingBox[4];
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float bokeh[4];
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this->m_inputBoundingBoxReader->readSampled(tempBoundingBox, x, y, COM_PS_NEAREST);
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this->m_inputBoundingBoxReader->readSampled(tempBoundingBox, x, y, PixelSampler::Nearest);
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if (tempBoundingBox[0] > 0.0f) {
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float multiplier_accum[4] = {0.0f, 0.0f, 0.0f, 0.0f};
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MemoryBuffer *inputBuffer = (MemoryBuffer *)data;
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@ -90,7 +90,7 @@ void BokehBlurOperation::executePixel(float output[4], int x, int y, void *data)
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zero_v4(color_accum);
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if (pixelSize < 2) {
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this->m_inputProgram->readSampled(color_accum, x, y, COM_PS_NEAREST);
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this->m_inputProgram->readSampled(color_accum, x, y, PixelSampler::Nearest);
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multiplier_accum[0] = 1.0f;
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multiplier_accum[1] = 1.0f;
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multiplier_accum[2] = 1.0f;
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@ -115,7 +115,7 @@ void BokehBlurOperation::executePixel(float output[4], int x, int y, void *data)
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for (int nx = minx; nx < maxx; nx += step) {
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float u = this->m_bokehMidX - (nx - x) * m;
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float v = this->m_bokehMidY - (ny - y) * m;
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this->m_inputBokehProgram->readSampled(bokeh, u, v, COM_PS_NEAREST);
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this->m_inputBokehProgram->readSampled(bokeh, u, v, PixelSampler::Nearest);
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madd_v4_v4v4(color_accum, bokeh, &buffer[bufferindex]);
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add_v4_v4(multiplier_accum, bokeh);
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bufferindex += offsetadd;
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@ -127,7 +127,7 @@ void BokehBlurOperation::executePixel(float output[4], int x, int y, void *data)
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output[3] = color_accum[3] * (1.0f / multiplier_accum[3]);
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}
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else {
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this->m_inputProgram->readSampled(output, x, y, COM_PS_NEAREST);
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this->m_inputProgram->readSampled(output, x, y, PixelSampler::Nearest);
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}
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}
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@ -224,7 +224,7 @@ void BokehBlurOperation::updateSize()
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{
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if (!this->m_sizeavailable) {
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float result[4];
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this->getInputSocketReader(3)->readSampled(result, 0, 0, COM_PS_NEAREST);
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this->getInputSocketReader(3)->readSampled(result, 0, 0, PixelSampler::Nearest);
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this->m_size = result[0];
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CLAMP(this->m_size, 0.0f, 10.0f);
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this->m_sizeavailable = true;
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@ -196,14 +196,14 @@ void CompositorOperation::executeRegion(rcti *rect, unsigned int /*tileNumber*/)
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for (x = x1; x < x2 && (!breaked); x++) {
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int input_x = x + dx, input_y = y + dy;
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this->m_imageInput->readSampled(color, input_x, input_y, COM_PS_NEAREST);
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this->m_imageInput->readSampled(color, input_x, input_y, PixelSampler::Nearest);
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if (this->m_useAlphaInput) {
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this->m_alphaInput->readSampled(&(color[3]), input_x, input_y, COM_PS_NEAREST);
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this->m_alphaInput->readSampled(&(color[3]), input_x, input_y, PixelSampler::Nearest);
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}
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copy_v4_v4(buffer + offset4, color);
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this->m_depthInput->readSampled(color, input_x, input_y, COM_PS_NEAREST);
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this->m_depthInput->readSampled(color, input_x, input_y, PixelSampler::Nearest);
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zbuffer[offset] = color[0];
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offset4 += COM_NUM_CHANNELS_COLOR;
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offset++;
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@ -66,7 +66,7 @@ void DirectionalBlurOperation::executePixel(float output[4], int x, int y, void
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const int iterations = pow(2.0f, this->m_data->iter);
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float col[4] = {0.0f, 0.0f, 0.0f, 0.0f};
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float col2[4] = {0.0f, 0.0f, 0.0f, 0.0f};
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this->m_inputProgram->readSampled(col2, x, y, COM_PS_BILINEAR);
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this->m_inputProgram->readSampled(col2, x, y, PixelSampler::Bilinear);
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float ltx = this->m_tx;
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float lty = this->m_ty;
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float lsc = this->m_sc;
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@ -82,7 +82,7 @@ void DirectionalBlurOperation::executePixel(float output[4], int x, int y, void
