Fixed Alembic unit test
Commit b6d7cdd3ce
changed how the mesh data
is deformed, which wasn't taken into account yet in this unit test.
Instead of directly reading the mesh vertices (which aren't animated any
more), we convert the modified mesh to a new one, and inspect those
vertices instead.
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@ -179,22 +179,24 @@ class SimpleImportTest(AbstractAlembicTest):
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res = bpy.ops.wm.alembic_import(filepath=str(abc), as_background_job=False)
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self.assertEqual({'FINISHED'}, res)
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cube = bpy.context.active_object
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plane = bpy.context.active_object
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# Check that the file loaded ok.
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bpy.context.scene.frame_set(6)
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self.assertAlmostEqual(-1, cube.data.vertices[0].co.x)
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self.assertAlmostEqual(-1, cube.data.vertices[0].co.y)
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self.assertAlmostEqual(0.5905638933181763, cube.data.vertices[0].co.z)
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mesh = plane.to_mesh(bpy.context.scene, True, 'RENDER')
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self.assertAlmostEqual(-1, mesh.vertices[0].co.x)
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self.assertAlmostEqual(-1, mesh.vertices[0].co.y)
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self.assertAlmostEqual(0.5905638933181763, mesh.vertices[0].co.z)
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# Change path from absolute to relative. This should not break the animation.
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bpy.context.scene.frame_set(1)
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bpy.data.cache_files[fname].filepath = relpath
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bpy.context.scene.frame_set(6)
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self.assertAlmostEqual(1, cube.data.vertices[3].co.x)
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self.assertAlmostEqual(1, cube.data.vertices[3].co.y)
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self.assertAlmostEqual(0.5905638933181763, cube.data.vertices[3].co.z)
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mesh = plane.to_mesh(bpy.context.scene, True, 'RENDER')
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self.assertAlmostEqual(1, mesh.vertices[3].co.x)
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self.assertAlmostEqual(1, mesh.vertices[3].co.y)
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self.assertAlmostEqual(0.5905638933181763, mesh.vertices[3].co.z)
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def test_import_long_names(self):
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# This file contains very long names. The longest name is 4047 chars.
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