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this->m_inputProgram->readSampled(col,
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cs * u + ss * v + this->m_center_x_pix,
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cs * v - ss * u + this->m_center_y_pix,
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COM_PS_BILINEAR);
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PixelSampler::Bilinear);
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add_v4_v4(col2, col);
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@ -56,7 +56,7 @@ void DisplaceOperation::executePixelSampled(float output[4],
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pixelTransform(xy, uv, deriv);
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if (is_zero_v2(deriv[0]) && is_zero_v2(deriv[1])) {
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this->m_inputColorProgram->readSampled(output, uv[0], uv[1], COM_PS_BILINEAR);
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this->m_inputColorProgram->readSampled(output, uv[0], uv[1], PixelSampler::Bilinear);
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}
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else {
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/* EWA filtering (without nearest it gets blurry with NO distortion) */
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@ -76,7 +76,7 @@ bool DisplaceOperation::read_displacement(
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}
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float col[4];
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m_inputVectorProgram->readSampled(col, x, y, COM_PS_BILINEAR);
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m_inputVectorProgram->readSampled(col, x, y, PixelSampler::Bilinear);
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r_u = origin[0] - col[0] * xscale;
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r_v = origin[1] - col[1] * yscale;
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return true;
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@ -88,9 +88,9 @@ void DisplaceOperation::pixelTransform(const float xy[2], float r_uv[2], float r
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float uv[2]; /* temporary variables for derivative estimation */
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int num;
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m_inputScaleXProgram->readSampled(col, xy[0], xy[1], COM_PS_NEAREST);
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m_inputScaleXProgram->readSampled(col, xy[0], xy[1], PixelSampler::Nearest);
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float xs = col[0];
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m_inputScaleYProgram->readSampled(col, xy[0], xy[1], COM_PS_NEAREST);
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m_inputScaleYProgram->readSampled(col, xy[0], xy[1], PixelSampler::Nearest);
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float ys = col[0];
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/* clamp x and y displacement to triple image resolution -
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* to prevent hangs from huge values mistakenly plugged in eg. z buffers */
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@ -123,13 +123,13 @@ static void sampleImageAtLocation(
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{
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if (ibuf->rect_float) {
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switch (sampler) {
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case COM_PS_NEAREST:
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case PixelSampler::Nearest:
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nearest_interpolation_color(ibuf, nullptr, color, x, y);
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break;
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case COM_PS_BILINEAR:
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case PixelSampler::Bilinear:
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bilinear_interpolation_color(ibuf, nullptr, color, x, y);
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break;
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case COM_PS_BICUBIC:
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case PixelSampler::Bicubic:
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bicubic_interpolation_color(ibuf, nullptr, color, x, y);
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break;
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}
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@ -137,13 +137,13 @@ static void sampleImageAtLocation(
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else {
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unsigned char byte_color[4];
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switch (sampler) {
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case COM_PS_NEAREST:
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case PixelSampler::Nearest:
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nearest_interpolation_color(ibuf, byte_color, nullptr, x, y);
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break;
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case COM_PS_BILINEAR:
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case PixelSampler::Bilinear:
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bilinear_interpolation_color(ibuf, byte_color, nullptr, x, y);
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break;
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case COM_PS_BICUBIC:
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case PixelSampler::Bicubic:
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bicubic_interpolation_color(ibuf, byte_color, nullptr, x, y);
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break;
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}
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@ -89,7 +89,7 @@ bool MapUVOperation::read_uv(float x, float y, float &r_u, float &r_v, float &r_
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}
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float vector[3];
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m_inputUVProgram->readSampled(vector, x, y, COM_PS_BILINEAR);
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m_inputUVProgram->readSampled(vector, x, y, PixelSampler::Bilinear);
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r_u = vector[0] * m_inputColorProgram->getWidth();
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r_v = vector[1] * m_inputColorProgram->getHeight();
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r_alpha = vector[2];
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@ -101,13 +101,13 @@ void MovieClipBaseOperation::executePixelSampled(float output[4],
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}
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else {
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switch (sampler) {
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case COM_PS_NEAREST:
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case PixelSampler::Nearest:
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nearest_interpolation_color(ibuf, nullptr, output, x, y);
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break;
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case COM_PS_BILINEAR:
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case PixelSampler::Bilinear:
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bilinear_interpolation_color(ibuf, nullptr, output, x, y);
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break;
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case COM_PS_BICUBIC:
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case PixelSampler::Bicubic:
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bicubic_interpolation_color(ibuf, nullptr, output, x, y);
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break;
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}
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@ -107,10 +107,10 @@ void MovieDistortionOperation::executePixelSampled(float output[4],
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float u = out[0] * aspx /* + 0.5 * overscan * w */,
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v = (out[1] * aspy /* + 0.5 * overscan * h */) * pixel_aspect;
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this->m_inputOperation->readSampled(output, u, v, COM_PS_BILINEAR);
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this->m_inputOperation->readSampled(output, u, v, PixelSampler::Bilinear);
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}
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else {
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this->m_inputOperation->readSampled(output, x, y, COM_PS_BILINEAR);
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this->m_inputOperation->readSampled(output, x, y, PixelSampler::Bilinear);
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}
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}
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@ -86,13 +86,13 @@ void MultilayerColorOperation::executePixelSampled(float output[4],
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else {
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if (this->m_numberOfChannels == 4) {
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switch (sampler) {
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case COM_PS_NEAREST:
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case PixelSampler::Nearest:
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nearest_interpolation_color(this->m_buffer, nullptr, output, x, y);
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break;
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case COM_PS_BILINEAR:
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case PixelSampler::Bilinear:
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bilinear_interpolation_color(this->m_buffer, nullptr, output, x, y);
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break;
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case COM_PS_BICUBIC:
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case PixelSampler::Bicubic:
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bicubic_interpolation_color(this->m_buffer, nullptr, output, x, y);
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break;
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}
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@ -191,7 +191,7 @@ static void write_buffer_rect(rcti *rect,
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for (y = y1; y < y2 && (!breaked); y++) {
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for (x = x1; x < x2 && (!breaked); x++) {
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reader->readSampled(color, x, y, COM_PS_NEAREST);
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reader->readSampled(color, x, y, PixelSampler::Nearest);
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for (i = 0; i < size; i++) {
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buffer[offset + i] = color[i];
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@ -60,7 +60,7 @@ static void readCornersFromSockets(rcti *rect, SocketReader *readers[4], float c
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{
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for (int i = 0; i < 4; i++) {
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float result[4] = {0.0f, 0.0f, 0.0f, 0.0f};
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readers[i]->readSampled(result, rect->xmin, rect->ymin, COM_PS_NEAREST);
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readers[i]->readSampled(result, rect->xmin, rect->ymin, PixelSampler::Nearest);
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corners[i][0] = result[0];
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corners[i][1] = result[1];
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}
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@ -104,7 +104,7 @@ void PreviewOperation::executeRegion(rcti *rect, unsigned int /*tileNumber*/)
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color[1] = 0.0f;
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color[2] = 0.0f;
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color[3] = 1.0f;
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this->m_input->readSampled(color, rx, ry, COM_PS_NEAREST);
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this->m_input->readSampled(color, rx, ry, PixelSampler::Nearest);
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IMB_colormanagement_processor_apply_v4(cm_processor, color);
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rgba_float_to_uchar(this->m_outputBuffer + offset, color);
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offset += 4;
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@ -103,7 +103,7 @@ void ProjectorLensDistortionOperation::updateDispersion()
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this->lockMutex();
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if (!this->m_dispersionAvailable) {
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float result[4];
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this->getInputSocketReader(1)->readSampled(result, 1, 1, COM_PS_NEAREST);
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this->getInputSocketReader(1)->readSampled(result, 1, 1, PixelSampler::Nearest);
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this->m_dispersion = result[0];
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this->m_kr = 0.25f * max_ff(min_ff(this->m_dispersion, 1.0f), 0.0f);
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this->m_kr2 = this->m_kr * 20;
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@ -60,14 +60,14 @@ void ReadBufferOperation::executePixelSampled(float output[4],
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}
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else {
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switch (sampler) {
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case COM_PS_NEAREST:
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case PixelSampler::Nearest:
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m_buffer->read(output, x, y);
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break;
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case COM_PS_BILINEAR:
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case PixelSampler::Bilinear:
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default:
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m_buffer->readBilinear(output, x, y);
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break;
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case COM_PS_BICUBIC:
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case PixelSampler::Bicubic:
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m_buffer->readBilinear(output, x, y);
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break;
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}
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@ -85,7 +85,7 @@ void ReadBufferOperation::executePixelExtend(float output[4],
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/* write buffer has a single value stored at (0,0) */
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m_buffer->read(output, 0, 0);
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}
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else if (sampler == COM_PS_NEAREST) {
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else if (sampler == PixelSampler::Nearest) {
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m_buffer->read(output, x, y, extend_x, extend_y);
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}
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else {
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@ -92,7 +92,7 @@ void RenderLayersProg::doInterpolation(float output[4], float x, float y, PixelS
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}
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switch (sampler) {
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case COM_PS_NEAREST: {
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case PixelSampler::Nearest: {
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offset = (iy * width + ix) * this->m_elementsize;
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if (this->m_elementsize == 1) {
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@ -107,12 +107,12 @@ void RenderLayersProg::doInterpolation(float output[4], float x, float y, PixelS
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break;
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}
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case COM_PS_BILINEAR:
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case PixelSampler::Bilinear:
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BLI_bilinear_interpolation_fl(
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this->m_inputBuffer, output, width, height, this->m_elementsize, x, y);
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break;
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case COM_PS_BICUBIC:
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case PixelSampler::Bicubic:
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BLI_bicubic_interpolation_fl(
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this->m_inputBuffer, output, width, height, this->m_elementsize, x, y);
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break;
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@ -48,7 +48,7 @@ inline void RotateOperation::ensureDegree()
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{
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if (!this->m_isDegreeSet) {
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float degree[4];
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this->m_degreeSocket->readSampled(degree, 0, 0, COM_PS_NEAREST);
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this->m_degreeSocket->readSampled(degree, 0, 0, PixelSampler::Nearest);
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double rad;
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if (this->m_doDegree2RadConversion) {
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rad = DEG2RAD((double)degree[0]);
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@ -28,7 +28,7 @@
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BaseScaleOperation::BaseScaleOperation()
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{
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#ifdef USE_FORCE_BILINEAR
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m_sampler = (int)COM_PS_BILINEAR;
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m_sampler = (int)PixelSampler::Bilinear;
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#else
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m_sampler = -1;
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#endif
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@ -89,8 +89,8 @@ bool ScaleOperation::determineDependingAreaOfInterest(rcti *input,
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float scaleX[4];
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float scaleY[4];
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this->m_inputXOperation->readSampled(scaleX, 0, 0, COM_PS_NEAREST);
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this->m_inputYOperation->readSampled(scaleY, 0, 0, COM_PS_NEAREST);
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this->m_inputXOperation->readSampled(scaleX, 0, 0, PixelSampler::Nearest);
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this->m_inputYOperation->readSampled(scaleY, 0, 0, PixelSampler::Nearest);
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const float scx = scaleX[0];
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const float scy = scaleY[0];
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@ -174,8 +174,8 @@ bool ScaleAbsoluteOperation::determineDependingAreaOfInterest(rcti *input,
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float scaleX[4];
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float scaleY[4];
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this->m_inputXOperation->readSampled(scaleX, 0, 0, COM_PS_NEAREST);
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this->m_inputYOperation->readSampled(scaleY, 0, 0, COM_PS_NEAREST);
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this->m_inputXOperation->readSampled(scaleX, 0, 0, PixelSampler::Nearest);
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this->m_inputYOperation->readSampled(scaleY, 0, 0, PixelSampler::Nearest);
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const float scx = scaleX[0];
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const float scy = scaleY[0];
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@ -83,12 +83,12 @@ void *ScreenLensDistortionOperation::initializeTileData(rcti * /*rect*/)
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if (!m_distortion_const) {
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float result[4];
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getInputSocketReader(1)->readSampled(result, 0, 0, COM_PS_NEAREST);
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getInputSocketReader(1)->readSampled(result, 0, 0, PixelSampler::Nearest);
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m_distortion = result[0];
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}
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if (!m_dispersion_const) {
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||||
float result[4];
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||||
getInputSocketReader(2)->readSampled(result, 0, 0, COM_PS_NEAREST);
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||||
getInputSocketReader(2)->readSampled(result, 0, 0, PixelSampler::Nearest);
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m_dispersion = result[0];
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}
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||||
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||||
|
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|
@ -58,10 +58,10 @@ void SplitOperation::executePixelSampled(float output[4],
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|||
this->m_splitPercentage * this->getHeight() / 100.0f;
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||||
bool image1 = this->m_xSplit ? x > perc : y > perc;
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||||
if (image1) {
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||||
this->m_image1Input->readSampled(output, x, y, COM_PS_NEAREST);
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||||
this->m_image1Input->readSampled(output, x, y, PixelSampler::Nearest);
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||||
}
|
||||
else {
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||||
this->m_image2Input->readSampled(output, x, y, COM_PS_NEAREST);
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||||
this->m_image2Input->readSampled(output, x, y, PixelSampler::Nearest);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -56,7 +56,7 @@ void TranslateOperation::executePixelSampled(float output[4],
|
|||
float originalXPos = x - this->getDeltaX();
|
||||
float originalYPos = y - this->getDeltaY();
|
||||
|
||||
this->m_inputOperation->readSampled(output, originalXPos, originalYPos, COM_PS_BILINEAR);
|
||||
this->m_inputOperation->readSampled(output, originalXPos, originalYPos, PixelSampler::Bilinear);
|
||||
}
|
||||
|
||||
bool TranslateOperation::determineDependingAreaOfInterest(rcti *input,
|
||||
|
|
|
@ -54,9 +54,9 @@ class TranslateOperation : public NodeOperation {
|
|||
{
|
||||
if (!this->m_isDeltaSet) {
|
||||
float tempDelta[4];
|
||||
this->m_inputXOperation->readSampled(tempDelta, 0, 0, COM_PS_NEAREST);
|
||||
this->m_inputXOperation->readSampled(tempDelta, 0, 0, PixelSampler::Nearest);
|
||||
this->m_deltaX = tempDelta[0];
|
||||
this->m_inputYOperation->readSampled(tempDelta, 0, 0, COM_PS_NEAREST);
|
||||
this->m_inputYOperation->readSampled(tempDelta, 0, 0, PixelSampler::Nearest);
|
||||
this->m_deltaY = tempDelta[0];
|
||||
this->m_isDeltaSet = true;
|
||||
}
|
||||
|
|
|
@ -319,7 +319,7 @@ void *InverseSearchRadiusOperation::initializeTileData(rcti *rect)
|
|||
|
||||
// for (int x2 = 0 ; x2 < DIVIDER ; x2 ++) {
|
||||
// for (int y2 = 0 ; y2 < DIVIDER ; y2 ++) {
|
||||
// this->m_inputRadius->read(temp, rx+x2, ry+y2, COM_PS_NEAREST);
|
||||
// this->m_inputRadius->read(temp, rx+x2, ry+y2, PixelSampler::Nearest);
|
||||
// if (radius < temp[0]) {
|
||||
// radius = temp[0];
|
||||
// maxx = x2;
|
||||
|
|
|
@ -98,12 +98,12 @@ void ViewerOperation::executeRegion(rcti *rect, unsigned int /*tileNumber*/)
|
|||
|
||||
for (y = y1; y < y2 && (!breaked); y++) {
|
||||
for (x = x1; x < x2; x++) {
|
||||
this->m_imageInput->readSampled(&(buffer[offset4]), x, y, COM_PS_NEAREST);
|
||||
this->m_imageInput->readSampled(&(buffer[offset4]), x, y, PixelSampler::Nearest);
|
||||
if (this->m_useAlphaInput) {
|
||||
this->m_alphaInput->readSampled(alpha, x, y, COM_PS_NEAREST);
|
||||
this->m_alphaInput->readSampled(alpha, x, y, PixelSampler::Nearest);
|
||||
buffer[offset4 + 3] = alpha[0];
|
||||
}
|
||||
this->m_depthInput->readSampled(depth, x, y, COM_PS_NEAREST);
|
||||
this->m_depthInput->readSampled(depth, x, y, PixelSampler::Nearest);
|
||||
depthbuffer[offset] = depth[0];
|
||||
|
||||
offset++;
|
||||
|
|
|
@ -97,7 +97,7 @@ void WriteBufferOperation::executeRegion(rcti *rect, unsigned int /*tileNumber*/
|
|||
for (y = y1; y < y2 && (!breaked); y++) {
|
||||
int offset4 = (y * memoryBuffer->getWidth() + x1) * num_channels;
|
||||
for (x = x1; x < x2; x++) {
|
||||
this->m_input->readSampled(&(buffer[offset4]), x, y, COM_PS_NEAREST);
|
||||
this->m_input->readSampled(&(buffer[offset4]), x, y, PixelSampler::Nearest);
|
||||
offset4 += num_channels;
|
||||
}
|
||||
if (isBraked()) {
|
||||
|
|
Loading…
Reference in New Issue